Close
About
FAQ
Home
Collections
Login
USC Login
Register
0
Selected
Invert selection
Deselect all
Deselect all
Click here to refresh results
Click here to refresh results
USC
/
Digital Library
/
University of Southern California Dissertations and Theses
/
Happy Traveler: discovering joy on university campuses and beyond through a web-based GIS application
(USC Thesis Other)
Happy Traveler: discovering joy on university campuses and beyond through a web-based GIS application
PDF
Download
Share
Open document
Flip pages
Contact Us
Contact Us
Copy asset link
Request this asset
Transcript (if available)
Content
Happy Traveler: Discovering Joy on University Campuses and Beyond Through a Web-Based GIS
Application
by
Natalie Hayashibara
A Thesis Presented to the
FACULTY OF THE USC DORNSIFE COLLEGE OF LETTERS, ARTS AND SCIENCES
University of Southern California
In Partial Fulfillment of the
Requirements for the Degree
MASTER OF SCIENCE
(GEOGRAPHIC INFORMATION SCIENCE AND TECHNOLOGY)
August 2021
Copyright © 2021 Natalie Hayashibara
ii
Dedication
To my family and friends, who have supported me through the fog and the forests.
iii
Acknowledgements
I am grateful to my parents, who never gave up on me and toiled through work to grant me this
education. I am grateful to my friends, who invested in me, kept me afloat, and accompanied me
on many adventures. I would like to thank the USC Well-being Collective for being gracious and
warm while aiding me in this endeavor. I am thankful to my advisor and professor, Professor
Bernstein, for the advice, support, and meetings that I genuinely enjoyed. I am grateful to the
USC SSI faculty and staff, especially my brilliant committee, Jennifer Swift, and Elisabeth
Sedano, for making helping me to regain my love for learning. Finally, I am thankful for my
dogs, who cannot read this, but know my love for them extends beyond this world.
iv
Table of Contents
Dedication ....................................................................................................................................... ii
Acknowledgements ........................................................................................................................ iii
List of Tables ................................................................................................................................ vii
List of Figures .............................................................................................................................. viii
Abbreviations .................................................................................................................................. x
Abstract ......................................................................................................................................... xii
Chapter 1 Introduction .................................................................................................................... 1
1.1. Motivation ...........................................................................................................................2
1.2. Study Area ..........................................................................................................................3
1.2.1. Intended Audience .....................................................................................................5
1.2.2. Application Development ..........................................................................................6
1.3. Document Structure ............................................................................................................7
Chapter 2 Background Literature .................................................................................................... 8
2.1. Joy and Well-being .............................................................................................................8
2.1.1. Defining joy ...............................................................................................................8
2.1.2. Operationalizing joy.................................................................................................10
2.2. Environmental Effects on Emotion and Well-Being ........................................................13
2.2.1. Environment and positive emotions.........................................................................13
2.3. Crowdsourcing and GIS ....................................................................................................14
2.3.1. Defining crowdsourcing methods ............................................................................15
2.4. Emotion Mapping .............................................................................................................15
2.4.1. Emotion mapping methodologies ............................................................................16
2.4.2. Using Web GIS to map emotions ............................................................................17
2.4.3. Mapping emotions on school campuses ..................................................................19
v
Chapter 3 Methodology ................................................................................................................ 21
3.1. Application Requirements ................................................................................................21
3.1.1. Application goals .....................................................................................................21
3.1.2. User Requirements and Sample Population .............................................................22
3.2. Data Description ...............................................................................................................24
3.2.1. Roads........................................................................................................................24
3.2.2. LSRG Boundary.......................................................................................................25
3.2.3. Five-Minute Boundary .............................................................................................25
3.2.4. Survey Data ..............................................................................................................26
3.2.5. Mental Health Resources .........................................................................................26
3.3. Application Platform and Design......................................................................................26
3.3.1. ArcGIS Pro...............................................................................................................27
3.3.2. ArcGIS API for JavaScript ......................................................................................28
3.3.3. ArcGIS Online .........................................................................................................33
3.3.4. Map Series ...............................................................................................................34
3.3.5. StoryMaps ................................................................................................................37
3.3.6. Survey123 ................................................................................................................40
3.3.7. Web AppBuilder ......................................................................................................46
Chapter 4 Results .......................................................................................................................... 48
4.1. App Functionality .............................................................................................................48
4.1.1. Application Tutorial .................................................................................................48
4.1.2. Information Sheet.....................................................................................................49
4.1.3. Welcome Page .........................................................................................................50
4.1.4. Happy Traveler Survey ............................................................................................51
4.1.5. Happy Traveler Map Dashboard ..............................................................................51
vi
4.1.6. Mental Health Resources .........................................................................................58
4.1.7. Feedback Survey ......................................................................................................59
4.1.8. Mobile Interface .......................................................................................................60
4.2. Happy Traveler Beta Test .................................................................................................61
4.2.1. Subjects ....................................................................................................................61
4.2.2. Beta Test Evaluation ................................................................................................63
4.2.3. Feedback Survey Design and Results ......................................................................64
5 Conclusions ................................................................................................................................ 66
4.3. App Summary ...................................................................................................................66
4.4. Challenges and Limitations...............................................................................................67
4.4.1. Development Challenges .........................................................................................67
4.4.2. Coding Challenges ...................................................................................................69
4.4.3. Launch Challenges ...................................................................................................70
4.4.4. Accessibility Limitations .........................................................................................70
4.4.5. Data Limitations.......................................................................................................71
4.4.6. Potential Consequences ...........................................................................................72
4.5. Code Availability ..............................................................................................................72
4.6. Scalability and Use ...........................................................................................................73
4.7. Future Work ......................................................................................................................73
4.7.1. Content Updates .......................................................................................................74
4.7.2. Platform and Functionality Updates ........................................................................74
4.7.3. Future Stakeholder Engagement ..............................................................................75
References ..................................................................................................................................... 76
vii
List of Tables
Table 1 Data table ......................................................................................................................... 24
viii
List of Figures
Figure 1 Study area map ............................................................................................................... 16
Figure 2 Application workflow diagram....................................................................................... 39
Figure 3 Esri API for JavaScript AMD script and link tags ......................................................... 40
Figure 4 Map and MapView objects script ................................................................................... 42
Figure 5 Pop-up template content script ....................................................................................... 42
Figure 6 Feature layer reference for pop-up script ....................................................................... 43
Figure 7 Expanded basemap widget script ................................................................................... 44
Figure 8 Expanded layer list and locate widgets script................................................................. 44
Figure 9 Informational text box script .......................................................................................... 45
Figure 10 Map Series content edit tab .......................................................................................... 46
Figure 11 Sidebar editor view ....................................................................................................... 47
Figure 12 Sidebar source code ...................................................................................................... 47
Figure 13 Customized minified code ............................................................................................ 48
Figure 14 AppID specification for the minified Map Series code ................................................ 49
Figure 15 How a self-hosted Story Map works ............................................................................ 50
Figure 16 Theme builder ............................................................................................................... 50
Figure 17 Sidecar content blocks .................................................................................................. 51
Figure 18 Slideshow content blocks ............................................................................................. 51
Figure 19 Survey123 web designer item choices ......................................................................... 53
Figure 20 Linked survey content .................................................................................................. 53
Figure 21 Sample of the customizations one can make in the Survey123 Connect XLSForm .... 54
Figure 22 Survey item choices in Survey123 Connect ................................................................. 54
Figure 23 Happy Traveler point layer editing and permission settings ........................................ 56
Figure 24 Custom pop-up attribute expressions ........................................................................... 56
ix
Figure 25 Average community well-being score expression ........................................................ 56
Figure 26 Pop-up media bar chart configuration .......................................................................... 57
Figure 27 Pop-up content editor ................................................................................................... 57
Figure 28 Infographic widget configuration ................................................................................. 69
Figure 29 Application interface comparison................................................................................. 61
Figure 30 Information sheet .......................................................................................................... 62
Figure 31 Welcome page .............................................................................................................. 63
Figure 32 Splash screen ................................................................................................................ 64
Figure 33 Map widgets ................................................................................................................. 65
Figure 34 Filter widget.................................................................................................................. 65
Figure 35 Query widget ................................................................................................................ 66
Figure 36 Time slider widget ........................................................................................................ 67
Figure 37 Layer list widget ........................................................................................................... 67
Figure 38 Near me widget............................................................................................................. 68
Figure 39 Infographic bar chart showing the distribution of SJS scores ...................................... 69
Figure 40 Infographic bar chart showing FS scores by age .......................................................... 69
Figure 41 Customized pop-ups ..................................................................................................... 70
Figure 42 Mental health resource list............................................................................................ 71
Figure 43 USC mental health resource map tour .......................................................................... 71
Figure 44 USC mental health resources map with customized pop-ups ...................................... 71
Figure 45 Feedback survey ........................................................................................................... 72
Figure 46 Mobile application pages .............................................................................................. 73
Figure 47 Sample population demographic results ....................................................................... 74
Figure 48 Beta test results ............................................................................................................. 76
Figure 49 Beta test dashboard map filtered for high SJS and FS scores ...................................... 77
x
Abbreviations
AMD Asynchronous module definition
CDN Content delivery network
APA American Psychological Association
AGOL ArcGIS Online
BIPOC Black, indigenous, and people of color
CMHWB Community mental health and well-being
CSS Cascading Style Sheets
DRM Day reconstruction method
EMA Ecological momentary assessment
FS Flourishing Scale
GIS Geographic information system
GPS Global Positioning System
HTML Hyper Text Markup Language
HTTPS Hypertext Transfer Protocol Secured
ID Identification number
IP Internet Protocol
IRB Internal Review Board
JSON JavaScript Object Notation
LSRG Lyft Safe Ride Geofence
PANAS Positive and Negative Affect Schedule
PHSR Post hoc self-reporting
PPGIS Public participatory GIS
xi
REST Representational state transfer
SaaS Software-as-a-Service
SJS State Joy Scale
SSI Spatial Sciences Institute
SWIS Student Well-being Index Survey
URL Uniform resource locator
USC University of Southern California
USCT University of Southern California Transportation
UPC University Park Campus
VGI Volunteered geographic information
WBC Well-Being Collective
WYSIWYG What-you-see-is-what-you-get
xii
Abstract
Students returning to university and college campuses amid a global pandemic, political unrest,
and a rapidly changing climate, are at an increased risk of mental health challenges like anxiety
and depression (Berry et al. 2018; Gao et al. 2020). During this period of turmoil and beyond,
individuals on and around school campuses will likely want and need spaces where they can
experience joy. Mental health and well-being are crucial facets of overall health. When these
issues are not addressed or treated, the ill effects can impact lives, proliferate into communities,
and negatively affect academic performance, retention, and graduation rates. Conversely,
research has shown that reflecting and sharing positive experiences can increase positive affect,
happiness, and life satisfaction (Lambert et al. 2013). The objective of this thesis is to develop a
community-centered Web GIS application that lets users map places where they experience joy
using an online cloud-based GIS platform to create an intuitive crowdsourcing interface. This
study focused on a region encompassing the University of Southern California’s University Park
campus (USC UPC) and used USC community members to beta test the application and
determine limitations and future improvements to the user interface, application workflow, and
functionality. The application enables students, staff, faculty, and other community members to
record their state of well-being and experiences of joy at different geographic locations and to
observe the perceptions of joy and well-being of others around campus. University planners and
university mental health professionals can utilize this data to make better decisions regarding
mental health programs, campus design, and student outreach and education. Beta testing and
feedback revealed that future work includes improving the database and storage, reaching out to
stakeholders to involve them in the design, and continuing to customize and develop Happy
Traveler with additional developers.
1
Chapter 1 Introduction
During our lives, we often work, study, and toil in the pursuit of one of the most sought-after,
and elusive emotions, joy. The pervasiveness of technology and social media has made it easier
to seek moments of joy and connect with others from a distance, yet these mechanisms have also
been correlated with a surge of consequences like lower academic performance, addiction to
instant gratification, comparison, depression, and anxiety (LaRose et al. 2014; Dhir et al. 2018).
University campuses are environments where many individuals seek joy but experience those
damaging effects that thrive due to factors like academic rigor, new surroundings, and social
competition. However, with well-planned resources and preparation, university campuses can be
spaces that successfully allow their communities to mitigate negative outcomes and instead,
cultivate joy, good mental health, life-long relationships, strong individuals, and powerful ideas.
Understanding the source of community joy on a university campus could be crucial for
effectively changing the community culture around mental health and cultivating healthy
individuals. Academics have used web and mobile geographic information systems/science
(GIS) and crowdsourcing methods for decades to aid research efforts, including studies that have
required psychological data collection and analysis. Few have focused on universities and even
fewer on joy. Therefore, the goals of this thesis were to (1) develop a multi-faceted, community-
based prototype Web mapping application that any university community member can utilize,
(2) collect, visualize, and analyze current mental health data and data on where and why joy
occurs on a university campus, (3) gather participant feedback for application revisions, and (4)
discuss preliminary results and recommendations related to the implications the application has
to the university community. The Happy Traveler application was built using Esri ArcGIS
Online (AGOL) to create an interactive story map that collects and displays individuals’
2
moments of joy on and around the University of Southern California’s (USC) University Park
Campus (UPC). The university community can use this application to foster connections,
strategically build a more enjoyable campus, and exhibit the best and most loved places in the
area.
1.1. Motivation
The year 2020, fraught with a global pandemic, climate crises, and social upheavals,
showed the world the devastating consequences of widespread trauma, loneliness, and exhausted
mental health. University and college environments are supposed to be safe spaces for
developing resilient individuals, strengthening society, and advancing knowledge, but without
connection to their community, individuals may suffer emotionally. Long before those events
occurred, universities observed increasing numbers of students who sought psychological
counsel, had severe psychological issues or were already on psychiatric medication (Gallagher
2014). These mental health issues on and off campuses often disrupt and inhibit, individual and
community growth by negatively affecting relationships, academic performance, retention, and
graduation rates (Kitzrow 2003). Even when faced with these realities, many campuses still
struggle to disseminate knowledge and provide adequate resources for community mental health
and well-being (CMHWB).
Universities can begin fostering healthy CMHWB by understanding why and where joy
occurs on campus. By studying community joy through strategic action, universities can
potentially improve quality of life and CMHWB by improving spaces that already create joy and
creating new ones (Fowler and Christakis 2008; Johnson 2020. This will not only help the local
community but add to the societal discourse and the understudied field surrounding joy (Watkins
et al. 2018). Research on joy and well-being has increased over the years, but much of society is
3
not aware of the knowledge that could improve quality of life. Using GIS to understand where
and why joy occurs may bridge this gap and at university communities, this could potentially
bolster discussions and knowledge on mental health. Therefore, the motivation for this thesis is
to create a prototype Web GIS application that serves as a platform for the USC community to
share their moments of joy around campus and record their current states of joy, mental health,
and well-being. Developing this application may help support individuals who are struggling
with their mental health, improve community resilience, and help the university's goals of
supporting students through crises and their academic journeys.
1.2. Study Area
The University of Southern California is a university located in Los Angeles California.
In the 2020-2021 academic year, there were approximately 19,500 undergraduates, 26,500
graduates and professionals, 4,700 faculty, and 16,600 staff. This campus was chosen because of
the researcher’s familiarity with the school and USC’s CMHWB history. Although USC is a
nationally top-ranked school, they have—like many other universities—struggled with
community mental health crises. A study done by the USC Well-Being Collective (USC WBC),
a university-wide effort that was created to strengthen a campus culture driven by student
wellbeing (USC WBC 2021), found that only 51% of all USC students had positive mental
health (USC WBC 2020). A student population with only half possessing good mental health is
cause a for concern. Therefore, it is necessary to discern the reasons for such low scores and
create solutions to improve community-wide mental health.
The geographic study area covers the University of Southern California’s University Park
Campus (USC UPC) and its surrounding community. Specifically, this project aimed to collect
near real-time data from anywhere within a quarter-mile distance from the USC UPC Lyft Safe
4
Ride geofence (LSRG) seen in Figure 1. The LSRG is a boundary that represents the distance at
which students, staff, and faculty can receive free rides from the ride-share company, Lyft (USC
Transportation n.d.).
Figure 1. Map of the study area
Although this free program only operates between 7 am and 2 am, it is assumed that most
individuals travel within this time frame. Additionally, the quarter-mile buffering distance was
chosen as it assumes a reasonable distance for most individuals to travel using other
transportation methods including, but not limited to, on foot, bicycle, or skateboard.
5
1.2.1. Intended Audience
The intended audience for this application is broken into three tiers of descending use.
Since this application’s main intended purpose is to be a community-based platform for users to
share their thoughts on joy and well-being, first-tier users include UPC students, faculty, and
staff. These groups spend most of their time living and working in this LSRG zone and are the
individuals that will be the most engaged in this environment and affected by any events or
change that occur within it. Every year, the university welcomes thousands of new members and
they may not be familiar with the area because they are new to campus, or perhaps they do not
deviate away from their daily routines. Regardless of their familiarity, users in this tier can use
the application to share their joyful moments, discover new places, and connect with their
community. The honest input received from first-tier users forms the heart of this application, but
it also gives second-tier users data that they can transform to make evidence-based changes to
the campus.
University decision-making and planning do not always involve the community’s input,
which could limit action success and effectiveness. Secondary-tier users include the university
planners, architects, and mental health professionals who could use the geospatial and
demographic data collected from first-tier users to observe where and why positive emotions
occur within the geographic area. This application was developed in collaboration with the USC
WBC, which consists of various university groups whose leadership helps make USC a better
place to live, work, and learn by using a systems-wide settings approach to promoting health and
wellbeing (USC WBC 2021). This collective, along with other secondary users, could utilize this
data to gain a better understanding of the state of community mental health, observe where joy
occurs, and enhance the campus. Third-tier users are anyone in the public who is interested in
6
replicating the application, researching joy, or enjoying the application since it will be freely
available to view online.
1.2.2. Application Development
This project uses desktop and Web GIS platforms to develop an easy-to-use and
enjoyable application that crowdsources, displays, and analyzes perceptions of joy and
CMHWB. The Happy Traveler application was primarily built using ArcGIS Online (AGOL), a
cloud-based software-as-a-service (SaaS) that hosts a myriad of GIS maps and applications.
Happy Traveler is a story map that contains an information sheet, app tutorial, study background,
CMHWB survey, response map dashboard, and feedback survey. The study area map was
created in ArcGIS Pro and includes a boundary that represents a quarter-mile buffer outside the
free Lyft ride zone discussed further in Chapter 3. This map is used in the survey to guide
participants to choose a location within the study boundary and in the dashboard to display the
study area and survey responses. Additionally, an interactive USC mental health resources map
was developed using the ArcGIS API (Application Programming Interface) for JavaScript.
The four AGOL applications used in Happy Traveler are the Esri ArcGIS classic story
maps Map Series, StoryMaps, Survey123, and Web AppBuilder. The main interface that users
interact with is a Map Series story map, a tabbed application that can hold Web pages, maps,
pictures, or videos. This story map was stored on a USC SSI server via FileZilla. Within the map
series, there are several embedded Web pages and maps including 1) two embedded StoryMaps,
AGOL applications that allow users to tell stories by sharing maps, multimedia content, and
narrative, to display the Internal Review Board (IRB) information sheet, study background, and
project narrative; 2) two surveys developed using Survey123 Connect and Survey123 Web
Designer, a form-centric data gathering application (Law 2017), to collect data on joy, CMHWB,
7
and participant feedback; 3) a dashboard, created with Web AppBuilder, a what-you-see-is-what-
you-get (WYSIWYG) application that allows you to build 2D or 3D map-based web apps
without writing code (Esri 2020c), that display charts and statistics related to the collected data;
and 4) and USC mental health resources map developed with the ArcGIS API for JavaScript.
JavaScript is a programming language that allows developers to create functional and dynamic
webpage content. The ArcGIS API includes specialized libraries, toolkits, and frameworks for
developing web applications with GIS capabilities.
1.3. Document Structure
The goal of this project was to develop a Web GIS application that collects data on
moments and perceptions of joy and well-being around the USC UPC campus. Chapter 1 has
provided a general overview of the study including descriptions of the motivation, study area,
and general methodology. Chapter 2 reviews literature related to joy, well-being on university
campuses, GIS applications that collect data on emotions, and Web GIS. Chapter 3 describes the
methods that were essential for producing a valuable and impactful community-based Web GIS
application. Chapters 4 discusses the final application, preliminary test results, and participant
feedback. Finally, Chapter 5 addresses the conclusions, limitations, and plans for future action.
8
Chapter 2 Background Literature
Researchers have studied mental health and well-being extensively over the years, and GIS has
become a tool to collect, analyze, and deepen our understanding of human emotions. However,
there have been few studies that have explored how researchers can use GIS to create functional
and beneficial applications for supporting university campus communities. This chapter provides
a review of how researchers have defined and operationalized joy in studies of well-being and
emotion. Studies on environmental effects on emotion are included to provide a theoretical
foundation as to the application functionality. Furthermore, focusing on crowdsourcing methods,
this section looks at how past research has used crowdsourcing and volunteered geographic
information (VGI) to map emotions.
2.1. Joy and Well-being
Joy and well-being are topics gaining attention in both academic research and popular
media. Well-being has been well documented in the literature, but joy remains a relatively
underrepresented topic, and its definitions remain disparate and fluctuating depending on the
application or environment in which it exists. Previous methods used to measure joy have ranged
in content and complexity. Therefore, it is necessary to find and use definitions and approaches
that are conducive to the Happy Traveler study’s development goals.
2.1.1. Defining joy
Past research has described joy as a positive emotion, a mood, a character, a disposition,
a spiritual sense, or a state (APA n.d.; Johnson 2019). Joy has also been attributed to
stereotypically negative outcomes, called schadenfreude, or joy from the detriment of others. Out
9
of the many definitions that exist, the largest scientific psychological organization in the United
States, the American Psychological Association (APA), defines joy as:
A feeling of extreme gladness, delight, or exultation of the spirit arising from a sense of
well-being or satisfaction. The feeling of joy may take two forms: passive and active.
Passive joy involves tranquility and a feeling of contentment with things as they are.
Active joy involves a desire to share one’s feelings with others. It is associated with more
engagement of the environment than is passive joy. The distinction between passive and
active joy may be related to the intensity of the emotion, with active joy (APA n.d.).
This definition describes both active and passive joy, but the active form specifically informs the
structure and use of the Happy Traveler application because users are prompted to record their
interactions with their environment and how it affects their emotional state. In this definition, joy
is not only a feeling, but a drive to connect and engage with others and the environment.
Another semantic obstacle when defining joy is caused by its conflation with other
positive emotions such as happiness, elation, excitement, and gladness. The differences between
these terms remain fuzzy, but De Rivera et al. (1989) attempted to study the distinctions between
elation, gladness, and joy by asking 161 students to recall their experiences with one of the three
emotions. Additionally, they asked participants to describe the three emotions as they relate to a
situation, bodily transformation, behavioral propensity, and function. The authors theorized that
joy occurs when people feel a strong connection to life, others, and reality, in contrast to elation
and gladness. However, the study struggled, in their methods and discussion, to clearly describe
the delineations between words and did not come to a clear conclusion. Each of these terms may
10
emerge in people slightly differently and are likely due to cultural differences. However, a
distinct interpretation with their conclusions and the APA definition is that joy is usually shared
with others. Overall, the definitions of joy are complex and fragmented, but there are adequate
commonalities, like it being a “distinct positive emotion” (Watkins et al. 2017) and its presence
as an emotion that is shared, for it to be operationalized effectively.
2.1.2. Operationalizing joy
The complexity in defining joy also means that it is difficult to measure and
operationalize. Researchers theorize that joy is formed both due to internal factors like genetics
and hormones, and external factors including income, physical environment, social network, and
fitness level (Dfarhub, Malmir, and Khanahmadi 2014). Therefore, there is potential to assess joy
from several different vantage points. Watkins et al. (2017) constructed measures of state and
trait joy to analyze their connection to subjective well-being. State joy refers to “the frequency of
the emotional experience of joy” and trait joy refers to an individual’s disposition (Watkins et al.
2017). After testing their methods on over a hundred participants, the researchers found that joy
can be measured reliably by self-reporting methods and that joy is likely a significant causal
factor in an individual’s well-being. These findings influence this thesis such that it is crucial to
understand community state joy to give individuals the best possible opportunities to grow and
flourish within the university environment.
Self-reported methods like questionnaires and surveys are the most widely used tools for
measuring and collecting data on emotion. Watson, Clark, and Tellegen (1988) developed the
Positive and Negative Affect Schedule (PANAS), a 10-item questionnaire that could measure
emotional states. This test was later expanded to a 60-item test (PANAS-X) that measures basic
positive, negative, and other emotions. The PANAS-X has since become a common tool in
11
clinical and non-clinical research and has influenced the creation of newer studies. Recently,
Watkins et al. (2018) developed a self-reported, unifactorial measure of joy, the State Joy Scale
(SJS). This 11-item assessment’s construct validity was evaluated by using well-tested measures
like the PANAS-X. The SJS uses a 7-point Likert-type scale that is most useful for researchers
studying personality and well-being, rather than a momentary experience of joy.
Today, there are various other emotional tests like the Penn Authentic Happiness Survey
and Test, the Yale Happiness Test, and the True Happiness Scale (Sugay 2020), but the Happy
Traveler Project uses the SJS and the Flourishing Scale (FS), an 8-item measure of self-reported
success (Diener et al. 2010). SJS is used because it is one of few measures that measure joy
specifically. FS is included because the USC WBC’s Student Well-being Index Survey (SWIS),
an annual assessment that tracks the USC student population’s health, uses it to measure high
positive well-being. By incorporating work done by the USC community, it ensures that the
goals of this study and those of the university are aligned. In Happy Traveler, an average of at
least six, 66 or more out of 77 for high joy (SJS) and 48 out of 56 for high positive mental health
(FS).
The WBC’s Positive Mental Health Data Update (2020) reported that 51 percent of all
USC students had positive mental health. Higher mental health scores were positively correlated
with age, degree level, and cis heterosexual individuals. For undergraduates, Latinx/Hispanic cis-
heterosexual men, Arab/Middle Eastern cis heterosexual women, and white cis-heterosexual
women were reported to have the highest population with high mental health scores. These
statistics were used to compare the beta test results in Chapter 4.
Although most research suggests that joy is a discrete positive emotion that can be
reliably measured by self-reporting (Watkins et al. 2017), there are several limitations to post hoc
12
self-reporting (PHSR) methodologies that must be considered. Johnson (2019) lists four main
barriers to accurate joy reporting. First, memory is highly plastic and prone to error, therefore
people do not remember the past accurately. Therefore, reporting perceptions and feelings of joy
after the fact may not result in the most accurate responses. Second, mood-congruent recall may
affect an individual’s responses because their current mood might alter how they remember
events. If an individual is in a negative emotional state while reporting their perceptions of joy,
they might report a lower score than if they were in a positive state. Third, subsequent judgments
about the experience may affect or have affected how people remember and recall. For example,
if an individual felt joyful all day, but at night they received bad news, they might view the entire
day as negative if they recalled it in the future. Fourth, social desirability may change
participants’ accounts based on what they think other people might respond, or how others think
about their response.
Several other self-reporting techniques for collecting data on well-being exist that avoid
some of PHSR’s pitfalls including the ecological momentary assessment (EMA) and the day
reconstruction method (DRM) (Stone and Mackie 2013). Stone and Mackie (2013) describe
EMA as a method that asks participants to record their immediate feelings or experiences at
specific times during the day. The authors note that this method is advantageous because the
researchers do not have to worry about the participants forgetting or misremembering their
emotions. However, EMA is difficult because requires participants to respond when prompted,
usually at random intervals throughout the day (Johnson 2019). This method can be intrusive and
inconvenient because it makes the person stop what they are doing, and it may induce negative
affect and influence their answers. Furthermore, this method may be challenging for people with
13
certain disabilities or who do not have access or knowledge of the specific technology (Stone and
Mackie 2013).
The DRM is a diary-like approach that prompts users to recall specific times during the
day and to rate those activities on a numeric scale (Stone and Mackie 2013). This method is less
intrusive and scalable than ERM and it does not account for joy felt at other times or places and
it is subject to a biased memory. However, Sone and Mackie (2013) state that DRM does reduce
the bias found in PHSR because it is more structured and recent experiences are easier to recall.
Overall, between these methods, self-reporting is the most effective for this study and will be
employed by using a survey within the application.
2.2. Environmental Effects on Emotion and Well-Being
Just as humans terraform and modify their world, environments influence and mold
human behavior and emotions. At universities, many individuals, including new students, are
subject to unprecedented levels of emotions like fear, apprehension, stress, and excitement due to
their exposure to the environment. Therefore, universities must design the physical and cultural
aspects of their campus in a way that promotes positivity, inclusion, and community, and help
give the university a more holistic strategy to improving campus-wide mental health.
2.2.1. Environment and positive emotions
Environments can have a wide range of impacts on human emotions from fear to sadness
to happiness (Hipp et al. 2015; Jeantete 2019). By specifically investigating positive responses to
environments, researchers can use these data to illuminate why it occurs and support the creation
of more positive spaces. One heavily studied branch of this research is related to the impact of
green spaces on well-being. For example, Barton and Rogerson (2017) reviewed studies on
greenspace and mental health and found that green spaces are correlated to reduced disease
14
prevalence and mental health issues like anxiety and depression. They report that outcomes are
not always directly caused by the greenspaces, but by what can occur in greenspaces like social
gatherings and physical activity. Therefore, it important to recognize that there are multiple
variables to account for when analyzing how environments affect well-being.
Universities campuses are environments that crucial to study because they can influence
their community’s mental health and well-being. Hipp et al. (2015) researched the relationship
between perceived greenness and student-reported quality of life at three universities—two in the
United States and one in Scotland. In their study, they use questionnaires to collect participant
data and find that perceived greenness is correlated to a higher quality of life, but this is likely
due to how people perceive restorative places. The results from this study show expose how
physical environments affect students’ lives and could be useful to universities that want to know
how to most effectively spend their resources to create environments that students will enjoy and
thrive in. Furthermore, this can foster the mentality that the campus environment can be a mental
health resource, rather than only relying on traditional mental health resources (Hipp et al. 2015).
2.3. Crowdsourcing and GIS
In various disciplines, the progression and acceptance of volunteered geographic
information (VGI) and public participatory GIS (PPGIS) has greatly benefited research,
knowledge dissemination, and spatial understanding at local and global scales. Researchers using
crowdsourcing methodologies have increasingly looked to Web GIS to support their endeavors
because of its high usability and accessibility. Within the GIS domain, the definition of VGI is
distinct because it focuses more on the data and how it is collected, whereas PPGIS is directed at
the processes and outcomes of citizen involvement tied to decision making and community
enhancement (Goodchild 2007a; Tulloch 2008; Verplanke 2016).
15
2.3.1. Defining crowdsourcing methods
As crowdsourcing methods progressed over time, many different scholars have
commented on the distinctions between the different terms, uses, and limitations. Goodchild
(2007a) assesses the validity of VGI data as it gains traction in academic research. He finds that
VGI has great potential, but it has many limitations regarding quality, error detection, and
trustworthiness. Goodchild (2007b) again considers citizens as sensors and VGI but discusses it
in the context of Web 2.0 and the many other types of technology that support crowdsourced
geographic data. Tulloch’s (2008) paper reviews two studies to differentiate VGI and PPGIS.
See et al. (2016) and Verplanke et al. (2016) both complete reviews of the current states of
crowdsourcing and GIS, clarify definitions, and include examples. Bubalo (2019) reviews
different crowdsourcing GIS applications dedicated to collecting landscape perceptions.
Although these distinctions exist, this thesis uses the term “crowdsourcing” to refer to
VGI. This project integrates data collected from the public into the design, development, and
execution of the web mapping application by allowing anyone to add geographic information.
Users can choose whether they want to utilize the data to plan, make better decisions, and
improve their community. While this is a good starting point, community members are not yet
part of the planning. In the future, more PPGIS methods will hopefully be implemented to create
an application created by the community, for the community.
2.4. Emotion Mapping
In previous research that used crowdsourcing and participatory methods, most
investigated topics related to health, tourism, navigation, or disaster management, but few
focused on emotion mapping (Poplin 2015; Poplin, Shenk, and Passe 2017; Poplin, Yamu, and
Rico-Gutierrez 2017). Emotion mapping is the process of adding an emotional element to
16
geographic locations. Griffin and Mcquoid (2012) divide emotion mapping into three categories
including 1) maps of emotions, 2) using maps to collect data on emotions, and 3) users’ emotions
while using maps.
2.4.1. Emotion mapping methodologies
When GIS technology is not available, researchers collect geographic data on emotions
using mental and drawn maps to untangle and visualize the subjective feelings that individuals
expressed about certain locations (McGrath, Mullarkey, and Reavey 2019). McGrath, Mullarkey,
and Reavey (2019) reported on two participatory mapping studies hand-drawn methods. The first
study focused on recording the “experience, creation, and negotiation of psychological, spatial,
and emotional boundaries” of adults with learning disabilities. The study used paper maps and
differently colored stickers to represent locations and emotions. The second study looked at the
role that space has for individuals using mental health services. The researchers asked
participants to 1) draw a map, 2) draw whom they saw, what they did there, and how they felt,
and 3) answer questions about their relationship between the spaces they occupied and the
experiences they had.
As McGrath, Mullarkey, and Reavey (2019) demonstrate, analog mapping methods have
several advantages depending on what applications researchers use them for. For example, they
are cost-effective, easily accessible for people with certain disabilities, easy to draw on, modify,
and they give an overview of the geographic location (Pauschert et al. 2011). Conversely,
Pauschert et al. (2011) explain that digital maps are beneficial over their analog counterparts
because users can access large amounts of data at once, add and view multimedia content,
modify and create new data, and access and share dynamic information. Digital maps still have
limitations because they rely on battery power, internet connection, and technological
17
knowledge. However, the advantages of digital maps outweigh the negatives in the case of
building an emotion mapping application that requires input from users that are socially
distanced and can update, visualize, and share data in near real-time.
2.4.2. Using Web GIS to map emotions
Since its inception in 1993, Web GIS has become a ubiquitous part of everyday life
whether we recognize it or not. We use these technologies to check California fire updates
through Cal Fire, navigate to the most popular plant nurseries with Google Maps, locate our kids
on mobile tracking apps, and more. Fu and Sun (2011) describe Web GIS as a distributed
information system that facilitates communication through web technology between at least one
GIS server and one web, mobile, or desktop client. Web 2.0 and the acceptance of common
standards have led to an explosion of web GIS applications that grant “interactive information
sharing, interoperability, user-centered design, and collaboration on the World Wide Web”
(Batty et al. 2010). Additionally, the omnipresence of mobile devices, open-source GIS
platforms, satellite technology, and other GIS-related technology has made it possible for almost
anyone to create, edit, analyze, and visualize spatial data (Goodchild 2007) quickly and simply.
As technology has progressed, more studies have used GIS, the World Wide Web, and
mobile devices to capture emotions from people almost anywhere and in real-time. Several
mobile and web-based applications and projects dedicated to mapping emotion already exist for
making better decisions regarding planning and policy, innovation in navigation and location-
based services, and citizen engagement. For example, Mappiness is an early emotion mapping
iOS mobile application that was created to understand the relationship between happiness and
location (MacKerron and Mourato 2013). The application prompts users to report the extent to
which they feel “happy” on a sliding scale and records user location, information on who the
18
user is with, where they are, what they are doing, land cover, weather conditions, and daylight
status. In their study, MacKerron and Mourato (2013) found that happiness was greatest in green
and natural environments and argued that policymakers could use this data to inform decision-
making processes. However, they recognized that their results were limited due to their study’s
sample size and characteristics.
Using independently build and managed applications, like Mappiness, are useful, but
time and cost-intensive. Over the years, companies like Esri have pioneered out-of-the-box and
customizable Web GIS by creating intuitive, robust platforms for quick and easily accessible
web application and service development. Esri’s ArcGIS Online (AGOL) is a cloud-based,
Software-as-a-Service (SaaS) mapping and analysis platform that allows users to design maps,
build web applications, process data, and share geographic information with people from all over
the world (Esri 2020a). There are various types of AGOL applications, but this thesis used three-
-ArcGIS StoryMaps, Survey123, and ArcGIS Web AppBuilder--to create the final application.
ArcGIS StoryMaps is a platform that facilitates users sharing their stories by creating maps,
narratives, and multimedia content (Esri 2020b). Survey123 is a form-centric application that
enables users to collect, share, and analyze spatial data, survey data, and other information from
users (Law 2017). Web AppBuilder is a WYSIWYG application that helps users to create 2D or
3D web applications using out-of-the-box or customized widgets (Esri 2020c).
One application that utilizes the AGOL suite is a visual pollution application presented in
a study by Chmielewski et al. (2018). The researchers combined ArcGIS Story Map Cascade,
Geoform, 3D Viewer, and Operations Dashboard to create a Web GIS application that collects
crowdsourced data on the perception of visual pollution in Lublin, Poland. In their study, they
expand the functionality of the out-of-the-box applications by writing a custom Python script that
19
delivers near real-time quality control and statistics. The research by Chmielewski et al. (2018)
demonstrates the ability of cloud-based platforms and customized scripts to create powerful
crowdsourcing applications. Happy Traveler uses methods inspired by this study, but it expands
on it by using a more recently updated version of AGOL to create an application that collects,
stores, visualizes, and shares data on joy on a university campus.
2.4.3. Mapping emotions on school campuses
Few studies have targeted school and university populations to map emotions. Poplin,
Yamu, and Rico-Gutierrez (2017) studied students’ power places, locations “in which people
recharge and feel at peace or exuberance, a place that evokes positive feelings,” to better
understand public spaces and place-making and help create healthier, more sustainable
communities. This study used surveys to collect, analyze, and visualize data on how students
perceived the places within their community, the places’ physical characteristics, individuals’
descriptions of these places, and the words used to describe the places. Similar to MacKerron
and Mourato (2013), many of the reported places were open, green spaces, near water, clean, or
calm. Some of the main emotions that individuals reported in their power places included: happy,
relaxed, quiet, calm, exciting, and love. The researchers note the participants’ difficulty in
assigning a single point to their power place and defining the place which introduces the
problems of scale and definition.
Similarly, Deitz et al. (2018) and Oikonomidoy et al. (2020) both used emotion mapping
to understand how young people view and use their environments. Deitz et al. (2018) held
workshops to help younger generations engage in urban planning by matching places in their city
with emotional terms and colors. Oikonomidoy et al. (2020) studied how marginalized groups
feel in campus spaces by having students place happy and sad stickers at different locations.
20
EmoMap is a project that plans to execute a mobile application that collects VGI from users on
their emotions to add emotion information layers and smarter services to location-based services
(Klettner, Huang, and Schmidt 2011). The researchers developed a hierarchical emotion model
that will underpin their future data collection. The three levels include: 1) how pleasant
individuals perceive the environment to be, 2) the dimensions of stress versus relaxation and
excitement versus boredom, and 3) the environmental aspects like traffic noise, smell, people,
safety, attractiveness, and diversity.
The previous studies used different methods to collect, quantify, and map emotions. Each
one informed this thesis project’s methods differently. This thesis combines different aspects of
these methodologies to produce a cloud-based Web GIS application using AGOL that collects
and visualizes perceptions of joy at the university campus level.
21
Chapter 3 Methodology
This study developed a web mapping application that facilitates community members to
anonymously share their experiences of joy and mental health. This data is added to an
interactive dashboard that displays participant responses and related statistics on a map in near
real-time. This chapter describes the data and processes used to craft a crowdsourcing instrument
that is intended to be valuable, straightforward, and enjoyable. The specific subsections cover the
application requirements, data, design, and launch.
3.1. Application Requirements
To create a community-based mental health GIS application that is effective and
functional for a diverse set of users, careful considerations were made regarding the application
platform, application design, survey design, and user interface.
3.1.1. Application goals
The main goal of this thesis project was to develop a GIS application that can collect,
visualize, and analyze the spatial, temporal, and explanatory variables that represent the
awareness and perceptions of joy and well-being at the USC UPC. Happy Traveler had to be
optimized so that university stewards and community members could utilize it to report and
reflect on the state of community mental health, but simple enough for anyone to use. When
designing GIS applications, the data collection and analytical aspects are typically the priority.
However, for first-tier users, these are less important because their contribution to the app is
centered on their personal accounts and storytelling. Without community support and interaction,
the application would be useless. Thus, Happy Traveler needed to be an application that is
attractive, engaging, and worthy of habitual visitation. The app also required streamlined data
22
collection processes and near-real-time updating so that participants could see easily and
immediately see their inputs among other respondents in the map and dashboard. Regardless of
user classification, today’s technology consumers expect quick loading times, attractive design,
easy-to-use interfaces, and accessible, high-quality content.
Secondary users benefit from the aforementioned application properties, but they also
require a higher level of consideration because if the app were to be integrated as a permanent
university mental health resource, secondary users would be the principal data managers,
analysts, and administrators. Therefore, they need an app that is cost-effective, easy to employ,
edit, manage, and understand. Third-tier users are the class of least importance for this study
because they are the least likely to use Happy Traveler and will likely observe the application,
rather than use it. They do, however, benefit from all of the considerations made for the other
two classes because they can either view the app for pleasure or try to replicate the process for
their community. In summary, user-oriented development choices focused on 1) primarily front-
end design, content, and functionality choices for first-tier users, 2) back-end design, analysis,
data storage, and management for second-tier users, and 3) all previously mentioned choices for
third-tier users. The goals and requirements discussed here reflect the development choices
described in the rest of this chapter.
3.1.2. User Requirements and Sample Population
Happy Traveler centers on the joyful experiences and survey responses disclosed by
community members. Specifically, first-tier users include individuals who spend the most time
within the study area like university students, staff, and faculty. These are the users whose
responses will form the heart of the application and may benefit most from using Happy Traveler
more frequently. This is because the more stories and data that are added, the more likely other
23
community members will visit Happy Traveler to view the dashboard, add data, and analyze it
for trends. Once Happy Traveler is released publicly, the goal is to engage all USC community
members so that the map dashboard is representative of the university’s diverse population.
However, since this study was only used to test the application’s functionality and to gauge
future interest, participants were selected based on convenience using an email list-serve
provided by the USC WBC and personal contacts. 1,000 USC students and ten personal contacts
were sent an IRB-approved email containing information on the study and a link to Happy
Traveler.
To take part in the beta test, prospective participants had to be over the age of 18, have
access to an internet connection, a device with a web browser, and a basic understanding of how
websites work. Although there were explicit instructions on how to use the app in an app tutorial
located on the application’s first page, it could be difficult to understand and navigate if the
participant has never used a website before. Since the intended targets are university community
members, it is assumed they have used basic web and mobile apps. Participants were not
obligated to complete the survey and had the choice to leave items blank if they did not feel
comfortable answering. No identifying information was collected from participants in the Happy
Traveler survey and the data was stored on a secure database within the AGOL cloud which is
all Hypertext Transfer Protocol Secured (HTTPS). This means that data entered into the app is
encrypted and transferred over a secure connection so that attackers cannot steal information like
passwords or Internet Protocol (IP) addresses to locate or identify participants. The feedback
survey was stored identically, but email data was collected so that the researcher could send out
follow-up emails for a second beta test.
24
3.2. Data Description
Quality data and databases underpin any successful application, including Happy
Traveler, but this application did not require many datasets to initially develop since the
crowdsourced data would eventually come from survey inputs. The datasets that were used
included a Los Angeles Roads dataset to create a study area boundary feature layer to embed in
the Happy Traveler survey and dashboard.
Table 1. Data table
3.2.1. Roads
This dataset is a current and authoritative source of road line data from the TIGER/Line
2019 Shapefiles dataset authored by the United States Census Bureau. This dataset was projected
to the NAD 83 2011 State Plane California Zone Five (US Feet) coordinate system so that the
map displayed accurate distances when creating the LSRG boundary buffer.
Dataset Description Use Source Date
Roads
(shapefile)
All roads for Los
Angeles County
Used to create the five-minute
boundary
U.S. Census
Bureau
2019
LSRG Boundary
(static map)
The UPC Lyft Safe
Ride program geofence
that operates between 7
AM to 2 AM daily
Replicated to create the five-
minute LSRG walking
boundary
USC
Transportation
2019
Five-Minute Boundary
(polygon feature class)
A five-minute walk
time buffer of the
LSRG boundary
Embedded in the Happy
Traveler survey and the
dashboard. Participants choose
a joy location within this
boundary
Developed for the
project in ArcGIS
Pro
2020
Survey Attribute Data
(point feature class)
Respondent inputs from
the Happy Traveler
demographic, joy, and
well-being items
Used to display and analyze
perceptions of joy and well-
being
Survey responses 2021
Mental Health
Resources
(point feature class)
Information on various
mental health resources
on the USC UPC
Used to display a map of
mental health resources
USC Student
Health
2021
25
3.2.2. LSRG Boundary
The LSRG boundary represents the distance an individual can reach using the free Lyft
rides that are available for students, faculty, and staff (USC 2019). This polygon feature class
was created in ArcGIS Pro, an Esri desktop GIS application, by replicating the map from the
USC Transportation (USCT) website at the largest scale possible. In ArcGIS Pro, a new file
geodatabase feature dataset, Roads, was created to house the data. The Roads dataset was
projected from the North American Datum 1983 (NAD 83) to the NAD 83 2011 State Plane
California Zone Five (US Feet) coordinate system so that the map had accurate distances when
forming the buffer. The Select by Attributes tool was used to select the required roads by name
and these shapefiles were copied using the Copy Features tool into a new file geodatabase
feature class. These features were manually edited by deleting vertexes to match the USCT map.
The resulting feature class matched the static USCT geofence map.
3.2.3. Five-Minute Boundary
The five-minute boundary is representative of how far an individual might travel outside
the UPC. Five minutes was chosen because it assumes a safe and reasonable distance to travel
with or without using the free Lyft rides. To create the boundary, the Buffer tool was used to
create a five-minute walking distance buffer with rounded edges around the LSRG boundary.
Unnecessary line data were deleted, and the boundary was symbolized as a red line. The
OpenStreetMap basemap was selected because it clearly and simply displayed buildings and
open areas for users to easily locate and recognize locations. Finally, the map was projected into
the Web Mercator coordinate system, since AGOL requires this projection for web maps, and
published to the AGOL cloud.
26
3.2.4. Survey Data
The Happy Traveler survey collected demographic, spatiotemporal, and explanatory
variable data from participants. They could choose to leave questions blank if they did not want
to answer, but they were encouraged to answer all questions. The two items prompted users to
select a point within the five-minute boundary that represents a moment of joy they have
experienced and the date and time they experienced that moment. The demographic information
collected from users includes age, first-generation, gender, sexual orientation, race/ethnicity,
education level, and affiliation to USC. The demographic items were modeled off of the SWIS,
but the affiliation item was modified to include UPC visitors. The SWIS included several more
demographic items, but many were redundant and would have made the survey too long.
Therefore, only those listed previously were included. The last 19, seven-point Likert scale
survey items include eight questions from the FS and eleven items from the SJS. When a
participant completes the survey, the scores for the FS and SJS are combined to create the well-
being and joy score attributes.
3.2.5. Mental Health Resources
A list of mental health resources and their accompanying hours, address, website, phone
number, description, and email were acquired through the USC Student Health website. These
resources were added to a web map in AGOL and used on the mental health resources page.
3.3. Application Platform and Design
One of Happy Traveler’s main goals was to accommodate users that have never used a
web map before to those that have had years of experience. Hence, this app had to be accessible,
engaging, effective, scalable, cost-effective, and easily managed. The rest of this section dives
27
into exactly how those goals were achieved by discussing the application requirements, data
description, and application interface and design.
Figure 2. Workflow diagram
3.3.1. ArcGIS Pro
The five-minute boundary described in Section 3.2.3 was created and published from
ArcGIS Pro as a feature layer to be used in the Happy Traveler survey and dashboard. Once the
28
item is published into the AGOL cloud, it is permanently stored and available to use in maps and
applications.
3.3.2. ArcGIS API for JavaScript
The ArcGIS API for JavaScript contains libraries that allow developers to write scripts
for web applications with GIS capabilities. This method of app creation is used when developers
need to create apps with specific functionality or design that they cannot get from traditional
WYSIWYG pre-built apps. For the Happy Traveler application, the API was used to develop a
browser-side script that serves an app—displaying USC mental health resources with customized
pop-ups—to the user within the Happy Traveler story map. The API’s hosted version was
accessed using the asynchronous module definition (AMD) via the ArcGIS content delivery
network (CDN) which required adding script and link tags into the HTML document (Figure 3).
The AMD defines the API and its modules, and the CDN is comprised of geographically
distributed web servers. This method was used because together, it provides simple and efficient
access since the developer does not need to download or re-install the API.
Figure 3. Esri API for JavaScript AMD script and link tags
29
The USC mental health resource map application required several modules, each of
which performed a different function. These modules are loaded by adding their classes into the
required function at the beginning of the script. After the modules are loaded, objects can be
created to serve a specific functionality. In this application, the following classes were added to
the script: Map, MapView, Expand, BasemapGallery, LayerList, Locate, FeatureLayer,
PopupTemplate, and watchUtils.
The Map and MapView classes (Figure 4) are used to store, display, and interact with a
map and its layers. The Map class defines how the layers are stored, managed, and overlayed,
while the MapView class defines how it is displayed and how it functions. This application has a
map object that loads a gray basemap so that the map is not overwhelming to the viewer. The
map view defines the zoom level, center coordinates, and other properties including pop-ups.
The PopupTemplate class (Figure 5) defines the content within the pop-up when a user interacts
with a layer. The pop-up “fields” and “text” content types are used to display specific attributes
from the layer and information on each of the resources.
30
Figure 4. Map and MapView objects
Figure 5. Pop-up template content
The pop-up requires a layer to pull data from, therefore, the FeatureLayer class (Figure 6)
specifies which feature service to use. The uniform resource locator (URL) of the hosted AGOL
layers’ representational state transfer (REST) endpoint is added as a property to load the layer. In
this case, the REST URL for the mental health resources feature service was used. After the main
31
content was added to the script, the Basemap Gallery (Figure 7), Layer List (Figure 8), and
Locate widgets (Figure 8) were added to provide additional functionality. The layer list widget
allows the user to turn the layer on and off, the basemap gallery allows the user to change
basemaps, and the locate widget allows the user to zoom to their location. Each of these widgets
were nested in an Expand widget which turns each widget into a collapsible button. In addition
to the API script, a simple message (Figure 9) was added to the HTML document body to inform
users to click on the points to view the pop-ups. Once the code was complete, the HTML
document was stored on a server via FileZilla and embedded into the story map. Developing an
application as simple as this requires meticulousness, time, and base knowledge of HTML and
JavaScript. Therefore, the remainder of Happy Traveler was developed using a combination of
customizable applications on ArcGIS Online.
Figure 6. Feature layer reference for pop-up
32
Figure 7. Expanded basemap widget
Figure 8. Expanded layer list and locate widgets
33
Figure 9. Informational text box
3.3.3. ArcGIS Online
The ArcGIS Online (AGOL) platform was chosen because it includes several different
types of applications that have varied capabilities, are accessible, widely used, and cost-effective.
Happy Traveler was developed with user access in mind which meant that users would not have
to download additional software or native applications. This made choosing the AGOL cloud-
based GIS mapping software platform an easy choice because the application could be accessed,
stored, managed, and recreated with a web browser and an internet connection on either a mobile
device or computer. Additionally, many university entities, including the USC Spatial Sciences
Institute (USC SSI), maintain strong relationships with Esri and use the platform as a research
and learning tool.
The AGOL SaaS can be accessed using a free public account or as a paid subscription.
The free account only allows users to access, share, create, store, and manage basic geospatial
content. ArcGIS Map Series and StoryMaps are both available for free with a basic account.
With the paid subscription, users have access to a plethora of applications, analytical capabilities,
and management tools. These applications can be used out-of-the-box or customized with code
to suit the users’ more specific needs. Happy Traveler used an AGOL organizational account
tied to USC SSI which allowed access to applications not available in the free version including
Survey123 and Web AppBuilder.
34
3.3.4. Map Series
Happy Traveler is hosted within an ArcGIS Map Series, a collection of pages in a single
layout that can display maps, web pages, photos, or videos (ArcGISa 2020). This Map Series
named the “Happy Traveler Story Map”, was designed to have seven pages, or tabs (Figure 10),
with different apps or content embedded into each. Each tab within the story map includes a
customizable side panel (Figure 11) where the developer can add text, links, and graphics besides
the main content. In these side panels, developers can also program story actions that can make
the content more interactive by changing map locations, displaying pop-ups, switching content,
and more. To make this app easier for participants to navigate, story actions and customized
Hyper Text Markup Language (HTML) code was added to create buttons to go to different pages
within the story map (Figure 12).
Figure 10. Map Series content edit tab
35
Figure 11. Sidebar editor view
Figure 12. Sidebar source code
In addition to these simple customizations, the entire application was customized using
the open-source code to make the application unique to the project and so that it could be hosted
on a different server. The open-source files for the classic story map configurations are available
for free on GitHub and there are two versions: source and compiled. The source code is what
developers use to customize the application’s functionality (Evans 2017). The compiled code is
an optimized version of the source code that is used to customize the design and to deploy the
application. For this application, the compiled code was used to add a customized banner using
36
HTML and Cascading Style Sheets (CSS). The header banner, color, and font styles for the
mobile and desktop versions of the application were customized by editing the style section in
the compiled code (Figure 13).
Figure 13. Customized minified code style edits for mobile and desktop views
37
To deploy the customized compiled code, the owner needs to input the application’s
unique identification number (ID) into the parameter, “appid”, which tells the browser to load a
specific application (Figure 14). Once the code for the Happy Traveler Story Map was ready for
deployment, the files were stored on the USC SSI server via FileZilla. This meant that the
application was hosted on the USC SSI server, but the content was securely hosted within the
AGOL Cloud.
Figure 14. AppID specification for the minified Map Series code
3.3.5. StoryMaps
ArcGIS StoryMaps is an application that enables storytellers to develop a narrative with
the support of maps and other multimedia content (Esri 2020b). StoryMaps was chosen instead
of the Classic Story Map templates because the functionality in StoryMaps is equal to the
combined functionalities of the classic versions. Additionally, Esri has urged users to transition
to this newer platform by constantly updating the application to add new functionality. For
Happy Traveler, StoryMaps was used to create the app tutorial, information sheet, welcome
page, and mental health resources page. Although each story map was created separately, the
StoryMaps application has a theme builder (Figure 15) which allows users to create customized
themes and apply them to any story they create. For Happy Traveler, a single theme was created
and used across all applications (Figure 16).
38
Figure 15. How a self-hosted Story Map works. Source: Evan 2017
While each of the pages mentioned previously used StoryMaps, they all perform
differently because StoryMaps has a myriad of design choices. The app tutorial used sidecar
blocks which combine slides and multimedia content to create an immersive experience. As a
user scrolls down, the background media and side panel text changes. The app tutorial had
thirteen slides to take participants through a walkthrough demonstration of how to use Happy
Traveler. The information sheet only used basic text blocks to provide information on study
purpose, confidentiality, and participant involvement. This simple design choice was made
because this page is only important to the study and not the application content or functionality.
Figure 16. Theme builder
39
The welcome page used slideshow content blocks (Figure 17)to display information on
joy, mental health, well-being, and the Happy Traveler project. Similar to the sidecar, the
slideshow (Figure 18) uses interactive and multimedia content through slides. This page used
twelve slides that users can click through from left to right. The mental health resources page
uses a guided map tour and embedded web map to show mental health resources on the USC
UPC campus. The guided map tour combines multimedia content with a map to take users
through a list of locations in sequential order. Within the guided map tour, there are eight
locations with an image and basic information on each location.
Figure 17. Sidecar content blocks
Figure 18. Slideshow content blocks
40
3.3.6. Survey123
Happy Traveler contains two surveys that collect data from participants. The first survey
is the Happy Traveler survey that collects joy, mental health, and demographic data including
age, gender, and race/ethnicity so that researchers and other users can analyze and draw
conclusions based on the statistics tied to those data. The survey was developed using both
Survey123 Web Designer and Connect. Web Designer is a WYSIWYG application that allows
users to build surveys directly in any web browser. While Web Designer is easy to use, it has
limited functionality. Therefore, users need to download the Survey123 Connect software to
create more complex and customized surveys. Connect allows users to access to XLS
spreadsheet that forms the survey. The Happy Traveler survey was initially created in Web
Designer because it is easier, quicker, and more intuitive to use. To further customize the survey
basemap and questions, the survey was downloaded in Connect and published to the AGOL
cloud.
The Survey123 Web Designer survey design platform has four main sections: add, edit,
appearance, and options. The Add section contains 22 different survey items that can be dragged
to the survey (Figure 19). For the Happy Traveler survey, there are 32 questions including map,
date/time, text, single choice, multiple-choice, image, and Likert scale questions. After the
survey questions were created within Web Designer, the schema was edited to match the codes
used in the USC WBC SWIS. Next, the survey was downloaded in Connect (Figure 20), and the
study area boundary feature service layer was linked to this survey so that it could be used as a
basemap in the map item. The XLSForm that contains the survey information can be
downloaded in Connect to update and customize the application. Within the XLSForm, the
creator can make several customizations related to survey item type, name, label, hint text,
constraints, calculations, and much more.
41
Figure 19. Survey123 item choices
Figure 20. Linked survey content
To customize the Happy Traveler survey, only a few changes were made within the
XLSForm to improve functionality and design. In the XLSForm, the developer can change any
aspect of the survey related to the survey items, choices, and settings (Figure 21). The form is
pre-populated with hints to guide the developer and a type sheet that lists all possible
42
customizations. The first change was for the FS and SJS field types that were changed from text
to integer. In web designer, Likert scale items are automatically classified as text types, but this
impedes dashboard functionality because the charts and calculations can only be used with
numbers. Next, item labels and descriptions were edited using HTML when items needed to be
changed and improved. Lastly, since one is not able to change the survey schema in Web
Designer, changes must be made to schema names within Connect (Figure 22). Therefore, when
WBC provided their SWIS codebook, the schema was modified in Connect to match SWIS.
Figure 21. Sample of the customizations one can make in the Survey123 Connect XLSForm
Figure 22. Survey item choices in Survey123 Connect
43
The second feedback survey collects opinions from participants to improve future app
iterations. This survey was created in Web Designer and includes email, single choice, text, and
Likert scale items. For both the Happy Traveler and feedback surveys, the appearances were
edited to match the story maps and the submission screens were customized. After each survey is
created, four items are automatically created: form, hosted feature layer, stakeholder hosted/view
feature layer, and fieldworker hosted/view feature layer. The form contains the survey questions
and can be opened in the Survey123 application. The last three items are feature services that
have different uses. The main hosted feature layer is primarily for the survey owner. The
fieldworker feature service is only created when the survey is published in Web Designer first.
This can be used to manage submission permissions, like adding and updating surveys, for users
other than the owner. The stakeholder feature service can be used to manage viewing
permissions for what users other than the owner can see. Since the other two feature services do
not allow for public data collection, the main feature layer was used for the Happy Traveler
survey so that public data collection could be enabled for mobile devices.
Two fields, Well-Being (FS) and Joy (SJS) were added to the survey data layer and
calculated so that the data value equaled the sum of the items within FS and SJS respectively.
Fields can be collected in the data tab of the feature service using SQL or Arcade. SQL was used
for this study since Arcade required turning off the Sync and keep track of created and updated
features settings. These settings were kept to manage what features were added, updated, or
deleted. Other important settings within this feature layer are shown in Figure 24. Furthermore,
this layer was time enabled so that the data could be visualized over time using a time slider in
the dashboard.
44
Figure 23. Happy Traveler point layer editing and permission settings
The main survey feature layer was used to create a web map that would be used in the
dashboard. The point layer within the Happy Traveler feature service was added twice to a web
map, along with the study area boundary layer. The survey data layer was added twice so that the
data points could be symbolized as both point features and as a heat map. The heat map
symbology calculates the density of points using the kernel density estimation (KDE) method in
the background and displays them from low (blue) to high (red/yellow) density. KDE is a hotspot
mapping method that transforms data points into a surface by calculating the density of point
features around each output raster cell (Hu et al. 2018). Hu et al. (2018) describes the KDE
process as (1) “placing a kernel over a predefined area around that location, (2) assigning more
weights to nearby events than distant ones, and (3) summing up the weighted events within the
kernel.” Within the map viewer, map pop-ups can be configured to show unique information. To
create a custom pop-up, attribute expressions were created to add new information using the
existing data fields. The four attribute expressions in Figure 24 were written using simple Arcade
expressions (Figure 25), a scripting language that can be used on feature layers. These attribute
45
expressions were used to create pop-up media charts (Figure 26) that display average and
individual well-being and joy scores, and to create a custom pop-up display (Figure 27).
Figure 24. Custom pop-up attribute expressions
Figure 25. Average community well-being score expression
Figure 26. Pop-up media bar chart configuration
46
Figure 27. Pop-up content editor
3.3.7. Web AppBuilder
Web AppBuilder is a WYSIWYG application that allows users to create customized 2D
or 3D GIS-based applications. Web AppBuilder has several widgets that can be added and
customized to add functionality. This application has seven including a splash screen, legend,
layer list, filter, query, time slider, near me, and infographics. The splash screen displays content
when they open the app. This allows developers to add important information like how to use the
app and what to click. The legend and layer list widgets show which layers are in the map, but
the layer list allows the user to turn them on and off. The filter widget allows users to filter down
the map results based on one or multiple attributes. The query widget goes one step further and
only shows responses with the query inputs that are true for all parameters. Both filter and query
widgets can filter responses based on demographic attributes and joy or well-being scores.
The time slider widget was enabled by making the survey data layer a time-aware layer.
This means that users can interact with the layer to see data over time. The time slider was set so
that users can set the time extent by month. They can also set a time extent and use the play
button to make the time slider move month to month automatically. The near me widget allows
users to input an address or click a point on the map to find survey responses within a certain
distance. This is useful for users that want to find points near their current location or near a
specific place.
47
The infographic widget includes 16 different graphs to visualize data. For this app, the
column template was used to create 14 bar graphs, seven for joy and seven for well-being. For
both the joy and well-being graphs, there is one score distribution graph and six graphs showing
the average score per demographic group like age or gender identity. The distribution graphs
(Figure 28) display values by feature which means each bar is an individual’s joy or well-being
score. Each color in the bar represents a survey item and the total bar height equals the score for
that individual. The demographic graphs display average values by category and null values are
ignored so that they do not affect the scores. Each graph also has a line that represents a high
score. For well-being, this is 48 or more out of 56 on the scale, an average of at least 6 for all the
items, and for joy, it is 66 or more out of 77.
Figure 28. Infographic widget configuration
48
Chapter 4 Results
This chapter will describe the results of the Happy Traveler crowdsourcing application
development and beta test following the methods described in Chapter 3. Section 4.1 will detail
each of the Happy Traveler pages’ functionality and features. Section 4.2 will include a link to
the app and a tour through the application tutorial. Section 4.3 will describe the results of both
the primary and secondary beta tests and the resulting feedback.
4.1. App Functionality
Each tab within Happy Traveler serves a different function but has data that are tied to
each other. The app tutorial, information sheet, and welcome page inform the user how to use
and approach the application. The survey gathers data from participants and the dashboard
displays those data dynamically and in near real-time. The mental health resources page and map
allow participants to learn more about mental health and joy.
4.1.1. Application Tutorial
When participants open the link to the application, they are brought to an app tutorial
(Figure 29). The tone and style of the app tutorial and following pages are informal, simple, and
welcoming since the main target audience is expected to be university students who use social
media. This is the first page they see because while the application was made to be simple, it
could be confusing for first-time users. Additionally, the dashboard is not the first page of the
application because the goal is for users to learn about the study and take the survey without the
bias that may develop from reading others’ responses. As the user scrolls down, this page will
explain the app step-by-step on how to navigate and use the application. On the top of the screen,
below the banner, some tabs allow the user to navigate to each page. On the right-hand side of
49
each page within the app, there written prompts that make it easier to navigate. On mobile
devices, the interface is slightly different because of the smaller screen size. The app tutorial
describes and shows some of these differences by using screenshots (Figure 29) to show that the
user can click the orange button if they want to continue to the next page or they can click the
blue button if they have already been through the app and want to go straight to the dashboard.
Users on mobile are also able to swipe left and right to move between pages or click a blue “i” to
use the orange and blue buttons discussed previously.
Figure 29. Screenshot comparing the buttons used to navigate within Happy Traveler on desktop
(left) and mobile (right).
4.1.2. Information Sheet
Since this study does not collect identifying information from participants during the
Happy Traveler survey, this study, ID UP-21-00104, was deemed exempt by IRB. Typically,
studies require the collection of informed consent from the participant, but since this study has
exempt status, only an information sheet is required. This information sheet (Figure 30)
describes the purpose of the study, the participant’s role in the study, participant confidentiality,
and contact information for the primary investigator and IRB. Once the participant reads the
sheet, their participation in the study implies their consent.
50
Figure 30. Screenshot of the information sheet on the Happy Traveler desktop version.
4.1.3. Welcome Page
The welcome page (Figure 31) is the point where the real app content begins. This page,
and the other pages, were designed so that they were interactive, intriguing, but not so long that
users lose interest. The material in this section describes the study background and gives
information on mental health, joy, and well-being. Specifically, this page defines related terms,
details what past research has found, explains how Happy Traveler fits into the research,
describes USC WBC’s work, and lists what users can do with the app. The content on this page
was designed to inspire users to add their story to the map and to learn about the relationship
between their mental health and joy.
51
Figure 31. Screenshot of the welcome page on the Happy Traveler desktop version.
4.1.4. Happy Traveler Survey
The Happy Traveler survey includes 29 items including 1) one map that allows
participants to create a point feature within the study area boundary that represents the location
of their joyful moment, 2) one time and date space for users to input the time and date of their
joyful moment, 3) one text box that prompts the users to describe their joyful moment, 4) one
image file upload space for users to upload and image of that joyful moment or of that location,
4) six demographic questions modified from the USC WBC SWIS Codebook, 5) eight items
from the FS that were used in the SWIS, and 6) eleven items from the SJS. After participants
submit their survey answers, they can move on to the dashboard and immediately see their
responses on the map.
4.1.5. Happy Traveler Map Dashboard
The Happy Traveler dashboard is the heart of the application where the data from the
survey is displayed to users on a map. Since the dashboard may be overwhelming when first
opened, the user is met with a splash screen (Figure 32) that gives basic information on the
dashboard and how to use it. The map shows the study area and all of the respondents’ points
that were inputted in the survey as red dots and as a heat map. The basemap is a simple
52
topographic map that shows the university’s features in detail, but it is not too crowded. Users
can interact with the data, layers, and basemap using change the map, find trends, and discover
joy.
Figure 32. Splash screen
The first four widgets (Figure 33) on the top left are used to manipulate the map by
zooming in and out, returning to the home display, and finding the user’s current location. To the
left of these widgets, there is a search bar to search for specific geographic locations and five
additional widgets: filter, query, time slider, find near, and layer list. The filter widget (Figure
34) allows users to filter out response points by demographic attribute, high well-being, or high
joy. When a user uses these filters, the map shows the points that match the selection. The query
widget (Figure 35) is similar to the filter widget in that users can find specific responses based on
attributes. If a user wants to find all responses for Asian Americans that are between the ages of
21 and 25, they could use the query widget to find just those responses by inputting values into
the text boxes. The difference is that these queries can be more specific, the output includes a
new data output layer, and a sidebar appears with the attribute information.
53
Figure 33. Map widgets
Figure 34. Filter widget with the high well-being filter applied
54
Figure 35. Query widget with the inputs (top) and outputs (bottom) for a query that specifies
results with ages between 21-25 and well-being scores over 48
The time slider widget (Figure 36) is an interactive slider that users can use to move to
see responses within a certain time frame. The slider was set to move in increments of one
month, but the user can change it to smaller or larger time frames. When the user selects a
specific time frame, the map, and charts filter to only those responses within the time frame. The
slider can also be played so that it automatically moves from frame to frame. This can be useful
for discerning how responses change over time like from year to year or season to season.
55
Figure 36. Time slider widget showing points that represent memories from February 14, 2021,
to March 14, 2021
The final widgets in this section are a layer list (Figure 37) that allows the user to hide or
show each of the layers and a near me widget (Figure 38) that allows the user to find points
within a distance away from a specified point. The four layers in the dashboard map are 1)
Happy Traveler Points that represent participant’s joy points, 2) Happy Traveler heat map which
uses the same data as Happy Traveler Points, except that instead of points, there is a heat map to
show where the point densities are, 3) the study area boundary, and 4) the topographic map.
Figure 37. Layer list widget with layers including the previous query layer
56
Figure 38. Near me widget showing points within 702 feet from the specified location
The additional widgets in the bar above the map contain a legend, a basemap widget, and
several charts. The legend shows all layers and their symbology, while the basemap widget
contains several basemap options that users can change to. There are 14 data charts in total with
seven focusing on the FS responses and seven on the SJS responses. The first two charts are
distribution bar charts of all responses (Figure 39). Each bar represents one participant’s
responses, and each color represents a survey item. The blue lines on the charts represent a high
well-being or joy score. For well-being, this is 48 or more out of 56 on the scale, an average of at
least 6 for all the items, and for joy, it is 66 or more out of 77 on the scale. The rest of the charts
show the average scores for each demographic group (Figure 40). For example, the age and
positive mental health charts show the average FS score by age group.
57
Figure 39. Infographic bar chart showing the distribution of SJS scores
Figure 40. Infographic bar chart showing FS scores by age
When a user wants to know more about a specific point, they can click on the point and a
pop-up will appear. This customized pop-up (Figure 41) contains the basic demographic
information on the participant, any picture the participant may have included, and charts that
show the individual’s score compared to the average score for both joy and well-being.
58
Figure 41. Customized pop-ups
4.1.6. Mental Health Resources
Many individuals who participate in this study may be struggling with mental health or
interested in what resources are available. There is a list (Figure 42) of additional USC resources,
general mental health resources, resources specifically for black, indigenous, and people of color
(BIPOC) individuals, and USC SSI resources. Below the list, there is a map tour that takes users
on a tour of USC’s resources (Figure 43). As the user scrolls down the page, the map moves to a
mental health resource location and presents basic information and a photo of the location. On
the next tab, there is a simple interactive map (Figure 44), described in Section 3.3.2, of mental
health resources with detailed information on each of the resources.
59
Figure 42. Mental health resource list
Figure 43. USC mental health resource map tour
Figure 44. USC mental health resources map with customized pop-ups
4.1.7. Feedback Survey
The feedback survey (Figure 45) is the final tab in the application. This page allows users
to provide feedback on the app’s design and functionality. The only identifying information that
60
is collected from the participant is their email so that they could be reached to re-test the survey
and thank them for their participation.
Figure 45. Feedback survey
4.1.8. Mobile Interface
The mobile version (Figure 46) of Happy Traveler has the same functionality as the
desktop version, but there are some differences between the interface design and interface
structure. The design on each page had to be optimized to fit the smaller mobile device screens.
Web AppBuilder automatically updates the application format which includes changing the
sidebar information to a button and the ability to swipe the screen to change pages. In the
minified code, HTML and CSS were used to create style changes to customize the mobile web
banner.
61
Figure 46. Mobile application pages
4.2. Happy Traveler Beta Test
After the IRB approved this study, the Happy Traveler app was beta tested to observe its
efficacy and to gather feedback from the USC community. First, a sample group of students was
contacted to test the application by a certain date. After the end date, the data and feedback were
reviewed, and changes were made to the application. Lastly, participants in the first beta test
were contacted again to re-rest or review the application changes.
4.2.1. Subjects
After the study was approved by IRB and the application was examined on both mobile
and desktop devices, USC WBC was asked to send out an email containing a link and study
information. 1,000 current USC students were randomly selected and contacted through a USC
62
WBC listserve. Participants were given two weeks to complete the first launch and one week to
complete the second launch. Out of the 1,000 contacted, only 17 participated in the first launch.
Of these 17 participants, only five completed the feedback survey and none completed the
second launch.
Figure 47. Sample population demographic results
63
4.2.2. Beta Test Evaluation
Although the beta test only included a small population of students, there were enough
responses to deem the trial successful. Overall, 29.4% of participants reported a high mental
health score of 48 points or higher, and zero percent reported a high joy score of 66 points or
higher. A few of the results from Happy Traveler were similar to the 2020 SWIS results. In both
studies, a positive correlation between high mental health, age, and education level, lower well-
being for LGBTQ+ individuals, high levels of mental health for Latinx individuals, and low
levels of mental health in Asian individuals were observed. One major difference between these
studies was the mental health in cisgender women. In the SWIS, cisgender heterosexual women
were the gender identity group with the highest mental health, whereas, in Happy Traveler,
cisgender heterosexual women exhibited far lower mental health scores compared to cisgender
heterosexual men.
On the dashboard map, there are a total of 17 points with 15 falling within and two falling
outside of the study boundary. This is likely due to the participants accidentally skipping the
instructions, thus the instructions for this section should be clearer or more pronounced. Only 25
percent of the points within the boundary are located on the USC UPC campus, with the other 75
percent in the surrounding areas. Surprisingly, only 20 percent of the points within the boundary
were in green spaces like parks and cemeteries. There were four points within the boundary that
exhibited high well-being. Although the high joy and well-being scores measure the present state
and the joy stories are from any time, there may still be a correlation between higher scores and
where moments of joy occur.
64
Figure 48. Beta test results
4.2.3. Feedback Survey Design and Results
The feedback survey was embedded in the story map as the last tab that users visit. This
survey was developed first in Survey123 Web Designer and then edited in Survey123 Connect.
The collected data is stored in a secure database on the AGOL cloud. Users were prompted to
complete the feedback survey after they finished visiting each of the tabs. Five individuals
completed the feedback survey at the end of the beta test. When asked what they liked most
about the application, the majority stated that they enjoyed the dashboard because of how
65
“engaging,” “accessible,” and “straightforward” it was. Conversely, many responses noted that
some parts of the application were “crowded” and “distracting.” With this feedback, changes
were made to the dashboard and app tutorial to make the interfaces cleaner and simpler. One
participant noted that the Likert scale survey questions felt obstructive and that they would prefer
to have the order switched, but this would impede the ability to calculate final scores intuitively.
Another participant noted their difficulty with adding a location on their mobile device, but
unfortunately, this cannot be remediated since the developer has no control over the map design
except for the basemap, map scales, data, and display. Since none of the responses mentioned
any specific opinions on the dashboard functionality, items for this will be included in future
iterations.
Figure 49. Beta test dashboard map filtered for high SJS and FS scores. The heat map symbology
represents all respondent data
66
5 Conclusions
The Happy Traveler project attempted to develop an application that could crowdsource joy and
mental health data and display it on an interactive dashboard. The beta test in this study showed
that it is possible to create an online space for the USC community using GIS that could foster a
community of storytelling, openness, and spatial thinking. This chapter begins with a study
summary and application achievements in section 5.1. Next, 5.2 discusses the challenges faced
regarding application planning, development, and launch. 5.3 outlines the application's
limitations regarding application design, functionality, and scope. The final sections include a
link to the code and discussions on app scalability and future work.
4.3. App Summary
The Happy Traveler study developed a prototype web mapping application that can
collect and display data on well-being, mental health, and joy for a university community. With
Happy Traveler, users can share their stories of joy, read other peoples’ stories, disclose their
mental health status, discover where joy occurs, and access mental health resources. When users
take the survey, their data is populated into the dashboard map in near-real-time. In the
dashboard, users can search, query, and filter data using the time slider or with attribute data like
gender identity. Furthermore, there are several sets of graphs that allow users to observe the
distribution of responses and trends by attribute category. The map also includes a point layer to
see exactly where participants experienced joy and a heatmap layer to visualize where points are
concentrated.
67
4.4. Challenges and Limitations
Several challenges impeded the planning, development, and launch of Happy Traveler.
Most of the issues were related to AGOL software and functionality, but almost all were
corrected. Since this application was developed using AGOL, there were many limitations
related to functionality, accessibility, and design. The rest of this section further describes these
issues and their remediation in depth.
4.4.1. Development Challenges
AGOL is a powerful tool for developing useful applications with little to no coding
experience. However, this also means that there is little control over when there are issues, bugs,
and breaks. Within both Web AppBuilder and Survey123, applications that were created for
Happy Traveler broke or became unexpectedly deleted. Upon searching the Esri community
forum, it was discovered that other AGOL users had similar issues and that there is no way to
recover the lost applications. This could create a problem, described further in Section 4. if the
application databases on the AGOL cloud contained vital information. After this issue was
found, copies of all applications were made using both AGOL and ArcGIS Online Assistant, a
website that allows users to view, update, or copy the underlying JSON for most items in AGOL
or ArcGIS Portal.
Survey123 platforms give survey creators the ability to develop highly customized
surveys, but there are a few limitations within the interface. Once a survey is created, there are
three services automatically created described in section 3.3.4. It would have been useful to use
the stakeholder, read-only layer, but with this layer, you cannot edit or add fields to the layer.
Therefore, it is important to use the normal feature layer and to change settings to reflect read-
only access. This survey feature layer also must be set as a public collection service, otherwise,
68
users cannot submit the surveys on mobile devices. Once created, surveys are automatically
added to a designated folder in the owner’s content folder. Unfortunately, the contents of this
survey must stay within the designated folder or it will be nonfunctional. If the creator wants to
change the schema or data type, this must be done in Survey123 Connect. For example, for the
Likert scale data, the data type had to be changed to an integer data type, otherwise, calculations
could not be performed on the layer. This platform has a learning curve, but once comfortable,
the possibilities for creating unique surveys are endless.
Web AppBuilder gives creators a myriad of design and functional choices, but these were
limited when creating Happy Traveler. The main issue encountered was related to the data
infographics in the dashboard. First, there was no way to remove the presence of null values
from the charts. Second, for multiple-choice items, there was no way to separate the values as
individual values and were displayed as one choice. For example, if an individual reported their
racial identity as Asian and white, the chart would show Asian and white as one answer instead
of separating the identities into their respective groups. These data points were not recoded into
separate categories since it is beyond the scope of this thesis. In the future, the WBC could
collaborate with the application’s database manager and discuss the survey outputs to best
represent the data.
Third, the stacked bar graphs could only be sorted by a single category, instead of a total
score of all items. This is an aesthetic issue that can only be resolved if the FS and SJS scores are
manually calculated. The map layers have limited symbology options. Therefore, users could not
change the extent of the heatmap layer. Fourth, changing the dashboard theme removed all
settings, forcing the user to redo the entire interface. Fifth, the widgets are difficult to work with
because they cannot be moved to other locations on the dashboard, cannot be copied, and have
69
limited functional options similar to the infographic widget mentioned earlier. Sixth, two fields
within the map were calculated using SQL since they cannot be calculated on the fly using a
stored equation. Thus, these fields must be monitored and calculated each time new data has
been entered.
When designing the application’s user interface, it was important to consider how and
why the user would interact with Happy Traveler. It was difficult finding a balance between the
application’s functionality and usefulness, and the user interface and design. It was easy to
include too many functions within the application, so careful choices on content and design
maximize its accessibility and attractiveness to potential users. Since the creator had limited
knowledge in HTML and CSS, it took time and multiple efforts to modify the compiled code so
that it ran in a web browser.
4.4.2. Coding Challenges
The application built for this study was a beta test for an application that can collect and
display mental health data from a university community. While this thesis proves Happy
Traveler’s efficacy in achieving those goals, the application is far from complete. Due to the
scope of this project, Happy Traveler was built with one developer with limited scripting
knowledge. This resulted in the absence of inter-rater reliability, namely the degree of agreement
among raters or developers in this case. Having no other developers means that there could be
biases in the code and the design that have not been addressed. In the feedback survey responses,
some participants noted that the interface was crowded and obstructive in some sections. Future
iterations of Happy Traveler could be coded further with multiple developers using the ArcGIS
API for JavaScript. Using the API would allow the developer to make specific changes and
customizations that are not possible using the WYSIWYG apps in AGOL.
70
4.4.3. Launch Challenges
Before the application could be sent out to the sample population, the study had to be
approved by IRB. This process was delayed due to issues out of the developer’s control; thus, the
launch was delayed by several weeks. In addition, IRB requested two changes to the workflow
which further postponed the launch. Once the study was approved, there was only a limited
amount of time for students to participate in the study, so the participant population was not as
diverse or large as hoped. However, there were enough feedback responses to aid the
application’s development and prove Happy Traveler’s efficacy. Future conversations with a
broader range of stakeholders could further improve the application’s design and functionality.
4.4.4. Accessibility Limitations
Happy Traveler was developed to be accessible to a multitude of users, but there were
still many challenges related to technological and physical accessibility. First, this application is
only accessible with an internet connection and while this may not be an issue since most
individuals have access, not all individuals within the community have access to share their
stories. Second, the application, especially the dashboard, was developed to be as simple and
straightforward as possible, but it may still be confusing for users that do not have any
experience with maps or data. In each tab, alternative text was used for images, but this was not
possible for the dashboard. This could make it more difficult for individuals with loss of sight
since there are not as many non-visual cues in the underlying design. Third, Happy Traveler
requires access to a computer or mobile device, which may make it more difficult for individuals
with loss of mobility.
71
4.4.5. Data Limitations
Happy Traveler is a crowdsourcing application that relies on participant responses and
memories. The data from the application could potentially be used to make important planning
decisions for the university; therefore, the data needs to be reliable. As discussed in Section
2.1.2, there are many pitfalls of self-report methods related to accuracy including respondents
who share their stories may not remember details correctly, their current mood or location may
change how they respond, or they could report purposefully deceptive information. Participant
memory is not as important for the storytelling aspect of the app, but for the joy and well-being
surveys, accuracy is important for measuring how well the data reflects the state of the
community’s mental health. Another accuracy problem originates from the creation of joy points
in the Happy Traveler survey. The location data from the survey may not be accurate because
users are not trained GIS professionals. Most users will likely use the application on a mobile
device, but mobile device screens can make maps small and difficult to use. One feedback
response was that the map was difficult to use on their iPhone, which could be an issue for
individuals that have difficulty navigating small screens.
Although global positioning system (GPS) issues are not as important as the previously
mentioned challenges, they are still important to note. If the user elects to use their current
location to create a point, the phone’s GPS may be obstructed by several accuracy and precision
issues. First, the number of satellites and where they are located in the sky may cause reduced
accuracy and high dilution of precision, an error caused when satellites are too close together,
causing a loss of inaccuracy. Second, ionospheric and tropospheric delays may cause accuracy
errors. Third, multipath errors from buildings or trees may reflect the signal and affect the
accuracy. As stated previously, these issues are not as important since present GPS technology is
72
so advanced, but they could lead to minor issues if the user does not pay close attention to where
their point lands on the map.
4.4.6. Potential Consequences
Happy Traveler collects point locations where users experience joy. Although college
campuses are relatively small and unknown spaces remain limited, when this information
becomes public, it could lead to these spaces becoming more populated. This could lead to
spaces being overrun or mistreated, similar to what has happened in the last decade to the United
States National Parks or vacation locations like Hawai’i. Another issue could be the
endangerment of spaces shared by minority groups like locations with a high LGBTQ+ presence.
In 2021, there was an increase in hate crimes and acts of bias against Asian Americans and
Pacific Islanders (The White House 2021). If an individual with malicious intentions were to use
this application to target areas with a high Asian American population, this could lead to
community endangerment or decreased use by these communities out of fear. However, the
information on this application will likely not be significantly different from what is publicly
available on social media or the internet. There is also no way to filter out potentially
inappropriate data, so harmful responses may not be taken down until it is seen by a manager.
Finally, after an individual uses the application once, they may never return to use it again.
Therefore, it may require university management to prompt community members to enter data
every semester or year.
4.5. Code Availability
To view the code and changes made to the original HTML and JavaScript Object
Notation (JSON), visit https://github.com/nhayashibara/Happy-Traveler-Story-Map.git. This link
is also located on the mental health resources tab in the Happy Traveler story map. Anyone can
73
view the code and reproduce it as long as it complies with Esri’s Apache License – 2.0. This
license allows for commercial use, modification, distribution, patent use, and private use. It
limits trademark use, liability, and warranty. The license specifies the following requirements for
distribution which are followed in the compiled code and the GitHub repository.
4.6. Scalability and Use
Happy Traveler was developed to be able to be reproduced by other universities or
organizations. This application concept can be scaled and used for any project that requires
crowdsourced data. The compiled code, JSON, and survey excel files are freely available to view
and use in the GitHub repository mentioned in Section 5.3. This will allow others to copy the
map series story map and survey, but they will have to create the feature services, maps, and
dashboard individually. Additionally, if users have access, they can use an enterprise
geodatabase or Portal for ArcGIS to store the data on a local server. This allows data managers
or administrators to maintain, backup, recover and scale the data and services more easily.
4.7. Future Work
The Happy Traveler study developed a crowdsourcing web application that collects and
displays data on joy and mental health. The application allows users to be a part of the entity in
pursuit of improving the collective community's well-being. Users can use their voices to share
moments and locations of joy. This can provide the university with evidence on the how, why,
where, when, and who of joy around campus. The data can be used to conclude how
environments affect individual joy and well-being to make tangible changes. This application
prototype is the beginning of what could be an effective tool for the university community, but it
needs work to reach its full potential. The rest of this section discusses the ideas for future
application iterations related to application content, functionality, and engagement.
74
4.7.1. Content Updates
Currently, Happy Traveler collects four main types of data: narrative, joy, well-being,
and demographics. The content and length of this survey are conducive for user enjoyment and
suitable data collection, but the items do not match the SWIS perfectly. In the future, USC WBC
may use this application as a replacement for traditional survey methods. In this case, the survey
will have to be extended significantly to include all the items in the SWIS. The content in the
welcome tab and the mental health resources tab could also be updated to further align with
USC’s mental health goals. This may include information about specific events, resources, and
research. To make these changes, it would likely require a shift from AGOL to a combination of
AGOL Cloud and ArcGIS Enterprise Geodatabases.
4.7.2. Platform and Functionality Updates
Happy Traveler and its data are currently stored on the AGOL Cloud. This method
provides a secure SaaS model that is scalable, accessible, and functionally comprehensive.
However, as mentioned in Section 4.4.1, there are many challenges when using this development
approach. If the university wanted more control over these issues and geodatabase analysis,
storage, maintenance, and customization, they may want to consider integrating Happy Traveler
with ArcGIS Enterprise. This could be done by creating an enterprise geodatabase and a database
user with privileges to add data to the application online. The feature class within this
geodatabase could be customized with domains and subtypes and published as a service on
AGOL. This service can then be used in Survey123 by attaching the feature service ID to the
survey’s XLS form. This method could add security and control, but it could also be an
accessibility issue for those that do not have access to ArcGIS Enterprise.
75
4.7.3. Future Stakeholder Engagement
This study was conducted using a randomly selected sample of 1000 students and a
convenience sample of ten individuals, out of which only 17 responded within the two-week
survey period. 17 responses were enough data to prove application efficacy, but if this
application were to be launched by the university, a 1.7 percent response rate would not be
considered successful. Therefore, this application would have to be promoted more extensively
to the USC community and a wider and more diverse range of users. As of 2021, the SWIS had
only been launched twice and is relatively new to the USC community. Once more data is
published and the university is more familiar with the study and its potential impact, the
university would have more reason to promote and support the constant use and update of the
application.
In the future, a PPGIS approach would be prioritized to include the voices of the
community in the application content and design. This could be done by interviewing and having
meetings with stakeholders from all three user tiers. Community participation and engagement
would aid in understanding and targeting user needs and concerns. By activity discussing mental
health, joy, and well-being with stakeholders, could strengthen the community, interpersonal
relationships, and individuals’ knowledge of these topics. The poor mental health and joy scores
recorded in the Happy Traveler beta test could be a warning that these discussions are necessary
for the future. Conversely, the joyful memories that participants revealed are a sign of hope that
joy can be cultivated and thrive with planning, analysis, and action.
76
References
APA. 2020. “Joy – APA Dictionary of Psychology.” Accessed September 16.
https://dictionary.apa.org/joy.
Barton, Jo, and Mike Rogerson. 2017. “The Importance of Greenspace for Mental Health.”
BJPsych International 14 (4): 79–81.
Berry, Helen Louise, Thomas D. Waite, Keith B. G. Dear, Anthony G. Capon, and Virginia
Murray. 2018. “The Case for Systems Thinking about Climate Change and Mental
Health.” Nature Climate Change 8 (4). Nature Publishing Group: 282–90.
doi:10.1038/s41558-018-0102-4.
Bubalo, Martina, Boris T. van Zanten, and Peter H. Verburg. 2019. “Crowdsourcing Geo-
Information on Landscape Perceptions and Preferences: A Review.” Landscape and
Urban Planning 184 (April): 101–11. doi:10.1016/j.landurbplan.2019.01.001.
Chmielewski, Szymon, Marta Samulowska, Michał Lupa, Danbi Lee, and Bogdan Zagajewski.
2018. “Citizen Science and WebGIS for Outdoor Advertisement Visual Pollution
Assessment.” Computers, Environment and Urban Systems 67 (January): 97–109.
doi:10.1016/j.compenvurbsys.2017.09.001.
Diener, Ed, Derrick Wirtz, William Tov, Chu Kim-Prieto, Dong-won Choi, Shigehiro Oishi, and
Robert Biswas-Diener. 2010. “New Well-Being Measures: Short Scales to Assess
Flourishing and Positive and Negative Feelings.” Social Indicators Research 97 (2): 143–
56. doi:10.1007/s11205-009-9493-y.
Deitz, Milissa, Tanya Notley, Michelle Catanzaro, Amanda Third, and Katrina Sandbach. 2018.
“Emotion Mapping: Using Participatory Media to Support Young People’s Participation
in Urban Design.” Emotion, Space and Society 28 (August): 9–17.
doi:10.1016/j.emospa.2018.05.009.
De Rivera, Joseph, Lois Possell, Julie A. Verette, and Bernard Weiner. 1989. “Distinguishing
Elation, Gladness, and Joy.” Journal of Personality and Social Psychology 57 (6): 1015–
23. doi:10.1037//0022-3514.57.6.1015.
Dfarhub, Dariush, Maryam Malmir, and Mohammad Khanahmadi. 2014. “Happiness & Health:
The Biological Factors- Systematic Review Article.” Iranian Journal of Public Health 43
(11): 1468–77.
Dhir, Amandeep, Yossiri Yossatorn, Puneet Kaur, and Sufen Chen. 2018. “Online Social Media
Fatigue and Psychological Wellbeing—A Study of Compulsive Use, Fear of Missing out,
Fatigue, Anxiety and Depression.” International Journal of Information Management 40
(June): 141–52. doi:10.1016/j.ijinfomgt.2018.01.012.
Esri. 2020a. “What Is ArcGIS Online—ArcGIS Online Help | Documentation.” Accessed
September 27. https://doc.arcgis.com/en/arcgis-online/get-started/what-is-agol.htm.
77
———. 2020b. “What Is ArcGIS StoryMaps?—ArcGIS StoryMaps | Documentation.” Accessed
September 27. https://doc.arcgis.com/en/arcgis-storymaps/get-started/what-is-arcgis-
storymaps.htm.
———. 2020c. “What Is ArcGIS Web AppBuilder?—ArcGIS Web AppBuilder |
Documentation.” Accessed September 27. https://doc.arcgis.com/en/web-
appbuilder/create-apps/what-is-web-appbuilder.htm.
Esri. n.d. “ArcGIS API for JavaScript 3.35.”
https://developers.arcgis.com/javascript/3/jshelp/intro_accessapi.html.
Evans, Owen. 2017. “An Introduction to Hosting Your Own Classic Esri Story Map.” Medium.
January 25. https://medium.com/story-maps-developers-corner/an-introduction-to-
hosting-your-own-story-map-e2450181ad2f.
Fowler, James H., and Nicholas A. Christakis. 2008. “Dynamic Spread of Happiness in a Large
Social Network: Longitudinal Analysis over 20 Years in the Framingham Heart Study.”
BMJ 337 (December). British Medical Journal Publishing Group.
doi:10.1136/bmj.a2338.
Gallagher, Robert P. 2014. “National Survey of College Counseling Centers 2014.” The
International Association of Counseling Services, Inc. University of Pittsburgh. http://d-
scholarship.pitt.edu/28178/1/survey_2014.pdf.
Gao, Junling, Pinpin Zheng, Yingnan Jia, Hao Chen, Yimeng Mao, Suhong Chen, Yi Wang, Hua
Fu, and Junming Dai. 2020. “Mental Health Problems and Social Media Exposure during
COVID-19 Outbreak.” PLOS ONE 15 (4). Public Library of Science: e0231924.
doi:10.1371/journal.pone.0231924.
Goodchild, Michael F. 2007a. “Citizens as Voluntary Sensors: Spatial Data Infrastructure in the
World of Web 2.0.” International Journal of Spatial Data Infrastructures Research 2 (2):
24–32. doi:10.2902/.
———. 2007b. “Citizens as Sensors: The World of Volunteered Geography.” GeoJournal 69
(4): 211–21. doi:10.1007/s10708-007-9111-y.
Griffin, Amy, and Julia Mcquoid. 2012. “At the Intersection of Maps and Emotion: The
Challenge of Spatially Representing Experience.” Kartographische Nachrichten 62
(December): 291.
Hipp, J. Aaron, Gowri Betrabet Gulwadi, Susana Alves, and Sonia Sequeira. 2015. “The
Relationship Between Perceived Greenness and Perceived Restorativeness of University
Campuses and Student-Reported Quality of Life.” Environment and Behavior 48 (10).
SAGE Publications Inc: 1292–1308. doi:10.1177/0013916515598200.
Hu, Yujie, Fahui Wang, Cecile Guin, and Haojie Zhu. 2018. “A Spatio-Temporal Kernel Density
Estimation Framework for Predictive Crime Hotspot Mapping and Evaluation.” Applied
Geography 99 (October): 89–97. doi:10.1016/j.apgeog.2018.08.001.
78
Jeantete, Brian Adam. 2019. “GeoBAT: Crowdsourcing Dynamic Perception of Safety Data
Through the Integration of Mobile GIS and Ecological Momentary Assessments.”
Master’s Thesis, Los Angeles: University of Southern California.
https://spatial.usc.edu/wp-content/uploads/formidable/12/Brian-
Jeantete.pdf#page=58&zoom=100,93,426.
Johnson, Matthew Kuan. 2020. “Joy: A Review of the Literature and Suggestions for Future
Directions.” The Journal of Positive Psychology 15 (1). Routledge: 5–24.
doi:10.1080/17439760.2019.1685581.
Kitzrow, Martha Anne. 2003. “The Mental Health Needs of Today’s College Students:
Challenges and Recommendations.” Journal of Student Affairs Research and Practice 41
(1). https://doi.org/10.2202/1949-6605.1310.
Klettner, Silvia, Haosheng Huang, and Manuela Schmidt. 2011. “EmoMap - Considering
Emotional Responses to Space for Enhancing LBS.”
http://www.geo.uzh.ch/~hhuang/pdfs/LBS_EmoMap_2011.pdf.
Lambert, Nathaniel M., A. Marlea Gwinn, Roy F. Baumeister, Amy Strachman, Isaac J.
Washburn, Shelly L. Gable, and Frank D. Fincham. 2013. “A Boost of Positive Affect:
The Perks of Sharing Positive Experiences.” Journal of Social and Personal Relationships
30 (1). SAGE Publications Ltd: 24–43. doi:10.1177/0265407512449400.
LaRose, Robert, Regina Connolly, Hyegyu Lee, Kang Li, and Kayla D. Hales. 2014.
“Connection Overload? A Cross Cultural Study of the Consequences of Social Media
Connection.” Information Systems Management 31 (1). Taylor & Francis: 59–73.
doi:10.1080/10580530.2014.854097.
Law, Derek. 2019. “5 Reasons to Use Survey123 for ArcGIS.” Esri. February 6.
https://www.esri.com/about/newsroom/arcuser/5-reasons-to-use-survey123-for-arcgis/.
MacKerron, George, and Susana Mourato. 2013. “Happiness Is Greater in Natural
Environments.” Global Environmental Change 23 (5): 992–1000.
doi:10.1016/j.gloenvcha.2013.03.010.
McGrath, Laura, Shauna Mullarkey, and Paula Reavey. 2020. “Building Visual Worlds: Using
Maps in Qualitative Psychological Research on Affect and Emotion.” Qualitative
Research in Psychology 17 (1). Routledge: 75–97. doi:10.1080/14780887.2019.1577517.
Oikonomidoy, Eleni, Adrienne Edwards, Matthew Aguirre, Maria Jimenez, Joseph Lykes,
Mariluz Garcia, and Tamara Guinn. 2020. “Exploring the Campus Experiences of
Underrepresented Low-Income College Students through Emotion Mapping.” Higher
Education Research & Development 40 (May): 1–14.
doi:10.1080/07294360.2020.1765318.
Pauschert, Christian, Emanuel Riplinger, Carola Tiede, and Volker Coors. 2011. “Benefits
through Linking of Analogue and Digital Maps,” April. doi:10.1007/978-3-642-19143-
5_12.
79
Poplin, Alenka. 2015. “How User-Friendly Are Online Interactive Maps? Survey Based on
Experiments with Heterogeneous Users.” Cartography and Geographic Information
Science 42 (4): 358–76. https://doi.org/10.1080/15230406.2014.991427.
Poplin, Alenka, Linda Shenk, and Ulrike Passe. 2017. “Transforming Pervasive into
Collaborative: Engaging Youth as Leaders with GIS through a Framework That
Integrates Technologies, Storytelling, and Action.” Interaction Design and
Architecture(s) Journal - IxD&A 35 (January): 182–204.
Poplin, Alenka, Claudia Yamu, and Luis Rico-Gutierrez. 2017. “Place-Making: An Approach to
Rationale behind the Location Choice of Power Places. University Campus Ames as a
Case Study.” International Society for Photogrammetry and Remote Sensing XLII-4/W3
(September): 73–81. https://doi.org/10.5194/isprs-archives-XLII-4-W3-73-2017.
Stone, Arthur A., and Christopher Mackie. 2013. Subjective Well-Being: Measuring Happiness,
Suffering, and Other Dimensions of Experience. doi:10.17226/18548.
Sugay, Celine. 2019. “How to Measure Happiness With Tests and Surveys (+ Quizzes).”
PositivePsychology.Com. April 13. https://positivepsychology.com/measure-happiness-
tests-surveys/.
USC Student Health. 2021. “Counseling and Mental Health | USC Student Health.” Accessed
April 5. https://studenthealth.usc.edu/counseling/.
USC Transportation. 2020. “USC Supplemental Safe Ride Program.” USC Transportation.
Accessed September 16.
USC Well-being Collective. 2020. “2020 Student Well-Being Index Survey Positive Mental
Health Data Update.” https://cpb-us-
e1.wpmucdn.com/sites.usc.edu/dist/1/292/files/2020/06/FY_20_SWIS_Positive_Mental_
Health_Update_June_2020.pdf.
USC Well-being Collective. 2021. “Surveys – USC Wellbeing Collective.” Accessed March 9.
https://sites.usc.edu/studentwellbeing/surveys/.
The White House. 2021. “FACT SHEET: President Biden Announces Additional Actions to
Respond to Anti-Asian Violence, Xenophobia and Bias.” The White House. March 30.
https://www.whitehouse.gov/briefing-room/statements-releases/2021/03/30/fact-sheet-
president-biden-announces-additional-actions-to-respond-to-anti-asian-violence-
xenophobia-and-bias/.
Tulloch, David L. 2008. “Is VGI Participation? From Vernal Pools to Video Games.”
GeoJournal 72 (3): 161–71. doi:10.1007/s10708-008-9185-1.
Verplanke, Jeroen, Michael K. McCall, Claudia Uberhuaga, Giacomo Rambaldi, and Muki
Haklay. 2016. “A Shared Perspective for PGIS and VGI.” The Cartographic Journal 53
(4). Taylor & Francis: 308–17. doi:10.1080/00087041.2016.1227552.
80
Watkins, Philip C., Robert A. Emmons, Madeline R. Greaves, and Joshua Bell. 2017. “Joy Is a
Distinct Positive Emotion: Assessment of Joy and Relationship to Gratitude and Well-
Being.” Journal of Positive Psychology 13 (5). Abingdon: Routledge Journals, Taylor &
Francis Ltd: 522–39. doi:10.1080/17439760.2017.1414298.
Watson, David, Lee Anna Clark, and Auke Tellegen. 1988. “Development and Validation of
Brief Measures of Positive and Negative Affect: The PANAS Scales.” Journal of
Personality and Social Psychology 54 (6): 1063–70. doi:10.1037//0022-3514.54.6.1063.
Abstract (if available)
Abstract
Students returning to university and college campuses amid a global pandemic, political unrest, and a rapidly changing climate, are at an increased risk of mental health challenges like anxiety and depression (Berry et al. 2018; Gao et al. 2020). During this period of turmoil and beyond, individuals on and around school campuses will likely want and need spaces where they can experience joy. Mental health and well-being are crucial facets of overall health. When these issues are not addressed or treated, the ill effects can impact lives, proliferate into communities, and negatively affect academic performance, retention, and graduation rates. Conversely, research has shown that reflecting and sharing positive experiences can increase positive affect, happiness, and life satisfaction (Lambert et al. 2013). The objective of this thesis is to develop a community-centered Web GIS application that lets users map places where they experience joy using an online cloud-based GIS platform to create an intuitive crowdsourcing interface. This study focused on a region encompassing the University of Southern California’s University Park campus (USC UPC) and used USC community members to beta test the application and determine limitations and future improvements to the user interface, application workflow, and functionality. The application enables students, staff, faculty, and other community members to record their state of well-being and experiences of joy at different geographic locations and to observe the perceptions of joy and well-being of others around campus. University planners and university mental health professionals can utilize this data to make better decisions regarding mental health programs, campus design, and student outreach and education. Beta testing and feedback revealed that future work includes improving the database and storage, reaching out to stakeholders to involve them in the design, and continuing to customize and develop Happy Traveler with additional developers.
Linked assets
University of Southern California Dissertations and Theses
Conceptually similar
PDF
Trojan Food Finder: a web-based GIS campus food sharing application
PDF
Development of a Web GIS application to aid marathon runners in the race selection and planning process
PDF
Silicon Valley construction project web mapping application
PDF
Web GIS as a disease management workspace: enabling advocacy at multiple scales across multiple continents with the case of tungiasis
PDF
Commute GeoCalculator: a GIS server extension for comparing automobile and transit travel costs
PDF
Tracking trends in earthquakes and tropical storms: a web GIS application
PDF
Generating trail conditions using user contributed data through a web application
PDF
Analysis of park accessibility in Redan, Georgia Web GIS application
PDF
Designing an earthquake preparedness web mapping application for the older adult population of Los Angeles, California
PDF
Assessing the impact of a web-based GIS application to promote earthquake preparation on the University of Southern California University Park Campus
PDF
Angeles Hike Finder: creating a spatial database and web application to discover hikes based on attributes and difficulty
PDF
Developing art-based cultural experiences in North Kohala: A community engagement project with OneIsland
PDF
Cartographic design and interaction: An integrated user-centered agile software development framework for Web GIS applications
PDF
GIS analysis of helicopter rescue in San Bernardino County, California
PDF
California ballot results viewer, 2008-2018: a Web GIS application for viewing ballot proposition results in California
PDF
Designing an early warning system web mapping application for the Atlanta Metropolitan Area before a flooding event
PDF
A user study of GIS infused genealogy with dynamic thematic representation and spatiotemporal control
PDF
Pharmacy shortage areas across the United States: a visual representation by a web mapping application
PDF
Recreational Off-road Adventure Motorcycle mapping System (ROAMS): a web application facilitating adventure motorcycling in Idaho public lands
PDF
Cal ToxTrack: a full stack Web GIS for mapping pollution in California
Asset Metadata
Creator
Hayashibara, Natalie
(author)
Core Title
Happy Traveler: discovering joy on university campuses and beyond through a web-based GIS application
School
College of Letters, Arts and Sciences
Degree
Master of Science
Degree Program
Geographic Information Science and Technology
Degree Conferral Date
2021-08
Publication Date
07/18/2021
Defense Date
05/12/2021
Publisher
University of Southern California
(original),
University of Southern California. Libraries
(digital)
Tag
crowdsourcing,GIS,Happiness,Joy,mapping,Mental Health,OAI-PMH Harvest,University,Web,web application
Format
application/pdf
(imt)
Language
English
Contributor
Electronically uploaded by the author
(provenance)
Advisor
Bernstein, Jennifer (
committee chair
), Sedano, Elisabeth (
committee member
), Swift, Jennifer (
committee member
)
Creator Email
hayashibara.natalie@gmail.com,nhayashi@usc.edu
Permanent Link (DOI)
https://doi.org/10.25549/usctheses-oUC15602410
Unique identifier
UC15602410
Legacy Identifier
etd-Hayashibar-9767
Document Type
Thesis
Format
application/pdf (imt)
Rights
Hayashibara, Natalie
Type
texts
Source
University of Southern California
(contributing entity),
University of Southern California Dissertations and Theses
(collection)
Access Conditions
The author retains rights to his/her dissertation, thesis or other graduate work according to U.S. copyright law. Electronic access is being provided by the USC Libraries in agreement with the author, as the original true and official version of the work, but does not grant the reader permission to use the work if the desired use is covered by copyright. It is the author, as rights holder, who must provide use permission if such use is covered by copyright. The original signature page accompanying the original submission of the work to the USC Libraries is retained by the USC Libraries and a copy of it may be obtained by authorized requesters contacting the repository e-mail address given.
Repository Name
University of Southern California Digital Library
Repository Location
USC Digital Library, University of Southern California, University Park Campus MC 2810, 3434 South Grand Avenue, 2nd Floor, Los Angeles, California 90089-2810, USA
Repository Email
cisadmin@lib.usc.edu
Tags
crowdsourcing
GIS
mapping
web application