Courier: Dragons Within, a video game. An exploration into the magic circle as healing circle: restorative game design for a masculine framework free from the template of domination [document]
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Communities of reality: game design, narrative and political play
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Day[9]TV: How interactive Web television parallels game design
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Critical game literacies and Afrofuturist development
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Working through death and grief with a video game: the design and development of Where the sea meets the sky
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Reality ends here: environmental game design and participatory spectacle
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The Toymaker’s Bequest: a defense of narrative‐centric game design
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There You Are: an exploration of storytelling methods using in video games
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The fourth estate in the third dimension: the image of the news media and the photojournalist in video games
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SomeDay: designing a game about different thought processes
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FRKN WKND and video game mixtapes: developing talent and experience through video game mixtapes
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Females' video game playing motivation and performance: examining gender stereotypes and competence goals
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Minor battle: explorations of a multi‐spatial game experience
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Game recognize game: performative archives and alternate reality games
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Free Will: a video game
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GSML: Game System Modeling Language—spatializing play structures and interaction flow
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Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter
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Play-testing a video game prototype with low-SES college-bound urban high school students
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Social media's role, utility, and future in video game public relations
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Mac goes not back, but towards a more responsible representation of archaeology in video games
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Vertical integration and two-sided market pricing: evidence from the video game industry
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The emotional and therapeutic impact of video games for health: Is motivation to improve more important than expectations for improvement?
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American braves - total aesthetics: an opinion piece on game design for academics
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The Distance: a cooperative communication game to long-distance players
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Paralect: an example of transition focused design
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