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Design and use of a biomimetic tactile microvibration sensor with human-like sensitivity and its application in texture discrimination using Bayesian exploration
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Design and use of a biomimetic tactile microvibration sensor with human-like sensitivity and its application in texture discrimination using Bayesian exploration

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Content DESIGN
 AND
 USE
 OF
 A
 BIOMIMETIC
 TACTILE
 MICROVIBRATION
 SENSOR
 
WITH
 HUMAN-­‐LIKE
 SENSITIVITY
 AND
 ITS
 APPLICATION
 IN
 TEXTURE
 
DISCRIMINATION
 USING
 BAYESIAN
 EXPLORATION
 
by
 
Jeremy
 A.
 Fishel
 
A
 Dissertation
 Presented
 to
 the
 
FACULTY
 OF
 THE
 USC
 GRADUATE
 SCHOOL
 
UNIVERSITY
 OF
 SOUTHERN
 CALIFORNIA
 
In
 Partial
 Fulfillment
 of
 the
 
Requirements
 for
 the
 Degree
 
DOCTOR
 OF
 PHILOSOPHY
 
(BIOMEDICAL
 ENGINEERING)
 
August
 2012
 
Copyright
 2012
   
   
   
   
   
   
  Jeremy
 A.
 Fishel

   
  ii
 
The
 tactual
 properties
 of
 our
 surroundings
 do
 not
 chatter
 at
 us
 like
 their
 colors;
 
they
 remain
 mute
 until
 we
 make
 them
 speak...
 
Eye
 movements
 do
 not
 create
 color
 the
 way
 finger
 movements
 create
 touch
 

 
– David
 Katz,
 The
 World
 of
 Touch
 (1925)
 

   
  iii
 
To
 my
 family.

   
  iv
 
Acknowledgements
 
Without
 the
 help
 of
 the
 following
 people
 my
 thesis,
 professional
 development,
 
and
  sanity
  would
  not
  exist.
  These
  people
  have
  been
  a
  part
  of
  my
  life
  both
 
professionally
 and
 personally.
 They
 were
 always
 there
 to
 offer
 support
 and
 insight
 
when
 things
 became
 difficult.
 Thank
 you
 for
 supporting
 me.
 
 
First
 and
 foremost
 I
 would
 not
 have
 developed
 into
 the
 scientist
 and
 researcher
 I
 
am
 today
 without
 the
 help
 of
 my
 advisor
 and
 mentor
 Dr.
 Loeb.
 I
 have
 been
 very
 
fortunate
 to
 have
 access
 to
 your
 knowledge
 and
 creativity.
 You’ve
 had
 the
 patience
 
to
 guide
 me
 through
 the
 early
 phases
 of
 my
 studies
 to
 the
 completion
 of
 my
 degree.
 I
 
still
 remember
 writing
 my
 first
 paper
 with
 you,
 which
 was
 returned
 to
 me
 with
 
more
 words
 in
 red
 ink
 than
 I
 had
 originally
 written
 in
 the
 first
 place.
 It
 was
 quite
 
obvious
 that
 you
 could
 have
 rewritten
 entire
 manuscripts
 in
 less
 time
 than
 it
 took
 to
 
carefully
 (and
 thoroughly!)
 make
 these
 edits,
 but
 you
 invested
 the
 time
 to
 teach
 me,
 
thank
 you!
 Hopefully
 it
 will
 now
 be
 a
 thing
 of
 the
 past,
 writing
 inverted
 sentences.
 
Thank
 you
 for
 your
 wisdom,
 patience
 and
 many
 creative
 discussions
 over
 the
 years.
 
I
 hope
 you
 have
 enjoyed
 the
 time
 as
 much
 as
 I
 have.
 
I
 have
 also
 been
 fortunate
 to
 have
 an
 outstanding
 advisory
 committee
 to
 guide
 
me
 along
 the
 way.
 Dr.
 Valero-­‐Cuevas,
 you
 have
 been
 very
 helpful
 and
 insightful.
 I
 
recall
  visiting
  your
  class
  once
  where
  you
  were
  teaching
  your
  students
  on
  a
 

   
  v
 
chalkboard.
 You
 had
 made
 the
 comment
 of
 how
 amazing
 it
 was
 that
 intelligence
 
could
 be
 communicated
 by
 “writing
 on
 one
 rock
 with
 another
 rock.”
 That
 thought
 
has
 always
 stayed
 with
 me
 and
 has
 helped
 me
 appreciate
 simplicity.
 Dr.
 Schaal,
 it
 
has
 been
 an
 honor
 having
 you
 on
 this
 committee
 with
 your
 knowledge
 of
 robotics
 
and
 many
 creative
 thoughts.
 Dr.
 Yen,
 you
 have
 always
 been
 a
 great
 person
 to
 turn
 to
 
when
 I
 needed
 help
 and
 new
 ideas
 on
 signal
 processing.
 I
 would
 really
 like
 to
 extend
 
the
 most
 sincere
 gratitude
 to
 you
 all
 for
 mentoring
 me
 through
 the
 years
 and
 
providing
 feedback
 to
 make
 this
 dissertation
 the
 best
 it
 could
 be.
 
I
 would
 also
 like
 to
 thank
 the
 other
 professors
 of
 the
 Biomedical
 Engineering
 and
 
other
 departments
 at
 USC
 that
 I’ve
 had
 the
 chance
 to
 learn
 from
 and
 work
 with:
 Dr.
 
Weiland,
 Dr.
 D’Argenio,
 Dr.
 Mel,
 Dr.
 Meng,
 Dr.
 Khoo
 and
 the
 rest
 of
 the
 staff.
 Last
 but
 
not
 least,
 Mischal
 Disanta,
 the
 world’s
 best
 graduate
 coordinator,
 thank
 you
 for
 all
 of
 
your
 help
 over
 the
 years!
 
I’ve
 had
 a
 rather
 unusual
 graduate
 career.
 In
 2008,
 my
 colleagues
 and
 I
 started
 a
 
spinoff
 company
 called
 SynTouch,
 which
 has
 commercialized
 the
 BioTac
 technology.
 
A
 substantial
 debt
 is
 owed
 to
 my
 co-­‐workers
 at
 SynTouch,
 without
 you
 there
 would
 
be
 no
 BioTac,
 no
 funding,
 and
 no
 thesis.
 Matthew
 Borzage,
 your
 desire
 and
 ability
 to
 
do
 a
 job
 right
 has
 helped
 to
 make
 this
 company
 a
 success.
 I
 do
 not
 know
 where
 we
 
would
 be
 without
 you.
 Gary
 Lin,
 you
 have
 done
 an
 amazing
 job
 on
 the
 design
 and
 
improvement
 of
 the
 electronics
 and
 software
 of
 the
 BioTac.
 It
 has
 always
 been
 a
 
pleasure
 to
 work
 on
 projects
 with
 you
 (now
 if
 you
 too
 would
 only
 graduate
 soon,
 
there
 would
 be
 more
 time
 for
 research
 and
 development).
 Raymond
 Peck,
 your
 

   
  vi
 
expertise
 and
 knowledge
 have
 been
 invaluable
 to
 my
 training
 and
 to
 this
 team.
 We
 
would
 not
 be
 the
 same
 without
 you,
 nor
 would
 we
 have
 any
 BioTacs
 to
 do
 research
 
with.
 I
 would
 also
 like
 to
 thank
 our
 past
 team
 and
 newer
 team
 members
 whom
 
we’ve
 been
 lucky
 to
 have
 at
 SynTouch:
 David
 Groves,
 Tomonori
 Yamamoto,
 Sagar
 
Kale,
 Blaine
 Matulevitch
 and
 Nicholas
 Wettels.
 
I
 would
 also
 like
 to
 thank
 my
 friends
 at
 the
 Medical
 Device
 and
 Development
 
Facility.
 The
 laboratory
 is
 an
 evolving
 place
 where
 people
 come
 and
 go
 from
 all
 
around
 the
 world.
 I’ve
 been
 fortunate
 to
 have
 crossed
 paths
 in
 this
 laboratory
 with
 
the
 most
 intelligent
 and
 diverse
 group
 of
 people
 I’ve
 ever
 met.
 When
 I
 first
 arrived,
 I
 
would
 have
 never
 survived
 without
 the
 help
 of
 the
 senior
 students
 and
 post
 docs:
 
Nicholas
 Wettels,
 Rahul
 Kaliki,
 Giby
 Rapheal,
 Marcus
 Hauschild,
 Dan
 Song,
 Veronica
 
Santos
 and
 Rahman
 Davoodi.
 As
 time
 progressed,
 new
 students
 came
 along
 into
 the
 
PhD
 programs,
 whom
 I
 have
 gotten
 to
 know
 quite
 well
 over
 the
 years.
 To
 my
 good
 
friend
  George
  Tsianos,
  it
  has
  always
  been
  interesting
  discussing
  our
  different
 
projects
 and
 watching
 your
 research
 progress
 over
 the
 years.
 I
 wish
 you
 the
 best
 of
 
luck
 with
 your
 upcoming
 defense
 and
 your
 future
 career.
 Zhe
 Su,
 it
 has
 been
 exciting
 
to
 work
 with
 you
 on
 your
 projects
 with
 the
 BioTac
 and
 I
 wish
 you
 the
 best
 of
 luck
 in
 
medical
 school
 (robotic
 surgery
 is
 where
 it
 is
 at!).
 Jared
 Goodner,
 I’ve
 been
 very
 
impressed
 with
 your
 additions
 to
 the
 spinal
 like
 regulator,
 keep
 up
 the
 good
 work
 
and
 best
 of
 luck
 with
 your
 doctorate!
 Shanie
 Liyanagamage,
 thank
 you
 again
 for
 
your
 thoughtful
 feedback
 and
 edits,
 I
 wish
 you
 the
 best
 of
 luck
 continuing
 this
 
research!
 Also
 many
 thanks
 to
 the
 students
 whom
 I
 had
 the
 pleasure
 to
 supervise:
 

   
  vii
 
Blaine
 Matulevitch,
 Mandy
 Lai,
 Roman
 Sandler,
 Mehdi
 Roman
 and
 Dipayon
 Roy.
 
Thank
 you
 for
 keeping
 things
 fun
 and
 helping
 to
 move
 the
 research
 forward.
 To
 the
 
many
 new
 students
 in
 the
 lab
 whom
 I
 have
 not
 been
 able
 to
 get
 to
 know
 as
 well
 after
 
moving
 to
 SynTouch:
 I
 wish
 you
 all
 the
 best
 of
 luck,
 you
 are
 in
 good
 hands
 with
 Dr.
 
Loeb.
 
Most
 importantly
 of
 all
 I
 would
 like
 to
 thank
 my
 friends
 and
 family.
 I
 am
 proud
 to
 
be
 the
 second
 Dr.
 Fishel
 in
 this
 family
 and
 am
 thankful
 I
 had
 the
 first
 one
 there
 to
 
help
 me
 along
 the
 way.
 To
 my
 grandparents
 on
 both
 sides
 of
 the
 family,
 I
 have
 been
 
so
 lucky
 to
 have
 you
 in
 my
 life
 and
 I
 know
 you
 would
 have
 supported
 me
 in
 anything
 
I’d
 chosen.
 When
 times
 were
 difficult
 you
 were
 always
 there.
 Thank
 you
 for
 always
 
making
 me
 feel
 special.
 To
 my
 aunts,
 uncles,
 and
 cousins,
 you
 are
 an
 amazing
 family
 
I
 am
 very
 happy
 to
 be
 a
 part
 of
 it.
 To
 my
 friends,
 thank
 you
 for
 always
 being
 
available
 to
 take
 a
 break
 when
 I
 desperately
 needed
 one
 from
 the
 research.
 
An
 extra
 special
 thanks
 to
 my
 parents
 is
 necessary.
 Thank
 you
 for
 being
 such
 
great
 role
 models
 and
 helping
 me
 when
 I
 needed
 it
 the
 most.
 I
 know
 I
 was
 not
 the
 
easiest
 child
 to
 raise
 and
 much
 of
 the
 gray
 hair
 you
 have
 is
 my
 fault
 (although
 karma
 
seems
 to
 be
 getting
 even
 with
 me).
 You’ve
 been
 so
 supportive
 of
 me
 my
 entire
 life
 
and
 were
 always
 there
 to
 help
 when
 I
 needed
 it.
 I
 would
 not
 be
 the
 person
 I
 am
 
today
 without
 your
 love
 and
 support.
 I
 love
 you
 both!
 
To
 my
 brother
 Jimmy,
 you
 are
 the
 best
 brother
 I
 could
 have
 ever
 asked
 for.
 
We’ve
 had
 some
 great
 times
 over
 the
 course
 of
 our
 childhood,
 and
 even
 more
 so
 as
 

   
  viii
 
adults.
 Even
 though
 you’re
 on
 the
 other
 side
 of
 the
 globe,
 you’ve
 always
 been
 close.
 
We
 miss
 you,
 come
 visit
 more!
 
Emily,
 my
 love.
 You
 have
 been
 the
 best
 thing
 that
 has
 ever
 happened
 to
 me.
 I
 am
 
truly
 lucky
 to
 have
 found
 you.
 I
 would
 not
 be
 the
 person
 I
 am
 today
 without
 you
 in
 
my
  life.
  You’ve
  been
  there
  to
  listen
  to
  my
  crazy
  thoughts
  and
  ideas,
  trying
  to
 
understand
 them
 when
 even
 I
 haven’t
 had
 a
 grasp
 on
 them
 yet.
 You
 took
 an
 interest
 
in
 what
 I
 did
 and
 now
 probably
 know
 more
 about
 the
 sense
 of
 touch
 than
 anyone
 in
 
the
 field
 of
 criminal
 justice
 would
 ever
 need
 to
 know.
 You
 took
 care
 of
 me
 when
 
research
 got
 busy,
 and
 were
 always
 there
 when
 I
 needed
 to
 take
 a
 break.
 You
 are
 my
 
soul
 mate
 and
 I
 love
 you!
 
P.S.
 I
 told
 you
 I’d
 graduate
 before
 our
 wedding!
 

   
  ix
 
Table
 of
 Contents
 
Acknowledgements
 .................................................................................................................................
 iv
 
Table
 of
 Contents
 ......................................................................................................................................
 ix
 
List
 of
 Tables
 ..............................................................................................................................................
 xii
 
List
 of
 Figures
 ...........................................................................................................................................
 xiii
 
Abstract
 ........................................................................................................................................................
 xv
 
Chapter
 1:
 Introduction
 ..........................................................................................................................
 1
 
Motivation
 .............................................................................................................................................
 1
 
Contributions
 .......................................................................................................................................
 4
 
Thesis
 Overview
 .................................................................................................................................
 4
 
Chapter
 2:
 Literature
 Review
 ...............................................................................................................
 6
 
Introduction
 ..........................................................................................................................................
 6
 
Human
 Touch
 .......................................................................................................................................
 7
 
Physiology
 of
 Cutaneous
 Tactile
 Sensing
 .........................................................................
 9
 
Object
 Identification
 by
 Touch
 ............................................................................................
 13
 
Physiology
 of
 Vibrotactile
 Receptors
 ...............................................................................
 14
 
Biological
 Mechanisms
 of
 Reflexive
 Grip
 Adjustment
 ..............................................
 16
 
Biological
 Mechanisms
 of
 Texture
 Discrimination
 .....................................................
 19
 
Artificial
 Touch
 ..................................................................................................................................
 25
 
Artificial
 Tactile
 Sensing
 of
 Microvibrations
 .................................................................
 25
 
Dynamic
 Tactile
 Sensing
 Technology
 for
 Texture
 Discrimination
 ......................
 30
 
The
 Role
 of
 Fingerprints
 in
 Texture
 Discrimination
 .................................................
 32
 
Chapter
 3:
 Preliminary
 Findings
 .......................................................................................................
 35
 
Preface
 ..................................................................................................................................................
 35
 
Contributions
 of
 the
 Authors
 ...............................................................................................
 36
 
Abstract
 ................................................................................................................................................
 36
 
Introduction
 ........................................................................................................................................
 37
 
Methods
 ................................................................................................................................................
 39
 
Designing
 a
 Robust
 Micro-­‐Vibration
 Sensor
 .................................................................
 39
 
Fabrication,
 Inflation,
 and
 Leak
 Detection
 .....................................................................
 41
 
Data
 Acquisition
 and
 Signal
 Processing
 ..........................................................................
 42
 

   
  x
 
Response
 to
 Sliding
 Motion
 over
 a
 Controlled
 Surface
 ............................................
 43
 
Results
 ...................................................................................................................................................
 45
 
Pressure
 Sensor
 Response
 to
 Inflation
 ............................................................................
 45
 
Spectral
 Features
 of
 Contact
 and
 Slip
 ...............................................................................
 46
 
Effects
 of
 Force
 and
 Velocity
 ................................................................................................
 47
 
Discussion
 ............................................................................................................................................
 50
 
Relationship
 Between
 Fluid
 Pressure
 and
 Volume
 ....................................................
 50
 
Dynamic
 Response
 of
 the
 Sensor
 .......................................................................................
 50
 
Applications
 .................................................................................................................................
 51
 
Conclusions
 .........................................................................................................................................
 53
 
Chapter
 4:
 A
 Robust
 Tactile
 Sensor
 .................................................................................................
 54
 
Preface
 ..................................................................................................................................................
 54
 
Contributions
 of
 the
 Authors
 ...............................................................................................
 55
 
Abstract
 ................................................................................................................................................
 56
 
The
 Need
 for
 Robust
 Tactile
 Sensors
 .......................................................................................
 56
 
The
 BioTac
 Design
 ...........................................................................................................................
 60
 
Integrated
 Electronics
 .............................................................................................................
 60
 
Size
 and
 Shape
 ............................................................................................................................
 64
 
Fluidic
 Seals
 .................................................................................................................................
 65
 
Fabricating
 a
 BioTac
 ................................................................................................................
 67
 
Fingerprints
 ........................................................................................................................................
 73
 
Discussion
 ............................................................................................................................................
 76
 
Chapter
 5:
 Sensing
 Tactile
 Microvibrations
 .................................................................................
 77
 
Preface
 ..................................................................................................................................................
 77
 
Contributions
 of
 the
 Authors
 ...............................................................................................
 77
 
Acknowledgements
 ..................................................................................................................
 78
 
Abstract
 ................................................................................................................................................
 78
 
Introduction
 ........................................................................................................................................
 79
 
Methods
 ................................................................................................................................................
 82
 
Physics
 of
 Fluidic
 Vibration
 Sensing
 .................................................................................
 82
 
Fabrication
 of
 the
 BioTac
 ......................................................................................................
 83
 
Electronics
 Design
 and
 Noise
 Analysis
 ............................................................................
 84
 
Total
 Noise
 Calculation
 and
 Validation
 ...........................................................................
 87
 
Data
 Acquisition
 ........................................................................................................................
 88
 
Signal-­‐to-­‐Noise
 Estimation
 ...................................................................................................
 88
 
Comparison
 with
 Human
 Performance
 ...........................................................................
 88
 
Results
 ...................................................................................................................................................
 92
 
Vibration
 Signals
 During
 Common
 Tasks
 .......................................................................
 92
 
Theoretical
 vs.
 Actual
 Noise
 .................................................................................................
 93
 
Comparison
 with
 Human
 Performance
 ...........................................................................
 94
 
Discussion
 ............................................................................................................................................
 96
 

   
  xi
 
Future
 Work
 ................................................................................................................................
 97
 
Chapter
 6:
 Bayesian
 Exploration
 ......................................................................................................
 99
 
Preface
 ..................................................................................................................................................
 99
 
Contributions
 of
 the
 Authors
 ...............................................................................................
 99
 
Acknowledgements
 ...............................................................................................................
 100
 
Abstract:
 ............................................................................................................................................
 100
 
Introduction
 .....................................................................................................................................
 101
 
Material
 and
 Methods
 ..................................................................................................................
 108
 
Classification
 Theory
 and
 Strategy
 .................................................................................
 108
 
Biomimetic
 Tactile
 Sensor
 .................................................................................................
 116
 
Experimental
 Apparatus
 .....................................................................................................
 119
 
Analytical
 Measures
 of
 Descriptive
 Texture
 Properties
 .......................................
 124
 
Selection
 of
 Set
 of
 Exploratory
 Movements
 ................................................................
 134
 
Classifier
 Training
 and
 Data
 Collection
 ........................................................................
 137
 
Texture
 Discrimination
 and
 Comparison
 with
 Human
 Performance
 .............
 138
 
Absolute
 Texture
 Identification
 .......................................................................................
 142
 
Results
 ................................................................................................................................................
 143
 
Analysis
 of
 Descriptive
 Texture
 Properties
 ................................................................
 143
 
Identifying
 the
 Most
 Useful
 Exploratory
 Movements
 ............................................
 146
 
Training
 Dataset
 .....................................................................................................................
 149
 
Texture
 Discrimination
 and
 Comparison
 with
 Human
 Performance
 .............
 154
 
Absolute
 Texture
 Classification
 .......................................................................................
 155
 
Discussion
 .........................................................................................................................................
 160
 
Summary
 of
 Findings
 ...........................................................................................................
 160
 
Considerations
 for
 Improving
 the
 Classifier
 ..............................................................
 163
 
Considerations
 for
 Identifying
 Objects
 by
 all
 Available
 Sensory
 
Modalities
 ...............................................................................................................................
 165
 
Chapter
 7:
 Conclusions
 .......................................................................................................................
 167
 
What
 is
 Necessary
 and
 Sufficient
 for
 Sensing
 Tactile
 Microvibrations?
 ...............
 167
 
Bayesian
 Exploration
 ...................................................................................................................
 169
 
Nature
 to
 Inspire
 Robotics,
 Robotics
 to
 Understand
 Nature
 .....................................
 172
 
References
 ...............................................................................................................................................
 174
 

 

   
  xii
 
List
 of
 Tables
 
Table
 2-­‐1:
 Human
 Cutaneous
 and
 Proprioceptive
 Touch
 ........................................................
 8
 
Table
 2-­‐2:
 Exploratory
 Movement
 Control
 and
 Property
 Estimation
 ..............................
 14
 
Table
 4-­‐1:
 BioTac
 Sensory
 Modality
 Details
 ................................................................................
 64
 
Table
 5-­‐1:
 Summary
 of
 Theoretical
 Noise
 Sources
 ...................................................................
 87
 
Table
 5-­‐2:
 Spheres
 Used
 for
 Impact
 Tests
 ....................................................................................
 91
 
Table
 5-­‐3:
 Summary
 of
 Performance
 for
 Impact
 Tests
 ...........................................................
 95
 
Table
 6-­‐1:
 List
 of
 117
 Textures
 Used
 in
 Study
 .........................................................................
 123
 
Table
 6-­‐2:
 Perceived
 Properties
 of
 10
 Textures
 used
 in
 Pilot
 Study
 ..............................
 135
 
Table
 6-­‐3:
 Correlation
 Matrices
 for
 Texture
 Properties
 ......................................................
 153
 
Table
 6-­‐4:
 Comparison
 of
 AB
 Discrimination
 to
 Human
 Subjects
 ...................................
 155
 
Table
 6-­‐5:
 Summary
 of
 Performance
 for
 Bayesian
 Exploration
 ......................................
 159
 

 

   
  xiii
 
List
 of
 Figures
 
Figure
 2-­‐1:
 Mechanoreceptors
 Found
 in
 Human
 Skin
 .............................................................
 12
 
Figure
 2-­‐2:
 Exploratory
 Movements
 to
 Determine
 Properties
 by
 Touch
 .......................
 13
 
Figure
 2-­‐3:
 Frequency
 Response
 of
 Meissner
 and
 Pacinian
 Corpuscles
 .........................
 16
 
Figure
 3-­‐1:
 Tactile
 Sensor
 Conceptual
 Design
 ............................................................................
 39
 
Figure
 3-­‐2:
 Sensing
 of
 Sliding
 Microvibrations
 vs.
 Control
 ...................................................
 41
 
Figure
 3-­‐3:
 Procedure
 for
 Manually-­‐Controlled
 Sliding
 Experiments
 ..............................
 44
 
Figure
 3-­‐4:
 Pressure
 vs.
 Inflation
 Volume
 ....................................................................................
 45
 
Figure
 3-­‐5:
 Demonstration
 of
 Sliding
 Vibration
 Sensation
 ...................................................
 47
 
Figure
 3-­‐6:
 Response
 to
 Variations
 in
 Force
 ................................................................................
 48
 
Figure
 3-­‐7:
 Response
 to
 Variations
 in
 Velocity
 ..........................................................................
 49
 
Figure
 4-­‐1:
 Conceptual
 Diagram
 of
 the
 BioTac
 ...........................................................................
 59
 
Figure
 4-­‐2:
 Conceptual
 Schematic
 of
 the
 BioTac
 Electronics
 ...............................................
 61
 
Figure
 4-­‐3:
 Fluidic
 Seals
 of
 the
 BioTac
 ...........................................................................................
 66
 
Figure
 4-­‐4:
 Molds
 to
 Produce
 the
 Biotac
 Core
 ............................................................................
 68
 
Figure
 4-­‐5:
 Molds
 to
 Produce
 the
 BioTac
 Skin
 ............................................................................
 70
 
Figure
 4-­‐6:
 Skin
 Installation
 Procedure
 .........................................................................................
 71
 
Figure
 4-­‐7:
 Assembled
 BioTac
 ...........................................................................................................
 72
 
Figure
 4-­‐8:
 Fingerprint
 Pattern
 of
 the
 BioTac
 Skin
 ..................................................................
 74
 
Figure
 4-­‐9:
 Sliding
 Vibrations
 from
 Smooth
 and
 Fingerprinted
 Skin
 ...............................
 75
 
Figure
 4-­‐10:
 STFTs
 of
 Smooth
 and
 Fingerprint
 Skin
 over
 Different
 Materials
 .............
 76
 

   
  xiv
 
Figure
 5-­‐1:
 The
 BioTac
 Conceptual
 Diagram
 and
 Picture
 ......................................................
 81
 
Figure
 5-­‐2:
 Signal
 Conditioning
 for
 Pressure
 Transducer
 .....................................................
 85
 
Figure
 5-­‐3:
 Vibration
 Signals
 During
 Common
 Tasks
 ..............................................................
 93
 
Figure
 5-­‐4:
 Frequency
 Sensitivity
 of
 the
 BioTac
 and
 Human
 Subjects
 ............................
 94
 
Figure
 5-­‐5:
 Sample
 Signals
 Measured
 by
 the
 BioTac
 During
 Impact
 Tests
 ....................
 96
 
Figure
 6-­‐1:
 The
 BioTac
 Conceptual
 Schematic
 and
 Picture
 with
 Fingerprints
 ..........
 117
 
Figure
 6-­‐2:
 Texture
 Exploration
 Apparatus
 ..............................................................................
 120
 
Figure
 6-­‐3:
 Relationship
 Between
 Normal
 Force
 and
 DC
 Pressure
 ................................
 121
 
Figure
 6-­‐4:
 Typical
 Signals
 that
 Occur
 During
 an
 Exploratory
 Movement
 ..................
 131
 
Figure
 6-­‐5:
 Measures
 of
 Texture
 Properties
 at
 their
 Optimal
 Movements
 .................
 144
 
Figure
 6-­‐6:
 Spectral
 Centroid
 as
 a
 Function
 of
 Sliding
 Velocity
 .......................................
 145
 
Figure
 6-­‐7:
 Selection
 of
 Optimal
 Exploratory
 Movements
 .................................................
 148
 
Figure
 6-­‐8:
 Summary
 of
 All
 Texture
 Properties
 for
 117
 Textures
 ..................................
 150
 
Figure
 6-­‐9:
 Confusion
 Probability
 Matrices
 ..............................................................................
 152
 
Figure
 6-­‐10:
 Evolution
 of
 Probabilities
 Through
 Bayesian
 Exploration
 ......................
 157
 

 

   
  xv
 
Abstract
 
The
 cutaneous
 sensing
 of
 microvibrations
 in
 human
 fingertips
 plays
 a
 central
 
role
 in
 the
 detection
 of
 slip-­‐related
 and
 dynamic
 information
 critical
 for
 tool
 usage,
 
reflexive
 grip
 control,
 and
 the
 perception
 of
 microtextures.
 This
 is
 made
 possible
 by
 
the
 Pacinian
 corpuscle,
 a
 small
 sensory
 receptor
 in
 subcutaneous
 tissues
 that
 is
 
capable
 of
 detecting
 vibrations
 up
 to
 1000Hz
 in
 frequency.
 These
 receptors
 are
 
sensitive
 to
 vibrations
 less
 than
 a
 micrometer
 in
 amplitude
 at
 frequencies
 around
 
their
 maximal
 sensitivity
 of
 250Hz.
 Artificial
 systems
 seeking
 to
 provide
 human-­‐like
 
dexterity
 and
 perception
 would
 benefit
 from
 similar
 sensory
 capabilities.
 
In
 this
 dissertation,
 a
 novel
 tactile
 sensor
 capable
 of
 robustly
 sensing
 vibrations
 
with
 a
 bandwidth
 and
 sensitivity
 that
 exceeds
 human
 performance
 is
 presented.
 The
 
device,
 known
 as
 the
 BioTac,
 has
 a
 biomimetic
 structure
 that
 consists
 of
 a
 rigid
 
bone-­‐like
 core
 covered
 with
 an
 elastomeric
 skin.
 The
 space
 between
 the
 skin
 and
 
core
 is
 filled
 with
 an
 incompressible
 low-­‐viscosity
 liquid
 that
 is
 in
 contact
 with
 a
 
pressure
  transducer.
  Vibrations
  that
  originate
  on
  the
  surface
  of
  the
  skin
  are
 
transmitted
  as
  sound
  waves
  through
  the
  liquid
  and
  are
  readily
  sensed
  by
  the
 
transducer.
 The
 incompressible
 liquid
 conducts
 these
 acoustic
 signals
 with
 little
 
attenuation,
 permitting
 the
 transducer
 to
 be
 located
 in
 a
 protected
 region
 inside
 the
 
core
  of
  the
  device,
  where
  it
  is
  less
  likely
  to
  get
  damaged.
  The
  addition
  of
  a
 

   
  xvi
 
biologically
 inspired
 fingerprint-­‐like
 pattern
 on
 the
 surface
 of
 the
 skin
 was
 found
 to
 
enhance
 vibrations
 sensed
 by
 the
 BioTac.
 The
 BioTac
 exceeded
 human
 capabilities
 
in
 sensitivity
 thresholds
 to
 applied
 sinusoidal
 vibrations
 and
 impacts
 from
 small
 
spheres.
 
Biologically
  inspired
  strategies
  to
  use
  this
  tactile
  information
  for
  a
  texture
 
discrimination
 task
 were
 developed.
 A
 specialized
 robot
 was
 built
 to
 make
 sliding
 
movements
 similar
 to
 those
 humans
 make
 when
 exploring
 textures.
 The
 BioTac
 was
 
slid
 over
 a
 total
 of
 117
 different
 textured
 surfaces
 collected
 from
 art
 supply,
 fabric
 
and
  hardware
  stores.
  Signal
  processing
  methods
  were
  developed
  to
  extract
 
properties
 modeled
 after
 the
 descriptive
 language
 that
 humans
 use
 when
 describing
 
textures
 (rough/smooth,
 sticky/slippery,
 coarse/fine).
 Different
 sliding
 exploratory
 
movements
 (defined
 by
 a
 combination
 of
 contact
 force
 and
 sliding
 velocity)
 were
 
found
 to
 be
 optimal
 for
 discriminating
 each
 of
 these
 properties.
 All
 117
 textures
 
were
  tested
  repeatedly
  with
  these
  three
  exploratory
  movements
  to
  collect
  a
 
database
  of
  prior
  experience
  similar
  to
  human
  memory.
  A
  novel
  process
  of
 
intelligently
  selecting
  exploratory
  movements
  was
  developed
  to
  guide
  the
 
discrimination
 task
 when
 presented
 with
 an
 unknown
 texture.
 When
 exploring
 a
 
texture,
 the
 Bayesian
 exploration
 algorithm
 selects
 the
 optimal
 movement
 to
 make
 
and
 the
 property
 to
 measure
 based
 on
 previous
 experience
 to
 disambiguate
 the
 
most-­‐probable
 candidates.
 The
 combination
 of
 biomimetic
 hardware
 and
 software
 
achieved
 performance
 that
 matched
 (and
 even
 surpassed)
 human
 capabilities
 in
 
discriminating
 and
 identifying
 textures.
 

   
  1
 
Chapter
 1:
  Introduction
 
Jeremy
 A.
 Fishel
 
Motivation
 
A
 scientist/engineer
 is
 an
 interesting
 profession
 that
 creates
 a
 conflict
 that
 has
 
come
 up
 many
 times
 in
 my
 studies:
 do
 I
 want
 to
 understand
 things
 or
 do
 I
 want
 to
 
build
 things?
 Mixing
 the
 fields
 of
 robotics
 and
 biomedical
 engineering
 to
 make
 
tactile
 sensors
 only
 makes
 matters
 worse:
 do
 I
 want
 to
 understand
 how
 humans
 do
 
things
 with
 touch,
 or
 do
 I
 want
 to
 make
 robots
 that
 use
 touch
 to
 do
 things
 that
 
humans
  can
  do?
  Over
  the
  course
  of
  building
  a
  biomimetic
  tactile
  sensor
  and
 
developing
 these
 applications,
 I
 have
 come
 to
 an
 interesting
 realization.
 These
 two
 
goals
 actually
 serve
 one
 another
 quite
 well.
 
Everything
 we
 know
 about
 human
 touch
 and
 biological
 strategies
 can
 be
 used
 to
 
inspire
  advanced
  robotic
  systems
  that
  seek
  similar
  performance
  capabilities
  as
 
humans.
 This
 is
 nothing
 new
 though,
 it
 is
 what
 is
 known
 as
 biomimetics
 and
 has
 
informed
 many
 useful
 technologies
 such
 as
 airplanes
1

 and
 Velcro.
 However,
 what
 
we
 had
 not
 expected
 was
 that
 these
 robotic
 systems
 can
 be
 used
 to
 test
 theories
 of
 
human
 behavior.
 The
 interactive
 nature
 of
 touch
 has
 made
 it
 quite
 difficult
 to
 study
 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1

 Whether
 or
 not
 airplanes
 are
 truly
 biomimetic
 is
 a
 topic
 of
 debate
 as
 they
 do
 not
 incorporate
 
the
 flapping
 motion
 of
 birds.
 However,
 certainly
 the
 airfoil
 shape
 can
 be
 appreciated
 as
 a
 biologically
 
inspired
 design.
 

   
  2
 
human
 behavior
 using
 non-­‐invasive
 methods,
 and
 animals
 (such
 as
 the
 monkey
 who
 
possesses
 similar
 physiology)
 are
 too
 difficult
 to
 train
 for
 the
 many
 complex
 and
 
dexterous
 tasks
 that
 utilize
 touch.
 However,
 as
 our
 technology
 advances,
 we
 can
 
build
 a
 suitable
 alternative
 in
 robotics
 to
 test
 these
 theories
 (Loeb
 et
 al.
 2011).
 This
 
introduces
 an
 interesting
 relationship
 between
 nature
 and
 robotics.
 We
 can
 use
 our
 
understanding
  of
  how
  humans
  use
  touch
  to
  inspire
  the
  design
  of
  robots;
  our
 
findings
 from
 these
 robots
 can
 further
 inspire,
 test
 and
 reinforce
 our
 theories
 of
 
how
 humans
 might
 use
 touch.
 
At
 the
 time
 of
 writing
 of
 this
 thesis,
 there
 are
 few
 tactile
 sensors
 commercially
 
available
 for
 robotic
 fingers
 or
 grippers.
 Industrial
 applications
 have
 evolved
 to
 
function
 without
 tactile
 sensing,
 relying
 instead
 on
 the
 technology
 for
 machine
 
vision
 as
 sensory
 input.
 This
 may
 account
 for
 some
 of
 the
 well-­‐known
 limitations
 of
 
robots,
 particularly
 when
 required
 to
 handle
 objects
 whose
 identities,
 properties
 
and
 orientations
 are
 uncertain.
 Instead,
 most
 robotic
 systems
 perform
 effectively
 
only
 when
 interacting
 with
 rigid
 objects
 in
 known
 locations.
 
Rothwell
 et
 al.
 (1982)
 studied
 the
 performance
 of
 a
 deafferented
 man,
 incapable
 
of
 feeling
 cutaneous
 or
 proprioceptive
 touch
 below
 the
 elbow.
 While
 the
 subject
 had
 
exceptional
 performance
 in
 a
 wide
 range
 of
 prehensile
 tasks,
 even
 reliable
 force
 
production
  in
  the
  fingertip,
  without
  the
  ability
  to
  feel
  he
  was
  incapable
  of
 
performing
 the
 simplest
 of
 tasks
 such
 as
 buttoning
 his
 own
 shirt
 button,
 holding
 a
 
cup
 of
 coffee,
 or
 writing
 with
 a
 pen.
 The
 lack
 of
 dexterity
 in
 the
 absence
 of
 tactile
 
feedback
 is
 further
 evidenced
 in
 human
 subjects
 by
 the
 inability
 to
 maintain
 grasp
 

   
  3
 
on
 an
 object
 when
 the
 skin
 of
 the
 fingertips
 is
 anesthetized
 (Johansson
 &
 Westling
 
1984).
 Anyone
 who
 has
 ever
 had
 numb
 fingers
 from
 the
 cold
 can
 appreciate
 how
 
clumsy
  one
  can
  be
  without
  the
  ability
  to
  feel.
  Robotic
  systems
  without
  tactile
 
sensing
 seem
 to
 exhibit
 similar
 limitations.
 By
 introducing
 advanced
 tactile
 sensors
 
and
 strategies
 to
 use
 this
 information
 we
 can
 hope
 to
 achieve
 the
 dexterity
 and
 
perception
 humans
 enjoy
 from
 tactile
 sensitivity.
 
The
 entire
 sense
 of
 touch
 is
 to
 daunting
 of
 a
 topic
 to
 study
 in
 a
 single
 thesis.
 In
 
humans,
 there
 are
 proprioceptors
 that
 collect
 information
 on
 the
 orientation
 and
 
forces
 of
 the
 musculoskeletal
 system,
 thermoreceptors
 that
 sense
 temperature
 and
 
temperature
 changes,
 and
 mechanoreceptors
 to
 sense
 distribution
 of
 contact
 forces,
 
skin
 stretch
 and
 vibrations.
 The
 sensing
 of
 vibrations,
 as
 studied
 in
 this
 thesis,
 is
 
only
 a
 small
 subset
 of
 these
 tactile
 capabilities.
 However,
 it
 is
 a
 necessary
 sensory
 
modality
 that
 gives
 rise
 to
 many
 dexterous
 and
 perceptual
 tasks
 humans
 are
 capable
 
of:
  texture
  discrimination,
  grip
  control,
  and
  tool
  usage.
  How
  to
  sense
  these
 
vibrations
 and
 what
 to
 do
 with
 them
 is
 the
 focus
 of
 this
 research.
 The
 task
 of
 
discriminating
 texture
 by
 touch
 is
 explored
 in
 detail.
 Solving
 this
 problem
 for
 a
 
robot
 required
 the
 formulation
 of
 a
 general
 mathematical
 basis
 for
 the
 series
 of
 
decisions
 that
 robots
 or
 humans
 must
 make
 when
 confronted
 with
 an
 unknown
 
object
 to
 be
 identified.
 
 

   
  4
 
Contributions
 
This
 thesis
 consists
 of
 the
 following
 contributions
 to
 the
 field
 of
 robotics
 and
 
tactile
 sensing:
 
• A comprehensive literature review on human physiology to detect tactile
vibrations and discriminate texture, as well as a review of artificial systems
seeking to replicate these abilities.
• The development of a highly robust tactile sensor (the BioTac) that
surpasses human sensitivity in detecting cutaneous vibrations.
• The development of a novel strategy for exploring objects by touch called
Bayesian exploration, which adaptively and intelligently selects optimal
exploratory movements to disambiguate and discriminate objects.
• The demonstration of performance in a texture discrimination over a large
number (117) of different textures using this tactile sensor and Bayesian
exploration algorithm; results surpassed human capabilities and other
prior art attempting to do the same.
Thesis
 Overview
 
Chapter
 2
 provides
 a
 literature
 review
 of
 microvibration
 sensing
 and
 texture
 
discrimination.
  This
  review
  consists
  of
  a
  summary
  of
  biological
  capabilities
 
identified
  through
  physiological
  and
  psychophysical
  studies
  and
  prior
  art
  in
 
artificial
 tactile
 sensing
 applications.
 

   
  5
 
Chapter
 3
 presents
 the
 preliminary
 findings
 of
 a
 novel
 micro-­‐vibration
 sensor
 
capable
 of
 sensing
 vibrations
 correlated
 with
 slip
 and
 texture.
 This
 is
 made
 possible
 
with
  a
  liquid-­‐filled
  sensor
  that
  takes
  advantage
  of
  the
  excellent
  transmission
 
properties
  of
  incompressible
  fluids
  to
  achieve
  an
  unparalleled
  sensitivity
  and
 
robustness.
 
Chapter
 4
 covers
 the
 design,
 enhancements
 and
 refinements
 of
 this
 prototype,
 
which
  has
  come
  to
  be
  known
  as
  the
  BioTac;
  a
  multimodal
  tactile
  sensor
  that
 
includes
 all
 of
 the
 biological
 cutaneous
 tactile
 sensing
 capabilities
 (force,
 vibration
 
and
 temperature).
 Adding
 a
 fingerprint-­‐like
 pattern
 to
 the
 skin
 was
 demonstrated
 to
 
enhance
 vibrations
 that
 arise
 when
 sliding
 over
 a
 textured
 surface.
 
Chapter
  5
  explores
  the
  sensitivity
  of
  the
  vibration
  sensing
  modality
  of
  the
 
BioTac.
  Signal-­‐to-­‐noise
  performance
  is
  presented
  and
  the
  device’s
  sensitivity
  is
 
found
 to
 surpass
 even
 human
 sensitivity
 to
 vibrations.
 
Chapter
  6
  introduces
  a
  novel
  algorithm
  called
  Bayesian
  exploration
  that
 
intelligently
  selects
  exploratory
  movements
  and
  properties
  to
  measure
  that
 
optimize
 the
 discriminability
 between
 possible
 textures.
 Performance
 of
 Bayesian
 
exploration
 is
 found
 to
 be
 superior
 when
 compared
 to
 human
 subjects
 as
 well
 as
 
alternative
 approaches
 from
 other
 literature
 in
 artificial
 texture
 discrimination.
 
Chapter
 7
 provides
 extrapolations
 to
 how
 other
 sensory
 modalities
 of
 touch
 can
 
be
 optimized
 and
 studied,
 the
 broader
 application
 of
 Bayesian
 exploration,
 and
 
thoughts
 on
 how
 robotic
 systems
 can
 teach
 us
 about
 human
 touch.
 

   
  6
 
Chapter
 2:
  Literature
 Review
 
Jeremy
 A.
 Fishel
 
Introduction
 
The
 development
 of
 artificial
 tactile
 sensors
 began
 to
 receive
 attention
 in
 the
 
1980s
 as
 the
 field
 of
 robotics
 expanded
 into
 more
 complex
 tasks
 expecting
 benefit
 
from
 the
 sense
 of
 touch;
 it
 still
 receives
 considerable
 attention
 to
 this
 day.
 Several
 
reviews
 provide
 a
 comprehensive
 survey
 of
 progress
 (Nicholls
 &
 Lee
 1989;
 Lee
 &
 
Nicholls
 1999;
 Howe
 1994;
 Dahiya
 et
 al.
 2010).
 Collectively,
 they
 document
 the
 
evolution
  of
  tactile
  sensing
  requirements
  from
  non-­‐biomimetic
  engineering-­‐like
 
requirements
 (high
 resolution,
 low
 hysteresis,
 1000:1
 dynamic
 range,
 etc.)(Harmon
 
1982)
 to
 requirements
 that
 begin
 to
 reflect
 human
 performance
 and
 capabilities
 
(multimodal,
  skin-­‐like
  coverings,
  compliance,
  etc.)
  while
  engineering-­‐driven
 
features
 such
 as
 linearity
 and
 low-­‐hysteresis
 were
 desirable
 but
 deemed
 not
 critical
 
(Dahiya
 et
 al.
 2010).
 While
 many
 of
 these
 developed
 technologies
 mention
 bio-­‐
inspired
 design
 principles,
 the
 concept
 of
 truly
 mimicking
 the
 multimodality
 of
 
human
 touch
 is
 notably
 absent.
 Instead,
 most
 researchers
 have
 aimed
 for
 high-­‐
resolution,
 low-­‐hysteresis
 tactile
 pixels
 (taxels)
 capable
 of
 sensing
 only
 distributions
 
of
  static
  force
  in
  the
  normal
  direction,
  behaving
  much
  like
  an
  imaging
  system
 

   
  7
 
analogous
 to
 vision.
 While
 such
 devices
 may
 find
 their
 niche,
 this
 is
 but
 a
 small
 
subset
 of
 human
 tactile
 capability.
 Cutaneous
 touch
 is
 multimodal,
 with
 specialized
 
transducers
 in
 the
 skin
 to
 sense
 vibrations,
 thermal
 gradients
 and
 skin
 stretch
 in
 
addition
 to
 local,
 normal
 forces.
 Of
 particular
 importance,
 the
 sensation
 of
 vibrations
 
appears
 to
 be
 important
 for
 tool
 usage
 (Brisben
 et
 al.
 1999),
 a
 defining
 feature
 of
 
human
 development.
 Sensitivity
 to
 vibrations
 is
 also
 critical
 for
 slip
 detection
 for
 
grip
 control,
 and
 as
 perceptual
 input
 for
 texture
 discrimination.
 This
 review
 focuses
 
on
  the
  often
  overlooked,
  yet
  essential
  sensory
  modality
  of
  vibration
  and
  its
 
applications.
 
Human
 Touch
 
Human
 skin
 contains
 many
 neural
 transducers
 whose
 structures
 are
 specialized
 
to
  detect
  mechanical
  strain
  (mechanoreceptors),
  thermal
  information
 
(thermoreceptors),
 and
 pain
 (nociceptors,
 which
 can
 be
 of
 mechanical,
 thermal,
 or
 
chemical
 nature)
 (L.
 A.
 Jones
 &
 Lederman
 2006).
 Collectively,
 the
 sensory
 nerves
 in
 
the
 skin
 are
 referred
 to
 as
 cutaneous
 receptors.
 The
 cutaneous
 receptors
 combined
 
with
  proprioceptive
  receptors
  found
  in
  muscles
  and
  joints
  comprise
 
somatosensation,
 which
 gives
 rise
 to
 the
 senses
 of
 touch
 (sensation
 of
 the
 skin)
 and
 
kinesthesia
 (position
 and
 motion
 of
 body
 parts).
 Summaries
 of
 the
 functions
 and
 
receptors
 of
 these
 two
 systems
 are
 provided
 in
 Tables
 2-­‐1
 and
 2-­‐2.
 
Touch
 is
 intimately
 coupled
 with
 movement,
 unique
 from
 vision
 and
 hearing
 
which
 are
 for
 the
 most
 part
 passive
 senses,
 which
 can
 be
 appreciated
 without
 any
 

   
  8
 
physical
 interaction
 with
 the
 environment.
 Movement
 is
 required
 to
 produce
 tactual
 
sensations
  that
  can
  be
  used
  to
  perceive
  the
  environment
  by
  touch
  (action
  for
 
perception).
 In
 its
 most
 primitive
 form,
 it
 supports
 the
 distinction
 between
 self
 and
 
environment
  through
  tactile
  exploration.
  In
  more
  complex
  tasks,
  the
  ability
  to
 
produce
  exploratory
  movements
  is
  essential
  for
  extracting
  object
  properties
 
(Lederman
 &
 Klatzky
 1987).
 

 
Function
  Neural
 Transducers
 

 
Cutaneous
 Touch
 

 

 
Local
 Force
 /
 
Deformation
 
Merkel
 discs,
 
Ruffini
 endings
 
Vibration
 
Meissner
 corpuscles,
 
Pacinian
 corpuscles
 
Thermal
 
Thermoreceptors,
 
Free
 nerve
 endings
 
Proprioceptive
 Touch
 

 
Actuator
 Force
  Golgi
 tendon
 organ
 
Actuator
 Position
 
Muscle
 Spindle
 Primary,
 
Secondary
 Afferents
 
Table
 2-­‐1:
 Human
 Cutaneous
 and
 Proprioceptive
 Touch
 
Neural
 transducers
 in
 the
 skin
 comprise
 cutaneous
 touch
 while
 those
 that
 reside
 in
 the
 musculature
 
comprise
  proprioceptive
  touch.
  Cutaneous
  touch
  receptors
  are
  responsive
  to
  a
  wide
  range
  of
 
mechanical
 stimuli
 including,
 force,
 deformation,
 skin
 stretch,
 vibration,
 temperature
 and
 pain
 (not
 
listed).
 Proprioceptive
 touch
 receptors
 are
 sensitive
 to
 the
 orientation
 and
 position
 of
 the
 skeletal
 
system
 and
 the
 forces
 exerted
 on
 it
 by
 the
 musculature
 of
 the
 body.
 
The
  relationship
  between
  touch
  and
  movement
  is
  symbiotic.
  Touch
  is
  also
 
required
 to
 enable
 dexterous
 movements
 of
 the
 hand
 (perception
 for
 action).
 For
 

   
  9
 
instance,
 the
 ability
 to
 detect
 slip
 becomes
 a
 critical
 function
 in
 maintaining
 stable
 
grasp
 of
 an
 object
 (Johansson
 &
 Westling
 1987;
 Johansson
 &
 Flanagan
 2009).
 This
 
coupling
 can
 be
 appreciated
 by
 the
 exceptionally
 poor
 performance
 of
 subjects
 in
 
simple
 tasks
 such
 as
 maintaining
 grasp
 of
 an
 object
 when
 cutaneous
 tactile
 feedback
 
is
 blocked
 by
 anesthesia
 (Johansson
 &
 Westling
 1984),
 or
 buttoning
 a
 shirt
 when
 
tactile
 feedback
 is
 not
 available
 due
 to
 severe
 peripheral
 neuropathy
 (Rothwell
 et
 al.
 
1982).
 
The
  skin
  and
  its
  sensory
  transducers
  are
  highly
  evolved
  and
  specialized
  in
 
structure.
 Studying
 their
 designs
 and
 behavior
 can
 inform
 advanced
 tactile
 sensing
 
technologies.
 The
 glabrous
 skin
 found
 on
 the
 palmar
 surface
 of
 the
 human
 hand
 
possesses
 characteristics
 and
 receptors
 (Figure
 2-­‐1)
 that
 differ
 from
 the
 hairy
 skin
 
found
 elsewhere
 on
 the
 human
 body.
 For
 instance,
 glabrous
 skin
 contains
 a
 higher
 
density
  of
  mechanoreceptors;
  this
  is
  especially
  true
  for
  fingertips
  (Vallbo
  &
 
Johansson
 1978;
 Johansson
 &
 Vallbo
 1979a).
 Glabrous
 skin
 is
 also
 thicker
 and
 more
 
compliant
 than
 hairy
 skin,
 allowing
 the
 fingers
 to
 conform
 to
 the
 wide
 range
 of
 
objects
 they
 may
 encounter.
 An
 additional
 feature
 unique
 to
 glabrous
 skin
 is
 the
 
presence
 of
 papillary
 ridges,
 or
 fingerprints,
 which
 have
 been
 hypothesized
 to
 assist
 
with
 the
 transduction
 of
 vibrations
 (Scheibert
 et
 al.
 2009;
 Fishel
 et
 al.
 2009).
 
Physiology
 of
 Cutaneous
 Tactile
 Sensing
 
In
 human
 glabrous
 skin
 there
 are
 four
 types
 of
 mechanoreceptors:
 Merkel
 disc
 
receptors,
 Ruffini
 endings,
 Meissner
 corpuscles,
 and
 Pacinian
 corpuscles
 (Vallbo
 &
 

   
  10
 
Johansson
  1984;
  L.
  A.
  Jones
  &
  Lederman
  2006).
  Neurophysiologists
  employing
 
single-­‐unit
 microneurography
 techniques
 have
 similarly
 identified
 four
 populations
 
of
  afferents
  sensitive
  to
  different
  forms
  of
  mechanical
  stimuli.
  They
  have
  been
 
classified
 in
 two
 dimensions
 by
 their
 adaption
 rate
 to
 mechanical
 stimuli
 and
 their
 
receptive
 field
 size
 (Knibestöl
 &
 Vallbo
 1970;
 Johansson
 1978;
 Johansson
 &
 Vallbo
 
1983).
  The
  first
  class
  of
  afferents,
  identified
  as
  producing
  strong
  responses
  to
 
dynamic
 loading
 with
 little
 output
 to
 sustained
 loading,
 have
 been
 described
 as
 fast-­‐
adapting
  (FA)
  while
  those
  that
  produced
  sustained
  responses
  to
  constant
 
mechanical
 force
 but
 little
 response
 to
 high-­‐frequency
 stimulation
 were
 described
 
as
 slowly-­‐adapting
 (SA).
 The
 second
 classification
 is
 based
 on
 receptive
 field
 size.
 
Afferents
  with
  smaller
  and
  more
  precise
  receptive
  fields
  (described
  as
  roughly
 
10mm
2
)
 were
 labeled
 as
 type-­‐I
 receptors,
 while
 larger
 receptive
 fields
 (described
 as
 
roughly
 100mm
2

 or
 larger)
 were
 classified
 as
 type-­‐II
 receptors
 (Johansson
 &
 Vallbo
 
1983).
 All
 four
 possible
 combinations
 (FA-­‐I,
 FA-­‐II,
 SA-­‐I,
 SA-­‐II)
 have
 been
 observed
 in
 
the
  human
  hand.
  Johansson
  et
  al.
  (1982)
  characterized
  the
  sensitivity
  of
  these
 
afferents
  as
  a
  function
  of
  frequency
  and
  amplitude
  to
  further
  illustrate
  their
 
differences.
 
While
 the
 Pacinian
 corpuscle
 has
 been
 identified
 as
 the
 receptor
 structure
 for
 
the
 FA-­‐II
 afferents
 (and
 thusly
 sometimes
 referred
 to
 in
 literature
 as
 PC
 afferents),
 
there
  has
  been
  no
  conclusive
  proof
  determining
  a
  relationship
  between
  the
 
remaining
 afferents
 and
 nerve
 endings
 to
 date
 (L.
 A.
 Jones
 &
 Lederman
 2006).
 There
 
is,
 however,
 a
 general
 consensus
 among
 scholars
 correlating
 the
 SA-­‐I,
 SA-­‐II
 and
 FA-­‐I
 

   
  11
 
afferents
 with
 the
 Merkel
 disk
 receptors,
 Ruffini
 endings,
 and
 Meissner
 corpuscles
 
respectively
 (Johnson
 2001;
 L.
 A.
 Jones
 &
 Lederman
 2006).
 It
 is
 worth
 noting
 that
 
Ruffini
 endings
 and
 SA-­‐II
 afferents
 have
 never
 been
 observed
 in
 primates,
 which
 are
 
frequently
 used
 as
 an
 animal
 model
 for
 touch
 (L.
 A.
 Jones
 &
 Lederman
 2006).
 
The
 proposed
 pairings
 of
 mechanoreceptors
 and
 afferents
 can
 be
 appreciated
 by
 
the
 physical
 location
 and
 structure
 of
 the
 mechanoreceptors
 (Figure
 2-­‐1).
 Merkel
 
disk
 receptors
 and
 Meissner
 corpuscles,
 both
 assumed
 endings
 of
 type-­‐I
 afferents
 
characterized
 by
 their
 small
 receptive
 fields,
 are
 located
 in
 the
 dermal
 tissue
 of
 the
 
skin
 near
 the
 dermal/epidermal
 tissue
 border.
 In
 contrast,
 the
 Pacinian
 corpuscles
 
and
 Ruffini
 endings,
 the
 first
 known
 to
 be,
 and
 the
 latter
 assumed
 to
 be
 type-­‐II
 
afferents
 characterized
 by
 their
 large
 receptive
 fields,
 are
 located
 deeper
 in
 the
 
subcutaneous
 layers
 of
 the
 skin.
 These
 relationships
 seem
 appropriate,
 given
 the
 
spatial
 dispersion
 of
 stresses
 and
 strains
 as
 they
 transmit
 through
 elastic
 media
 
such
  as
  skin.
  This
  has
  been
  validated
  by
  finite
  element
  models
  of
  the
  human
 
fingertip
 (Maeno
 et
 al.
 1998).
 
The
 physical
 structure
 of
 the
 nerve
 endings
 also
 suggests
 relationships
 between
 
fast
 and
 slowly
 adapting
 nerve
 endings.
 The
 encapsulation
 of
 Meissner
 and
 Pacinian
 
corpuscles
 in
 layers
 of
 thin
 lamellae
 and
 interlamellar
 fluid
 function
 act
 as
 a
 high-­‐
pass
 filter,
 similar
 to
 a
 spring-­‐dashpot
 system
 (Loewenstein
 &
 Skalak
 1966).
 This
 
permits
 transmission
 of
 high-­‐frequency
 stimuli,
 giving
 rise
 to
 their
 fast-­‐adapting
 
nature,
 while
 avoiding
 saturation
 from
 large
 but
 slowly
 changing
 forces.
 In
 contrast,
 
Merkel
 disk
 endings
 are
 unencapsulated
 and
 would
 be
 expected
 to
 produce
 linear
 

   
  12
 
output
  in
  response
  to
  mechanical
  strain.
  Ruffini
  endings
  are
  spindle
  shaped
 
receptors
 and
 are
 believed
 to
 respond
 to
 skin
 stretch
 in
 preferred
 orientation,
 much
 
like
 those
 found
 in
 the
 proprioceptive
 system.
 They
 are
 typically
 found
 in
 large
 
densities
 around
 the
 fingernail
 (Johansson
 &
 Vallbo
 1979b)
 where
 stresses
 from
 the
 
fingertips
  are
  focused
  in
  response
  to
  skin
  stretch.
  A
  thorough
  review
  of
  the
 
functions
 of
 all
 four
 mechanoreceptors
 is
 provided
 by
 Johnson
 et
 al
 (2000)
 as
 well
 
as
 Jones
 &
 Lederman
 (2006)
 in
 their
 book
 Human
 Hand
 Function.
 
 

 
Figure
 2-­‐1:
 Mechanoreceptors
 Found
 in
 Human
 Skin
 
Mechanoreceptors
 and
 their
 various
 locations
 in
 human
 skin
 are
 displayed
 in
 the
 center
 panel.
 The
 
Meissner
 corpuscles
 and
 Pacinian
 corpuscles
 (left
 panel)
 respond
 to
 dynamic
 (vibration)
 responses
 
due
 to
 their
 laminar
 structure.
 The
 Merkel
 discs
 and
 Ruffini
 endings
 (right
 panel)
 respond
 to
 static
 
loads
 (shear
 and
 normal
 forces).
 The
 location
 to
 the
 surface
 of
 the
 skin
 indicate
 receptive
 field
 size,
 
with
 the
 Meissner
 corpuscles
 and
 Merkel
 discs
 having
 the
 smallest
 receptive
 fields
 and
 the
 Pacinian
 
corpuscle
 and
 Ruffini
 endings
 having
 the
 largest
 receptive
 fields.
 Adapted
 from:
 (Vallbo
 &
 Johansson
 
1984).
 

   
  13
 
Object
 Identification
 by
 Touch
 
Touch
 is
 necessarily
 an
 interactive
 sense,
 unique
 from
 the
 senses
 of
 vision
 and
 
hearing.
 While
 we
 are
 able
 to
 observe
 the
 sights
 and
 sounds
 of
 our
 environment
 
without
 any
 physical
 interaction,
 the
 tactual
 properties
 of
 an
 object
 can
 only
 be
 
sensed
 be
 physical
 contact.
 Experimental
 psychologists
 have
 identified
 six
 general
 
types
  of
  exploratory
  movements
  that
  humans
  make
  when
  tactually
  exploring
 
objects
 to
 determine
 their
 properties
 (Lederman
 &
 Klatzky
 1987)
 (Figure
 2-­‐2).
 
 

 
Figure
 2-­‐2:
 Exploratory
 Movements
 to
 Determine
 Properties
 by
 Touch
 
Six
 different
 exploratory
 movements
 humans
 make
 to
 extract
 object
 properties.
 Source:
 (L.
 A.
 Jones
 &
 
Lederman
 2006)
 
The
 control
 of
 these
 exploratory
 movements
 as
 well
 as
 the
 information
 required
 
to
 extract
 these
 properties
 are
 highly
 dependent
 on
 the
 sense
 of
 touch.
 We
 propose
 

   
  14
 
mechanisms
 for
 how
 both
 proprioceptive
 and
 cutaneous
 touch
 might
 contribute
 to
 
these
 strategies
 in
 Table
 2-­‐2.
 
Exploration
  Control
 Varible
  Sensory
 Information
 
Static
 Contact
  Fingertip
 Position
  Thermal
 
Pressure
  Fingertip
 Position
 and
 Force
  Local
 Deformation,
 Force
 
Lateral
 Motion
  Fingertip
 Velocity
 and
 Force
  Vibrations
 
Contour
 Following
  Fingertip
 Position
  Contact
 
Enclosure
  Hand
 Joint
 Torques
  Hand
 Joint
 Positions
 
Unsupported
 Holding
  Arm
 Joint
 Positions
  Arm
 Joint
 Torques
 
Table
 2-­‐2:
 Exploratory
 Movement
 Control
 and
 Property
 Estimation
 
The
 sense
 of
 touch
 is
 essential
 both
 to
 produce
 exploratory
 movements
 and
 to
 extract
 tactual
 
properties.
 Theories
 of
 how
 to
 use
 such
 information
 for
 both
 control
 exploratory
 movements
 and
 
property
 extraction
 in
 these
 tasks
 is
 proposed
 for
 both
 proprioceptive
 and
 cutaneous
 tactile
 feedback.
 
Cutaneous
 tactile
 feedback
 is
 presented
 in
 italics.
 
Physiology
 of
 Vibrotactile
 Receptors
 
The
 perception
 of
 microvibrations
 is
 critical
 for
 tool
 usage,
 slip-­‐detection
 for
 grip
 
control,
 and
 the
 discrimination
 of
 textures.
 In
 order
 to
 produce
 artificial
 tactile
 
sensors
 that
 can
 replicate
 these
 tasks,
 it
 is
 necessary
 to
 understand
 the
 sensitivity,
 
bandwidth,
 and
 performance
 criteria
 of
 human
 vibration
 receptors.
 
In
 the
 biological
 hand,
 Pacinian
 corpuscles
 with
 frequency
 responses
 of
 60-­‐
700Hz
 (Mountcastle
 et
 al.
 1972)
 are
 capable
 of
 measuring
 vibrations
 associated
 
with
  slip
  and
  other
  transient
  events.
  Studies
  have
  demonstrated
  sensitivity
  to
 
vibrations
 less
 than
 1µm
 in
 amplitude
 around
 their
 center
 frequency
 of
 200Hz
 

   
  15
 
(Westling
 &
 Johansson
 1987).
 Others
 have
 reported
 sensitivity
 as
 low
 as
 10nm
 
(Brisben
 et
 al.
 1999).
 
Individual
 neurons
 cannot
 transmit
 action
 potentials
 at
 the
 higher
 frequencies
 of
 
the
 Pacinian
 corpuscle
 sensitivity.
 Instead,
 the
 receptors
 have
 been
 demonstrated
 to
 
fire
  in
  a
  phase-­‐locked
  sub-­‐harmonic
  pattern
  similar
  to
  that
  found
  in
  auditory
 
neurons
 (Freeman
 &
 Johnson
 1982).
 The
 receptive
 field
 of
 the
 Pacinian
 corpuscle
 is
 
the
  largest
  of
  all
  mechanoreceptors
  and
  capable
  of
  detecting
  stimuli
  even
 
centimeters
 away
 (Johansson
 &
 Vallbo
 1979a).
 The
 large
 receptive
 field
 permits
 
multiple
 receptors
 to
 be
 activated
 by
 a
 single
 stimulus.
 Therefore,
 it
 may
 be
 possible
 
for
  high
  frequency
  information
  to
  be
  conveyed
  by
  a
  population
  of
  receptors
 
(Freeman
 &
 Johnson
 1982).
 While
 it
 has
 generally
 been
 thought
 that
 information
 
was
 only
 contained
 in
 the
 firing
 rate
 of
 mechanoreceptors,
 more
 recent
 studies
 have
 
suggested
  that
  the
  relative
  timing
  of
  neural
  spikes
  from
  populations
  of
 
mechanoreceptors
  can
  also
  convey
  information
  about
  the
  stimulus
  shape
  and
 
direction
 of
 motion
 (Johansson
 &
 Birznieks
 2004).
 
 
Meissner
 corpuscles
 have
 a
 higher
 spatial
 resolution
 than
 Pacinian
 corpuscles
 
and
 a
 much
 lower
 and
 narrower
 bandwidth
 of
 5-­‐40Hz
 (Johansson
 et
 al.
 1982).
 
However,
 they
 appear
 in
 larger
 densities,
 particularly
 in
 the
 fingertips
 (Johansson
 &
 
Vallbo
 1979b).
 They
 have
 been
 identified
 with
 the
 sense
 of
 “flutter”
 (Mountcastle
 et
 
al.
  1990).
  A
  comparison
  of
  the
  frequency
  responses
  of
  Pacinian
  and
  Meissner
 
corpuscles
 is
 given
 in
 Figure
 2-­‐3.
 

   
  16
 

 

 
Figure
 2-­‐3:
 Frequency
 Response
 of
 Meissner
 and
 Pacinian
 Corpuscles
 
The
  sensitivity
  threshold
  to
  sinusoidal
  displacements
  at
  various
  frequencies
  is
  plotted
  for
  the
 
Meissner
 and
 Pacinian
 corpuscles.
 Red
 curve
 represents
 human
 detection
 threshold
 and
 black
 curves
 
represent
 the
 sensitivities
 of
 the
 individual
 receptors.
 Source:
 (Kandel
 et
 al.
 2000),
 
Biological
 Mechanisms
 of
 Reflexive
 Grip
 Adjustment
 
Roland
 Johansson
 (a
 co-­‐inventor
 of
 the
 BioTac
 discussed
 in
 this
 dissertation)
 
and
  colleagues
  have
  contributed
  a
  large
  portion
  of
  the
  literature
  on
  biological
 
mechanisms
 of
 grip
 control.
 Their
 early
 work
 showed
 that
 human
 subjects
 were
 
capable
 of
 automatically
 adjusting
 their
 grip
 on
 an
 object
 such
 that
 it
 was
 always
 
slightly
  above
  the
  required
  force
  needed
  to
  prevent
  the
  object
  from
  slipping
 
(Westling
 &
 Johansson
 1984).
 This
 was
 robust
 to
 variations
 in
 surface
 texture
 or
 
friction;
 subjects
 automatically
 increased
 grip
 force
 when
 holding
 slippery
 objects
 of
 

   
  17
 
the
  same
  weight
  (Johansson
  &
  Westling
  1984).
  The
  response
  times
  of
  these
 
adjustments
 were
 roughly
 60-­‐80ms,
 indicating
 that
 this
 mechanism
 was
 part
 of
 a
 
spinal
 reflex.
 The
 inability
 to
 perform
 this
 task
 when
 the
 skin
 was
 anaesthetized
 in
 
these
 experiments
 indicated
 that
 this
 desirable
 behavior
 was
 dependent
 on
 tactile
 
feedback
  (Johansson
  et
  al.
  1992).
  Subsequent
  research
  by
  the
  same
  group
 
demonstrated
 that
 the
 FA-­‐I
 afferents
 increased
 their
 firing
 rates
 in
 response
 to
 local
 
slips
  before
  these
  automatic
  grip
  adjustments
  occurred
  (Westling
  &
  Johansson
 
1987;
 Macefield
 et
 al.
 1996).
 Other
 research
 has
 shown
 the
 involvement
 of
 both
 FA-­‐I
 
and
 FA-­‐II
 in
 detecting
 slip
 (Srinivasan
 et
 al.
 1990).
 
The
 fast-­‐adapting
 tactile
 signals
 in
 reflexive
 pathways
 were
 found
 to
 be
 quite
 
salient.
 Johansson
 &
 Westling
 (1988)
 explored
 perturbations
 caused
 by
 dropping
 
weights
 onto
 a
 gripper
 held
 between
 the
 fingertips.
 Their
 findings
 indicated
 similar
 
reflexive
  adjustments
  in
  response
  to
  the
  impulse.
  This
  occurred
  when
  the
 
experimenter
 initiated
 the
 impulse
 or
 the
 subject
 initiated
 the
 impulse,
 even
 though
 
in
 the
 latter
 case
 subjects
 prepared
 for
 the
 grip
 by
 increasing
 force
 in
 preparation.
 
The
 presence
 of
 vibratory
 signals
 regardless
 of
 grip
 stability
 created
 the
 illusion
 of
 
slip
  and
  provoked
  a
  degree
  of
  reflexive
  response,
  albeit
  much
  smaller.
  The
 
autonomous
 nature
 of
 this
 pathway
 was
 also
 demonstrated
 when
 subjects
 were
 
instructed
 to
 let
 an
 object
 slip
 slowly
 from
 grasp;
 despite
 conscious
 desire
 for
 slip,
 
small
 reflexive
 grip
 increases
 were
 still
 detected
 (Johansson
 &
 Westling
 1987).
 
Further
 research
 by
 Cole
 and
 Abbs
 (1988)
 supported
 the
 contribution
 of
 tactile
 
afferents
 in
 this
 mechanism
 by
 observing
 that
 reflexive
 adjustments
 were
 reduced
 

   
  18
 
significantly
  when
  perturbations
  were
  applied
  to
  the
  fingers
  with
  a
  yoke
  at
  a
 
proximal
 joint
 compared
 to
 an
 object
 gripped
 between
 the
 fingers.
 When
 grasping
 
an
  object
  with
  two
  different
  surfaces,
  control
  of
  grip
  force
  was
  found
  to
  be
 
independent
 in
 each
 digit,
 suggesting
 independent
 reflexive
 pathways
 for
 each
 digit
 
(Edin
 et
 al.
 1992).
 
Further
  investigation
  into
  the
  contributions
  of
  cutaneous
  afferents
  in
  grip
 
control
 indicated
 that
 the
 FA-­‐I
 and
 FA-­‐II
 afferents
 contributed
 mostly
 to
 fast
 loading
 
rates,
 with
 FA-­‐II
 responding
 mostly
 to
 step
 responses
 (Macefield
 et
 al.
 1996).
 In
 the
 
same
 study,
 lower
 loading
 rates
 SA-­‐I
 and
 SA-­‐II
 were
 found
 to
 have
 the
 strongest
 
correlation
 to
 grip
 force,
 suggesting
 that
 once
 frictional
 properties
 are
 understood,
 
slip
 signals
 are
 not
 necessary
 to
 predict
 adjustments
 to
 grip.
 Other
 studies
 have
 
indicated
 that
 predictive
 adjustments
 to
 grip
 based
 on
 cutaneous
 afferents
 occur
 
also
 during
 self-­‐applied
 perturbations
 when
 oscillating
 an
 object
 at
 low
 frequencies
 
and
 are
 decreased
 by
 cutaneous
 nerve
 block
 (Augurelle
 et
 al.
 2003).
 
In
 summary,
 cutaneous
 tactile
 sensing
 plays
 a
 critical
 role
 in
 control
 of
 grasp.
 FA-­‐
I
 and
 FA-­‐II
 afferents
 provide
 information
 on
 slip
 when
 grasp
 is
 critical,
 initiating
 
rapid
 reflexive
 grip
 adjustment
 as
 well
 as
 providing
 information
 to
 the
 user
 about
 
the
 frictional
 properties
 of
 the
 grasped
 object.
 Once
 these
 frictional
 properties
 are
 
understood,
 SA-­‐I
 and
 SA-­‐II
 afferents
 that
 sense
 normal
 and
 shear
 forces
 applied
 to
 
the
 skin
 play
 a
 critical
 role
 in
 predicting
 the
 appropriate
 amount
 of
 grip
 force.
 

   
  19
 
Biological
 Mechanisms
 of
 Texture
 Discrimination
 
David
 Katz
 provided
 one
 of
 the
 earliest
 studies
 on
 the
 physiology
 of
 perceiving
 
texture
 in
 his
 book,
 The
 World
 of
 Touch
 (1925)
2
.
 In
 his
 studies,
 he
 observed
 that
 
while
 coarse
 textures
 could
 be
 discriminated
 based
 on
 their
 static
 contours
 by
 
simply
 pressing
 down
 on
 an
 object,
 fine-­‐textures
 instead
 required
 sliding
 motion
 in
 
order
 to
 generate
 vibrations
 for
 their
 discrimination.
 This
 work
 has
 become
 what
 is
 
known
  as
  the
  duplex
  theory
  of
  texture.
  Katz
  proposed
  the
  judgment
  of
  coarse
 
textures
 could
 be
 resolved
 spatially
 based
 on
 point-­‐to-­‐point
 discrimination,
 while
 
the
 judgment
 of
 fine
 textures
 required
 lateral
 motion
 to
 produce
 vibrations
 that
 
could
 also
 be
 sensed
 in
 the
 finger.
 He
 observed
 that
 while
 velocity
 was
 required
 to
 
generate
  these
  vibrations,
  the
  classification
  of
  texture
  was
  relatively
  velocity
 
independent
 over
 a
 wide
 range
 of
 speeds.
 
The
 major
 objection
 to
 Katz’s
 theory
 comes
 from
 Susan
 Lederman
 who
 did
 a
 
series
 of
 experiments
 with
 rather
 large-­‐scale
 textures.
 In
 early
 work,
 Lederman
 
(1974)
 had
 subjects
 explore
 gratings
 with
 spatial
 periods
 ranging
 from
 0.5-­‐1.25mm.
 
Based
 on
 these
 studies,
 she
 concluded
 that
 perceived
 roughness
 was
 independent
 of
 
sliding
 velocity
 and
 instead
 increased
 with
 contact
 force.
 However,
 the
 data
 were
 
collected
 only
 at
 two
 experimenter-­‐controlled
 forces,
 1
 oz.
 and
 16
 oz.,
 and
 one
 force
 
based
 on
 the
 subjects'
 own
 preferences.
 When
 the
 subjects
 were
 given
 the
 option
 to
 
control
 their
 force,
 perceived
 roughness
 agreed
 more
 with
 that
 of
 the
 light
 1
 oz.
 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2

 The
 original
 manuscript
 is
 titled
 Der
 Aufbau
 der
 Tastwelt,
 which
 translates
 to
 "The
 World
 of
 
Touch."
 

   
  20
 
experimenter-­‐controlled
 force,
 suggesting
 that
 this
 increase
 in
 perceived
 roughness
 
might
 have
 been
 due
 to
 the
 potentially
 awkward,
 uncomfortable,
 or
 even
 painful
 
forced
 exploratory
 movements.
 No
 statistical
 difference
 was
 found
 between
 active
 
and
  passive
  touch
  in
  the
  perception
  of
  roughness
  with
  these
  surfaces,
  further
 
suggesting
 that
 velocity
 (or
 at
 least
 cortical
 encoding
 of
 velocity)
 does
 not
 play
 a
 
critical
 role
 in
 the
 perceived
 roughness
 of
 large
 spacing
 textures
 (Lederman
 1981).
 
Further
 research
 into
 the
 mechanisms
 of
 roughness
 perception
 with
 textures
 of
 this
 
size
  led
  the
  investigators
  to
  conclude
  that
  vibration
  plays
  no
  role
  in
  the
 
discrimination
 of
 textures
 (Lederman
 et
 al.
 1982).
 While
 this
 body
 of
 work
 from
 
Lederman
 et
 al.
 originally
 sought
 to
 debunk
 Katz’s
 theory
 on
 texture
 discrimination,
 
regarding
  the
  importance
  of
  velocity
  in
  sensing
  textures,
  surfaces
  with
  spatial
 
features
 less
 than
 perceptual
 thresholds
 of
 static
 contact
 were
 never
 used.
 Indeed,
 
Katz
 clearly
 proposed
 that
 large
 scale
 textures
 could
 be
 discriminated
 spatially
 
without
 movement,
 while
 fine
 textures
 were
 those
 that
 required
 sliding
 movements
 
for
  their
  discrimination.
  Studies
  on
  two-­‐point
  spatial
  resolution
  of
  the
  human
 
fingertip
 touching
 similar
 size
 gratings
 (down
 to
 0.5mm)
 have
 shown
 that
 humans
 
possess
 this
 spatial
 discrimination
 (Johnson
 &
 Phillips
 1981)
 for
 the
 entire
 range
 of
 
textures
 explored
 by
 Lederman
 et
 al.
 
To
  better
  understand
  the
  physiological
  mechanisms
  behind
  texture
 
discrimination,
 Darian-­‐Smith
 et
 al.
 (1980)
 studied
 responses
 in
 the
 SA,
 RA
 and
 PC
3

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3

 Because
 primates
 do
 not
 have
 SA-­‐II
 afferents
 as
 observed
 in
 humans,
 the
 SA-­‐I
 afferents
 are
 
typically
 referred
 to
 as
 simply
 SA,
 while
 the
 FA-­‐II
 are
 referred
 to
 as
 PC
 for
 the
 known
 correspondence
 

   
  21
 
cutaneous
 afferents
 in
 the
 monkey
 when
 sliding
 a
 macro-­‐texture
 pattern
 of
 raised
 
dots
 ranging
 from
 0.55-­‐2.25mm
 at
 velocities
 ranging
 from
 4-­‐15
 cm/s.
 Responses
 in
 
SA
  were
  shown
  to
  decrease
  in
  coherency
  with
  the
  features
  as
  velocities
  were
 
increased
 (due
 to
 the
 poor
 dynamic
 response
 of
 SA
 receptors)
 or
 the
 spacing
 was
 
decreased
  (due
  to
  the
  spatial
  resolution
  limits).
  By
  contrast,
  the
  PC
  pathways
 
showed
 the
 opposite
 trend;
 further
 supporting
 that
 there
 was
 a
 transition
 between
 
two
 exploratory
 strategies.
 Similar
 results
 to
 these
 studies
 using
 raised
 dots
 were
 
observed
 with
 gratings
 of
 the
 same
 dimensions
 (Darian-­‐Smith
 &
 Oke
 1980).
 
Lamb
 demonstrated
 the
 capabilities
 in
 humans
 to
 discriminate
 small
 differences
 
in
 textured
 bump
 spacings
 on
 the
 order
 of
 2mm
 +/-­‐
 1-­‐8%
 with
 a
 75%
 confidence
 
interval
 of
 successfully
 selecting
 whether
 the
 second
 surface
 presented
 was
 finer
 or
 
coarser
 from
 only
 a
 2%
 change
 in
 spacing
 distance
 (Lamb
 1983b).
 This
 was
 further
 
investigated
 in
 peripheral
 neural
 recordings
 in
 the
 monkey
 using
 both
 1
 and
 2mm
 
spacings
 (Lamb
 1983a).
 Results
 indicated
 that
 RA
 afferents
 provided
 the
 strongest
 
temporal
 coding,
 enabling
 discrimination
 of
 the
 larger
 spacings.
 In
 these
 single
 
afferent
  studies
  it
  was
  noted
  that
  such
  sensitivity,
  as
  demonstrated
  in
  human
 
subjects,
 would
 require
 a
 large
 number
 of
 afferents
 for
 proper
 denoising.
 At
 smaller
 
spacings
 of
 1mm,
 the
 PC
 afferents
 provided
 the
 most
 information,
 suggesting
 that
 as
 
spacing
 decreased,
 the
 mechanism
 changed
 to
 higher-­‐frequency
 dynamic
 coding.
 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
to
 the
 Pacinian
 corpuscle,
 FA-­‐I
 is
 simply
 referred
 to
 as
 RA
 for
 rapidly
 adapting.
 The
 RA
 and
 PC
 labels
 
are
 also
 sometimes
 used
 to
 describe
 FA-­‐I
 and
 FA-­‐II
 in
 biological
 studies.
 

   
  22
 
LaMotte
  (1991)
  explored
  the
  detection
  thresholds
  for
  discriminating
  small
 
raised
 dots
 and
 bars
 with
 microtexture
 spacings
 of
 100µm.
 Results
 indicated
 that
 
feature
 heights
 greater
 than
 0.2µm
 could
 be
 readily
 detected
 above
 chance
 when
 
compared
  to
  a
  smooth
  surface.
  Sensitivity
  was
  highest
  when
  the
  motion
  was
 
perpendicular
 to
 the
 fingerprints.
 In
 this
 same
 study,
 nerve
 recordings
 indicated
 
that
 PC
 fibers
 were
 the
 most
 responsive
 to
 these
 small
 textures.
 Action
 potentials
 
were
 recorded
 in
 response
 to
 features
 as
 small
 as
 0.06µm.
 Further
 investigations
 by
 
Miyaoka
  et
  al.
  (1999)
  proposed
  that
  microtexture
  amplitude
  was
  a
  key
 
discriminator
 for
 texture
 roughness.
 In
 their
 studies
 discrimination
 was
 explored
 
for
 various
 grits
 of
 fine
 sand
 paper
 ranging
 in
 particle
 size
 of
 1-­‐40µm
 as
 well
 as
 
single
  ridges
  ranging
  in
  height
  of
  6.3-­‐25µm.
  Their
  findings
  indicated
  a
  Weber
 
fraction
  of
  0.28
  for
  discriminating
  various
  textures
  and
  0.16
  for
  discriminating
 
single
  ridges.
  They
  proposed
  the
  improved
  sensitivity
  of
  discriminating
  ridge
 
heights
 was
 due
 to
 the
 coherence
 of
 sensory
 receptor
 firing
 when
 sliding
 over
 the
 
ridge.
 
Studies
 in
 microtexture
 discrimination
 continued
 with
 Hollins
 &
 Risner
 (2000),
 
who
 demonstrated
 proof
 of
 Katz’s
 duplex
 theory.
 When
 subjects
 were
 asked
 to
 
classify
 objects
 on
 the
 dimension
 of
 roughness-­‐smoothness,
 they
 were
 able
 to
 show
 
that
 without
 motion
 subjects
 were
 incapable
 of
 identifying
 differences
 between
 grits
 
of
 fine
 sand
 paper
 with
 particles
 smaller
 than
 100µm;
 with
 motion
 they
 were
 able
 to
 
classify
 properly
 (Hollins
 &
 Risner
 2000).
 The
 study
 further
 went
 on
 to
 show
 that
 
roughness
  of
  abrasive
  papers
  with
  larger
  grits
  around
  200-­‐500µm
  could
  be
 

   
  23
 
classified
 properly
 without
 motion.
 Later
 studies
 by
 the
 same
 group
 recorded
 skin
 
vibrations
  with
  a
  Hall-­‐effect
  sensor
  and
  demonstrated
  testure-­‐specific
  spectral
 
differences
 that
 were
 within
 the
 bandwidth
 of
 the
 Pacinian
 receptors
 (Bensmaïa
 &
 
Hollins
 2003;
 Bensmaïa
 &
 Hollins
 2005;
 Yau
 et
 al.
 2009).
 
Hollins
 et
 al.
 (2000)
 found
 that
 vibrating
 a
 surface
 at
 150Hz
 made
 a
 surface
 feel
 
rougher
 in
 comparison
 to
 the
 control
 of
 no
 vibration.
 This
 was
 found
 to
 be
 true
 for
 a
 
wide
 range
 of
 frequencies
 up
 to
 400Hz,
 with
 all
 being
 equally
 effective
 in
 producing
 
the
 illusion.
 The
 authors
 concluded
 that
 the
 Pacinian
 channels
 provide
 an
 intensity
 
code
 that
 is
 used
 to
 discriminate
 texture.
 This
 finding
 demonstrating
 increased
 
roughness
 in
 the
 presence
 of
 vibration
 is
 particularly
 significant
 because
 vibrating
 a
 
surface
 tends
 to
 reduce
 the
 actual
 friction;
 this
 is
 the
 basic
 operating
 principle
 of
 a
 
haptic
 display
 device
 known
 as
 the
 T-­‐Pad
4

 by
 Winfield
 et
 al.
 (2007).
 More
 detailed
 
investigations
 to
 discriminate
 the
 contributions
 of
 the
 FA-­‐I
 and
 FA-­‐II
 pathways
 were
 
done
 using
 vibrotactile
 adaptation
 at
 either
 10
 or
 100Hz
 to
 target
 the
 two
 specific
 
pathways.
 The
 group
 found
 that
 adaptation
 at
 100Hz
 only
 inhibited
 the
 ability
 to
 
discriminate
 fine
 textures,
 but
 not
 coarse
 ones,
 suggesting
 the
 important
 role
 of
 the
 
Pacinian
 corpuscles
 in
 classifying
 microtextures
 (Hollins
 et
 al.
 2001).
 
Smith
 et
 al.
 (2002a)
 proposed
 a
 different
 hypothesis
 related
 to
 the
 assessment
 of
 
roughness.
  They
  found
  that
  the
  rate
  of
  change
  (vibrations
  less
  than
  5Hz)
  in
 
tangential
 forces
 had
 a
 strong
 correlation
 with
 perceived
 roughness
 when
 analyzing
 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
4

 The
 T-­‐Pad
 operates
 at
 frequencies
 beyond
 the
 sensitivity
 of
 Pacinian
 corpuscles
 

   
  24
 
exploratory
 forces
 applied
 by
 subjects
 exploring
 textured
 ridges
 ranging
 from
 1-­‐
8.5mm
 spacings.
 This
 was
 found
 to
 have
 a
 stronger
 correlation
 with
 perceptually
 
rougher
 surfaces
 than
 kinetic
 friction.
 
Recognizing
 that
 texture
 was
 more
 than
 simply
 an
 array
 of
 features,
 Hollins
 et
 al.
 
(1993)
 investigated
 the
 quality
 characteristics
 of
 surfaces.
 In
 a
 rather
 simple,
 yet
 
very
 useful,
 experiment
 subjects
 were
 presented
 17
 different
 textures
 and,
 without
 
any
 guidance,
 were
 asked
 to
 group
 them
 in
 anywhere
 from
 three
 to
 seven
 groups
 
based
 on
 similarity.
 Subjects
 were
 then
 asked
 to
 rate
 each
 surface
 on
 scales
 for
 
roughness/smoothness,
 hardness/softness,
 slippery/sticky,
 flat/bumpy,
 warm/cool.
 
Based
  on
  these
  groupings
  of
  co-­‐occurrence,
  the
  authors
  used
  multidimensional
 
scaling
 analysis
 to
 find
 a
 reasonable
 convergence
 into
 a
 three
 dimensional
 space.
 Of
 
the
  most
  salient
  descriptors
  that
  made
  these
  surfaces
  different,
 
roughness/smoothness
 and
 hardness/softness
 proved
 to
 be
 the
 most
 orthogonal,
 
with
  slippery/sticky
  being
  the
  third
  most
  independent
  descriptor.
  However,
  it
 
should
 be
 noted
 that
 others
 attribute
 hardness/softness
 to
 an
 object’s
 compliance,
 
which
 is
 independent
 of
 texture
 (Lederman
 &
 Klatzky
 1987).
 
The
  low
  number
  of
  surfaces
  in
  Hollins
  et
  al.
  (1993)
  has
  been
  criticized
  by
 
Bergnam
 Tiest
 and
 Kappers
 (2006)
 noting
 that
 a
 convergence
 to
 three-­‐dimensional
 
space
  is
  rather
  meaningless
  with
  only
  17
  textures,
  as
  16
  profoundly
  different
 
surfaces
 would
 be
 required
 to
 occupy
 the
 corners
 of
 a
 higher
 four-­‐dimensional
 
space.
 To
 expand
 this
 analysis,
 a
 total
 of
 125
 surfaces
 were
 studied
 using
 similar
 
multidimensional
 analysis
 techniques.
 Findings
 from
 this
 expanded
 database
 have
 

   
  25
 
suggested
 that
 there
 are
 at
 least
 four
 perceptual
 dimensions
 of
 surfaces,
 although
 
not
 all
 could
 be
 correlated
 specifically
 with
 named
 properties.
 It
 is
 proposed
 that
 
some
 of
 this
 dimensionality
 could
 be
 attributed
 to
 non-­‐textural
 haptic
 properties
 
such
 as
 compliance
 and
 thermal
 properties
 that
 might
 be
 sensed
 without
 the
 need
 
for
 sliding
 movements.
 Other
 dimensionality
 in
 vision
 and
 audition
 have
 also
 been
 
proposed
 for
 surface
 texture
 (Klatzky
 &
 Lederman
 2010).
 
The
 literature
 on
 texture
 discrimination
 supports
 Katz’s
 duplex
 theory
 that
 large
 
features
  can
  be
  discriminated
  by
  tactile
  pathways
  capable
  of
  resolving
  them
 
spatially,
 while
 features
 that
 are
 too
 small
 to
 resolve
 require
 the
 finger
 to
 slide
 over
 
a
 surface
 and
 are
 dependent
 on
 the
 vibrations
 thus
 produced
 and
 sensed.
 The
 
detailed
 body
 of
 work
 from
 Hollins’
 group
 indicates
 that
 the
 Pacinian
 corpuscles
 are
 
highly
 involved
 in
 this
 pathway
 and
 evidence
 has
 been
 presented
 that
 information
 is
 
conveyed
 largely
 in
 the
 form
 of
 an
 intensity
 code.
 With
 specific
 regards
 to
 texture
 
and
  sliding
  movements,
  the
  dimensions
  of
  sticky/slippery,
  rough/smooth
  and
 
coarse/fine
  seem
  to
  be
  the
  most
  salient
  descriptions
  of
  properties
  that
  make
 
textures
 distinct.
 
Artificial
 Touch
 
Artificial
 Tactile
 Sensing
 of
 Microvibrations
 
Mechanical
 analogs
 for
 proprioceptive
 touch
 are
 readily
 available
 and
 widely
 
used
 in
 a
 variety
 of
 devices
 such
 as
 strain
 gages,
 position
 sensors
 and
 the
 like.
 

   
  26
 
However,
 finger-­‐like,
 compliant
 and
 deformable
 sensors
 capable
 of
 detecting
 stimuli
 
similar
 to
 biological
 mechanisms
 of
 cutaneous
 touch
 have
 been
 notably
 absent
 from
 
the
 commercial
 market.
 This
 is
 not
 due
 to
 lack
 of
 interest
 or
 effort.
 This
 section
 
outlines
  the
  progress
  in
  developing
  such
  sensors
  with
  particular
  focus
  on
  the
 
sensing
 of
 microvibrations
 and
 dynamic
 touch.
 
Many
 approaches
 to
 transduce
 dynamic
 tactile
 stimuli
 into
 measurable
 electrical
 
signals
 have
 been
 explored
 over
 the
 years,
 based
 on
 mechanisms
 from
 virtually
 
every
 physical
 phenomenon
 imaginable
 such
 as
 piezoelectrics
 (Dario
 et
 al.
 1984),
 
accelerometers
 (Howe
 &
 Cutkosky
 1989;
 Romano
 et
 al.
 2011),
 optics
 (Dubey
 &
 
Crowder
 2006;
 Kamata
 et
 al.
 2005),
 electrical
 capacitance
 (Ko
 et
 al.
 2006;
 Schmidt
 et
 
al.
 2006),
 acoustics
 (Edwards
 et
 al.
 2008)
 and
 other,
 even
 more
 exotic
 technologies.
 
Comprehensive
 reviews
 of
 artificial
 tactile
 sensing
 developed
 over
 the
 last
 three
 
decades
 are
 provided
 (Nicholls
 &
 Lee
 1989;
 Lee
 &
 Nicholls
 1999;
 Howe
 1994;
 
Dahiya
 et
 al.
 2010).
 Only
 some
 of
 these
 technologies
 have
 the
 requisite
 temporal
 
bandwidth
 to
 be
 classified
 as
 dynamic
 tactile
 sensors.
 While
 performance
 for
 many
 
of
 these
 sensors
 was
 generally
 good
 enough
 for
 a
 particular
 experiment,
 many
 
achieve
 the
 requisite
 sensitivity
 at
 the
 expense
 of
 fragility,
 creating
 many
 challenges
 
for
 producing
 robust
 sensors.
 This
 is
 particularly
 a
 problem
 if
 the
 fingertip
 must
 
also
 incorporate
 a
 deformable
 skin,
 an
 important
 contributor
 to
 stability
 of
 grip.
 
The
 sensitivity
 and
 frequency
 response
 of
 most
 tactile
 sensing
 technologies
 is
 
often
 inadequate
 for
 sensing
 the
 vibrations
 associated
 with
 texture
 discrimination.
 
Resistive
 array-­‐based
 tactile
 sensing
 technologies
 are
 one
 of
 the
 most
 common
 

   
  27
 
forms
 of
 tactile
 sensors
 explored.
 One
 of
 the
 earliest
 designs
 was
 developed
 by
 Hillis
 
et
 al.
 (1982)
 who
 used
 a
 conductive
 silicone
 rubber
 separated
 from
 a
 conductive
 
PCB
 board
 with
 a
 256
 element
 grid-­‐like
 spacer.
 As
 mechanical
 forces
 were
 applied
 
to
 the
 rubber
 it
 would
 come
 in
 contact
 with
 the
 PCB
 causing
 the
 resistance
 to
 
decrease
 for
 that
 element.
 Other
 designs
 have
 been
 implemented
 based
 on
 similar
 
principles
  using
  orthogonal
  conductive
  film
  (Speeter
  1990)
  or
  cylindrical
 
conductive
 carbon
 fibers
 (Larcombe
 1981).
 These
 strategies
 typically
 result
 in
 a
 
high
 degree
 of
 noise
 from
 intermittent
 electrical
 connections
 in
 the
 deformable
 
media
 and
 don’t
 possess
 the
 requisite
 sensitivity
 or
 bandwidth.
 
Similar
  strategies
  with
  capacitive
  sensing
  arrays
  have
  been
  used
  with
 
deformable
 materials
 that
 change
 the
 distance
 and
 sensed
 capacitance
 in
 response
 
to
 mechanical
 forces(Fearing
 1987;
 Fearing
 1990).
 A
 novel
 implementation
 of
 this,
 
introduced
 by
 Schmidt
 et
 al.
 (2006),
 coupled
 hair-­‐like
 extrusions
 to
 capacitive
 plates
 
and
 demonstrated
 exquisite
 sensitivity
 and
 dynamic
 response
 but
 were
 not
 very
 
robust.
 Sensors
 based
 on
 arrays
 of
 small
 elements
 suitable
 for
 spatial
 resolution
 of
 
touch
 have
 a
 limit
 to
 their
 sensitivity
 because
 they
 capture
 less
 incident
 energy
 and
 
often
  have
  high
  electrical
  impedances,
  resulting
  in
  poor
  signal-­‐to-­‐noise
  ratios.
 
Larger
 elements
 become
 increasingly
 susceptible
 to
 electrical
 interference.
 
Vranish
  developed
  a
  magnetoinductive
  skin
  by
  sensing
  changes
  in
  applied
 
magnetic
 field
 as
 conductive
 wires
 were
 moved
 mechanically
 (1986).
 Results
 were
 
quite
 impressive
 with
 a
 theoretical
 sensitivity
 of
 down
 to
 3
 Pa
 or
 25
 µm
 of
 deflection.
 

   
  28
 
However
 this
 design
 required
 rather
 intricate
 electrical
 connections
 and
 required
 
extensive
 shielding
 from
 noise
 sources
 to
 work
 properly.
 
The
 use
 of
 accelerometers
 has
 provided
 promise
 for
 dynamic
 tactile
 sensing.
 
Howe
  and
  Cutkosky
  (1989)
  have
  demonstrated
  this
  principle
  using
  a
  MEMS
 
accelerometer
  embedded
  near
  the
  surface
  of
  a
  rubber
  skin
  overlying
  a
  foam
 
substrate.
 The
 performance
 of
 the
 sensor
 indicated
 sensitivity
 to
 vibrations
 that
 
arise
 under
 slip
 and
 texture.
 However,
 the
 placement
 of
 the
 sensor
 near
 the
 surface
 
of
 the
 skin
 makes
 the
 transducer
 vulnerable
 to
 damage.
 More
 recently,
 measuring
 
vibrations
 using
 an
 accelerometer
 mounted
 on
 a
 robotic
 gripper
 has
 enabled
 the
 
gripper
 to
 produce
 reflexive
 adjustments
 to
 grip
 in
 the
 presence
 of
 slip-­‐related
 
vibrations
 (Romano
 et
 al.
 2011).
 This
 approach,
 while
 robust,
 did
 not
 possess
 the
 
requisite
 sensitivity
 similar
 to
 human
 touch.
 
Dario
 et
 al.
 (1984)
 was
 the
 first
 to
 utilize
 thin
 film
 polyvinylidene
 difluoride
 
(PVF2
 or
 more
 commonly
 PVDF
 in
 other
 literature).
 The
 material
 is
 well
 known
 for
 
its
 piezoelectric
 and
 pyroelectric
 properties
 that
 can
 be
 obtained
 by
 applying
 a
 high
 
electric
  field.
  The
  use
  of
  piezoelectrics
  has
  received
  widespread
  attention
  in
 
dynamic
  tactile
  sensing.
  Examples
  of
  this
  technology
  are
  provided
  in
  literature
 
(Patterson
 &
 Nevill
 1986;
 Dario
 &
 Buttazzo
 1987;
 Gao
 et
 al.
 1990;
 Howe
 &
 Cutkosky
 
1993;
 Son
 et
 al.
 1994;
 Yamada
 &
 Cutkosky
 1994;
 Dario
 et
 al.
 1994;
 Kolesar
 &
 Dyson
 
1995;
 Dargahi
 et
 al.
 2000;
 Krishna
 &
 Rajanna
 2004;
 Hosoda
 et
 al.
 2006;
 Mirbagheri
 
et
 al.
 2007;
 Cotton
 et
 al.
 2007;
 Chuang
 et
 al.
 2008).
 While
 the
 PVDF
 film
 commonly
 
used
 in
 these
 sensors
 possesses
 suitable
 bandwidth
 and
 sensitivity
 for
 dynamic
 

   
  29
 
tactile
 sensing,
 the
 film
 needs
 to
 reside
 close
 to
 the
 region
 of
 contact
 where
 it
 can
 
become
 easily
 damaged
 making
 it
 unsuitable
 for
 applications
 beyond
 controlled
 
laboratory
 experiments.
 
Tactile
 sensors
 based
 on
 ultrasound
 have
 been
 used
 to
 measure
 deformation
 
height
 (Hutchings
 et
 al.
 1994)
 or
 even
 phased
 arrays
 to
 localize
 contact
 location
 
(Shinoda
 &
 Ando
 1994).
 The
 high
 frequency
 of
 ultrasound
 permits
 these
 to
 be
 used
 
as
 dynamic
 slip
 sensors
 with
 sensitivity
 to
 deflections
 down
 to
 7µm.
 However,
 the
 
complex
 and
 high-­‐power
 electronics
 required
 for
 ultrasound
 make
 it
 undesirable
 for
 
these
 applications.
 
Other
 more
 exotic
 technologies
 have
 been
 explored
 as
 well.
 Shinoda
 et
 al.
 (1993)
 
have
 designed
 a
 sensor
 that
 uses
 a
 3-­‐dimensional
 structure
 of
 air
 tubes
 at
 different
 
depths.
 By
 sensing
 the
 relative
 pressure
 in
 these
 tubes
 they
 were
 able
 to
 extrapolate
 
the
 force
 applied
 to
 the
 sensor
 as
 well
 as
 detect
 spectral
 content
 in
 the
 presence
 of
 
slip.
 Later
 work
 from
 Ando
 and
 Shinoda
 (1995)
 developed
 a
 method
 of
 measuring
 
ultrasonic
 emission
 from
 touch
 to
 localize
 and
 detect
 slip.
 
Many
 of
 these
 technologies
 have
 been
 used
 to
 create
 high-­‐density
 arrays
 of
 
sensors
 for
 detecting
 forces
 and
 are
 unsuitable
 or
 lack
 the
 sensitivity
 for
 detecting
 
the
 small
 vibrations
 that
 humans
 are
 capable
 of
 sensing.
 In
 almost
 all
 cases
 the
 
requisite
  sensitivity
  for
  dynamic
  vibration
  sensing
  requires
  the
  transduction
 
elements
 to
 be
 mounted
 near
 the
 surface
 of
 the
 skin,
 where
 they
 are
 prone
 to
 
damage.
 

   
  30
 
Dynamic
 Tactile
 Sensing
 Technology
 for
 Texture
 Discrimination
 
Biological
  studies
  indicate
  that
  two
  different
  types
  of
  tactile
  receptors
  are
 
involved
 in
 the
 sensation
 of
 texture.
 Macro-­‐scale
 features
 can
 be
 encoded
 by
 high-­‐
resolution
  transducers
  capable
  of
  imaging
  at
  this
  scale.
  Several
  artificial
 
technologies
 have
 used
 high-­‐resolution
 taxel
 arrays
 to
 achieve
 this
 performance,
 e.g.
 
(Maheshwari
  &
  Saraf
  2006).
  In
  contrast,
  fine-­‐textures
  can
  be
  encoded
  by
  the
 
patterns
  of
  vibrations
  that
  they
  produce
  in
  the
  skin
  during
  sliding
  exploratory
 
movements,
 similar
 to
 biological
 mechanisms
 of
 fine-­‐texture
 discrimination.
 Tactile
 
sensors
 utilizing
 this
 approach
 have
 received
 much
 less
 attention
 in
 the
 artificial
 
domain.
 This
 review
 focuses
 on
 those
 sensors
 that
 seek
 to
 discriminate
 textures
 
based
 on
 their
 dynamic
 properties
 while
 sliding.
 
Howe
 and
 Cutkosky
 (1989)
 investigated
 the
 dynamic
 contributions
 of
 texture
 
exploration
 using
 a
 sensor
 with
 an
 accelerometer
 embedded
 in
 an
 elastic
 substrate.
 
Their
 findings
 indicated
 that
 while
 the
 vibration
 amplitude
 increased
 at
 heavier
 
contact
  forces,
  the
  frequency
  of
  these
  vibrations
  were
  primarily
  at
  700Hz,
 
representing
 the
 natural
 frequency
 of
 their
 particular
 sensors.
 Later
 studies
 from
 
the
 same
 group,
 this
 time
 using
 PVDF
 strips
 embedded
 into
 a
 rubber
 skin
 that
 was
 
overlaid
 on
 a
 foam
 core
 to
 measure
 the
 strain
 rate
 of
 the
 skin,
 demonstrated
 that
 
features
 as
 small
 as
 6.5µm
 could
 be
 resolved
 as
 the
 device
 slid
 over
 a
 surface
 (Howe
 
1991;
 Howe
 &
 Cutkosky
 1993).
 
Tada
 and
 Hosoda
 et
 al.
 (2003;
 2004)
 also
 investigated
 vibrations
 from
 texture
 
with
 embedded
 PVDF
 strips
 molded
 in
 rubber;
 however,
 the
 group
 took
 a
 rather
 

   
  31
 
interesting
 approach
 in
 their
 sensor
 design.
 Instead
 of
 creating
 a
 careful
 array
 of
 
elements,
 as
 many
 sensors
 as
 possible
 were
 randomly
 embedded
 in
 their
 silicone
 
substrate.
 This
 sensor
 was
 then
 slid
 over
 wood
 and
 paper.
 Given
 the
 random
 nature
 
of
  sensor
  placement,
  many
  transducers
  produced
  relatively
  useless
  output
  for
 
discrimination,
 but
 two
 channels
 produced
 some
 degree
 of
 unique
 clustering
 when
 
plotting
 their
 respective
 variances
 in
 two
 dimensions.
 Further
 development
 by
 this
 
group
  expanded
  this
  analysis
  to
  an
  additional
  sensory
  dimension
  using
  an
 
embedded
 strain
 gage
 (Hosoda
 et
 al.
 2006).
 
Using
 a
 tri-­‐axial
 MEMS
 force
 sensor,
 de
 Boissieu
 et
 al.
 (2009)
 analyzed
 the
 
spectrum
 as
 the
 sensor
 was
 slid
 over
 various
 types
 of
 paper
 and
 found
 unique
 
spectral
 components
 for
 some
 of
 the
 samples.
 The
 group
 was
 able
 to
 demonstrate
 a
 
neural
 network
 classifier
 with
 70%
 accuracy
 in
 properly
 classifying
 ten
 different
 
textures.
 Two
 different
 methods
 were
 explored
 as
 inputs
 to
 the
 classifier:
 the
 first
 
utilized
 differences
 in
 the
 Fourier
 coefficients
 while
 the
 second
 used
 more
 direct
 
signal
 features
 such
 as
 the
 mean
 values,
 variance
 and
 kurtosis
 of
 the
 time
 signals
 as
 
well
 as
 the
 mean
 spectral
 power
 and
 slope
 in
 the
 bandwidth
 of
 0-­‐250Hz
 as
 inputs.
 
Kurtosis,
 mean
 spectral
 power
 and
 average
 spectral
 slope
 seemed
 to
 generate
 the
 
most
 information
 for
 the
 model.
 A
 similar
 approach
 was
 taken
 by
 Giguere
 and
 
Dudek
 (2011)
 using
 accelerometers
 on
 a
 rigid
 tactile
 probe
 to
 classify
 surfaces
 over
 
which
 a
 wheeled
 robot
 was
 driving,
 based
 on
 their
 means,
 variance
 and
 higher-­‐
order
 moments
 in
 a
 neural
 network,
 achieving
 90-­‐94%
 classification
 accuracy
 over
 
10
 surfaces.
 

   
  32
 
Jamali
  and
  Sammut
  (2011)
  analyzed
  Fourier
  components
  of
  eight
  different
 
textures
 using
 a
 novel
 method
 of
 majority
 voting.
 In
 this
 study,
 a
 set
 of
 three
 
different
  sliding
  motions
  was
  performed
  in
  each
  test
  and
  then
  the
  most
  likely
 
texture
 was
 selected
 for
 that
 test
 as
 a
 “vote”.
 Convergence
 required
 at
 least
 three
 
consecutive
  “votes”
  for
  a
  texture
  from
  the
  initial
  three
  tests.
  If
  not
  obtained
 
additional
 tests
 were
 executed
 until
 one
 texture
 candidate
 possessed
 greater
 than
 
80%
 of
 all
 votes
 or
 the
 exploration
 exceeded
 10
 tests.
 With
 this
 approach
 they
 were
 
able
 to
 demonstrate
 classification
 of
 eight
 different
 textures
 with
 a
 performance
 of
 
95%.
 
Expanding
  the
  repertoire
  of
  exploratory
  movement
  types
  and
  sensory
 
information
 has
 been
 shown
 to
 help
 the
 discrimination
 of
 textures
 (Sinapov
 &
 
Stoytchev
 2010;
 Sinapov
 et
 al.
 2011).
 In
 this
 study,
 classification
 accuracy
 improved
 
from
  65%
  using
  the
  single
  best
  movement
  to
  80%
  for
  using
  five
  different
 
movements
 to
 classify
 20
 different
 textures.
 
The
 Role
 of
 Fingerprints
 in
 Texture
 Discrimination
 
In
 a
 high-­‐profile
 paper
 published
 in
 Science,
 Scheibert
 et
 al.
 (2009)
 explored
 the
 
role
 of
 fingerprints
 in
 generating
 vibrations.
 Using
 a
 pressure
 sensor
 with
 a
 near-­‐
biomimetic
  fingerprint
  spacing
  of
  0.22mm,
  they
  slid
  textured
  surfaces
  past
  the
 
device
  at
  very
  low
  speeds
  of
  0.02cm/s
  and
  found
  that
  the
  measured
  ~1Hz
 
"vibrations"
 fit
 the
 equation
 of:
 

   
  33
 

  (2.1)
 
Based
 on
 this
 finding,
 they
 proposed
 that
 at
 more
 biomimetic
 sliding
 velocities
 
(roughly
 200-­‐300
 times
 faster),
 they
 would
 expect
 to
 see
 vibrations
 of
 200-­‐300Hz,
 
which
 corresponds
 to
 the
 peak
 sensitivity
 of
 the
 Pacinian
 corpuscle.
 They
 concluded
 
that
 this
 was
 the
 mechanism
 of
 fingerprints.
 A
 recent
 review
 (Dahiya
 &
 Gori
 2010)
 
of
 this
 paper
 brought
 up
 the
 issue
 of
 using
 such
 a
 low
 exploratory
 velocity
 and
 
recommended
  that
  the
  same
  data
  be
  collected
  at
  more
  biomimetic
  speeds
  to
 
validate
 the
 findings.
 
An
 earlier
 study
 by
 Mukaibo
 et
 al.
 (2005)
 reported
 similar
 results.
 The
 design
 of
 
their
 sensor
 included
 fingerprint-­‐like
 ridges
 spaced
 at
 1.5mm
 (~5
 times
 larger
 than
 
biological
 fingerprints).
 Vibrations
 were
 recorded
 in
 embedded
 strain
 gages
 near
 
the
 surface
 of
 the
 sensor.
 They
 reported
 the
 same
 relationship
 among
 velocity,
 
wavelength
 and
 frequency
 as
 reported
 by
 Schiebert’s
 group,
 but
 for
 the
 spatial
 
wavelength
  of
  the
  explored
  surface
  rather
  than
  the
  fingerprints.
  Surfaces
  were
 
explored
  at
  a
  more
  biomimetic
  exploratory
  speed
  (2cm/s)
  than
  that
  used
  by
 
Schiebert's
 group,
 which
 was
 two
 orders
 of
 magnitude
 slower.
 They
 report
 that
 
while
 scanning
 finest
 of
 their
 textures
 (spacing
 of
 0.2mm),
 the
 data
 did
 not
 fit
 this
 
relationship
 as
 well,
 but
 improved
 somewhat
 when
 sliding
 at
 a
 slower
 speed
 of
 
1cm/s.
 In
 another
 study
 Oddo
 et
 al.
 (2009)
 investigated
 the
 frequency
 dependency
 
of
 coarser
 texture
 patterns
 of
 2.6-­‐4.1mm
 explored
 at
 scanning
 velocities
 of
 1.5-­‐4.8
 
cm/s.
 They,
 too,
 observed
 a
 correlation
 between
 scanning
 velocity
 and
 frequency
 
f =
v
λ

   
  34
 
(Oddo
 et
 al.
 2009).
 While
 not
 discussed
 in
 their
 paper,
 their
 data
 showed
 that
 as
 
sliding
 velocity
 increased,
 so
 did
 the
 error
 in
 this
 relationship.
 
The
 experimental
 methods
 of
 all
 Scheibert
 et
 al.
 (2009),
 Mukaibo
 et
 al.
 (2005).,
 
and
 Oddo
 et
 al.
 (2009)
 did
 not
 accurately
 reflect
 biological
 dimensions
 for
 the
 
fingerprints
 and/or
 scanning
 velocity
 for
 microtexture
 discrimination
 (Scheibert’s
 
group:
 scanning
 100x
 too
 slow,
 Mukaibo’s
 group:
 fingerprints
 5x
 too
 large,
 Oddo’s
 
group
 textures
 about
 10x
 too
 large).
 The
 simple
 relationship
 among
 frequency,
 
scanning
 velocity
 and
 spatial
 period
 described
 in
 equation
 (2.1)
 was
 found
 but
 
tended
 to
 fall
 apart
 as
 the
 parameters
 became
 more
 biologically
 realistic.
 Reducing
 a
 
regularly
  spaced
  texture
  into
  the
  microtexture
  range
  or
  increasing
  the
  sliding
 
velocity
 into
 biological
 ranges
 appears
 to
 introduce
 some
 substantial
 non-­‐linearity,
 
indicating
 that
 dynamics
 play
 a
 significant
 role.
 Despite
 reports
 from
 these
 artificial
 
studies,
 neither
 the
 encoding
 of
 microtextures
 nor
 the
 role
 of
 fingerprints
 seems
 to
 
be
 well-­‐understood
 in
 human
 texture
 discrimination.
 

   
  35
 
Chapter
 3:
  Preliminary
 Findings
 
Jeremy
 A.
 Fishel,
 Veronica
 J.
 Santos
 and
 Gerald
 E.
 Loeb
 
©
 2008
 IEEE.
 Reprinted
 with
 permission
 from:
 
Fishel,
  J.A.,
  Santos,
  V.J.,
  Loeb,
  G.E.
  A
  Robust
  Micro-­‐Vibration
  Sensor
  for
 
Biomimetic
 Fingertips.
 In
 Proceedings
 of
 the
 IEEE
 2nd
 Biennial
 IEEE/RAS-­‐
EMBS
 International
 Conference
 on
 Biomedical
 Robotics
 and
 Biomechatronics
 
2008,
 Scottsdale,
 AZ,
 USA,
 19-­‐22
 October,
 2008;
 pp.
 659-­‐663.
 
Preface
 
This
  chapter
  presents
  the
  preliminary
  findings
  in
  the
  detection
  of
 
microvibrations
 with
 a
 liquid
 based
 sensor.
 The
 promising
 results
 of
 this
 study
 led
 
to
  the
  development
  of
  the
  vibration
  sensory
  modality
  of
  the
  BioTac.
  Many
 
differences
  exist
  between
  the
  prototype
  used
  in
  this
  study
  and
  the
  BioTac
  as
 
discussed
  in
  Chapter
  4.
  However,
  several
  important
  findings
  are
  uncovered.
  In
 
particular,
  the
  observation
  of
  poor
  correlation
  between
  spectral
  frequency
  and
 
sliding
 velocity
 was
 first
 proposed
 here.
 Three
 possible
 applications
 were
 presented
 
for
  this
  sensor:
  slip
  detection,
  texture
  perception
  and
  conscious
  feedback.
  The
 
application
 of
 texture
 discrimination
 ultimately
 evolved
 into
 this
 thesis.
 

   
  36
 
Contributions
 of
 the
 Authors
 
Jeremy
 A.
 Fishel
 designed
 and
 developed
 experimental
 prototype,
 conducted
 the
 
experiments,
  analyzed
  the
  data
  and
  generated
  the
  figures.
  Dr.
  Gerald
  E.
  Loeb
 
provided
  guidance
  on
  the
  development
  of
  experiments
  and
  data
  analysis.
  Both
 
Jeremy
 A.
 Fishel
 and
 Dr.
 Gerald
 E.
 Loeb
 wrote
 the
 manuscript.
 Veronica
 Santos
 
assisted
 with
 developing
 the
 experimental
 protocol
 and
 edited
 the
 manuscript.
 
 
Abstract
 
Controlling
 grip
 force
 in
 a
 prosthetic
 or
 robotic
 hand
 requires
 detailed
 sensory
 
feedback
  information
  about
  microslips
  between
  the
  artificial
  fingertips
  and
  the
 
object.
 In
 the
 biological
 hand,
 this
 is
 accomplished
 with
 neural
 transducers
 capable
 
of
 measuring
 microvibrations
 in
 the
 skin
 due
 to
 sliding
 friction.
 For
 prosthetic
 
tactile
 sensors,
 emulating
 these
 biological
 transducers
 is
 a
 difficult
 challenge
 due
 to
 
the
  fragility
  associated
  with
  highly
  sensitive
  devices.
  Incorporating
  a
  pressure
 
sensor
 into
 a
 fluid-­‐filled
 fingertip
 provides
 a
 novel
 solution
 to
 this
 problem
 by
 
effectively
  creating
  a
  device
  similar
  to
  a
  hydrophone,
  capable
  of
  recording
 
vibrations
 from
 lateral
 movements.
 The
 fluid
 conducts
 these
 acoustic
 signals
 well
 
and
 with
 little
 attenuation,
 permitting
 the
 pressure
 sensing
 elements
 to
 be
 located
 
in
 a
 protected
 region
 inside
 the
 core
 of
 the
 sensor
 and
 removing
 them
 from
 harm’s
 
way.
 Preliminary
 studies
 demonstrate
 that
 high
 frequency
 vibrations
 (50-­‐400Hz)
 
can
 be
 readily
 detected
 when
 such
 a
 fingertip
 slides
 across
 a
 ridged
 surface.
 

   
  37
 
Introduction
 
Fine
 control
 of
 grip
 force
 for
 the
 human
 hand
 is
 made
 possible
 largely
 by
 the
 
wealth
  of
  tactile
  sensory
  information
  delivered
  to
  the
  central
  nervous
  system
 
(Johansson
 &
 Westling
 1987).
 When
 making
 a
 precision
 pinch
 between
 two
 fingers,
 
the
 muscles
 in
 the
 human
 hand
 deliver
 just
 enough
 grip
 force
 so
 that
 an
 object
 does
 
not
 slip
 out
 of
 grasp
 (Johansson
 &
 Westling
 1984).
 This
 desirable
 behavior
 requires
 
finely
 tuned
 sensory
 neurons
 capable
 of
 detecting
 microslips
 between
 the
 skin
 and
 
the
 object
 when
 the
 ratio
 of
 gripping
 to
 lateral
 forces
 at
 the
 fingertip
 approaches
 a
 
critical
 threshold
 (Westling
 &
 Johansson
 1984).
 In
 the
 biological
 hand,
 Pacinian
 
corpuscles
 with
 frequency
 responses
 of
 60-­‐500Hz
 (Mountcastle
 et
 al.
 1972)
 are
 
capable
 of
 measuring
 these
 vibrations
 associated
 with
 slip
 that
 can
 be
 as
 small
 as
 a
 
micrometer
 around
 their
 center
 frequency
 of
 200Hz
 (Johansson
 et
 al.
 1982).
 These
 
neural
  signals
  delivered
  by
  these
  sensory
  cells
  also
  contain
  a
  rich
  array
  of
 
information
 for
 detecting
 fine
 texture
 during
 exploratory
 movements
 (Johnson
 &
 
Hsiao
 1992).
 
An
  advanced
  mechatronic
  hand
  or
  robotic
  manipulator
  will
  need
  artificial
 
sensors
 to
 replicate
 the
 sensing
 function
 of
 the
 human
 finger.
 This
 has
 previously
 
been
 divided
 into
 two
 categories
 of
 events
 to
 be
 sensed:
 those
 associated
 with
 static
 
forces
  (normal
  and
  tangential
  to
  the
  surface)
  and
  those
  associated
  with
  the
 
dynamics
 of
 sliding
 across
 a
 surface.
 For
 a
 comprehensive
 review
 of
 existing
 robotic
 
tactile
 sensing
 technologies
 see
 (Nicholls
 &
 Lee
 1989;
 Lee
 &
 Nicholls
 1999;
 Howe
 
1994).
 This
 paper
 investigates
 robust
 sensing
 strategies
 for
 dynamic
 tactile
 sensing.
 

   
  38
 
Pruski
 and
 Mutel
 (1984)
 suggested
 that
 is
 might
 be
 possible
 to
 extract
 slip
 
information
 from
 noise
 in
 a
 resistive
 sensor
 of
 normal
 force
 but
 did
 not
 present
 data
 
on
 sensitivity
 or
 frequency
 response.
 Howe
 and
 Cutkosky
 (1989)
 took
 a
 more
 direct
 
approach
 to
 sensing
 vibration
 in
 compliant
 skin
 by
 attaching
 an
 accelerometer
 but
 
this
 involved
 mounting
 a
 fragile
 MEMS
 device
 where
 it
 would
 be
 prone
 to
 damage.
 
Similarly,
  Dario
  et
  al.
  (1984)
  mounted
  a
  piezoelectric
  polymer
  (polyvinylidene
 
fluoride)
 near
 the
 skin
 surface,
 where
 it
 would
 be
 difficult
 to
 protect
 such
 a
 high
 
impedance
 device
 from
 ambient
 moisture.
 Other
 variations
 using
 these
 piezoelectric
 
materials
 have
 been
 investigated
 as
 dynamic
 sensors
 (Son
 et
 al.
 1994;
 Yamada
 &
 
Cutkosky
 1994;
 Dario
 et
 al.
 1994),
 however
 using
 fragile
 elements
 near
 contact
 
surfaces
 reduces
 the
 robustness
 of
 these
 sensors.
 
While
 these
 sensors
 work
 fine
 for
 specific
 applications
 in
 controlled
 laboratory
 
environments,
  they
  all
  share
  the
  common
  trait
  of
  requiring
  fragile
  sensing
 
mechanisms
 to
 reside
 near
 the
 contact
 surface
 of
 the
 sensor.
 Biological
 hands
 are
 
afforded
  with
  the
  ability
  to
  regenerate
  damaged
  skin
  and
  receptors,
  but
  an
 
alternative
 approach
 for
 engineered
 systems
 is
 to
 keep
 delicate
 sensing
 devices
 a
 
safe
 distance
 from
 possible
 damage,
 while
 still
 retaining
 as
 much
 sensitivity
 as
 
possible.
  In
  this
  paper
  we
  propose
  a
  novel
  class
  of
  tactile
  sensors
  capable
  of
 
measuring
 the
 microvibrations
 associated
 with
 slip
 at
 a
 remote
 location
 that
 is
 
protected
  from
  potential
  damage
  from
  the
  harmful
  environments
  our
  hands
 
encounter
 on
 a
 daily
 basis.
 By
 taking
 advantage
 of
 the
 excellent
 propagation
 of
 

   
  39
 
sound
 waves
 through
 an
 incompressible
 fluid,
 we
 have
 overcome
 the
 supposition
 
that
 transduction
 must
 be
 done
 near
 the
 surface
 of
 a
 tactile
 sensor
 (Howe
 1994).
 
Methods
 
Designing
 a
 Robust
 Micro-­‐Vibration
 Sensor
 

 
Figure
 3-­‐1:
 Tactile
 Sensor
 Conceptual
 Design
 
Prototype
 for
 micro-­‐vibration
 sensor
 is
 comprised
 of
 a
 rigid
 core
 surrounded
 by
 a
 deformable
 fluid
 
contained
 within
 an
 elastomeric
 skin.
 A
 pressure
 sensor
 is
 housed
 away
 from
 the
 contact
 area
 
protecting
 it
 from
 damage.
 This
 is
 a
 critical
 design
 feature,
 as
 many
 alternative
 approaches
 require
 
delicate
 sensors
 to
 be
 placed
 on
 or
 near
 the
 skin’s
 surface.
 As
 the
 sensor
 slides
 across
 a
 textured
 
surface
 microvibrations
 generated
 from
 sliding
 friction
 are
 transduced
 into
 fluid
 pressure
 vibrations.
 
Our
 design
 challenge
 was
 to
 develop
 an
 easily
 repaired,
 highly
 durable,
 yet
 
sensitive
 and
 precise
 tactile
 sensing
 device
 that
 contains
 a
 replaceable
 compliant
 
skin
  with
  no
  sensing
  elements
  or
  electronic
  connections.
  Instead
  all
  sensing
 
mechanisms
 would
 remain
 on
 or
 in
 a
 rigid
 core
 to
 which
 the
 skin
 can
 be
 attached.
 In
 

   
  40
 
previous
 work,
 we
 have
 developed
 a
 biomimetic
 tactile
 array
 that
 measures
 the
 
distribution
 of
 applied
 forces
 by
 detecting
 deformation
 of
 a
 fluid-­‐filled
 space
 that
 
functions
  mechanically
  like
  the
  finger
  pulp
  (Figure
  3-­‐1)
  (Wettels,
  Santos,
  et
  al.
 
2008a).
 Sensing
 electrodes
 distributed
 over
 the
 surface
 of
 the
 core
 detect
 these
 
deformations
 by
 changes
 in
 the
 AC
 impedance
 with
 respect
 to
 reference
 electrodes.
 
However,
 the
 fine
 microvibrations
 due
 to
 sliding
 contact
 do
 not
 produce
 enough
 
fluid
 deformation
 to
 detect
 micro-­‐slips
 with
 a
 similar
 impedance-­‐based
 approach.
 
This
 paper
 describes
 the
 incorporation
 of
 an
 off-­‐the-­‐shelf
 pressure
 transducer
 to
 
detect
 vibrations
 in
 the
 fluid
 associated
 with
 texture
 and
 slip.
 
The
  incompressible,
  low-­‐viscosity
  fluid
  is
  an
  efficient
  conductor
  of
  acoustic
 
frequency
  vibrations
  (Figure
  3-­‐2).
  Given
  the
  long
  wavelengths
  of
  the
  relevant
 
frequencies
  (λ
  =
  3m
  @
  500Hz),
  it
  was
  possible
  to
  locate
  the
  sensitive
  MEMS
 
transducer
  and
  its
  supporting
  electronics
  away
  from
  the
  skin
  and
  within
  the
 
protective
 core
 of
 the
 sensor.
 

   
  41
 

 
Figure
 3-­‐2:
 Sensing
 of
 Sliding
 Microvibrations
 vs.
 Control
 
Sensing
 of
 sliding
 microvibrations
 (right)
 compared
 with
 no-­‐slip
 control
 (left).
 In
 the
 no-­‐slip
 control
 
case,
 the
 sensor
 was
 manually
 pressed
 down
 on
 a
 rigid
 surface
 (tabletop)
 and
 released
 after
 some
 
time
 showing
 an
 increase
 in
 fluid
 pressure
 during
 this
 task.
 In
 the
 sliding
 case,
 the
 sensor
 was
 
pressed
 down
 on
 the
 same
 surface
 and
 slid
 across
 while
 maintaining
 a
 constant
 downward
 force.
 
High
  frequency
  spectral
  energy
  was
  readily
  observed
  in
  this
  task
  and
  has
  been
  attributed
  to
 
microvibrations
 generated
 from
 sliding.
 
Fabrication,
 Inflation,
 and
 Leak
 Detection
 
For
 this
 study,
 a
 simplified
 prototype
 was
 constructed
 with
 the
 pressure
 sensor
 
system
 and
 without
 the
 impedance-­‐
 sensing
 system.
 First,
 a
 negative
 mold
 of
 the
 
rigid
 core
 was
 machined
 out
 of
 jeweler’s
 wax.
 The
 mold
 was
 prepared
 by
 routing
 
silicone
 tubing
 from
 the
 palmar
 aspect
 of
 the
 fingertip
 to
 the
 dorsal
 aspect
 where
 it
 
was
 attached
 to
 a
 3-­‐
 way
 stopcock
 that
 protruded
 from
 the
 cavity.
 The
 mold
 was
 
then
 filled
 with
 dental
 acrylic
 (Hygenic,
 Perm
 reline/repair
 resin).
 Once
 the
 acrylic
 
core
 had
 hardened,
 the
 silicone
 tubing
 was
 removed,
 leaving
 a
 patent
 fluid
 pathway.
 

   
  42
 
A
 pressure
 sensor
 (Honeywell,
 #40PC015G1A)
 and
 a
 10mL
 syringe
 were
 attached
 to
 
the
  remaining
  ports
  of
  the
  3-­‐way
  stopcock.
  The
  elastomeric
  skin
  (Smooth-­‐On
 
#PMC744,
 45
 durometer)
 was
 dip-­‐coated
 on
 the
 finger
 surface
 and
 allowed
 to
 cure.
 
To
 achieve
 the
 adhesion
 of
 the
 skin
 to
 the
 nail
 bed,
 mold
 release
 (polyvinyl
 alcohol)
 
was
 applied
 to
 all
 surfaces
 of
 the
 skin
 except
 this
 area
 where
 sufficient
 bonding
 
occurred.
 Once
 cured,
 the
 finger
 was
 carefully
 filled
 with
 distilled
 water
 and
 air
 
bubbles
 were
 removed
 by
 systematically
 applying
 pressure
 and
 suction
 with
 the
 
syringe.
 The
 fluid
 was
 returned
 to
 atmospheric
 pressure
 once
 all
 air
 bubbles
 had
 
been
 purged.
 
To
 characterize
 the
 relationship
 between
 fluid
 pressure
 and
 volume,
 hydrostatic
 
pressure
 was
 measured
 as
 distilled
 water
 was
 injected
 in
 0.2mL
 increments
 up
 to
 
1.0mL
 for
 5
 trials.
 To
 ensure
 that
 no
 leaks
 were
 present
 in
 the
 system
 the
 finger
 was
 
filled
 with
 0.6mL
 of
 fluid
 and
 allowed
 to
 rest
 for
 three
 hours.
 It
 was
 concluded
 that
 
the
  sensor
  was
  adequately
  sealed
  after
  verifying
  that
  there
  was
  no
  detectable
 
change
 in
 pressure
 during
 this
 time.
 
Data
 Acquisition
 and
 Signal
 Processing
 
A
 bandwidth
 of
 1000Hz
 was
 concluded
 to
 be
 more
 than
 adequate
 based
 on
 the
 
observed
  signal
  response
  of
  the
  sensor
  during
  a
  variety
  of
  tasks
  using
  an
 
oscilloscope
  (unpublished).
  Additionally,
  this
  was
  well
  beyond
  the
  biological
 
vibration
 sensitivity
 of
 the
 human
 finger
 (Mountcastle
 et
 al.
 1972),
 suggesting
 that
 
frequencies
  beyond
  these
  limits
  do
  not
  provide
  useful
  biomimetic
  tactile
 

   
  43
 
information.
 To
 eliminate
 potential
 aliasing
 from
 unexpected
 interference,
 data
 was
 
collected
 using
 a
 first-­‐order,
 analog
 low-­‐pass
 filter
 with
 center
 frequency
 at
 1000Hz
 
and
 a
 digital
 sampling
 rate
 of
 2500Hz
 (Nyquist
 frequency:
 1200Hz).
 Normal
 and
 
tangential
 forces
 applied
 to
 the
 finger
 were
 also
 recorded
 from
 a
 6-­‐axis
 force
 plate
 
(Advanced
  Mechanical
  Technology,
  Inc.,
  Model
  HE6X6-­‐16).
  Data
  were
  digitized
 
(National
  Instruments,
  USB-­‐6218
  with
  LabVIEW
  8.0)
  and
  analyzed
  offline
 
(MathWorks,
 MATLAB
 and
 Signal
 Processing
 Toolbox).
 
Response
 to
 Sliding
 Motion
 over
 a
 Controlled
 Surface
 
To
 determine
 the
 signal
 response
 to
 sliding
 motion,
 the
 sensor
 was
 stroked
 
manually
 over
 a
 ridged
 surface
 (3mm
 regular
 grating)
 with
 approximately
 constant
 
downward
  force
  and
  constant
  tangential
  velocity
  (Figure
  3-­‐3).
  The
  pressure
 
response
 was
 analyzed
 with
 a
 Short
 Time
 Fourier
 Transform
 (STFT)
 and
 presented
 
as
 a
 spectrogram
 vs.
 time.
 A
 time
 window
 of
 80ms
 was
 selected
 to
 mimic
 biological
 
grip
 reflex
 response
 times
 (Johansson
 &
 Westling
 1987).
 To
 simulate
 a
 real-­‐time
 
processing
  environment,
  this
  window
  was
  shifted
  such
  that
  the
  spectrogram
 
presented
 at
 a
 given
 time
 was
 generated
 from
 the
 previous
 80ms
 of
 data.
 
The
 narrow
 time
 window
 selected
 for
 the
 STFT
 resulted
 in
 a
 trade-­‐off,
 sacrificing
 
frequency
  resolution,
  an
  inherit
  problem
  with
  using
  discrete-­‐time
  frequency
 
transforms.
 As
 a
 result,
 high-­‐intensity,
 low-­‐frequency
 spectral
 content
 leaked
 into
 
many
 bands
 of
 the
 STFT,
 overshadowing
 any
 useful
 spectral
 information
 associated
 

   
  44
 
with
 slip.
 To
 combat
 this,
 a
 first-­‐order,
 5Hz,
 high-­‐pass
 filter
 was
 used
 to
 mitigate
 the
 
STFT
 spectral
 leakage.
 
The
 moment
 of
 slip
 is
 denoted
 by
 the
 transition
 in
 the
 tangential
 force
 from
 a
 
ramp
 to
 a
 plateau.
 The
 ramp
 results
 from
 the
 isovelocity
 deformation
 of
 the
 skin
 
while
 it
 is
 locked
 in
 place
 by
 static
 friction.
 After
 slip
 occurs,
 the
 tangential
 force
 
depends
 on
 the
 constant
 normal
 force
 and
 dynamic
 friction.
 Velocity
 was
 estimated
 
by
 observing
 the
 length
 of
 time
 to
 traverse
 the
 9
 cm
 long
 test
 surface.
 

 
Figure
 3-­‐3:
 Procedure
 for
 Manually-­‐Controlled
 Sliding
 Experiments
 
Sensor
 is
 slid
 over
 a
 surface
 while
 downward
 force
 and
 sliding
 velocity
 are
 controlled
 manually.
 
Normal
 and
 tangential
 forces
 are
 recorded
 from
 a
 force
 plate
 simultaneously
 with
 the
 pressure
 signal.
 
Multiple
 trials
 are
 taken
 with
 variations
 in
 downward
 force
 and
 velocity.
 

   
  45
 
Results
 
Pressure
 Sensor
 Response
 to
 Inflation
 
The
 relationship
 between
 hydrostatic
 pressure
 and
 fluid
 volume
 was
 consistent
 
over
 the
 five
 trials
 (Figure
 3-­‐4).
 This
 repeatability
 over
 multiple
 trials
 suggested
 that
 
the
 fluid
 pathways
 were
 adequately
 sealed.
 

 
Figure
 3-­‐4:
 Pressure
 vs.
 Inflation
 Volume
 
Pressure
 vs.
 Volume
 curve
 as
 fluid
 is
 added
 to
 the
 sensor.
 Experiment
 was
 repeated
 five
 times
 with
 
average
 values
 being
 displayed,
 error
 bars
 represent
 the
 standard
 deviation
 over
 these
 trials.
 

   
  46
 
Spectral
 Features
 of
 Contact
 and
 Slip
 
The
 spectral
 density
 plot
 in
 Figure
 5
 shows
 the
 general
 features
 associated
 with
 
all
 test
 movements.
 There
 is
 an
 initial
 pressure
 spike
 at
 first
 contact
 with
 a
 broad
 
spectrum
 followed
 by
 a
 relatively
 silent
 period
 as
 tangential
 force
 develops
 during
 
the
 stroking
 motion.
 The
 moment
 of
 slip
 is
 denoted
 by
 the
 vertical
 dashed
 line,
 
determined
  as
  above.
  Vibrations
  from
  the
  skin’s
  surface
  had
  increased
  high
 
frequency
 spectral
 energy
 as
 the
 finger
 transitioned
 into
 a
 sliding
 state.
 There
 is
 a
 
moment
 of
 incipient
 slip
 at
 this
 transition
 which
 produces
 the
 weak
 high
 frequency
 
spectrum
 just
 after
 the
 dashed
 line
 (delayed
 by
 the
 80ms
 sampling
 window).
 During
 
the
 steady
 sliding
 phase,
 there
 are
 gross
 rhythmic
 fluctuations
 in
 the
 force
 and
 
pressure
 signals
 associated
 with
 the
 ridges
 of
 the
 textured
 surface
 and
 a
 rich
 set
 of
 
high
 frequency
 harmonics.
 

   
  47
 

 
Figure
 3-­‐5:
 Demonstration
 of
 Sliding
 Vibration
 Sensation
 
As
 the
 finger
 makes
 contact
 with
 a
 surface,
 tangential
 force
 begins
 loading
 until
 it
 reaches
 the
 plateau
 
at
 which
 it
 begins
 to
 slip.
 The
 red
 dashed
 line
 indicates
 the
 time
 of
 slippage.
 High-­‐frequency
 spectral
 
power
 from
 30-­‐200Hz
 appears
 to
 be
 a
 reliable
 indicator
 of
 sliding
 while
 loading
 and
 unloading
 
regions
 are
 indicated
 by
 increases
 in
 all
 frequency
 bands.
 
Effects
 of
 Force
 and
 Velocity
 
Surprisingly,
  the
  spectrograms
  appeared
  to
  be
  similar
  in
  distribution,
  albeit
 
increasing
 in
 general
 intensity,
 for
 higher
 forces
 and
 velocities
 (Figures
 3-­‐6
 &
 3-­‐7).
 

   
  48
 
Spectrograms
 resulting
 from
 similar
 sliding
 movements
 over
 differently
 textured
 
surfaces
  appeared
  to
  have
  distinctive
  patterns,
  but
  this
  has
  not
  been
  analyzed
 
systematically.
 

 
Figure
 3-­‐6:
 Response
 to
 Variations
 in
 Force
 
Increasing
 downward
 force
 while
 sliding
 in
 subsequent
 trials.
 Downward
 force
 was
 determined
 by
 
plateau
 height
 of
 normal
 force
 for
 these
 four
 trials
 while
 attempting
 to
 maintain
 a
 consistent
 sliding
 
velocity.
 While
 increasing
 downward
 force
 increases
 the
 general
 spectral
 intensity
 no
 obvious
 shifts
 
in
 spectral
 content
 were
 observed.
 

   
  49
 

 
Figure
 3-­‐7:
 Response
 to
 Variations
 in
 Velocity
 
Increasing
 sliding
 velocity
 in
 subsequent
 trials.
 Velocity
 (red
 arrows)
 was
 estimated
 by
 the
 amount
 of
 
time
  (black
  arrows)
  taken
  to
  traverse
  a
  surface
  of
  constant
  length.
  Throughout
  these
  trials
 
downward
 force
 was
 kept
 constant.
 Surprisingly,
 changes
 in
 velocity
 did
 not
 produce
 noticeable
 
shifts
 in
 spectral
 content
 indicating
 that
 this
 frequency
 band
 is
 a
 strong
 indicator
 of
 slip
 regardless
 of
 
sliding
 velocity.
 

   
  50
 
Discussion
 
Relationship
 Between
 Fluid
 Pressure
 and
 Volume
 
Having
 a
 defined
 fluid
 pressure
 to
 volume
 relationship
 for
 a
 sensor
 of
 this
 type
 
allows
 for
 a
 quick
 and
 accurate
 measurement
 of
 fluid
 volume.
 It
 is
 envisioned
 that
 
the
  DC
  pressure
  component
  of
  the
  signal
  can
  be
  used
  to
  detect
  leakage
  and
 
determine
 if
 the
 skin
 is
 in
 need
 of
 replacement.
 This
 illustrates
 one
 advantage
 of
 
using
 a
 piezoresistive
 pressure
 sensor
 as
 opposed
 to
 a
 piezoelectric
 pressure
 sensor,
 
which
 cannot
 detect
 resting
 pressures.
 
Dynamic
 Response
 of
 the
 Sensor
 
As
 predicted
 from
 sound
 conduction
 in
 a
 fluid,
 the
 remote
 pressure
 sensor
 is
 
highly
 sensitive
 to
 microvibrations
 of
 the
 skin.
 This
 suggests
 an
 opportunity
 to
 
optimize
 the
 shape
 and
 mechanical
 properties
 of
 this
 skin
 so
 that
 it
 generates
 more
 
distinctive
  patterns
  of
  such
  microvibrations
  for
  the
  events
  and
  objects
  to
  be
 
discriminated.
 In
 the
 current
 prototype,
 the
 outer
 surface
 of
 the
 skin
 is
 smooth,
 
whereas
  biological
  fingertips
  have
  regular
  patterns
  of
  ridges
  with
  0.3-­‐0.5mm
 
spacing.
 The
 mechanical
 interactions
 between
 these
 ridges
 and
 variously
 textured
 
objects
 presumably
 give
 rise
 to
 temporospatial
 patterns
 of
 microvibration
 that
 are
 
sensed
 by
 the
 high
 frequency
 mechanoreceptors
 of
 the
 glabrous
 skin.
 It
 is
 not
 
difficult
 to
 create
 such
 textures
 by
 molding
 elastomers
 against
 surfaces
 machined
 
into
 a
 negative
 of
 the
 desired
 texture
 (Wettels,
 Smith,
 et
 al.
 2008b).
 The
 generation
 

   
  51
 
and
 propagation
 of
 such
 microvibrations
 across
 a
 prosthetic
 skin
 and
 through
 the
 
fluid
 to
 our
 pressure
 transducer
 is
 likely
 to
 depend
 on
 the
 size
 and
 spacing
 of
 these
 
molded
 surface
 features
 and
 the
 thickness
 and
 viscoelasticity
 of
 the
 polymer
 from
 
which
 the
 skin
 is
 formed.
 
While
  these
  results
  provide
  promising
  preliminary
  findings,
  additional
 
experiments
 are
 currently
 underway
 to
 characterize
 the
 ability
 of
 this
 design
 to
 
detect
 incipient
 slip.
 The
 microvibrations
 associated
 with
 the
 release
 of
 individual
 
skin
 ridges
 are
 likely
 to
 be
 smaller
 and
 less
 coherent
 than
 those
 associated
 with
 
continuous
 sliding
 over
 a
 textured
 surface.
 
Applications
 
Slip
 Detection
 for
 Grip
 Control
 
When
 slid
 over
 a
 textured
 surface,
 our
 biomimetic
 sensor
 provides
 robust,
 high-­‐
frequency,
 spectral
 output.
 This
 sensory
 information
 should
 be
 useful
 for
 detecting
 
lateral
 slips
 in
 a
 timely
 manner
 such
 that
 object-­‐stabilizing
 grip
 adjustments
 can
 be
 
generated
 similar
 to
 spinal
 reflexes
 in
 the
 biological
 hand
 (Westling
 &
 Johansson
 
1984).
 With
 this
 approach,
 grip
 force
 can
 be
 increased
 at
 the
 onset
 of
 slip,
 making
 
possible
 advanced
 prosthetics
 that
 behave
 more
 like
 the
 natural
 hand
 and
 are
 thus
 
easier
 to
 control
 via
 slower
 visual
 feedback.
 
It
 should
 be
 noted
 that
 signal
 processing
 parameters,
 such
 as
 the
 duration
 of
 the
 
STFT
 window
 (and
 thus
 increased
 response
 time),
 will
 affect
 the
 spectral
 analysis
 
results.
  Reducing
  this
  response
  time
  window
  will
  reduce
  the
  resolution
  in
  the
 

   
  52
 
frequency
 domain,
 making
 it
 difficult
 to
 distinguish
 high-­‐frequency
 spectral
 content
 
from
 low-­‐
 frequency
 spectral
 content,
 but
 making
 it
 faster
 to
 detect
 the
 onset
 of
 the
 
weak
 vibrations
 associated
 with
 incipient
 slip.
 
Autonomous
 Texture
 Discrimination
 
We
 observed
 (unpublished
 results)
 that
 skin-­‐surface
 interactions
 give
 rise
 to
 
distinctive
 “spectral
 signatures”
 for
 this
 sensor.
 When
 sliding
 our
 prototype
 over
 
different
 surfaces
 and
 then
 replaying
 the
 signals
 (which
 are
 in
 the
 audible
 band)
 
through
 a
 speaker
 it
 was
 possible
 to
 distinguish
 different
 surfaces
 by
 their
 tone,
 
much
  like
  the
  human
  finger
  can
  distinguish
  textures
  by
  touch.
  Further
 
experimentation
 into
 how
 this
 can
 be
 optimized
 is
 currently
 underway.
 
For
 the
 purposes
 of
 texture
 discrimination
 in
 robotic
 applications,
 the
 problem
 
becomes
 more
 difficult
 without
 the
 spectral
 analyzing
 capabilities
 of
 the
 human
 
brain.
 However,
 it
 is
 proposed
 that
 a
 robotic
 manipulator
 with
 the
 goal
 of
 texture
 
discrimination
  could
  make
  slow
  exploratory
  movements
  similar
  to
  biological
 
exploratory
 movements.
 These
 slower
 movements
 do
 not
 require
 the
 same
 rapid
 
response
 time
 as
 grip
 reflexes,
 therefore
 a
 wide-­‐windowed
 STFT
 can
 be
 used
 for
 
high
  spectral
  resolution
  which
  is
  likely
  to
  play
  a
  key
  role
  in
  artificial
  texture
 
recognition.
 
Conscious
 Haptic
 Feedback
 
It
 should
 be
 possible
 to
 drive
 a
 mechanical
 vibrator
 with
 the
 waveforms
 detected
 
by
 our
 pressure
 transducer.
 The
 vibrator
 could
 be
 located
 on
 the
 intact
 skin
 on
 the
 

   
  53
 
residual
  limb
  of
  an
  amputee
  or
  incorporated
  into
  the
  manipulandum
  of
  a
 
teleoperated
 robot.
 The
 signal
 processing
 would
 then
 be
 performed
 by
 the
 central
 
nervous
 system.
 
Conclusions
 
This
 initial
 report
 suggests
 that
 hydrophonic
 sensing
 can
 provide
 a
 rich
 source
 of
 
information
  about
  tactile
  events
  that
  are
  important
  for
  the
  identification
  and
 
manipulation
  of
  everyday
  objects.
  Additional
  experiments
  are
  underway
  to
 
investigate
 the
 effects
 of
 the
 design
 and
 mechanical
 properties
 of
 the
 elastomeric
 
skin
 on
 the
 generation
 of
 pressure
 waves
 and
 their
 transduction
 by
 the
 remote
 
sensor.
 The
 general
 design
 of
 the
 finger
 should
 provide
 a
 relatively
 inexpensive,
 
robust
 and
 easily
 repaired
 appliance
 for
 use
 in
 a
 wide
 range
 of
 environments.
 

   
  54
 
Chapter
 4:
  A
 Robust
 Tactile
 Sensor
 
Jeremy
 A.
 Fishel,
 Chia-­‐Hsien
 Lin,
 Raymond
 Peck
 and
 Gerald
 E.
 Loeb
 
Preface
 
Early
 BioTac
 prototypes
 as
 discussed
 in
 Chapter
 3
 were
 fabricated
 using
 very
 
simplistic
 methods
 that
 limited
 their
 reproducibility
 and
 function.
 Fluid
 pathways
 
would
 be
 placed
 into
 an
 open-­‐faced
 mold
 that
 was
 then
 filled
 with
 dental
 acrylic
 to
 
create
 the
 bone-­‐like
 core
 of
 the
 sensor.
 The
 resulting
 part
 had
 sharp
 edges
 on
 the
 
ventral
 surface
 that
 need
 to
 be
 removed
 with
 a
 file.
 Skins
 were
 then
 fashioned
 by
 
dip-­‐coating
 the
 final
 core
 in
 silicone,
 which
 resulted
 in
 an
 uneven
 and
 inconsistent
 
skin
 thickness
 between
 parts.
 Sealing
 the
 skin
 to
 the
 core
 and
 inflating
 with
 fluid
 
was
 also
 a
 difficult
 challenge
 that
 worsened
 over
 the
 life
 of
 the
 prototype.
 As
 a
 result
 
many
 sensors
 built
 using
 these
 methods
 did
 not
 last
 longer
 than
 a
 few
 days
 of
 
experimentation
  before
  needing
  to
  be
  rebuilt
  from
  scratch.
  To
  remedy
  this,
 
improvements
 were
 necessary
 to
 improve
 the
 reliability,
 repeatability
 and
 function
 
of
 the
 device.
 
The
 refinement
 of
 the
 device
 took
 many
 years
 and
 design
 iterations,
 the
 result
 of
 
which
 was
 the
 BioTac,
 a
 tactile
 sensor
 now
 commercially
 distributed
 by
 SynTouch,
 
LLC.
 The
 core
 of
 the
 redesigned
 sensor
 had
 a
 biomimetic
 shape
 and
 integrated
 all
 

   
  55
 
electronics,
 sensory
 transducers
 and
 digital-­‐to-­‐analog
 converters
 in
 a
 small
 package
 
similar
 in
 size
 to
 the
 two
 distal
 phalanxes
 of
 the
 human
 fingertip.
 Sensory
 function
 
was
 designed
 to
 mimic
 all
 three
 sensory
 modalities
 found
 in
 human
 cutaneous
 skin
 
(force,
  vibration,
  temperature)
  in
  a
  single
  package.
  The
  skins
  were
  fabricated
 
separately
 in
 a
 three-­‐part
 mold.
 In
 the
 result
 of
 skin
 wear
 or
 damage
 the
 skin
 of
 the
 
BioTac
 could
 be
 easily
 replaced
 with
 a
 new
 one.
 Fluidic
 seals
 were
 integrated
 into
 
the
 skin
 to
 allow
 for
 inflation
 and
 sealing
 of
 the
 skin
 to
 the
 core
 without
 additional
 
reinforcement.
 A
 fingerprint-­‐like
 ridge
 pattern
 was
 added
 to
 the
 outer
 surface
 of
 the
 
skin;
 this
 was
 found
 to
 greatly
 improve
 the
 sensitivity
 to
 vibrations.
 
Contributions
 of
 the
 Authors
 
Jeremy
 A.
 Fishel
 led
 the
 entire
 redesign
 process
 of
 the
 BioTac
 and
 is
 responsible
 
for
 the
 shape
 and
 engineering
 analysis.
 Jeremy
 designed
 and
 fabricated
 all
 of
 the
 
molds
 and
 developed
 the
 injection
 process
 for
 the
 core
 and
 skin.
 He
 developed
 the
 
fluidic
 seals
 and
 assisted
 with
 the
 design
 of
 the
 flexible
 circuit
 to
 fit
 into
 the
 mold.
 
Gary
 Lin
 is
 responsible
 for
 the
 design
 and
 programming
 of
 the
 electronics
 in
 the
 
flexible
 circuit.
 Raymond
 Peck
 provided
 guidance
 and
 advisement
 over
 the
 initial
 
fabrication
 of
 BioTac
 prototypes
 and
 was
 the
 lead
 effort
 on
 perfecting
 the
 final
 
fabrication
 process.
 Gerald
 E.
 Loeb
 provided
 guidance
 and
 advisement
 over
 the
 
entire
 project.
 

   
  56
 
Abstract
 
An
 artificial
 tactile
 sensor
 that
 mimics
 the
 human
 fingertip
 in
 both
 multimodal
 
sensory
 function
 and
 compliance
 has
 been
 developed.
 This
 device,
 known
 as
 the
 
BioTac,
  can
  detect
  localized
  deformations,
  forces,
  temperature
  gradients,
  and
 
microvibrations
 similar
 to
 the
 human
 finger.
 The
 design
 consists
 of
 a
 rigid
 bone-­‐like
 
core,
 which
 houses
 all
 electronic
 components,
 and
 an
 elastomeric
 skin
 covering
 that
 
is
 textured
 with
 fingerprint-­‐like
 ridges.
 The
 space
 between
 the
 skin
 and
 the
 core
 is
 
inflated
 with
 an
 incompressible
 liquid,
 resulting
 in
 compliance
 that
 is
 remarkably
 
similar
 to
 a
 human
 fingertip.
 Microvibrations
 that
 arise
 as
 the
 skin
 slides
 over
 a
 
surface
 are
 sensed
 by
 a
 pressure
 transducer
 in
 the
 core
 that
 acts
 like
 a
 hydrophone,
 
similar
 in
 sensitivity
 and
 receptive
 field
 size
 to
 Pacinian
 corpuscles.
 Liquid
 is
 an
 
excellent
 acoustic
 conductor;
 allowing
 the
 sensory
 transducer
 to
 be
 safely
 housed
 
within
  the
  rigid
  core
  where
  it
  is
  protected
  from
  damage.
  The
  addition
  of
  a
 
fingerprint-­‐like
 ridge
 texture
 resulted
 in
 a
 profound
 increase
 in
 these
 vibrations.
 
The
 Need
 for
 Robust
 Tactile
 Sensors
 
In
 the
 biological
 hand,
 Pacinian
 corpuscles
 with
 frequency
 responses
 of
 60-­‐
700Hz
 (Mountcastle
 et
 al.
 1972)
 are
 capable
 of
 measuring
 vibrations
 associated
 
with
 slip
 that
 can
 be
 less
 than
 a
 micrometer
 around
 their
 center
 frequency
 of
 200-­‐
250Hz
 (Westling
 &
 Johansson
 1987;
 Brisben
 et
 al.
 1999).
 This
 plays
 an
 integral
 role
 
in
 slip
 detection
 for
 the
 control
 of
 grip
 (Johansson
 &
 Westling
 1984;
 Westling
 &
 
Johansson
 1984;
 Johansson
 &
 Westling
 1987;
 Westling
 &
 Johansson
 1987;
 Macefield
 

   
  57
 
et
 al.
 1996;
 Srinivasan
 et
 al.
 1990),
 detection
 of
 vibrations
 through
 objects
 held
 in
 
the
 hand
 (Brisben
 et
 al.
 1999),
 as
 well
 as
 the
 perception
 of
 fine
 textures
 (Lamb
 
1983b;
 Hollins
 &
 Risner
 2000;
 Hollins
 et
 al.
 2001;
 Bensmaïa
 &
 Hollins
 2005).
 
Artificial
  systems
  seeking
  to
  obtain
  these
  capabilities
  would
  benefit
  from
 
transducers
 that
 have
 similar
 sensory
 performance,
 structure
 and
 compliance
 as
 the
 
human
  finger.
  This
  presents
  a
  difficult
  challenge
  in
  developing
  a
  robust
  tactile
 
sensor
 with
 the
 compliance
 and
 vibration
 sensitivity
 of
 the
 human
 fingertip:
 the
 
sensor
  must
  be
  capable
  of
  detecting
  vibrations
  smaller
  than
  a
  micrometer,
  yet
 
robust
 enough
 to
 deform
 a
 few
 millimeters
 without
 damage.
 
Many
 other
 groups
 have
 explored
 dynamic
 tactile
 sensing.
 Pruski
 and
 Mutel
 
(1984)
 suggested
 that
 it
 might
 be
 possible
 to
 extract
 slip
 information
 from
 noise
 in
 a
 
resistive
 sensor
 of
 normal
 force
 but
 did
 not
 present
 data
 on
 sensitivity
 or
 frequency
 
response.
  Howe
  and
  Cutkosky
  (1989)
  took
  a
  more
  direct
  approach
  to
  sensing
 
vibration
  in
  compliant
  skin
  by
  attaching
  an
  accelerometer,
  but
  this
  involved
 
mounting
 a
 fragile
 MEMS
 device
 where
 it
 would
 be
 prone
 to
 damage.
 Similarly,
 
Dario
 et
 al.
 (1984)
 mounted
 a
 piezoelectric
 polymer
 (PVDF)
 near
 the
 skin
 surface,
 
where
 it
 would
 be
 difficult
 to
 protect
 such
 a
 high
 impedance
 device
 from
 ambient
 
moisture
 and
 damage.
 Other
 variations
 using
 these
 piezoelectric
 materials
 have
 
been
 investigated
 as
 dynamic
 sensors
 (Gao
 et
 al.
 1990;
 Howe
 &
 Cutkosky
 1993;
 
Kolesar
 &
 Dyson
 1995;
 Dargahi
 et
 al.
 2000;
 Krishna
 &
 Rajanna
 2004;
 Hosoda
 et
 al.
 
2006;
  Mirbagheri
  et
  al.
  2007;
  Cotton
  et
  al.
  2007;
  Chuang
  et
  al.
  2008).
  Various
 
alternatives
 have
 also
 been
 explored
 using
 acoustic
 resonance
 (Shinoda
 et
 al.
 1997),
 

   
  58
 
high-­‐frequency
 capacitive
 sensors
 (Ko
 et
 al.
 2006;
 Schmidt
 et
 al.
 2006),
 magnetics
 
(Hasegawa
 et
 al.
 2006),
 or
 optics
 (Dubey
 &
 Crowder
 2006;
 Kamata
 et
 al.
 2005).
 
While
  these
  sensors
  generally
  perform
  well
  in
  controlled
  laboratory
 
environments,
  they
  all
  share
  the
  common
  trait
  of
  requiring
  fragile
  sensing
 
mechanisms
 to
 reside
 near
 the
 contact
 surface
 of
 the
 sensor.
 Furthermore,
 those
 
systems
  that
  embody
  a
  compliant
  sensor
  design
  are
  even
  more
  susceptible
  to
 
damage.
 This
 is
 due
 to
 the
 high
 stress
 concentrations
 that
 arise
 as
 two
 dissimilar
 
medias
 deform
 together.
 These
 stress
 concentrations
 can
 lead
 to
 delaminations
 that
 
inhibit
 transduction
 of
 forces
 and
 vibrations,
 or
 failure
 of
 the
 tiny
 wires
 commonly
 
used
 in
 these
 sensors.
 A
 novel
 solution
 to
 improve
 robustness
 in
 a
 tactile
 sensor
 
consists
 of
 coupling
 these
 mechanical
 vibrations
 with
 a
 fluid
 (Fishel
 et
 al.
 2008).
 
The
 BioTac
 (Figure
 4-­‐1)
 was
 designed
 to
 meet
 this
 need
 for
 robustness
 and
 
sensitivity.
 It
 consists
 of
 a
 rigid
 core
 that
 contains
 all
 sensory
 transducers
 for
 the
 
detection
  of
  forces,
  vibrations
  and
  temperatures,
  mimicking
  the
  full
  cutaneous
 
sensory
 suite
 of
 the
 human
 fingertip.
 An
 elastomeric
 skin
 covers
 the
 core.
 The
 space
 
between
 the
 skin
 and
 the
 core
 is
 inflated
 with
 an
 incompressible
 liquid
 to
 give
 it
 
compliance
 similar
 to
 human
 fingerpads.
 No
 sensory
 transducers
 are
 contained
 in
 
the
 skin
 making
 the
 design
 robust
 to
 grit,
 moisture
 or
 other
 damage
 that
 typically
 
plague
 other
 tactile
 sensors.
 The
 use
 of
 a
 fluid
 provides
 substantial
 advantages
 over
 
solid
 materials,
 which
 are
 vulnerable
 to
 wear,
 damage,
 and
 stress
 concentrations
 as
 
they
 deform.
 

   
  59
 

 
Figure
 4-­‐1:
 Conceptual
 Diagram
 of
 the
 BioTac
 
The
 BioTac
 consists
 of
 a
 rigid
 core
 housing
 all
 sensory
 electronics
 and
 data
 acquisition.
 The
 core
 is
 
surrounding
 by
 an
 elastic
 skin
 and
 the
 space
 between
 the
 skin
 and
 the
 core
 is
 inflated
 to
 give
 it
 
compliance
 similar
 to
 the
 human
 fingertip.
 
The
 BioTac
 consists
 of
 three
 complimentary
 sensory
 modalities
 (force,
 vibration
 
and
 temperature)
 that
 have
 been
 integrated
 into
 a
 single
 package:
 
• As forces are applied to the skin, the skin and fluid deform. Changes in
impedance as the fluid deforms are detected by an array of electrodes on
the surface of the core (Wettels, Santos, et al. 2008a; Wettels & Loeb
2011).
• As objects slide across the surface of the BioTac, they generate vibrations
that are detected by a pressure transducer inside the core (Fishel et al.
2008; Fishel et al. 2012).

   
  60
 
• As objects of different thermal conductivity come into contact with the
core, the heat that flows from the heated BioTac into the object produces
thermal gradients that are detected as a change in temperature of the
thermistor in the BioTac tip (Lin et al. 2009).
The
 BioTac
 Design
 
Integrated
 Electronics
 
The
 complete
 signal
 processing
 and
 analog
 to
 digital
 circuitry
 for
 the
 sensory
 
modalities
 of
 the
 BioTac
 is
 embodied
 in
 a
 flexible
 circuit
 that
 is
 molded
 into
 the
 core.
 
A
 conceptual
 schematic
 of
 the
 electronics
 is
 provided
 in
 Figure
 4-­‐3.
 The
 BioTac
 
contains
 three
 classes
 of
 sensors:
 impedance
 sensing
 electrodes
 to
 measure
 force
 
and
 deformation,
 static
 and
 dynamic
 fluid
 pressure
 to
 measure
 light
 forces
 and
 
vibrations,
 and
 temperature
 and
 thermal
 flux
 sensing.
 

   
  61
 

 
Figure
 4-­‐2:
 Conceptual
 Schematic
 of
 the
 BioTac
 Electronics
 
Both
 pressure
 and
 temperature
 circuits
 contain
 a
 first
 stage
 DC
 gain
 and
 a
 second
 stage
 high-­‐pass
 AC
 
gain.
 These
 four
 signals
 are
 connected
 directly
 to
 the
 microcontroller.
 Electrodes
 are
 multiplexed.
 
Referring
 to
 Figure
 4-­‐3,
 the
 19
 platinum
 sensing-­‐electrodes
 are
 connected
 to
 the
 
four
 excitation-­‐electrodes
 (four
 similar
 electrodes
 distributed
 around
 the
 fingertip)
 

   
  62
 
through
 the
 conductive
 fluid
 of
 the
 BioTac.
 As
 the
 skin
 and
 fluid
 of
 the
 BioTac
 
deform,
 the
 measured
 impedance
 between
 these
 electrodes
 also
 changes.
 When
 
sampling
  an
  electrode
  it
  is
  first
  selected
  by
  the
  multiplexor
  (Analog
  Devices,
 
#ADG732)
 prior
 to
 delivering
 a
 stimulation
 pulse
 (driven
 by
 an
 AC-­‐coupled,
 3.3V
 
4kHz
 clock).
 The
 output
 of
 the
 multiplexor
 is
 connected
 to
 Rload
 (10kΩ)
 and
 the
 
internal
  analog-­‐to-­‐digital
  converter
  in
  the
  PIC
  microcontroller
  (Microchip
 
Technology
 Inc.,
 #dsPIC33FJ128GP802),
 which
 measures
 the
 peak
 voltage
 produced
 
by
 the
 current
 passing
 through
 the
 fluid
 path
 from
 the
 excitation-­‐electrodes
 to
 the
 
enabled
 sensing-­‐electrode.
 The
 resulting
 voltage
 is
 digitized
 with
 12bit
 resolution
 
(En:
 0-­‐4095).
 The
 impedance
 of
 the
 fluid
 path
 and
 electrodes
 can
 be
 calculated
 with
 
the
 following
 formula:
 

  (4.1)
 

 Fluid
 pressure
 is
 measured
 with
 an
 off-­‐the-­‐shelf
 MEMS
 fluidic
 pressure
 sensor
 
(Honeywell
 24PCSMT15).
 Contacting
 the
 skin
 of
 the
 BioTac
 or
 sliding
 the
 sensor
 
over
 textured
 surfaces
 produces
 changes
 in
 fluid
 pressure.
 The
 transducer
 contains
 
a
 piezo-­‐resistive
 bridge
 that
 responds
 to
 pressure
 with
 a
 sensitivity
 of
 2.18mV/kPa
 
(15mV/psi)
 at
 the
 10V
 supply
 voltage
 (Vcc).
 The
 output
 of
 the
 transducer
 is
 biased
 
positive
  to
  ensure
  the
  operational
  amplifier
  (AD8624,
  Analog
  Devices)
  doesn't
 
saturate
 over
 the
 range
 of
 pressures
 the
 transducer
 may
 encounter.
 This
 signal
 is
 
amplified
 with
 a
 gain
 of
 10
 to
 produce
 the
 fluid
 pressure
 signal
 (PDC)
 and
 furthered
 
impedance
n
=
3.3V
V
n
−1
"
#
$
%
&
'
10kΩ=
4095bits
E
n
−1
"
#
$
%
&
'
10kΩ

   
  63
 
amplified
 with
 a
 gain
 of
 99.1
 with
 a
 high-­‐pass
 filter
 (10Hz)
 to
 produce
 the
 vibration
 
signal
 (PAC).
 AC
 Pressure
 is
 biased
 positive
 to
 half
 of
 the
 sampling
 reference
 voltage
 
to
 ensure
 the
 entire
 signal
 is
 captured,
 without
 saturation,
 in
 the
 0-­‐3.3V
 analog-­‐to-­‐
digital
 converters
 of
 the
 PIC.
 Both
 signals
 are
 digitized
 with
 12bit
 resolution.
 The
 
pressure
 of
 these
 two
 signals
 can
 be
 calculated
 from
 the
 following
 equations:
 

  (4.2)
 
vibration= P
AC
−offset
( )
0.37
Pa
bit

  (4.3)
 

 Temperature
 is
 measured
 with
 a
 thermistor
 (Vishay,
 NTCS0805E3474FXT)
 in
 a
 
voltage
 divider
 configuration
 with
 reference
 to
 a
 30kΩ
 resistor
 and
 a
 10V
 supply.
 
The
 internal
 electronics
 of
 the
 BioTac
 contains
 four
 heating-­‐resistors
 to
 raise
 the
 
temperature
  of
  the
  BioTac
  10°C
  above
  ambient.
  Contacting
  objects
  at
  room
 
temperature
 produces
 thermal
 gradients
 that
 can
 be
 detected
 by
 this
 circuitry.
 The
 
output
 of
 the
 voltage
 divider
 circuit
 is
 buffered
 to
 provide
 the
 absolute
 temperature
 
signal
 (TDC)
 and
 high-­‐pass
 filtered
 (5Hz)
 with
 a
 further
 gain
 of
 98
 to
 produce
 the
 
thermal
  flux
  signal
  (TAC).
  The
  signals
  are
  digitized
  with
  12bit
  resolution.
  The
 
temperature
 of
 these
 two
 signals
 can
 be
 calculated
 with
 the
 following
 equations:
 

  (4.4)
 
fluid pressure= P
DC
−offset
( )
0.0365
kPa
bit
temperature=
4025
ln
155183−46555
T
DC
4095bits
T
DC
4095bits
"
#
$
$
$
%
&
'
'
'
°C+273.15°C

   
  64
 

  (4.5)
 
Upon
 receiving
 a
 sampling
 command
 from
 the
 host
 that
 specifies
 the
 channel
 to
 
sample
  the
  PIC
  microcontroller
  will
  sample
  that
  channel
  and
  return
  the
 
measurement.
 Digital
 communication
 follows
 serial
 peripheral
 interface
 (SPI)
 bus
 
protocol,
 permitting
 for
 multiple
 BioTacs
 sharing
 these
 lines
 to
 be
 sampled
 at
 the
 
same
 time.
 The
 recommended
 sampling
 sequence
 to
 take
 advantage
 of
 the
 available
 
bandwidth
 of
 the
 sensory
 channels
 (Table
 4-­‐1)
 is
 to
 interleave
 the
 sampling
 of
 the
 
high-­‐bandwidth
 PAC
 with
 the
 other
 channels
 (E1-­‐E19,
 PDC,
 TAC,
 TDC)
 at
 a
 rate
 of
 4.4kHz
 
or
 greater.
 
Sensory
 
Modality
 
Symbol
  Range
  Resolution
  Frequency
 
Response
 
Impedance
  En
  0
 -­‐
 3.3V
  3.2
 mV
  0
 -­‐
 100
 Hz
 
Fluid
 Pressure
  PDC
  0
 -­‐
 100
 kPa
  36.5
 Pa
  0
 -­‐
 1040
 Hz
 
Microvibration
  PAC
  +/-­‐0.76
 kPa
  0.37
 Pa
  10
 -­‐
 1040
 Hz
 
Temperature
  TDC
  0
 -­‐
 75
 C
  0.1
 C
  0
 –
 22.6
 Hz
 
Thermal
 Flux
  TAC
  0
 -­‐
 1
 C/s
  0.001
 C/s
  0.45
 –
 22.6
 Hz
 
Table
 4-­‐1:
 BioTac
 Sensory
 Modality
 Details
 
Table
 4-­‐1
 specifies
 details
 of
 the
 range,
 resolution
 and
 frequency
 response
 of
 the
 sensory
 modalities
 
available
 in
 the
 BioTac.
 
Size
 and
 Shape
 
To
 achieve
 the
 sensory
 performance
 and
 function
 of
 the
 human
 fingertip
 the
 
design
 of
 the
 BioTac
 mimics
 the
 human
 fingertip
 in
 many
 aspects,
 including
 its
 size
 
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  65
 
and
 shape.
 Careful
 measurements
 were
 taken
 of
 a
 human
 fingertip
 both
 unloaded
 
and
 when
 compressed
 to
 drive
 the
 dimensions
 of
 the
 BioTac.
 The
 inflated
 shape,
 
compliance
  and
  deformed
  shape
  were
  analyzed
  using
  finite
  element
  modeling
 
software
  (COMSOL)
  to
  verify
  the
  similarity.
  Other
  research
  investigating
  the
 
compliance
 of
 fluid-­‐filled
 membranes
 have
 also
 proposed
 the
 similarity
 between
 the
 
human
 fingertip
 and
 a
 fluid-­‐filled
 design
 (Srinivasan
 1989).
 
Fluidic
 Seals
 
One
 of
 the
 leading
 design
 requirements
 of
 the
 BioTAC
 was
 to
 have
 a
 skin
 that
 
was
 simple
 to
 replace
 and
 inflate
 with
 fluid
 in
 the
 event
 of
 damage
 or
 wear.
 This
 
presented
 challenges
 in
 sealing
 the
 skin
 at:
 the
 point
 of
 insertion
 onto
 the
 core,
 the
 
location
 of
 the
 screws
 holding
 the
 nail,
 and
 at
 the
 point
 of
 inflation.
 Seals
 for
 each
 of
 
these
 points
 were
 designed
 and
 integrated
 directly
 into
 the
 geometry
 of
 the
 skin
 to
 
avoid
 leaks
 (Figure
 4-­‐2).
 

   
  66
 

 
Figure
 4-­‐3:
 Fluidic
 Seals
 of
 the
 BioTac
 
The
 nail
 screw
 seal,
 collar
 seal
 and
 inflation
 seal
 comprise
 the
 three
 fluid
 seals
 of
 the
 BioTac.
 Black
 
arrows
 indicate
 the
 direction
 of
 motion
 that
 creates
 the
 seal
 and
 red
 arrows
 indicate
 resulting
 sealing
 
force.
 Left:
 When
 installing
 the
 nail,
 the
 screws
 compress
 the
 excess
 silicone,
 creating
 a
 compression
 
seal
 between
 the
 nail
 and
 the
 skin
 that
 prevents
 fluid
 leaks.
 Bottom:
 The
 collar
 seal
 was
 designed
 to
 
stretch
 over
 the
 core
 during
 insertion
 while
 still
 providing
 residual
 compression
 to
 prevent
 fluid
 
leaks
 when
 resting
 in
 a
 groove
 around
 the
 neck
 of
 the
 BioTac.
 The
 initial
 diameter
 of
 the
 seal
 was
 
designed
 to
 ensure
 it
 did
 not
 exceed
 80%
 of
 the
 rated
 maximum
 elongation
 of
 the
 silicone
 when
 
stretching
 over
 the
 core
 during
 installation.
 Analytical
 calculations
 of
 the
 resulting
 compression
 
between
 the
 skin
 and
 the
 groove
 were
 found
 to
 be
 sufficient
 to
 prevent
 fluid
 leaks
 under
 these
 
conditions.
 Right:
 A
 self-­‐sealing
 inflation
 port
 was
 integrated
 into
 the
 skin
 and
 core
 to
 allow
 inflation
 
using
 a
 hypodermic
 needle,
 similar
 to
 a
 multiple
 use
 drug
 vial.
 To
 achieve
 the
 seal
 a
 conical
 extrusion
 
of
 the
 inner
 surface
 mates
 with
 a
 slightly
 smaller
 conical
 hole.
 When
 attached
 to
 the
 core
 with
 screws,
 
the
 nail
 compresses
 the
 skin
 into
 the
 hole
 and
 provides
 a
 guide
 hole
 through
 which
 the
 needle
 can
 be
 
inserted.
 After
 the
 syringe
 is
 removed
 the
 compression
 forces
 on
 the
 skin
 reseal
 holes
 created
 by
 the
 
nail.
 

   
  67
 
Fabricating
 a
 BioTac
 
To
 create
 the
 skin
 and
 core
 of
 the
 BioTac,
 a
 3-­‐part
 mold
 for
 both
 parts
 were
 
designed
  using
  commercially
  available
  computer
  aided
  design
  (CAD)
  packages
 
(SolidWorks,
  Dassault
  Systems).
  Toolpaths,
  for
  machining
  these
  pieces
  on
  a
 
computer
  numerical
  controlled
  (CNC)
  mill,
  were
  generated
  using
  commercially
 
available
 computer-­‐aided
 machining
 (CAM)
 packages
 (Mill,
 Level
 3,
 MasterCAM).
 
With
 the
 exception
 of
 the
 mandrel
 (as
 discussed
 below),
 all
 parts
 were
 machined
 in-­‐
house
 on
 a
 3-­‐axis
 CNC
 milling
 machine
 (DynaMite
 2800,
 Dyna
 Metronics).
 The
 nails
 
for
 the
 BioTac
 were
 designed
 using
 CAD
 and
 rapid
 prototyped
 from
 a
 nylon-­‐like
 
material
 (QuickParts,
 Atlanta,
 GA).
 
The
 Core
 
Molds
 for
 the
 core
 (Figure
 4-­‐4)
 include
 a
 bottom
 half
 and
 a
 top
 section
 that
 can
 
be
 split
 into
 two
 parts
 to
 permit
 for
 the
 exit
 of
 the
 flexible
 circuit
 connector.
 Molds
 
were
 machined
 out
 of
 aluminum
 and
 treated
 with
 a
 specialized
 Teflon
 anodizing
 
process
 (K&L
 Anodizing,
 Burbank,
 CA)
 to
 ease
 part
 release
 and
 improve
 the
 life
 of
 
the
 mold.
 A
 gasket
 was
 designed
 to
 seal
 the
 top
 halves
 of
 the
 mold
 (Figure
 4-­‐4).
 

   
  68
 

 
Figure
 4-­‐4:
 Molds
 to
 Produce
 the
 Biotac
 Core
 
Upper:
  flexible
  circuit
  electronics
  are
  placed
  in
  the
  bottom
  half
  of
  the
  mold.
  Lower:
  the
  mold
 
assembled
 with
 the
 top-­‐back
 mold
 piece
 and
 gasket
 to
 seal
 the
 flexible
 circuit.
 The
 electrodes
 are
 
positioned
 with
 a
 custom
 SLS
 part
 to
 hold
 the
 electrodes
 to
 the
 surface
 of
 the
 core
 before
 molding.
 
To
 fabricate
 the
 core
 of
 the
 BioTac
 the
 cleaned
 molds
 are
 first
 coated
 with
 
polyvinyl
 acetate
 (PVA),
 which
 serves
 as
 a
 mold
 release.
 The
 flexible
 electronic
 
circuit
 is
 prepared
 with
 all
 appropriate
 tubes
 and
 positioners
 and
 placed
 inside
 the
 
mold
 of
 the
 core.
 Two
 tubes
 for
 the
 epoxy
 injection
 and
 ejection
 port
 are
 connected
 

   
  69
 
to
 the
 mold
 before
 it
 is
 sealed
 with
 bolts.
 Using
 a
 vacuum-­‐injection
 process
 the
 core
 
is
  infused
  with
  a
  transparent,
  low-­‐viscosity,
  high-­‐strength
  and
  impact-­‐resistant
 
epoxy
 (Emerson
 &
 Cuming,
 Stycast
 1264).
 After
 mixing
 two
 parts
 of
 the
 epoxy,
 it
 is
 
de-­‐aired
  in
  a
  vacuum
  chamber
  to
  remove
  bubbles
  and
  dissolved
  air,
  which
 
otherwise
 would
 escape
 during
 the
 injection
 process
 to
 create
 voids
 in
 the
 final
 part.
 
When
  completely
  de-­‐aired
  the
  epoxy
  is
  vented
  to
  atmospheric
  pressure
  and
 
connected
 to
 the
 injection
 port
 of
 the
 mold.
 The
 molds
 are
 then
 placed
 under
 
vacuum
 (25mmHg)
 to
 remove
 air
 from
 the
 cavity.
 A
 valve
 on
 the
 injection
 port
 is
 
carefully
 opened
 to
 slowly
 pull
 the
 epoxy
 into
 the
 mold.
 Upon
 completion
 of
 the
 
injection
 process
 the
 bubble-­‐free
 epoxy
 can
 be
 observed
 leaving
 the
 exit
 tube.
 The
 
injection
 process
 is
 stopped
 by
 venting
 the
 vacuum
 chamber
 to
 atmosphere
 and
 
eliminating
  the
  differential
  pressure.
  The
  mold
  is
  removed
  from
  the
  vacuum
 
chamber
 and
 allowed
 to
 cure
 for
 72
 hours
 before
 removing
 the
 part.
 The
 remove
 
part
 is
 subjected
 to
 an
 additional
 24-­‐hour
 post-­‐curing
 phase
 at
 60°C
 to
 optimize
 the
 
material
 properties
 of
 the
 epoxy.
 
The
 Skin
 
The
 top
 and
 bottom
 halves
 of
 the
 skin
 molds
 were
 machined
 out
 of
 acrylic
 
(Figure
 4-­‐5).
 This
 allows
 for
 visibility
 during
 the
 injection
 process
 of
 the
 silicone
 
skins
 that
 do
 not
 adhere
 to
 the
 acrylic.
 A
 custom
 mandrel
 for
 creating
 the
 textured
 
inner-­‐surface
 of
 the
 skin
 (which
 improves
 the
 range
 of
 impedance
 sensing
 (Wettels,
 

   
  70
 
Smith,
 et
 al.
 2008b))
 was
 machined
 from
 aluminum
 using
 a
 five-­‐axis
 milling
 machine
 
(5
th

 Axis
 Machining,
 San
 Diego,
 CA).
 

 
Figure
 4-­‐5:
 Molds
 to
 Produce
 the
 BioTac
 Skin
 
Upper:
 Top
 and
 bottom
 halves
 of
 the
 skin
 mold.
 Posts
 are
 present
 on
 the
 top
 half
 of
 the
 mold
 to
 
produce
 the
 negative
 feature
 of
 holes
 for
 installing
 the
 nail
 onto
 the
 core.
 Bottom:
 The
 assembled
 
skin
 mold
 with
 mandrel
 inside.
 
The
 skin
 is
 fabricated
 using
 a
 similar
 injection
 process
 as
 the
 core,
 but
 instead
 
molded
 with
 a
 silicone
 (Silastic
 S,
 Dow
 Corning).
 After
 injection,
 the
 skins
 are
 cured
 

   
  71
 
in
 an
 oven
 at
 60°C
 for
 4
 hours
 before
 the
 parts
 are
 removed.
 They
 are
 then
 post-­‐
cured
 for
 an
 additional
 24
 hours
 in
 the
 oven
 to
 ensure
 complete
 curing.
 Flashing
 is
 
removed
 with
 a
 scalpel
 and
 the
 skins
 are
 inspected
 to
 ensure
 they
 are
 free
 from
 
defects.
 
Assembly
 

 
Figure
 4-­‐6:
 Skin
 Installation
 Procedure
 
Step
 1:
 Lubricate
 the
 core
 of
 the
 BioTac
 with
 BioTac
 fluid.
 Step
 2:
 Insert
 skin
 onto
 the
 core
 of
 the
 
BioTac,
 taking
 care
 to
 ensure
 there
 is
 an
 adequate
 seal
 around
 the
 neck.
 Step
 3:
 Install
 the
 nail
 onto
 
the
 core
 of
 the
 BioTac.
 Step
 4:
 Inflate
 the
 BioTac
 with
 approximately
 0.5cc
 of
 BioTac
 fluid.
 Step
 5:
 
remove
 air
 bubbles
 by
 pinching
 the
 skin
 around
 the
 neck.
 Step
 6:
 Verify
 the
 correct
 inflation
 height
 of
 
the
 BioTac
 as
 15.1mm,
 add
 or
 remove
 fluid
 if
 necessary.
 
1
4 3 5 6
2

   
  72
 
The
 skin
 can
 be
 assembled
 to
 the
 BioTac
 (Figure
 4-­‐6)
 by
 first
 lubricating
 the
 core
 
with
 the
 BioTac
 fluid
 (82%
 Polyethylene
 Glycol
 and
 18%
 distilled
 water
 that
 is
 
mixed
 with
 NaBr
 to
 produce
 a
 1M
 solution),
 then
 inserting
 the
 skin
 onto
 the
 core.
 
 
The
 skin
 is
 held
 in
 place
 by
 the
 nail
 with
 two
 small
 nylon
 screws.
 The
 BioTac
 can
 
then
 be
 inflated
 with
 fluid
 by
 inserting
 a
 syringe
 with
 stopper
 into
 the
 inflation
 port.
 
Trapped
 air
 is
 removed
 by
 squeezing
 the
 collar
 seal
 until
 all
 air
 bubbles
 are
 release.
 
Once
 properly
 inflated
 the
 distance
 from
 the
 top
 of
 the
 nail
 
 to
 the
 ventral
 portion
 of
 
the
 skin
 should
 be
 15.1mm
 (Figure
 4-­‐6).
 The
 assembled
 an
 inflated
 BioTac
 is
 shown
 
in
 Figure
 4-­‐7.
 

 
Figure
 4-­‐7:
 Assembled
 BioTac
 
Photograph
 of
 an
 assembled
 BioTac.
 

   
  73
 
Fingerprints
 
The
  addition
  of
  fingerprints
  was
  hypothesized
  to
  play
  a
  critical
  role
  in
  the
 
transduction
  of
  vibrations
  as
  the
  BioTac
  slides
  over
  textured
  surfaces.
  This
  is
 
proposed
  to
  result
  in
  a
  coherent
  pattern
  of
  stick-­‐slip
  behavior
  that
  amplifies
 
individual
 vibrations
 by
 abrupt
 release
 of
 the
 fingerprints
 when
 their
 loading
 from
 
tangential
 force
 reaches
 the
 limits
 of
 static
 friction
 (Fishel
 et
 al.
 2009).
 
To
 test
 this,
 two
 prototype
 skins
 were
 created,
 one
 with
 a
 smooth
 skin
 and
 the
 
other
 with
 a
 textured
 pattern
 that
 resembled
 dermal
 ridges
 (Figure
 4-­‐8).
 The
 ridges
 
were
 fabricated
 by
 machining
 a
 negative
 pattern
 in
 the
 mold
 with
 a
 pattern
 from
 a
 
1/64”
  ball
  end
  mill.
  The
  resulting
  features
  were
  human-­‐sized
  fingerprint-­‐like
 
patterns
 with
 a
 width
 and
 spacing
 of
 0.4mm
 and
 a
 height
 of
 0.2mm.
 

   
  74
 

 
Figure
 4-­‐8:
 Fingerprint
 Pattern
 of
 the
 BioTac
 Skin
 
Fingerprint
 pattern
 of
 the
 BioTac
 skin
 under
 magnification.
 Pattern
 spacing
 is
 0.4mm.
 
Vibration
  data
  were
  collected
  to
  compare
  a
  smooth
  skin
  and
  one
  with
  the
 
fingerprint-­‐like
  pattern
  when
  sliding
  over
  60-­‐grit
  sandpaper.
  Contact
  force
  and
 
velocity
 were
 manually
 controlled
 and
 were
 estimated
 by
 the
 experimenter
 to
 be
 
approximately
 0.5N
 and
 1cm/s.
 When
 compared
 to
 a
 smooth
 skin,
 the
 addition
 of
 a
 
fingerprint-­‐like
  texture
  pattern
  to
  the
  external
  surface
  of
  the
  elastomeric
  skin
 
resulted
 in
 a
 profound
 increase
 in
 the
 amplitude
 and
 complexity
 of
 the
 vibration
 
spectra
 (Figure
 4-­‐9).
 
 This
 was
 found
 to
 be
 true
 for
 a
 range
 of
 materials
 (silk,
 suede,
 
sandpaper)
 over
 different
 exploratory
 conditions
 (Figure
 4-­‐10).
 

   
  75
 

 
Figure
 4-­‐9:
 Sliding
 Vibrations
 from
 Smooth
 and
 Fingerprinted
 Skin
 
Acoustic
 spectra
 recorded
 from
 AC
 pressure
 signal
 contrasting
 smooth
 skin
 to
 skins
 with
 human-­‐
sized
 fingerprints
 when
 slid
 over
 a
 textured
 surface
 (sandpaper,
 60
 grit),
 at
 experimenter
 controlled
 
speeds
 and
 forces
 (estimated
 to
 be
 ~1cm/s
 and
 ~0.5N).
 Results
 indicate
 substantial
 increase
 in
 
signal
 amplitude
 and
 complexity
 with
 the
 addition
 of
 fingerprints.
 

   
  76
 

 
Figure
 4-­‐10:
 STFTs
 of
 Smooth
 and
 Fingerprint
 Skin
 over
 Different
 Materials
 
Short-­‐Time
  Fourier
  Transforms
  (STFT)
  for
  smooth
  and
  fingerprinted
  skin
  when
  sliding
  over
  a
 
surface
 at
 different
 forces
 (speed:
 approximately
 1cm/s).
 The
 x-­‐ordinate
 is
 time
 in
 seconds
 and
 the
 y-­‐
ordinate
 is
 frequency
 in
 Hz.
 The
 color
 scale
 represents
 frequency
 domain
 spectral
 components.
 Silk,
 
suede
 and
 sandpaper
 textures
 for
 both
 smooth
 and
 fingerprinted
 skins
 are
 compared.
 Three
 different
 
force
 levels
 are
 presented
 (Low:
 ~0.5N,
 Med:
 ~1N,
 High:
 ~5N).
 
Discussion
 
Using
 the
 above
 processes,
 we
 are
 able
 to
 create
 a
 robust
 fluid-­‐based
 tactile
 
sensor
 that
 contains
 all
 of
 the
 sensory
 modalities
 of
 human
 cutaneous
 touch.
 The
 
process
  improvement
  over
  earlier
  prototypes
  permits
  for
  a
  more
  consistent
 
performance
 between
 sensors
 and
 permits
 for
 the
 simple
 replacement
 of
 skins
 if
 
they
 become
 damaged.
 Furthermore,
 fingerprint-­‐like
 patterns
 on
 the
 skin
 were
 
shown
 to
 enhance
 sensed
 vibrations
 and
 have
 been
 integrated
 into
 the
 design.
 

   
  77
 
Chapter
 5:
  Sensing
 Tactile
 Microvibrations
 
Jeremy
 A.
 Fishel
 and
 Gerald
 E.
 Loeb
 
©
 2012
 IEEE.
 Reprinted
 with
 permission
 from:
 
Fishel,
  J.A.,
  Loeb
  G.E.,
  Sensing
  Tactile
  Microvibrations
  with
  the
  BioTac
  –
 
Comparison
 with
 Human
 Sensitivity.
 In
 Proceedings
 of
 the
 IEEE
 4th
 Biennial
 
IEEE/RAS-­‐EMBS
  International
  Conference
  on
  Biomedical
  Robotics
  and
 
Biomechatronics,
 2012.
 
Preface
 
This
 chapter
 presents
 the
 characterization
 and
 performance
 of
 the
 vibration
 
sensing
 modality
 of
 the
 BioTac.
 Results
 are
 presented
 that
 compare
 the
 sensitivity
 of
 
humans
 and
 the
 BioTac
 to
 applied
 vibrations
 and
 small
 impact
 forces.
 The
 results
 of
 
this
  study
  demonstrate
  the
  BioTac
  as
  a
  promising
  research
  tool
  that
  achieves
 
sensitivity
 to
 vibrations
 that
 exceeds
 even
 human
 performance.
 
Contributions
 of
 the
 Authors
 
Jeremy
 A.
 Fishel
 designed
 and
 developed
 the
 experimental
 protocol
 conducted
 in
 
this
 study,
 carried
 out
 the
 experiments,
 analyzed
 the
 data,
 and
 generated
 the
 figures.
 
Gerald
 E.
 Loeb
 provided
 guidance
 in
 the
 study.
 Both
 authors
 wrote
 the
 manuscript.
 

   
  78
 
Acknowledgements
 
 
The
 authors
 would
 like
 to
 thank
 Gary
 Lin
 for
 the
 layout
 and
 design
 of
 the
 flexible
 
circuit
 and
 Raymond
 Peck
 for
 the
 fabrication
 of
 the
 BioTac
 sensors
 used
 in
 these
 
tests.
 
Abstract
 
The
 human
 fingertip
 is
 exquisitely
 sensitive
 to
 vibrations
 that
 are
 essential
 to
 
detect
 slip
 and
 discriminate
 textures.
 Achieving
 similar
 functions
 with
 prosthetic
 
and
  robotic
  hands
  will
  require
  tactile
  sensors
  with
  similar
  sensitivity.
  Many
 
technologies
 have
 been
 developed
 to
 sense
 such
 vibrations,
 yet
 none
 have
 achieved
 
the
  requisite
  sensitivity
  in
  a
  package
  that
  is
  robust
  enough
  to
  meet
  practical
 
applications.
 The
 BioTac®,
 developed
 by
 the
 authors,
 uses
 an
 incompressible
 liquid
 
as
 an
 acoustic
 conductor
 to
 convey
 vibrations
 from
 the
 skin
 to
 a
 wide
 bandwidth
 
pressure
 transducer
 located
 deep
 in
 the
 rigid
 core
 of
 the
 mechatronic
 finger,
 where
 
it
  is
  protected
  from
  damage.
  Signal
  conditioning
  electronics
  were
  designed
  to
 
achieve
 sensitivity
 down
 to
 the
 theoretical
 noise
 floor
 of
 the
 transducer,
 making
 the
 
device
 very
 sensitive
 to
 the
 smallest
 of
 vibrations,
 even
 sound.
 We
 demonstrate
 here
 
that
  this
  device
  exceeds
  human
  performance
  in
  detecting
  sustained
  vibrations
 
(capable
 of
 sensing
 vibrations
 as
 small
 as
 a
 few
 nanometers
 at
 ~330Hz)
 as
 well
 as
 
very
 small
 transient
 events
 that
 arise
 when
 small
 particles
 are
 dropped
 on
 the
 finger.
 
This
  overcomes
  the
  supposition
  that
  such
  sensitivity
  requires
  fragile
  sensory
 
elements
 to
 reside
 near
 the
 vulnerable
 contact
 surfaces.
 

   
  79
 
Introduction
 
Humans
 have
 exquisite
 sensitivity
 to
 mechanical
 vibrations
 in
 the
 skin.
 Pacinian
 
corpuscles
 with
 frequency
 responses
 of
 60-­‐700Hz
 (Mountcastle
 et
 al.
 1972)
 are
 
capable
  of
  measuring
  vibrations
  associated
  with
  slip
  that
  can
  be
  less
  than
  a
 
micrometer
 around
 their
 center
 frequency
 of
 200
 Hz
 (Westling
 &
 Johansson
 1987;
 
Brisben
 et
 al.
 1999).
 The
 sensitivity
 to
 such
 vibrations
 plays
 an
 integral
 role
 in
 many
 
important
 tasks
 such
 as
 slip
 detection
 for
 the
 control
 of
 grip
 (Johansson
 &
 Westling
 
1987;
 Macefield
 et
 al.
 1996;
 Srinivasan
 et
 al.
 1990)
 and
 the
 perception
 of
 fine
 
textures(Lamb
 1983b;
 Hollins
 et
 al.
 2001;
 Bensmaïa
 &
 Hollins
 2005).
 It
 has
 been
 
demonstrated
  that
  eliminating
  tactile
  sensitivity
  with
  nerve
  block
  renders
  the
 
human
 hand
 almost
 useless
 in
 even
 the
 simplest
 of
 tasks
 (Johansson
 &
 Westling
 
1984).
 Artificial
 systems
 seeking
 to
 obtain
 these
 capabilities
 will
 require
 tactile
 
sensors
 with
 performance
 similar
 to
 that
 found
 in
 the
 human
 finger;
 otherwise
 they
 
are
 likely
 to
 be
 severely
 limited,
 similarly
 to
 the
 anesthetized
 human
 hand.
 
Development
 of
 artificial
 tactile
 sensors
 is
 not
 new
 and
 there
 are
 many
 reviews
 
that
 cover
 their
 evolution
 over
 the
 years
 (Nicholls
 &
 Lee
 1989;
 Howe
 1994;
 Lee
 &
 
Nicholls
 1999;
 Dahiya
 et
 al.
 2010).
 Most
 of
 the
 attention
 has
 focused
 specifically
 on
 
the
 sensing
 of
 high-­‐resolution
 normal
 forces,
 which
 only
 represents
 a
 small
 subset
 
of
 human
 touch.
 Human
 fingertips
 are
 also
 sensitive
 to
 shear
 forces
 and
 skin
 stretch,
 
temperature
 and
 thermal
 fluxes,
 as
 well
 as
 vibration.
 Such
 multimodal
 sensitivity
 is
 
necessary
 to
 achieve
 the
 dexterity
 and
 performance
 of
 the
 human
 hand
 (L.
 A.
 Jones
 
&
 Lederman
 2006).
 

   
  80
 
Developing
 a
 tactile
 sensor
 with
 similar
 form
 and
 function
 as
 the
 human
 finger
 
presents
 a
 unique
 design
 challenge,
 particularly
 for
 the
 sensing
 of
 vibrations.
 The
 
sensor
 must
 be
 sensitive
 enough
 to
 detect
 vibrations
 smaller
 than
 a
 micrometer
 yet
 
robust
 enough
 to
 deform
 a
 few
 millimeters
 without
 damage.
 Many
 groups
 have
 
explored
 dynamic
 tactile
 sensing
 with
 a
 variety
 of
 sensory
 technologies
 such
 as
 
accelerometers
 (Howe
 &
 Cutkosky
 1989),
 piezoelectric
 polymers
 (Dario
 et
 al.
 1984;
 
Son
 et
 al.
 1994;
 Yamada
 &
 Cutkosky
 1994;
 Dario
 et
 al.
 1994),
 magneto-­‐inductance
 
(Vranish
 1986),
 and
 ultrasonic
 technologies
 (Hutchings
 et
 al.
 1994;
 Ando
 &
 Shinoda
 
1995).
  While
  these
  sensors
  work
  fine
  for
  specific
  applications
  in
  controlled
 
laboratory
  environments,
  they
  all
  share
  the
  common
  trait
  of
  requiring
  fragile
 
sensing
  mechanisms
  to
  reside
  near
  the
  contact
  surface
  of
  the
  sensor.
  Some
 
developers
  have
  even
  concluded
  that
  this
  was
  a
  requirement
  for
  such
  sensory
 
capabilities
  (Howe
  1994).
  Both
  mechatronic
  and
  human
  fingers
  are
  frequently
 
exposed
  to
  conditions
  where
  they
  can
  be
  damaged,
  but
  biological
  appendages
 
possess
 the
 ability
 to
 regenerate
 damaged
 skin
 and
 tactile
 receptors
 therein.
 An
 
alternative
 approach
 for
 engineered
 systems
 is
 to
 keep
 delicate
 sensing
 devices
 a
 
safe
 distance
 from
 possible
 damage,
 while
 still
 retaining
 as
 much
 sensitivity
 as
 
possible.
 
The
 BioTac
 (Figure
 5-­‐1)
 was
 designed
 to
 meet
 this
 need
 for
 robustness
 and
 
sensitivity.
 It
 consists
 of
 a
 rigid
 core
 that
 contains
 all
 sensory
 transducers,
 covered
 
by
 an
 elastomeric
 skin.
 The
 space
 between
 the
 skin
 and
 the
 core
 is
 inflated
 with
 an
 
incompressible
 and
 conductive
 fluid
 to
 give
 it
 a
 compliance
 that
 mimics
 human
 

   
  81
 
fingerpads.
 No
 sensory
 transducers
 or
 wires
 are
 contained
 in
 the
 skin
 making
 the
 
design
 robust
 to
 grit,
 moisture
 and
 physical
 damage
 to
 sensory
 mechanisms
 that
 
typically
 plague
 other
 tactile
 sensors.
 If
 the
 skin
 of
 the
 BioTac
 becomes
 damaged
 or
 
worn,
 it
 can
 be
 easily
 replaced.
 

 
Figure
 5-­‐1:
 The
 BioTac
 Conceptual
 Diagram
 and
 Picture
 
A)
 Cross-­‐sectional
 schematic
 of
 the
 BioTac.
 B)
 Photograph
 of
 an
 assembled
 BioTac.
 Fingerprint-­‐like
 
ridges
 can
 be
 seen
 on
 the
 ventral
 surface.
 

   
  82
 
The
 BioTac
 consists
 of
 three
 complimentary
 sensory
 modalities
 (force,
 vibration
 
and
 temperature)
 that
 have
 been
 integrated
 into
 a
 single
 package.
 Contact
 forces
 
distort
 the
 elastic
 skin
 and
 underlying
 conductive
 fluid,
 changing
 impedances
 of
 
electrodes
 distributed
 over
 the
 surface
 of
 the
 rigid
 core
 (Wettels
 &
 Loeb
 2011;
 
Wettels,
 Smith,
 et
 al.
 2008b;
 Wettels,
 Santos,
 et
 al.
 2008a).
 Vibrations
 in
 the
 skin
 
propagate
 through
 the
 fluid
 and
 are
 detected
 as
 AC
 signals
 by
 the
 hydro-­‐acoustic
 
pressure
 sensor
 (Fishel
 et
 al.
 2008).
 Temperature
 and
 heat
 flow
 are
 transduced
 by
 a
 
thermistor
 near
 the
 surface
 of
 the
 rigid
 core
 (Lin
 et
 al.
 2009).
 This
 paper
 describes
 
the
 design
 and
 performance
 of
 the
 vibration
 sensing
 modality
 of
 the
 BioTac.
 
Methods
 
Physics
 of
 Fluidic
 Vibration
 Sensing
 
Preliminary
  studies
  demonstrated
  the
  feasibility
  of
  sensing
  slip-­‐related
 
microvibrations
 in
 a
 liquid-­‐filled
 fingertip
 by
 measuring
 the
 dynamic
 pressure
 of
 the
 
liquid
 (Fishel
 et
 al.
 2008).
 The
 incompressibility
 of
 the
 liquid
 and
 long
 wavelengths
 
at
 the
 frequencies
 of
 interest
 (λ
 =
 3m
 at
 500Hz
 in
 water)
 allow
 for
 the
 sensing
 
elements
 to
 be
 moved
 away
 from
 the
 contact
 region
 where
 it
 would
 be
 susceptible
 
to
 damage.
 This
 permits
 for
 a
 class
 of
 highly
 robust
 and
 simple
 tactile
 vibration
 
sensitivity
 that
 has
 been
 integrated
 into
 the
 multimodal
 sensory
 suite
 of
 the
 BioTac.
 
The
 tube
 that
 connects
 the
 liquid
 under
 the
 skin
 to
 the
 pressure
 transducer
 (i.e.
 
hydrophone)
 in
 the
 core
 also
 has
 a
 resonant
 frequency
 (f),
 which
 can
 be
 calculated
 

   
  83
 
from
 the
 media’s
 speed
 of
 sound
 (v)
 and
 the
 length
 of
 the
 tube
 (L)
 by
 the
 acoustic
 
resonance
 formula
 of
 a
 closed
 tube:
 

  (5.1)
 
For
 a
 2cm
 tube
 filled
 with
 saltwater
 (v
 =
 1497m/s),
 this
 resonant
 frequency
 is
 
18.7kHz.
 The
 desired
 bandwidth
 to
 mimic
 biological
 performance
 is
 1kHz
 so
 the
 
resonance
 of
 a
 2cm
 tube
 is
 substantially
 high
 enough
 to
 be
 ignored.
 Another
 factor
 
to
 consider
 is
 the
 inertial
 damping
 of
 the
 fluid.
 Increasing
 the
 length
 of
 the
 tube,
 
viscosity
 or
 compressibility
 of
 the
 fluid
 increases
 the
 attenuation
 of
 pressure
 signals,
 
particularly
 at
 higher
 frequencies.
 Using
 a
 low
 viscosity
 liquid
 such
 as
 water
 and
 
keeping
 the
 fluid
 tube
 as
 short
 as
 possible
 can
 mitigate
 these
 effects.
 
Fabrication
 of
 the
 BioTac
 
The
  BioTac
  core
  includes
  a
  flexible
  circuit
  that
  contains
  all
  of
  the
  sensory
 
electronics,
 signal
 conditioning
 circuits
 and
 microcontroller
 (Lin
 et
 al.
 2009).
 The
 
flexible
 circuit
 is
 loaded
 into
 a
 three-­‐part
 mold
 and
 filled
 with
 an
 epoxy
 (Stycast
 
1264,
 Emerson
 &
 Cuming)
 to
 produce
 the
 core
 of
 the
 BioTac.
 Skins
 are
 molded
 from
 
a
 silicone
 (Silastic
 S,
 Dow
 Corning)
 in
 a
 three-­‐part
 mold
 that
 has
 features
 to
 mold
 
artificial
 ridges
 similar
 to
 fingerprints.
 The
 fingernail
 is
 machined
 from
 acrylic.
 Once
 
the
 parts
 are
 assembled
 (Figure
 5-­‐1B),
 the
 BioTac
 is
 filled
 with
 a
 solution
 that
 
minimizes
 changes
 in
 volume
 due
 to
 diffusion
 through
 the
 skin
 (82%
 Polyethylene
 
Glycol
 and
 18%
 distilled
 water
 that
 is
 mixed
 with
 NaBr
 to
 produce
 a
 1M
 solution).
 
f =v 4L

   
  84
 
Care
 is
 taken
 to
 ensure
 there
 are
 no
 bubbles
 inside
 the
 fingertip
 after
 filling
 with
 
fluid.
  The
  salinity
  of
  this
  mixture
  provides
  the
  conductivity
  required
  for
  the
 
impedance
 sensing
 modality
 of
 the
 BioTac
 (Wettels,
 Santos,
 et
 al.
 2008a).
  This
 
solution
 was
 indistinguishable
 from
 pure
 water
 with
 regard
 to
 the
 vibration
 sensing
 
modality
 discussed
 in
 this
 paper.
 
Electronics
 Design
 and
 Noise
 Analysis
 
The
 BioTac
 contains
 all
 necessary
 electronics
 for
 signal
 conditioning,
 analog
 to
 
digital
  conversion
  and
  serial
  transmission
  of
  data
  from
  all
  sensors.
  The
  signal
 
conditioning
 electronics
 were
 redesigned
 to
 detect
 signals
 as
 close
 as
 possible
 the
 
theoretical
 noise
 floor
 of
 the
 piezoresistive
 transducer.
 
Thermal
 Noise
 
Electronic
 noise
 arises
 in
 all
 conductors
 regardless
 of
 applied
 voltage
 because
 
the
 charge
 carriers
 inside
 a
 conductor
 vibrate
 stochastically
 due
 to
 thermal
 energy.
 
The
 root-­‐mean-­‐square
 (RMS)
 amplitude
 of
 the
 noise
 can
 be
 calculated
 from
 the
 
Boltzmann
  constant
  (kb),
  the
  temperature
  (T),
  the
  resistive
  load
  (R),
  and
  the
 
bandwidth
 (Δf)
 from
 the
 following
 equation:
 

  (5.2)
 
Thermal
 noise
 was
 minimized
 by
 low-­‐pass
 analog
 filtering
 with
 a
 1040Hz
 cutoff
 
frequency
 and
 selecting
 a
 pressure
 transducer
 (Honeywell
 24PC15SMT)
 with
 low
 
V
thermal
= 4k
b
T RΔf

   
  85
 
output
  resistance.
  An
  alternative
  sensor
  (Honeywell
  26PC15SMT)
  offered
 
temperature
  compensation
  to
  reduce
  low-­‐frequency
  drift
  with
  changing
 
temperature
 but
 had
 a
 much
 larger
 output
 resistance
 and
 would
 have
 increased
 this
 
noise
 source.
 The
 selected
 transducer
 operates
 as
 a
 piezoresistive
 bridge
 with
 an
 
output
 resistance
 of
 5kΩ
 (Figure
 5-­‐2A).
 The
 BioTac
 is
 heated
 to
 about
 35C
 for
 
thermal
 flux
 measurements
 (Lin
 et
 al.
 2009).
 The
 thermal
 noise
 is
 thus
 0.29µVrms.
 
 

 
Figure
 5-­‐2:
 Signal
 Conditioning
 for
 Pressure
 Transducer
 
A)
 Electrical
 schematic
 of
 the
 piezoresistive
 strain
 bridge
 used
 in
 the
 pressure
 transducer.
 The
 
transducer
 includes
 two
 fixed
 resistors
 and
 two
 variable
 resistors
 that
 change
 in
 response
 to
 applied
 
pressure.
 B)
 Conceptual
 diagram
 of
 amplifier
 circuit
 used
 to
 create
 DC
 pressure
 and
 AC
 pressure
 
signals.
 
The
  output
  of
  the
  transducer
  in
  response
  to
  pressure
  is
  specified
  as
 
0.218mV/V·kPa
 (1.5mV/V·psi)
 and
 increases
 as
 the
 supply
 voltage
 to
 the
 bridge
 
increases.
  Given
  that
  the
  thermal
  noise
  stays
  constant,
  a
  very
  simple
  trick
  to
 
improve
 the
 signal-­‐to-­‐noise
 ratio
 is
 to
 increase
 the
 supply
 voltage.
 While
 most
 
electronics
 included
 in
 the
 BioTac
 are
 powered
 at
 3.3V,
 we
 added
 a
 10V
 regulated
 
signal
  for
  the
  transducer.
  The
  output
  of
  the
  transducer
  with
  a
  10V
  supply
  is
 

   
  86
 
2.18mV/kPa
 (15mV/psi).
 The
 thermal
 noise
 of
 0.29µV
 would
 then
 be
 the
 equivalent
 
of
 0.133Pa
 (0.0193
 ×10-­‐3psi).
 
 
Signal
 Conditioning
 and
 Amplifier
 Noise
 
The
 transducer
 output
 is
 amplified
 with
 a
 gain
 of
 10
 and
 a
 low-­‐pass
 anti-­‐aliasing
 
filter
 at
 1040Hz
 to
 produce
 a
 DC
 pressure
 signal
 (Figure
 5-­‐2B).
 A
 second
 stage
 with
 
a
 band-­‐pass
 filter
 of
 10-­‐1040Hz
 and
 an
 additional
 gain
 of
 99.1
 produces
 the
 high-­‐
resolution
  vibration
  signal
  (AC
  pressure).
  Both
  the
  DC
  and
  AC
  pressures
  are
 
sampled
 by
 a
 microcontroller
 inside
 the
 BioTac
 with
 12-­‐bit
 resolution
 for
 the
 range
 
0-­‐3.3V.
 This
 accommodates
 the
 full
 range
 of
 transducer
 output
 (103.4kPa
 =
 15psi)
 
with
 a
 resolution
 of
 36.5Pa
 (5.3x10-­‐3psi)
 at
 the
 DC
 stage
 and
 +/-­‐758Pa
 (0.110psi)
 
range
 with
 a
 0.37Pa
 (0.054x10-­‐3psi)
 resolution
 at
 the
 AC
 stage.
 
 
First
 stage
 amplifier
 noise
 tends
 to
 be
 a
 significant
 source
 of
 noise
 so
 a
 low-­‐noise
 
amplifier
  was
  selected
  (AD8624,
  Analog
  Devices).
  For
  1024Hz
  bandwidth,
  it
 
generates
 0.39µV
 of
 voltage
 noise
 referred
 to
 input.
 The
 device
 also
 generates
 4.8pA
 
of
  current
  noise,
  but
  with
  a
  5kΩ
  load
  this
  source
  is
  comparatively
  negligible
 
(~0.025µV).
 The
 second
 stage
 amplifier
 has
 similar
 input
 noise,
 but
 the
 gain
 of
 10
 
on
  the
  first
  stage
  amplifier
  makes
  the
  noise
  contribution
  of
  the
  second
  stage
 
negligible
 when
 referred
 to
 input.
 
Capacitively
 Coupled
 Extrinsic
 Noise
 
Any
 extrinsic
 AC
 signal
 can
 contribute
 noise
 by
 capacitive
 coupling
 into
 the
 
conductors
 comprising
 the
 measurement
 circuitry.
 One
 common
 source
 is
 the
 60Hz
 

   
  87
 
electrical
 power
 lines.
 In
 our
 system
 the
 primary
 source
 of
 this
 noise
 is
 the
 high-­‐
speed
  digital
  communication
  lines
  operating
  at
  up
  to
  10MHz.
  To
  reduce
  stray
 
capacitance,
 care
 was
 taken
 to
 redesign
 the
 circuitry
 to
 shorten
 leads
 of
 low
 voltage
 
un-­‐amplified
 signals
 and
 move
 them
 away
 from
 digital
 communication
 lines.
 To
 
further
  reduce
  interference,
  the
  microcontroller
  was
  configured
  to
  sample
  the
 
analog
 inputs
 at
 times
 when
 the
 digital
 communication
 between
 the
 BioTac
 and
 the
 
host
 was
 silent.
 
Total
 Noise
 Calculation
 and
 Validation
 
Computed
 noise
 is
 summarized
 in
 Table
 5-­‐I.
 The
 total
 RMS
 noise
 of
 0.49µV
 was
 
computed
 as
 the
 root
 sum
 of
 squares
 of
 thermal
 and
 input
 noise.
 This
 does
 not
 
include
 extrinsic
 sources
 of
 noise
 such
 as
 stray
 capacitance
 or
 power
 supply
 noise.
 
Based
 on
 the
 sensitivity
 of
 the
 transducer
 this
 amount
 of
 noise
 would
 be
 equivalent
 
to
 0.224Pa
 (0.033
 ×10-­‐3psi)
 of
 pressure
 or
 0.6
 of
 the
 least-­‐significant-­‐bit
 (lsb)
 value
 
of
 digitized
 AC
 pressure
 (the
 lsb
 value
 is
 hereafter
 referred
 to
 as
 “bits”).
 
Noise
 Source
  RMS
 Noise
  Notes
 
Thermal
 Noise
  0.29µV
  Inherent
 in
 transducer
 
Amplifier
 Input
 Noise
  0.39µV
  Noise
 of
 first
 stage
 amplifier
 
Stray
 Capacitance
  -­‐
  Not
 considered
 
Total
 Noise
  0.49µV
   
 
Table
 5-­‐1:
 Summary
 of
 Theoretical
 Noise
 Sources
 
Total
 theoretical
 RMS
 noise
 is
 found
 to
 be
 0.49µV
 when
 considering
 the
 thermal
 noise
 of
 the
 sensor
 
and
 amplifier
 input
 noise.
 Stray
 capacitance
 was
 not
 considered,
 but
 was
 minimized
 by
 using
 short
 
leads.
 

   
  88
 
Data
 Acquisition
 
The
 BioTac
 uses
 SPI
 protocol
 for
 digital
 communication.
 A
 high-­‐speed
 SPI/USB
 
device
 (Cheetah,
 Total
 Phase)
 was
 used
 to
 command
 the
 BioTac
 to
 sample
 the
 AC
 
and
 DC
 pressure
 signals
 at
 2.2kS/s
 (kilosamples
 per
 second)
 each
 for
 a
 total
 of
 
4.4kS/s.
 Software
 (LabVIEW,
 National
 Instruments)
 was
 developed
 to
 communicate
 
with
 the
 SPI
 controller
 and
 queue
 up
 batches
 of
 asynchronous
 sampling
 commands
 
in
 100ms
 blocks
 of
 data
 that
 were
 transferred
 to
 the
 host
 through
 USB
 as
 they
 
became
 available
 at
 the
 controller.
 Data
 were
 saved
 to
 text
 files
 and
 analyzed
 offline
 
in
 MATLAB
 (MathWorks).
 
Signal-­‐to-­‐Noise
 Estimation
 
Background
  RMS
  noise
  and
  signal
  power
  were
  calculated
  as
  the
  standard
 
deviation
 and
 variance
 of
 the
 AC
 pressure
 signal
 when
 the
 BioTac
 was
 at
 rest
 and
 
without
 any
 vibration
 disturbances.
 Signal-­‐to-­‐noise
 ratio
 was
 computed
 for
 common
 
tasks
 with
 the
 BioTac:
 1)
 sliding
 over
 a
 textured
 piece
 of
 foam,
 2)
 making
 light
 taps,
 
and
 3)
 clicking
 on
 a
 computer
 mouse.
 The
 signals
 are
 presented
 as
 time
 plots.
 
Comparison
 with
 Human
 Performance
 
Psychophysical
 and
 physiological
 studies
 have
 explored
 the
 sensitivity
 of
 the
 
human
 fingertip
 to
 vibrations
 (Mountcastle
 et
 al.
 1972;
 Johansson
 et
 al.
 1982),
 but
 
they
  are
  not
  necessarily
  comparable
  to
  stimuli
  applicable
  to
  the
  BioTac.
  We
 
measured
 the
 thresholds
 for
 detection
 of
 applied
 vibrations
 and
 small
 impacts
 in
 

   
  89
 
five
 normal
 human
 volunteers
 who
 gave
 their
 informed
 consent
 to
 participate
 in
 
this
 study.
 We
 compared
 these
 to
 the
 detectability
 of
 the
 corresponding
 AC
 pressure
 
signals
 as
 defined
 below.
 
Frequency
 Sensitivity
 
Many
 different
 devices
 exist
 to
 apply
 vibrations
 to
 human
 skin
 with
 technologies
 
such
 as
 eccentric
 motors
 or
 inductive
 coils
 (Yao
 &
 Hayward
 2010),
 but
 their
 output
 
amplitudes
 are
 often
 sensitive
 to
 mechanical
 load.
 We
 used
 a
 piezoelectric
 actuator
 
(AE0203D16F,
 NEC/TOKIN)
 that
 produces
 0.113µm/V
 of
 applied
 voltage
 with
 a
 
17.4µm
 displacement
 for
 maximal
 applied
 drive
 of
 150V.
 The
 device
 had
 a
 high
 
blocking
 force
 of
 200N,
 making
 it
 stiff
 enough
 to
 be
 insensitive
 to
 the
 range
 of
 loads
 
presented
 by
 the
 BioTac
 or
 human
 finger.
 Sinusoidal
 signals
 were
 generated
 by
 a
 
function
 generator
 and
 amplified
 by
 a
 commercial
 driver
 for
 piezoelectric
 devices
 
(Piezomaster
  VP7206-­‐24L105,
  Viking
  Industrial
  Products).
  The
  input
  to
  the
 
actuator
 was
 monitored
 on
 an
 oscilloscope
 to
 confirm
 the
 frequency
 and
 amplitude.
 
To
 determine
 frequency
 sensitivity
 of
 the
 biological
 finger,
 subjects
 were
 asked
 
to
 place
 their
 finger
 on
 the
 device
 with
 any
 force
 they
 chose
 and
 amplitude
 was
 
varied
 over
 a
 set
 number
 of
 frequencies
 between
 10
 and
 900Hz.
 At
 each
 frequency
 
test,
 vibration
 amplitudes
 were
 increased
 from
 below
 the
 perceptual
 limits
 until
 
subjects
 first
 reported
 the
 vibration
 sensation.
 All
 trials
 were
 repeated
 3
 times
 at
 
each
 frequency
 and
 the
 mean
 value
 was
 determined.
 Thresholds
 determined
 in
 this
 
manner
 were
 consistent
 among
 the
 repeat
 trials
 and
 similar
 among
 subjects,
 so
 

   
  90
 
more
 systematic
 methods
 such
 as
 Bekesy
 tracking
 were
 not
 employed.
 The
 average
 
amplitudes
 at
 threshold
 of
 detectability
 and
 the
 performance
 of
 the
 most
 sensitive
 
subjects
 are
 reported
 here.
 
To
 test
 frequency
 sensitivity
 of
 the
 BioTac,
 a
 1µm
 drive
 signal
 was
 used
 at
 
frequencies
 between
 10
 and
 900Hz.
 The
 AC
 pressure
 signals
 were
 analyzed
 in
 the
 
frequency
 domain
 with
 a
 1s
 window.
 The
 frequency
 of
 maximum
 power
 was
 found
 
to
 coincide
 with
 the
 drive
 stimulus
 frequency
 in
 all
 tests.
 Total
 signal
 power
 was
 
calculated
 from
 the
 total
 energy
 in
 a
 2Hz
 band
 centered
 on
 this
 peak
 frequency.
 The
 
RMS
  value
  of
  AC
  pressure
  (square
  root
  of
  total
  power)
  was
  found
  to
  vary
 
proportionally
 with
 applied
 vibration
 amplitude
 at
 all
 frequencies,
 confirming
 the
 
linearity
 of
 vibration
 amplitude
 to
 sensed
 vibrations
 in
 the
 system.
 This
 linearity
 
made
 it
 possible
 to
 determine
 the
 theoretical
 sensitivity
 at
 different
 frequencies
 
based
 on
 the
 power
 estimated
 from
 a
 1µm
 vibration.
 The
 background
 noise
 power
 
with
 no
 vibration
 applied
 in
 the
 largest
 2Hz
 band
 was
 found
 to
 be
 0.2bits
2
.
 The
 
lowest
 detectable
 vibration
 amplitude
 was
 calculated
 as
 the
 point
 when
 the
 signal
 
power
 was
 double
 the
 this
 background
 signal
 power
 using
 the
 following
 formula:
 

  (5.3)
 
This
 equation
 was
 tested
 at
 multiple
 frequencies,
 including
 the
 peak
 sensitivity,
 
and
 was
 found
 to
 be
 accurate
 in
 all
 cases.
 
d
min
=1µm×
0.4bits
2
P
1µm

   
  91
 
Impact
 Sensitivity
 
To
  determine
  the
  sensitivity
  to
  impact,
  small
  spheres
  of
  various
  sizes
  and
 
densities
 were
 dropped
 on
 either
 the
 BioTac
 or
 the
 human
 fingertip
 from
 a
 height
 of
 
7
 cm
 through
 a
 guide
 hole
 drilled
 in
 a
 block
 of
 acrylic.
 Both
 the
 mass
 of
 the
 ball
 and
 
impact
 energy
 (estimated
 from
 potential
 energy
 before
 the
 drop)
 were
 calculated.
 
Six
 different
 sized
 spheres
 were
 used
 as
 outlined
 in
 Table
 5-­‐2.
 It
 was
 observed
 that
 
sensitivity
 scaled
 with
 impact
 energy
 rather
 than
 mass
 as
 smaller
 masses
 were
 
readily
 detected
 from
 larger
 
 
Sphere
  Mass
 (mg)
  Energy
 (µJ)
 
0.25
 mm
 Solder
 Ball
  0.072
  0.049
 
0.45
 mm
 Solder
 Ball
  0.422
  0.289
 
1
 mm
 Aluminum
 Bearing
  1.461
  1.002
 
1
 mm
 Steel
 Bearing
  4.089
  2.805
 
3/64
 in
 Steel
 Bearing
  6.902
  4.734
 
5/64
 in
 Aluminum
 Bearing
  11.415
  7.830
 
Table
 5-­‐2:
 Spheres
 Used
 for
 Impact
 Tests
 
The
 mass
 and
 energy
 from
 dropping
 from
 a
 7cm
 height
 is
 for
 the
 6
 spheres
 used
 in
 these
 studies.
 
For
 assessment
 of
 human
 performance,
 subjects
 were
 asked
 to
 close
 their
 eyes
 
while
 holding
 their
 finger
 under
 the
 guide
 hole
 and
 report
 when
 they
 felt
 any
 
impacts.
 Five
 or
 more
 trials
 were
 completed
 for
 all
 spheres
 except
 for
 some
 of
 the
 
larger
  spheres
  when
  it
  was
  quite
  obvious
  that
  the
  subject
  had
  no
  difficulty
 
identifying
  the
  impacts.
  Results
  are
  presented
  as
  percentage
  of
  correct
 
identifications
 averaged
 across
 all
 subjects.
 

   
  92
 
To
 assess
 the
 sensitivity
 of
 the
 BioTac
 we
 used
 an
 algorithm
 to
 count
 the
 number
 
of
 points
 that
 deviated
 past
 four
 standard
 deviations
 of
 noise.
 A
 confirmed
 detection
 
of
 impact
 was
 classified
 as
 any
 event
 that
 produced
 more
 than
 3
 points
 outside
 of
 
this
 range
 within
 a
 100ms
 window.
 At
 a
 sampling
 rate
 of
 2200S/s
 the
 likelihood
 of
 
false
 positives
 in
 the
 100ms
 window
 was
 0.00027%
 (once
 every
 10
 hours)
 and
 was
 
never
 observed
 when
 the
 BioTac
 was
 at
 rest.
 
Results
 
Vibration
 Signals
 During
 Common
 Tasks
 
The
 BioTac
 was
 found
 to
 be
 highly
 sensitive
 to
 vibrations
 and
 transient
 signals
 
during
 common
 tasks
 (Figure
 5-­‐3).
 Background
 noise
 for
 vibration
 signal
 had
 an
 
RMS
 value
 of
 approximately
 1.4bits.
 Sliding
 over
 a
 foam
 texture
 therefore
 had
 a
 
signal
 to
 noise
 ratio
 of
 greater
 than
 1000.
 Signals
 such
 as
 the
 click
 and
 release
 of
 a
 
mouse
 button
 were
 readily
 observable.
 The
 BioTac
 was
 even
 found
 to
 demonstrate
 
such
 sensitivity
 that
 when
 resting
 on
 a
 table
 it
 could
 easily
 detect
 vibrations
 from
 a
 
person
 walking
 by
 as
 well
 as
 loud
 acoustic
 emissions
 such
 as
 shouting.
 

   
  93
 

 
Figure
 5-­‐3:
 Vibration
 Signals
 During
 Common
 Tasks
 
Signals
 from
 common
 tasks
 demonstrate
 superior
 signal
 to
 noise
 response
 (background
 noise
 is
 
approximately
 1.4bits).
 
Theoretical
 vs.
 Actual
 Noise
 
Actual
 RMS
 noise
 of
 the
 AC
 pressure
 signal
 was
 verified
 to
 be
 1.4+/-­‐0.1bits,
 
which
 is
 slightly
 more
 than
 double
 the
 theoretical
 noise
 of
 0.6bits
 based
 on
 the
 
conservative
 analysis.
 Much
 of
 this
 noise
 is
 likely
 due
 to
 quantization
 noise
 of
 the
 
analog-­‐to-­‐digital
  conversion
  itself.
  This
  1.4bits
  of
  noise
  corresponds
  to
  0.52Pa
 
(0.078
 ×10-­‐3psi)
 in
 terms
 of
 transducer
 noise.
 

   
  94
 
Comparison
 with
 Human
 Performance
 
Frequency
 Sensitivity
 
Plots
  comparing
  amplitudes
  of
  human
  sensitivity
  to
  BioTac
  sensitivity
  as
  a
 
function
 of
 frequency
 are
 shown
 in
 Figure
 5-­‐4.
 The
 BioTac
 had
 a
 rather
 complex
 
transfer
 function
 that
 varied
 slightly
 with
 inflation
 volume
 and
 the
 location
 of
 the
 
vibrational
 stimuli.
 For
 all
 frequencies
 and
 conditions,
 however,
 the
 sensitivity
 of
 
the
 BioTac
 was
 better
 than
 the
 human
 subjects.
 

 
Figure
 5-­‐4:
 Frequency
 Sensitivity
 of
 the
 BioTac
 and
 Human
 Subjects
 
Green
 trace
 =
 average
 subject
 performance;
 purple
 trace
 =
 best
 subject
 performance;
 red
 trace
 =
 
BioTac
 sensitivity.
 

   
  95
 
Impact
 Sensitivity
 
Table
 5-­‐3
 compares
 human
 to
 BioTac
 sensitivity
 for
 correctly
 identifying
 the
 
impact
 of
 various
 spheres.
 The
 BioTac
 was
 able
 to
 readily
 detect
 contact
 of
 all
 
spheres
 except
 the
 smallest
 (0.25mm
 Solder
 Ball).
 Humans
 had
 a
 great
 deal
 of
 
variation
 in
 performance
 with
 some
 subjects
 unable
 to
 detect
 reliably
 even
 the
 1mm
 
Aluminum
 Bearing
 (1.461mg).
 In
 most
 cases
 subjects
 were
 occasionally
 able
 to
 
detect
 the
 0.45
 Solder
 Ball
 (0.422
 mg)
 and
 only
 one
 subject
 was
 able
 to
 detect
 these
 
every
 time;
 the
 BioTac
 had
 a
 100%
 classification
 rate
 for
 the
 same
 object.
 Signals
 
from
  the
  BioTac
  (Figure
  5-­‐5)
  resemble
  decaying
  sinusoids
  with
  a
  resonant
 
frequency
 around
 330Hz
 and
 a
 time
 constant
 of
 20ms.
 
Sphere
  Energy
 (µJ)
 
Human
 
Classification
 
BioTac
 
Classification
 
0.25mm
 Solder
 Ball
  0.049
  0%
  0%
 
0.45mm
 Solder
 Ball
  0.289
  47.5%
  100%
 
1mm
 Aluminum
 Bearing
  1.002
  74.86%
  100%
 
1mm
 Steel
 Bearing
  2.805
  100%
  100%
 
3/64in
 Steel
 Bearing
  4.734
  100%
  100%
 
5/64
 Aluminum
 Bearing
  7.830
  100%
  100%
 
Table
 5-­‐3:
 Summary
 of
 Performance
 for
 Impact
 Tests
 
The
 summary
 of
 identification
 of
 impact
 events
 for
 human
 subjects
 and
 the
 BioTac
 is
 presented
 
averaged
 across
 all
 trials.
 

   
  96
 

 
Figure
 5-­‐5:
 Sample
 Signals
 Measured
 by
 the
 BioTac
 During
 Impact
 Tests
 
Lower
 plot
 is
 zoomed
 in
 on
 the
 y-­‐axis
 to
 show
 background
 noise
 for
 impact
 sensitivity
 on
 the
 
0.45mm
 solder
 ball,
 which
 was
 the
 lowest
 detectable
 stimuli
 tested.
 
Discussion
 
The
 vibration
 transmission
 and
 transduction
 system
 of
 the
 BioTac
 was
 found
 to
 
be
  operating
  near
  the
  theoretical
  sensitivity
  of
  the
  transducer
  and
  signal
 
conditioning
 system.
 Its
 sensitivity
 exceeded
 that
 of
 human
 fingertips
 for
 the
 full
 
range
 of
 sinusoidal
 frequencies
 for
 which
 humans
 have
 tactile
 receptors
 and
 for
 
impacts
 of
 tiny,
 low-­‐mass
 objects.
 This
 contradicts
 previous
 claims
 (Howe
 1994)
 
that
  such
  sensitivity
  to
  vibrations
  would
  require
  transducers
  near
  the
  contact
 
surface,
 where
 they
 would
 be
 vulnerable
 to
 damage
 during
 normal
 use.
 
 

   
  97
 
Compared
 to
 the
 strain-­‐gage
 pressure
 transducer
 in
 the
 BioTac,
 piezoelectric
 
transducers
 are
 known
 to
 have
 far
 superior
 signal-­‐to-­‐noise
 performance
 and
 would
 
likely
 produce
 even
 better
 sensitivity
 when
 coupled
 with
 transmission
 of
 vibrations
 
from
 skin
 through
 an
 incompressible
 fluid.
 They
 have
 two
 major
 drawbacks
 in
 this
 
application,
 however:
 1)
 they
 are
 not
 suitable
 for
 determining
 resting
 fluid
 pressure,
 
and
 2)
 they
 generally
 require
 more
 complex
 signal
 processing
 electronics.
 
 

 The
 effects
 of
 silicone
 skin
 thickness
 and
 hardness
 on
 vibration
 sensitivity
 of
 the
 
BioTac
 were
 examined
 anecdotally
 in
 preliminary
 research
 and
 were
 found
 to
 be
 
relatively
 minor.
 
 
Future
 Work
 
The
 BioTac
 was
 designed
 to
 be
 biomimetic,
 a
 strategy
 that
 assumes
 that
 sensing
 
capabilities
 at
 least
 similar
 to
 those
 of
 humans
 would
 be
 necessary
 for
 mechatronic
 
systems
  to
  achieve
  human-­‐like
  haptic
  performance.
  Preliminary
  studies
  have
 
demonstrated
 that
 the
 BioTac
 does
 actually
 generate
 rich
 patterns
 of
 vibrations
 as
 it
 
contacts
  and
  slides
  over
  surfaces,
  but
  these
  patterns
  depend
  on
  the
  force
  and
 
velocity
 of
 the
 exploratory
 movements
 that
 are
 applied
 to
 those
 surfaces
 (Fishel
 et
 
al.
 2008).
 Thus,
 much
 work
 is
 still
 required
 to
 develop
 algorithms
 to
 control
 such
 
movements
 and
 to
 interpret
 the
 robust
 but
 complex
 sensory
 signals
 that
 the
 BioTac
 
generates.
 Because
 these
 signals
 are
 similar
 in
 modalities,
 sensitivity
 and
 dynamic
 
range
 to
 those
 from
 human
 fingertips,
 it
 should
 be
 possible
 to
 use
 biomimetic
 design
 
to
 develop
 such
 algorithms.
 Given
 such
 algorithms,
 it
 should
 be
 possible
 for
 robots
 

   
  98
 
to
 achieve
 humanlike
 capabilities
 to
 discriminate
 and
 identify
 textures,
 detect
 slip,
 
estimate
 coefficient
 of
 friction
 and
 adjust
 stability
 of
 grip.
 

   
  99
 
Chapter
 6:
  Bayesian
 Exploration
 
Jeremy
 A.
 Fishel
 and
 Gerald
 E.
 Loeb
 
©
 2012
 Jeremy
 A.
 Fishel
 and
 Gerald
 E.
 Loeb.
 Reprinted
 from:
 
Fishel,
 J.A.,
 Loeb,
 G.E.
 Bayesian
 exploration
 for
 intelligent
 identification
 of
 
textures.
 Frontiers
 in
 Neurorobotics.
 2012.
 
Preface
 
This
 study
 presents
 a
 novel
 exploratory
 algorithm
 that
 makes
 use
 of
 vibrotactile
 
information
 from
 the
 BioTac
 called
 Bayesian
 exploration.
 The
 algorithm
 is
 one
 of
 the
 
first
 applications
 developed
 to
 take
 advantage
 of
 the
 sensory
 information
 in
 the
 
BioTac
 and
 was
 used
 to
 test
 theories
 of
 how
 humans
 use
 tactile
 information
 when
 
exploring
 objects
 (Loeb
 et
 al.
 2011).
 
Contributions
 of
 the
 Authors
 
Jeremy
  A.
  Fishel
  designed
  and
  developed
  the
  experimental
  protocol
  and
 
developed
 the
 mechanism
 of
 Bayesian
 exploration
 used
 in
 this
 study.
 Gerald
 E.
 Loeb
 
provided
  the
  initial
  vision
  for
  Bayesian
  exploration
  and
  helped
  with
  the
 
interpretation
 of
 results
 and
 guidance
 of
 experiments.
 Gerald
 E.
 Loeb
 and
 Jeremy
 A.
 
Fishel
 co-­‐authored
 the
 manuscript.
 

   
  100
 
Acknowledgements
 
The
 authors
 would
 like
 to
 thank
 Raymond
 Peck
 for
 fabrication
 of
 the
 BioTac
 
sensors
 and
 apparatus
 used
 in
 these
 tests
 and
 Michelle
 Willie
 and
 Lee
 Ann
 Lumilan
 
for
 preparation
 of
 the
 texture
 samples.
 The
 authors
 would
 also
 like
 to
 thank
 the
 
entire
  team
  at
  the
  Medical
  Device
  Development
  Facility
  at
  the
  University
  of
 
Southern
 California
 and
 at
 SynTouch
 LLC,
 particularly
 Gary
 Lin,
 Matthew
 Borzage,
 
Nicholas
  Wettels,
  David
  Groves
  and
  Tomonori
  Yamamoto
  for
  their
  advice
  and
 
assistance
  on
  this
  project.
  This
  research
  was
  supported
  by
  the
  Department
  of
 
Defense
 Advanced
 Research
 Projects
 Agency
 contract
 D11PC20121.
 
Abstract:
 
In
 order
 to
 endow
 robots
 with
 human-­‐like
 abilities
 to
 characterize
 and
 identify
 
objects,
 they
 must
 be
 provided
 with
 tactile
 sensors
 and
 intelligent
 algorithms
 to
 
select,
  control
  and
  interpret
  data
  from
  useful
  exploratory
  movements.
  Humans
 
make
 informed
 decisions
 on
 the
 sequence
 of
 exploratory
 movements
 that
 would
 
yield
 the
 most
 information
 for
 the
 task,
 depending
 on
 what
 the
 object
 may
 be
 and
 
prior
 knowledge
 of
 what
 to
 expect
 from
 possible
 exploratory
 movements.
 This
 
study
 is
 focused
 on
 texture
 discrimination,
 a
 subset
 of
 a
 much
 larger
 group
 of
 
exploratory
 movements
 and
 percepts
 that
 humans
 use
 to
 discriminate,
 characterize,
 
and
 identify
 objects.
 Using
 a
 testbed
 equipped
 with
 a
 biologically
 inspired
 tactile
 
sensor
 (the
 BioTac),
 we
 produced
 sliding
 movements
 similar
 to
 those
 that
 humans
 
make
  when
  exploring
  textures.
  Measurement
  of
  tactile
  vibrations
  and
  reaction
 

   
  101
 
forces
 when
 exploring
 textures
 were
 used
 to
 extract
 measures
 of
 textural
 properties
 
inspired
  from
  psychophysical
  literature
  (traction,
  roughness,
  and
  fineness).
 
Different
 combinations
 of
 normal
 force
 and
 velocity
 were
 identified
 to
 be
 useful
 for
 
each
 of
 these
 three
 properties.
 A
 total
 of
 117
 textures
 were
 explored
 with
 these
 
three
 movements
 to
 create
 a
 database
 of
 prior
 experience
 to
 use
 for
 identifying
 these
 
same
  textures
  in
  future
  encounters.
  Performance
  of
  99.6%
  in
  correctly
 
discriminating
 pairs
 of
 similar
 textures
 was
 found
 to
 exceed
 human
 capabilities.
 
Absolute
 classification
 from
 the
 entire
 set
 of
 117
 textures
 generally
 required
 a
 small
 
number
 of
 well-­‐chosen
 exploratory
 movements
 (median=5)
 and
 yielded
 a
 95.4%
 
success
 rate.
 The
 method
 of
 Bayesian
 exploration
 developed
 and
 tested
 in
 this
 paper
 
may
 generalize
 well
 to
 other
 cognitive
 problems.
 
Introduction
 
"The
 tactual
 properties
 of
 our
 surroundings
 do
 not
 chatter
 at
 us
 like
 their
 colors;
 
they
 remain
 mute
 until
 we
 make
 them
 speak...
 Eye
 movements
 do
 not
 create
 color
 the
 
way
 finger
 movements
 create
 touch."
 –
 David
 Katz,
 The
 World
 of
 Touch
 (1925)
 
Touch,
 by
 necessity,
 is
 an
 interactive
 sense,
 unique
 from
 the
 senses
 of
 vision
 and
 
hearing.
 While
 we
 are
 able
 to
 observe
 the
 sights
 and
 sounds
 of
 our
 environment
 
without
 any
 physical
 interaction,
 the
 tactual
 properties
 of
 an
 object
 can
 only
 be
 
sensed
 by
 physical
 contact.
 When
 interacting
 with
 an
 object,
 humans
 not
 only
 need
 
to
 interpret
 the
 tactile
 information
 they
 sense,
 they
 also
 need
 to
 decide
 which
 types
 
of
 movements
 to
 make
 in
 order
 to
 produce
 these
 tactual
 percepts.
 Artificial
 systems
 

   
  102
 
will
 require
 similar
 strategies
 (Loeb
 et
 al.
 2011).
 Experimental
 psychologists
 have
 
identified
 six
 general
 types
 of
 exploratory
 movements
 that
 humans
 make
 when
 
tactually
 exploring
 objects
 to
 determine
 their
 properties:
 enclosure
 to
 determine
 
global
  shape
  and
  volume,
  hefting
  to
  determine
  weight,
  pressure
  to
  determine
 
hardness,
  static
  contact
  to
  determine
  thermal
  properties,
  contour
  following
  to
 
determine
 exact
 shape,
 and
 lateral
 sliding
 movements
 to
 determine
 surface
 texture
 
(Lederman
 &
 Klatzky
 1987).
 Performing
 all
 of
 these
 movements
 and
 their
 many
 
variants
 when
 identifying
 objects
 by
 touch
 may
 not
 be
 practical
 or
 useful.
 Instead,
 
prior
  knowledge
  can
  be
  used
  to
  intelligently
  guide
  the
  selection
  of
  which
 
exploratory
 movements
 to
 make.
 In
 this
 work
 we
 present
 a
 novel
 methodology
 for
 
selecting
 these
 optimal
 exploratory
 movements
 called
 Bayesian
 exploration.
 The
 
process
 works
 by
 using
 prior
 experience
 to
 determine
 which
 of
 the
 many
 possible
 
exploratory
 movements
 is
 expected
 to
 produce
 the
 greatest
 distinction
 between
 the
 
most
 plausible
 candidate
 objects.
 To
 simplify
 the
 analysis,
 we
 reduced
 the
 scope
 of
 
the
 discrimination
 task
 to
 only
 texture
 discrimination,
 a
 modality
 for
 which
 human
 
strategies
 and
 capabilities
 have
 been
 well-­‐described
 in
 the
 literature.
 
 
Early
  work
  from
  David
  Katz
  provided
  some
  of
  the
  first
  insights
  into
  the
 
psychophysics
  of
  texture
  discrimination.
  In
  his
  studies
  he
  observed
  that
  while
 
coarse
 textures
 could
 be
 discriminated
 based
 on
 their
 static
 contours
 by
 simply
 
pressing
 down
 on
 an
 object,
 fine
 textures
 instead
 required
 sliding
 motion
 in
 order
 to
 
generate
 vibrations
 for
 their
 discrimination
 (Katz
 1925).
 More
 recent
 studies
 have
 
supported
 that
 lateral
 movements
 and
 vibrations
 do,
 in
 fact,
 play
 a
 critical
 role
 in
 

   
  103
 
the
 perception
 of
 fine
 textures
 (Hollins
 &
 Risner
 2000),
 for
 which
 discrimination
 is
 
impaired
 after
 vibrotactile
 adaptation
 (Hollins
 et
 al.
 2001).
 The
 human
 hand
 has
 a
 
wealth
 of
 sensory
 receptors
 responding
 to
 mechanical
 and
 thermal
 stimuli
 (L.
 A.
 
Jones
 &
 Lederman
 2006).
 Pacinian
 corpuscles
 with
 frequency
 responses
 of
 60-­‐
700Hz
 (Mountcastle
 et
 al.
 1972)
 are
 capable
 of
 sensing
 vibrations
 associated
 with
 
slip
  and
  texture
  that
  can
  be
  less
  than
  a
  micrometer
  in
  amplitude
  at
  their
 
characteristic
 frequency
 of
 200Hz
 (Johansson
 et
 al.
 1982;
 Brisben
 et
 al.
 1999),
 
suggesting
 that
 highly
 sensitive
 transducers
 will
 be
 required
 if
 this
 capability
 is
 to
 
be
 reproduced
 artificially.
 
A
 great
 body
 of
 research
 has
 focused
 on
 the
 physical
 stimuli
 and
 perceptual
 
properties
  that
  permit
  the
  identification
  and
  discrimination
  of
  textures.
  The
 
perception
 of
 roughness
 has
 been
 one
 of
 the
 most
 studied
 of
 these
 properties.
 Early
 
psychophysical
 experiments
 attributed
 this
 to
 the
 friction
 coefficient
 between
 the
 
skin
 and
 object
 for
 fine
 textures
 (Katz
 1925).
 Other
 studies
 using
 coarser
 textures
 
(spatial
 periods
 greater
 than
 0.5
 mm)
 have
 proposed
 that
 spatial
 period
 and
 contact
 
force,
 and
 not
 friction,
 are
 correlated
 with
 perceived
 roughness
 (Lederman
 et
 al.
 
1982).
 Smith
 et
 al.
 (2002a)
 contested
 these
 findings,
 providing
 additional
 support
 
for
 the
 role
 of
 friction
 and
 shear
 force
 in
 the
 perception
 of
 these
 coarse
 textures.
 
Further
 studies
 involving
 fine-­‐textures
 have
 indicated
 that
 the
 power
 of
 vibrations
 
as
 sensed
 by
 the
 Pacinian
 corpuscles
 could
 play
 an
 integral
 role
 in
 the
 perception
 of
 
roughness
  (Bensmaïa
  &
  Hollins
  2005).
  Early
  studies
  into
  the
  perceptive
 
dimensionality
  of
  surfaces
  have
  suggested
  that
  sticky/slippery,
  hard/soft,
  and
 

   
  104
 
rough/smooth
 represent
 three
 independent
 dimensions
 of
 a
 surface
 (Hollins
 et
 al.
 
1993).
 However,
 these
 studies
 only
 used
 17
 surfaces
 and
 the
 relevance
 of
 these
 
results
 have
 been
 contested
 by
 Bergmann
 Tiest
 and
 Kappers
 (2006)
 who
 have
 
explored
 dimensionality
 with
 a
 total
 of
 125
 surfaces.
 Findings
 from
 this
 expanded
 
database
  have
  suggested
  that
  there
  are
  at
  least
  four
  perceptual
  dimensions
  of
 
surfaces
 (and
 likely
 more),
 although
 not
 all
 could
 be
 correlated
 specifically
 with
 
named
 properties.
 We
 propose
 that
 some
 of
 this
 dimensionality
 could
 be
 attributed
 
to
 non-­‐textural
 properties
 such
 as
 compliance
 and
 thermal
 properties
 that
 might
 be
 
obtained
 without
 the
 need
 for
 sliding
 movements.
 With
 specific
 regards
 to
 texture
 
and
  sliding
  movements,
  the
  dimensions
  of
  sticky/slippery,
  rough/smooth,
  and
 
coarse/fine
  seem
  to
  be
  the
  most
  salient
  descriptions
  of
  properties
  that
  make
 
textures
 distinct,
 based
 on
 both
 the
 descriptive
 words
 that
 people
 use
 to
 describe
 
textures
 and
 their
 utility
 as
 demonstrated
 by
 the
 experimental
 literature.
 
In
  Katz’s
  original
  work
  (1925)
  he
  proposed
  a
  duplex
  theory
  for
  texture
 
perception,
 hypothesizing
 that
 coarse
 textures
 can
 be
 discriminated
 spatially
 while
 
fine
 textures
 are
 discriminated
 dynamically
 through
 sensed
 vibrations.
 This
 was
 
prescient,
 as
 the
 structure
 and
 function
 of
 cutaneous
 mechanoreceptors
 was
 then
 
unknown.
 We
 now
 know
 that
 vibrations
 and
 static
 pressure
 are
 sensed
 by
 separate
 
populations
 of
 cutaneous
 mechanoreceptors
 (Knibestöl
 &
 Vallbo
 1970;
 L.
 A.
 Jones
 &
 
Lederman
  2006).
  Artificial
  tactile
  sensors
  have
  developed
  along
  similar
  lines,
 
offering
 either
 high
 spatial
 resolution
 or
 high
 temporal
 bandwidth.
 Reviews
 of
 the
 
various
 tactile
 sensing
 technologies
 over
 the
 last
 30
 years
 can
 be
 found
 in
 (Nicholls
 

   
  105
 
&
 Lee
 1989;
 Howe
 1994;
 Lee
 &
 Nicholls
 1999;
 Dahiya
 et
 al.
 2010).
 For
 dynamic
 
tactile
 sensing
 and
 texture
 discrimination,
 a
 number
 of
 technologies
 have
 been
 
introduced
  implementing
  accelerometers
  (Howe
  &
  Cutkosky
  1989;
  Howe
  &
 
Cutkosky
 1993),
 piezoelectric
 film
 (Tada
 et
 al.
 2003)
 microphones
 (Edwards
 et
 al.
 
2008),
 and
 tri-­‐axial
 MEMS
 force
 sensors
 (de
 Boissieu
 et
 al.
 2009).
 More
 recently,
 
many
 tactile
 sensors
 have
 introduced
 fingerprint-­‐like
 ridges
 (Mukaibo
 et
 al.
 2005;
 
Oddo
 et
 al.
 2009;
 Scheibert
 et
 al.
 2009),
 which
 have
 been
 proposed
 to
 enhance
 the
 
correlation
 of
 spatial
 frequency
 of
 explored
 textures
 with
 temporal
 patterns
 in
 the
 
sensed
 vibrations.
 
The
 use
 of
 tactile
 sensors
 for
 artificial
 texture
 discrimination
 has
 received
 a
 
great
 deal
 of
 attention
 in
 recent
 years.
 Tada
 et
 al.
 (2004)
 were
 able
 to
 demonstrate
 
that
  signal
  variance
  of
  two
  different
  polyvinylidene
  difluoride
  (PVDF)
  films
 
embedded
 at
 different
 depths
 in
 a
 complaint
 sensor
 could
 be
 used
 to
 distinguish
 
among
 five
 different
 textures.
 Further
 development
 by
 this
 group
 expanded
 this
 
analysis
 to
 an
 additional
 sensory
 dimension
 using
 an
 embedded
 strain
 gage
 (Hosoda
 
et
 al.
 2006).
 Mukaibo
 et
 al.
 (2005)
 developed
 a
 tactile
 sensor
 with
 fingerprints
 and
 
embedded
 strain
 gauges
 to
 discriminate
 surfaces
 based
 on
 roughness
 and
 friction.
 A
 
force
 sensor
 with
 an
 elastic
 covering
 developed
 by
 de
 Boissieu
 et
 al.
 (2009)
 was
 
used
 with
 sliding
 movements
 to
 identify
 ten
 different
 kinds
 of
 paper
 using
 two
 
different
 analytical
 approaches:
 the
 first
 utilized
 differences
 in
 Fourier
 coefficients
 
in
 the
 recorded
 vibrations
 while
 the
 second
 used
 more
 direct
 signal
 features
 such
 as
 
the
 mean,
 variance
 and
 kurtosis
 of
 the
 signals
 as
 well
 as
 spectral
 properties
 in
 a
 

   
  106
 
neural
 network
 classifier.
 A
 similar
 approach
 was
 taken
 by
 Giguere
 and
 Dudek
 
(2011)
 using
 accelerometers
 on
 a
 rigid
 tactile
 probe
 to
 classify
 driving
 surfaces
 
based
 on
 their
 means,
 variance
 and
 higher-­‐order
 moments
 in
 a
 neural
 network.
 
Oddo
 et
 al.
 (2011)
 used
 a
 robotic
 finger
 producing
 a
 stereotyped
 sliding
 movement
 
to
  discriminate
  between
  three
  fine
  textured
  gratings
  ranging
  from
  400-­‐480um
 
based
 on
 their
 spectral
 properties.
 Jamali
 and
 Sammut
 (2011)
 analyzed
 Fourier
 
components
 of
 vibrations
 measured
 from
 eight
 different
 textures
 using
 a
 novel
 
method
 of
 majority
 voting
 to
 classify
 these
 textures
 with
 a
 high
 accuracy
 of
 95%.
 
This
 study
 took
 advantage
 of
 multiple
 exploratory
 movements,
 starting
 with
 three
 
movements
 initially
 and
 adding
 movements
 until
 80%
 or
 more
 of
 these
 movements
 
indicated
 a
 particular
 texture.
 With
 exception
 to
 the
 last
 study
 that
 explored
 three
 
different
 sliding
 velocities,
 all
 of
 these
 cases
 considered
 only
 a
 single
 exploratory
 
movement.
 It
 has
 been
 demonstrated
 that
 multiple
 exploratory
 movements
 as
 well
 
as
  multiple
  features
  can
  boost
  the
  performance
  of
  such
  a
  classifier
  for
  texture
 
discrimination
 (Sinapov
 &
 Stoytchev
 2010).
 In
 a
 subsequent
 study
 by
 the
 same
 
group
 20
 textures
 were
 explored
 with
 a
 fingernail-­‐like
 tactile
 sensor
 measuring
 
accelerations
 at
 five
 different
 exploratory
 movements.
 The
 frequency
 components
 
from
 these
 different
 movements
 were
 used
 to
 obtain
 a
 classification
 performance
 
increase
 from
 65%
 using
 the
 best
 single
 exploratory
 movement
 to
 80%
 for
 all
 five
 
exploratory
 movements
 (Sinapov
 et
 al.
 2011).
 
In
 all
 of
 these
 cases,
 the
 discrimination
 of
 textures
 with
 these
 artificial
 systems
 is
 
for
 the
 most
 part
 a
 “passive”
 exploratory
 procedure.
 Force
 and
 speed
 are
 preset
 to
 

   
  107
 
some
  standard
  values
  and
  a
  fixed
  movement
  (or
  sequence
  of
  movements)
  is
 
executed.
 Furthermore,
 the
 selection
 of
 signal
 processing
 measures
 is
 seemingly
 
arbitrary
 in
 many
 of
 these
 studies.
 Various
 methods
 are
 attempted
 and
 those
 that
 
appear
  to
  yield
  the
  best
  performance
  are
  used
  as
  classifier
  input.
  Instead,
  we
 
propose
 that
 findings
 from
 psychophysical
 literature
 can
 guide
 the
 development
 of
 
more
 intuitive
 and
 useful
 signal
 measures.
 
As
 reviewed
 above,
 multiple
 signals,
 multiple
 exploratory
 movements,
 as
 well
 as
 
repeated
 trials
 can
 boost
 classification
 performance.
 However,
 as
 the
 complexity
 of
 
discrimination
  tasks
  increase
  beyond
  simply
  texture
  discrimination
  and
  more
 
movements
  and
  signals
  are
  added
  to
  the
  repertoire,
  the
  feasibility
  of
  doing
 
everything
  (especially
  for
  multiple
  trials)
  can
  become
  highly
  impractical
  if
  not
 
completely
 infeasible.
 Instead,
 the
 task
 of
 discrimination
 can
 take
 advantage
 of
 a
 
hypothesis-­‐testing
  approach
  that
  we
  have
  proposed
  humans
  likely
  use
  when
 
exploring
 objects
 (Loeb
 et
 al.
 2011).
 Each
 successive
 exploratory
 movement
 can
 be
 
used
 to
 reduce
 the
 set
 of
 possible
 candidates;
 this
 information
 can
 be
 used
 to
 
determine
  the
  optimal
  next
  exploratory
  movement
  that
  would
  yield
  the
  best
 
discrimination
 among
 these
 most
 likely
 candidates
 rather
 than
 the
 entire
 population.
 
Such
 an
 approach
 would
 have
 advantages
 in
 reducing
 the
 number
 of
 exploratory
 
movements
 needed
 to
 classify
 a
 texture
 or
 in
 the
 general
 case,
 any
 object.
 Here
 we
 
introduce
  a
  novel
  algorithm
  where
  the
  selection
  of
  the
  exploratory
  movement
 
becomes
  a
  critical
  process
  of
  the
  identification
  task.
  Using
  a
  database
  of
  prior
 

   
  108
 
experience,
 optimal
 exploratory
 movements
 are
 selected
 and
 executed
 to
 aid
 in
 the
 
discrimination
 task.
 
Material
 and
 Methods
 
An
 overview
 of
 Bayesian
 exploration
 is
 presented
 first
 in
 the
 context
 of
 a
 texture
 
discrimination
  task,
  followed
  by
  a
  description
  of
  the
  BioTac
  multimodal
  tactile
 
sensor
 and
 the
 experimental
 apparatus
 used
 to
 control
 sliding
 movements
 when
 
exploring
 textures.
 The
 descriptive
 words
 humans
 use
 when
 discriminating
 textures
 
are
 used
 to
 define
 quantifiable
 properties
 of
 textures,
 followed
 by
 a
 method
 for
 
determining
 the
 most
 useful
 exploratory
 movements
 to
 estimate
 those
 properties.
 
The
 final
 three
 sections
 describe
 the
 classifier
 training
 over
 this
 refined
 set
 of
 
movements,
 the
 methods
 employed
 for
 comparing
 performance
 of
 this
 classifier
 to
 
human
 performance
 in
 discriminating
 pairs
 of
 similar
 textures
 and
 methods
 for
 
absolute
 texture
 discrimination
 from
 a
 broad
 set
 of
 117
 textures.
 
Classification
 Theory
 and
 Strategy
 
Classification
 is
 a
 topic
 of
 wide
 interest
 in
 artificial
 intelligence
 and
 is
 a
 subset
 of
 
the
  larger
  fields
  of
  pattern
  recognition
  and
  machine
  learning.
  The
  goal
  of
  a
 
classification
  task
  is
  to
  identify
  which
  class
  or
  classes
  best
  explains
  a
  set
  of
 
observations.
 Many
 tools
 exist
 involving
 both
 supervised
 and
 unsupervised
 training
 
(Jain
 et
 al.
 2000).
 In
 the
 majority
 of
 classification
 problems,
 inputs
 are
 given
 and
 the
 

   
  109
 
class
  with
  the
  maximal
  posterior
  likelihood
  determines
  the
  classification
5
.
  This
 
introduces
  a
  fundamental
  deficiency
  in
  the
  typical
  approach
  to
  classification
 
problems:
 the
 decision
 must
 be
 made
 with
 the
 currently
 available
 information.
 To
 
compensate
 for
 this
 deficiency,
 it
 is
 common
 to
 collect
 as
 much
 information
 as
 
possible
 before
 the
 classification
 is
 made.
 The
 time
 and
 effort
 required
 to
 produce
 
each
 exploratory
 movement
 to
 collect
 tactile
 data
 suggests
 that
 this
 would
 be
 highly
 
inefficient.
 Decisions
 are
 first
 required
 to
 determine
 which
 exploratory
 movements
 
to
 make
 before
 any
 tactile
 information
 can
 be
 obtained.
 The
 selection
 of
 these
 
movements
  would
  benefit
  greatly
  from
  iterative
  decision-­‐making,
  in
  which
  the
 
observations
 of
 previous
 movements
 are
 used
 to
 identify
 the
 most
 likely
 candidates
 
to
 select
 the
 next
 movement
 that
 is
 most
 likely
 to
 disambiguate
 them.
 Here
 we
 
introduce
 a
 novel
 method
 of
 texture
 discrimination
 implementing
 these
 strategies.
 
This
 method
 of
 Bayesian
 exploration
 should
 be
 generalizable
 to
 any
 identification
 
task
 requiring
 such
 intelligence.
 
Bayesian
 Inference
 For
 Discrimination
 of
 Textures
 
Bayesian
  inference
  is
  a
  widely
  implemented
  statistical
  classification
  method
 
used
  to
  estimate
  the
  likely
  causes
  of
  an
  observation
  after
  it
  has
  occurred.
 
Considering
  a
  set
  of
  textures
  (T)
  and
  the
  observable
  measurements
  that
  they
 
generate
 (X)
 when
 performing
 an
 exploratory
 movement
 (M),
 we
 can
 estimate
 the
 
likelihood
 that
 a
 given
 texture
 had
 caused
 these
 observations
 with
 Bayes’
 rule:
 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5

 Other
 methods
 may
 use
 cost
 functions
 to
 reduce
 the
 occurrence
 of
 Type-­‐I
 or
 Type-­‐II
 errors
 for
 
particular
 classes
 where
 such
 errors
 are
 detrimental.
 

   
  110
 

  (6.1)
 
Where
 Ti
 belongs
 to
 a
 set
 of
 textures
 T,
 X
 is
 a
 set
 of
 observable
 properties
 (which
 
are
 introduced
 in
 the
 later
 sections),
 Mm
 is
 a
 particular
 exploratory
 movement
 that
 
gives
 rise
 to
 these
 sensed
 properties,
 and
 P(Ti)
 represents
 the
 prior
 probability
 of
 
texture
 Ti.
 P(X,Mm)
 is
 the
 probability
 of
 observation
 X
 occurring
 given
 all
 known
 
causes
 from
 the
 set
 T
 at
 exploratory
 movement
 Mm
 and
 can
 be
 found
 by
 the
 law
 of
 
total
 probability:
 

  (6.2)
 
Substituting
 (6.2)
 into
 (6.1)
 yields
 a
 common
 formulation
 of
 Bayes’
 rule:
 

   
 (6.3)
 
The
  probability
  of
  a
  measurement
  occurring
  given
  a
  known
  texture
  and
 
exploratory
 movement
 can
 be
 estimated
 from
 its
 probability
 density
 function.
 In
 the
 
absence
 of
 other
 evidence,
 the
 central
 limit
 theorem
 suggests
 that
 these
 values
 
should
 fall
 within
 a
 normally
 distributed
 probability
 density
 function
 that
 can
 be
 
defined
 according
 to
 a
 mean
 (µ)
 and
 standard
 deviation
 (σ):
 
P T
i
|X,M
m
( )
=
P X |T
i
,M
m
( )
P T
i
( )
P X,M
m
( )
P X,M
m
( )
= P X |T
j
,M
m
( )
P T
j
( )
j
∑
P T
i
|X,M
m
( )
=
P X |T
i
,M
m
( )
P T
i
( )
P X |T
j
,M
m
( )
P T
j
( )
j
∑

   
  111
 

  (6.4)
 
It
  is
  important
  to
  note
  that
  the
  probability
  density
  function
  is
  not
  a
  true
 
probability,
  but
  rather
  a
  density,
  and
  can
  take
  on
  a
  value
  greater
  than
  unity.
 
However,
  this
  measure
  is
  proportional
  to
  the
  actual
  probability;
  the
  unknown
 
scaling
 can
 be
 ignored
 as
 it
 is
 cancelled
 out
 by
 the
 denominator
 of
 (6.3),
 which
 has
 
the
 same
 scaling
 factor.
 The
 formulas
 (6.3)
 and
 (6.4)
 can
 be
 used
 to
 update
 the
 
posterior
 probability
 of
 a
 texture
 given
 observation
 X
 from
 a
 normally
 distributed
 
set
 of
 expected
 observations.
 In
 practice,
 as
 evidenced
 by
 human
 performance,
 
multiple
 observations
 and
 exploratory
 movements
 need
 to
 be
 made
 to
 refine
 this
 to
 
an
 acceptable
 level
 of
 confidence
 before
 determining
 the
 most
 likely
 texture.
 
Adaptive
 Selection
 of
 Optimal
 Exploratory
 Movements
 
We
  have
  proposed
  that
  humans
  use
  a
  careful
  selection
  of
  exploratory
 
movements
 to
 test
 hypotheses
 when
 exploring
 objects
 by
 touch
 (Loeb
 et
 al.
 2011).
 
Consider
 a
 simple
 example
 of
 identifying
 a
 brick
 by
 touch.
 Absent
 prior
 information
 
about
 the
 object,
 a
 reasonable
 first
 exploratory
 movement
 might
 be
 an
 enclosure
 
movement,
 yielding
 information
 about
 the
 object’s
 size
 and
 indicating
 that
 it
 is
 a
 
large
 rectangular
 prism.
 Based
 on
 this
 information,
 the
 examiner
 may
 then
 conclude
 
that
 it
 is
 either
 a
 brick
 or
 a
 block
 of
 wood.
 Useful
 subsequent
 movements
 to
 extract
 
the
 most
 information
 between
 these
 two
 objects
 would
 probably
 focus
 on
 its
 mass,
 
such
 as
 pushing
 or
 hefting
 the
 object.
 
P X |T
i
,M
m
( )
∝p X |T
i
,M
m
( )
=
1
2πσ
i,m
2
e
−
x−µ
i,m ( )
2
2σ
i,m
2

   
  112
 
The
 process
 of
 determining
 which
 exploratory
 movement
 is
 optimal
 requires
 a
 
prediction
  of
  the
  perceived
  benefit
  based
  on
  prior
  experiences.
  A
  similar
 
methodology
 has
 been
 presented
 by
 Rebguns
 et
 al.
 (2011),
 where
 movements
 and
 
sensing
 actions
 are
 selected
 to
 reduce
 Shannon
 entropy.
 In
 that
 study
 exploratory
 
movements
 cease
 when
 there
 is
 no
 perceived
 reduction
 of
 this
 entropy,
 a
 feature
 the
 
authors
  refer
  to
  as
  “burying
  its
  head
  in
  the
  sand”
  to
  avoid
  getting
  additional
 
information
 that
 might
 increase
 uncertainty.
 While
 the
 performance
 of
 this
 study
 
was
 quite
 impressive,
 the
 concept
 of
 additional
 information
 being
 undesirable
 is
 
peculiar.
 By
 contrast,
 our
 approach
 is
 not
 to
 infer
 the
 reduction
 of
 entropy;
 instead
 
we
 simply
 select
 the
 movement
 that
 would
 best
 discriminate
 between
 likely
 objects.
 
The
  decision
  to
  make
  this
  next
  movement
  or
  not
  depends
  on
  whether
  the
 
information
 and
 a
 higher
 level
 of
 confidence
 is
 worth
 the
 time
 and
 energy
 required
 
to
 make
 the
 exploratory
 movement.
 
To
 estimate
 which
 movement
 would
 best
 discriminate
 among
 likely
 objects,
 we
 
can
 use
 prior
 experience
 to
 infer
 the
 expected
 similarity
 between
 signals
 from
 pairs
 
of
  objects
  at
  each
  of
  these
  movements.
  Movements
  that
  produce
  the
  greatest
 
difference
 in
 measured
 signals
 from
 different
 objects
 would
 be
 optimal
 for
 the
 
discrimination
 task,
 while
 the
 movements
 that
 produce
 similar
 signals
 would
 not
 be
 
useful.
 One
 suitable
 measure
 of
 this
 degree
 of
 confusion
 is
 the
 amount
 of
 overlap
 
between
 two
 probability
 density
 functions.
 An
 estimation
 of
 this
 is
 provided
 by
 the
 
Bhattacharyya
 coefficient,
 defined
 as:
 

   
  113
 

  (6.5)
 
The
  Bhattacharyya
  coefficient
  varies
  between
  0
  and
  1
  depending
  on
  the
 
overlapping
 region
 of
 the
 two
 probability
 density
 functions.
 For
 a
 given
 movement,
 
observation,
 and
 pair
 of
 textures,
 a
 low
 value
 would
 indicate
 no
 confusion
 (so
 this
 
would
 be
 a
 very
 useful
 movement
 to
 make
 in
 order
 to
 disambiguate
 these
 objects),
 
while
 a
 high
 value
 would
 indicate
 an
 undesirable
 movement
 because
 substantial
 
ambiguity
 would
 remain.
 For
 all
 possible
 pairs
 of
 textures
 (i
 and
 j)
 we
 can
 define
 an
 
expected
 confusion
 probability
 matrix
 for
 each
 possible
 exploratory
 movement
 (m)
 
as:
 

  (6.6)
 
For
 normally
 distributed
 populations
 this
 reduces
 to:
 

   
 (6.7)
 
We
 can
 estimate
 the
 expected
 uncertainty
 for
 a
 particular
 texture
 and
 movement
 
(ui,m)
 that
 would
 remain
 after
 making
 an
 exploratory
 movement
 from
 this
 confusion
 
probability
 matrix:
 
 
BC= p
1
x
( )
p
2
x
( )
∫
dx
C
ij,m
= p x |T
i
,M
m
( )
p x |T
j
,M
m
( ) ∫
dx
C
ij,m
=
2σ
i,m
σ
j,m
σ
i,m
2
+σ
j,m
2
e
−
µ
i,m
−µ
j,m ( )
2
4 σ
i,m
2
+σ
j,m
2
( )

   
  114
 

   
 (6.8)
 
Equation
 (6.8)
 measures
 the
 degree
 of
 confusion
 between
 a
 specific
 texture
 and
 
all
 other
 likely
 textures,
 weighted
 by
 their
 priors,
 divided
 by
 the
 total
 amount
 of
 
weighted
 confusion
 including
 between
 that
 texture
 and
 itself.
 If
 no
 other
 textures
 
produce
 overlapping
 probability
 distribution
 curves
 with
 this
 texture,
 the
 value
 
then
 becomes
 zero,
 as
 there
 would
 be
 no
 expected
 uncertainty
 for
 this
 texture
 and
 
movement
 combination.
 
The
 total
 expected
 uncertainty
 for
 all
 textures
 for
 a
 given
 exploratory
 movement
 
(Um)
 can
 be
 estimated
 as:
 

   
 (6.9)
 
Substituting
 (8)
 into
 (9)
 yields:
 

 
  (6.10)
 
 
which,
 given
 that
 the
 coefficient
 Cij,m
 is
 equal
 to
 1
 when
 i
 is
 equal
 to
 j,
 can
 be
 
shown
 to
 reduce
 to:
 
u
i,m
=
C
ij,m
P T
j
( )
j,j≠i
∑
C
ij,m
P T
j
( )
j
∑
U
m
= u
i,m
P T
i
( )
i
∑
U
m
=
C
ij,m
P T
j
( )
j,j≠i
∑
C
ij,m
P T
j
( )
j
∑
P T
i
( )
#
$
%
%
%
&
'
(
(
( i
∑

   
  115
 

 
  (6.11)
 
The
  value
  from
  (6.11)
  can
  be
  used
  to
  determine
  which
  movement
  would
 
produce
 the
 lowest
 expected
 uncertainty.
 We
 define
 the
 perceived
 benefit
 of
 making
 
an
 exploratory
 movement
 as:
 

  (6.12)
 
Which
 depends
 on
 parameter
 α,
 which
 we
 define
 as
 inversely
 proportional
 to
 the
 
number
 of
 times
 an
 exploratory
 movement
 has
 been
 made
 previously
 (n)
 for
 the
 
current
 discrimination
 task:
 

  (6.13)
 
To
 promote
 diversity
 in
 exploratory
 movements
 and
 collect
 a
 richer
 database
 of
 
information,
 we
 need
 to
 reduce
 the
 benefit
 of
 repeated
 movements
 that
 did
 not
 yield
 
satisfactory
  discrimination
  performance
  in
  prior
  explorations.
  Because
  the
 
uncertainty
 is
 a
 value
 that
 ranges
 from
 0
 to
 1,
 a
 larger
 value
 of
 n
 reduces
 the
 benefit
 
of
 a
 repeated
 movement.
 By
 calculating
 this
 benefit
 for
 all
 possible
 exploratory
 
movements,
 the
 movement
 that
 produces
 the
 maximal
 benefit
 can
 be
 identified.
 The
 
iterative
 selection
 and
 execution
 of
 these
 optimal
 exploratory
 movements
 when
 
investigating
 an
 object
 is
 the
 process
 that
 we
 call
 Bayesian
 exploration.
 
 
U
m
=1−
P T
i
( ) ( )
2
C
ij,m
P T
j
( )
j
∑
#
$
%
%
%
&
'
(
(
( i
∑
B
m
=1−U
m
α
α=
1
n

   
  116
 
Biomimetic
 Tactile
 Sensor
 
The
 BioTac®
 (SynTouch,
 Los
 Angeles,
 CA)
 (Figure
 6-­‐1)
 was
 designed
 to
 provide
 
both
 robustness
 and
 sensitivity
 for
 multimodal
 tactile
 sensing.
 It
 consists
 of
 a
 rigid
 
core
 that
 contains
 all
 sensory
 transducers,
 covered
 by
 an
 elastomeric
 skin.
 The
 
space
 between
 the
 skin
 and
 the
 core
 is
 inflated
 with
 an
 incompressible
 liquid
 to
 give
 
it
  a
  compliance
  that
  mimics
  human
  fingerpads.
  No
  transducers
  or
  electrical
 
components
 are
 contained
 in
 the
 skin,
 making
 the
 design
 robust
 to
 grit,
 moisture
 or
 
other
 damage
 that
 typically
 plagues
 tactile
 sensors.
 The
 BioTac
 consists
 of
 three
 
complimentary
 sensory
 modalities
 (force,
 vibration
 and
 temperature)
 that
 have
 
been
 integrated
 into
 a
 single
 package.
 Contact
 forces
 distort
 the
 elastic
 skin
 and
 
underlying
 conductive
 liquid,
 changing
 impedances
 of
 electrodes
 distributed
 over
 
the
 surface
 of
 the
 rigid
 core
 (Wettels,
 Santos,
 et
 al.
 2008a;
 Wettels
 &
 Loeb
 2011).
 
Vibrations
 in
 the
 skin
 propagate
 through
 the
 fluid
 and
 are
 detected
 by
 the
 pressure
 
sensor
 (Fishel
 et
 al.
 2008).
 These
 vibrations
 can
 be
 amplified
 and
 filtered
 to
 obtain
 a
 
dynamic
 (AC)
 pressure
 signal
 with
 even
 greater
 sensitivity
 than
 the
 human
 fingertip
 
(Fishel
 et
 al.
 2012).
 Temperature
 and
 heat
 flow
 are
 transduced
 by
 a
 thermistor
 near
 
the
 surface
 of
 the
 rigid
 core
 (Lin
 et
 al.
 2009).
 

   
  117
 

 
Figure
 6-­‐1:
 The
 BioTac
 Conceptual
 Schematic
 and
 Picture
 with
 Fingerprints
 
(A)
 Cross-­‐sectional
 schematic
 of
 the
 BioTac,
 the
 multimodal
 tactile
 sensor
 used
 for
 these
 studies.
 
Vibrations
 of
 the
 skin
 are
 induced
 when
 sliding
 over
 textured
 surfaces
 and
 propagate
 efficiently
 
through
 the
 liquid-­‐filled
 sensor
 where
 they
 can
 be
 sensed
 by
 the
 pressure
 sensor.
 (B)
 Photograph
 of
 
an
 assembled
 BioTac
 and
 fingerprint-­‐like
 ridges
 (inset).
 These
 fingerprint-­‐like
 ridges
 that
 have
 a
 
biomimetic
 size
 (0.4mm
 spacing)
 and
 have
 been
 observed
 to
 greatly
 enhance
 the
 vibrations
 that
 are
 
detected
 with
 the
 BioTac
 (Fishel
 et
 al.
 2009).
 
The
 BioTac
 exhibits
 high
 sensitivity
 to
 induced
 vibrations
 when
 sliding
 over
 
textured
 surfaces
 (Fishel
 et
 al.
 2008).
 More
 recent
 quantitative
 tests
 with
 controlled
 
small
 impacts
 and
 applied
 vibrations
 demonstrated
 higher
 sensitivity
 than
 human
 

   
  118
 
fingertips
 (Fishel
 et
 al.
 2012).
 In
 this
 study
 it
 was
 demonstrated
 that
 the
 BioTac
 is
 
capable
 of
 detecting
 small
 vibrations
 only
 a
 few
 nanometers
 in
 amplitude
 around
 its
 
peak
 frequency
 sensitivity
 of
 330Hz,
 nearly
 two
 orders
 of
 magnitude
 better
 than
 
human
 subjects.
 To
 achieve
 this
 sensitivity,
 the
 BioTac
 takes
 advantage
 of
 carefully
 
designed
 signal
 processing
 electronics
 that
 allow
 a
 sensitivity
 near
 the
 theoretical
 
noise
 floor
 of
 the
 pressure
 sensor.
 First
 the
 output
 from
 the
 piezoresistive
 pressure
 
transducer
 (24PC15SMT,
 Honeywell)
 is
 amplified
 by
 a
 gain
 of
 10
 with
 a
 low-­‐pass
 
anti-­‐aliasing
  filter
  (1040Hz)
  obtain
  a
  measurement
  of
  fluid
  (DC)
  pressure
 
(sensitivity:
  21.8mV/kPa).
  This
  is
  then
  passed
  through
  a
  band-­‐pass
  filter
  (10-­‐
1040Hz)
 and
 amplified
 with
 an
 additional
 gain
 of
 99.1
 to
 obtain
 a
 sensitivity
 of
 
2.16mV/Pa
 for
 dynamic
 (AC)
 pressure.
 The
 background
 noise
 at
 this
 stage
 was
 
found
 to
 be
 only
 1.2mV
 (0.52Pa
 of
 dynamic
 pressure).
 Dynamic
 (AC)
 pressure
 as
 
well
 as
 static
 (DC)
 pressure
 were
 sampled
 at
 2200Hz
 and
 digitized
 with
 a
 resolution
 
of
 12
 bits
 in
 the
 range
 of
 0-­‐3.3V
 (AC
 Pressure
 is
 biased
 to
 1.65V)
 through
 onboard
 
electronics
  inside
  the
  BioTac.
  Sampling
  and
  data
  transmission
  are
  controlled
 
through
 a
 serial
 peripheral
 interface
 (SPI)
 protocol
 provided
 with
 the
 BioTac.
 
The
 compliance,
 shape
 and
 material
 properties
 of
 the
 liquid-­‐inflated
 elastomeric
 
skin
 (Silastic
 S,
 Dow
 Corning)
 give
 rise
 to
 a
 natural
 resonant
 frequency
 around
 200-­‐
350Hz,
  which
  happens
  to
  be
  similar
  to
  the
  peak
  sensitivity
  of
  the
  Pacinian
 
corpuscles.
 The
 surface
 of
 the
 BioTac
 has
 a
 fingerprint-­‐like
 pattern
 (cylindrical
 
shaped
  ridges
  with
  a
  height
  of
  0.2mm
  and
  spacing
  of
  0.4mm)
  that
  has
  been
 
observed
 to
 enhance
 the
 amplitude
 of
 these
 vibrations
 in
 the
 BioTac
 (Fishel
 et
 al.
 

   
  119
 
2009).
 Given
 its
 similarities
 to
 the
 mechanical
 properties
 and
 sensitivity
 of
 the
 
human
 fingertip,
 the
 BioTac
 provides
 an
 opportunity
 to
 test
 theories
 of
 human
 
texture
 discrimination
 (Loeb
 et
 al.
 2011)
 and
 to
 explore
 if
 they
 can
 be
 used
 by
 
artificial
  systems
  seeking
  to
  achieve
  similar
  performance
  in
  tactile
  object
 
identification.
 
Experimental
 Apparatus
 
We
 hypothesize
 that
 humans
 utilize
 a
 variety
 of
 lateral
 sliding
 movements
 when
 
exploring
  textures.
  The
  magnitude
  of
  contact
  force
  and
  velocity
  of
  the
  sliding
 
movement
 are
 the
 two
 most
 obvious
 parameters
 that
 define
 these
 movements.
 
Compelling
 artificial
 texture
 percepts
 can
 be
 recreated
 based
 on
 only
 these
 two
 
parameters
  of
  an
  exploratory
  movement
  (Romano
  &
  Kuchenbecker
  2011).
  The
 
apparatus
 developed
 for
 these
 experiments
 is
 capable
 of
 precision
 control
 of
 contact
 
force
  and
  sliding
  velocity
  while
  collecting
  sensory
  data
  from
  the
  BioTac
  as
  it
 
explores
 a
 texture.
 The
 apparatus
 makes
 use
 of
 a
 stepper
 motor
 to
 set
 contact
 force
 
and
 a
 precision
 linear
 stage
 to
 control
 the
 sliding
 velocity
 relative
 to
 the
 textured
 
surface
 (Figure
 6-­‐2).
 

   
  120
 

 
Figure
 6-­‐2:
 Texture
 Exploration
 Apparatus
 
A
 stepper
 motor
 (left)
 is
 attached
 to
 a
 lever
 (blue)
 that
 can
 raise
 or
 lower
 the
 BioTac
 on
 textures
 
(red).
 Adjusting
 the
 vertical
 position
 of
 the
 stepper
 motor
 provides
 control
 of
 contact
 force.
 To
 
produce
 lateral
 motion,
 a
 special
 vibration-­‐free
 linear
 stage
 is
 used
 to
 slide
 textures
 past
 the
 BioTac.
 
Textures
 are
 adhered
 to
 flat,
 square
 magnets
 that
 can
 be
 mounted
 and
 dismounted
 rapidly
 on
 a
 steel
 
plate
 attached
 to
 the
 linear
 stage.
 
Force
 Control
 with
 Stepper
 Motor
 
Normal
 force
 of
 the
 BioTac
 onto
 the
 explored
 texture
 is
 adjusted
 with
 a
 stepper
 
motor
 (L4118
 and
 SMCI33,
 Nanotec)
 that
 positions
 a
 lever
 with
 a
 BioTac
 on
 the
 end
 
(Figure
 6-­‐2).
 Observations
 indicated
 that
 the
 change
 in
 fluid
 pressure
 of
 the
 BioTac
 
was
 linearly
 correlated
 with
 contact
 force
 (slope
 11.5mN/bit,
 R
2
=0.995)
 at
 forces
 
less
 than
 2N
 (Figure
 6-­‐3).
 This
 was
 verified
 by
 pressing
 down
 on
 a
 force
 plate
 
(Nano17,
 ATI)
 positioned
 to
 be
 at
 the
 same
 height
 as
 the
 textures.
 At
 forces
 greater
 

   
  121
 
than
 2N
 the
 skin
 of
 the
 BioTac
 comes
 into
 contact
 with
 the
 core
 and
 the
 relationship
 
between
 contact
 force
 and
 fluid
 pressure
 is
 no
 longer
 linear.
 This
 relationship
 in
 the
 
linear
 range
 was
 used
 to
 control
 the
 stepper
 motor
 in
 order
 to
 achieve
 the
 desired
 
contact
 force
 prior
 to
 an
 exploratory
 movement.
 The
 BioTac
 was
 lowered
 slowly
 
onto
 a
 texture
 (0.5mm/s)
 while
 monitoring
 the
 actual
 DC
 pressure.
 When
 this
 value
 
reached
 the
 target
 change
 in
 DC
 pressure,
 the
 stepper
 motor
 was
 stopped.
 The
 
sliding
 movements
 and
 associated
 shear
 forces
 tended
 to
 produce
 modest
 changes
 
in
 the
 DC
 pressure,
 but
 no
 adjustments
 were
 made
 to
 the
 stepper
 motor
 position
 
while
 sliding
 and
 collecting
 vibration
 data
 to
 avoid
 introducing
 spurious
 vibrations.
 

 
Figure
 6-­‐3:
 Relationship
 Between
 Normal
 Force
 and
 DC
 Pressure
 
A
 single
 trial
 is
 shown
 in
 both
 loading
 and
 unloading
 (blue)
 as
 normal
 force
 increases
 and
 decreases
 
on
 the
 tip
 of
 the
 BioTac.
 The
 best
 fitting
 line
 is
 shown
 in
 green
 and
 a
 correlation
 value
 of
 R
2

 =
 0.995
 is
 
observed.
 

   
  122
 
Velocity
 Control
 with
 Linear
 Stage
 
Sliding
 velocity
 of
 the
 textures
 under
 the
 BioTac
 was
 controlled
 with
 a
 precision,
 
low-­‐vibration
  linear-­‐stage
  (ANT130,
  Aerotech).
  The
  high-­‐quality
  cross-­‐roller
 
bearings
  of
  the
  motor
  produced
  extremely
  smooth
  sliding
  motions
  and
  no
 
mechanical
 vibrations
 could
 be
 detected
 even
 with
 human
 touch
 while
 the
 stage
 was
 
moving.
  A
  motion
  controller
  (Soloist,
  Aerotech)
  controlled
  sliding
  velocity
  and
 
distance
  based
  on
  preset
  commands.
  Motor
  current
  and
  sliding
  velocity
  were
 
sampled
 by
 the
 motion
 controller,
 which
 could
 be
 queried
 in
 LabVIEW
 using
 built-­‐in
 
software
 libraries
 provided
 by
 the
 manufacturer.
 
Textures
 
A
 total
 of
 117
 textures
 were
 used
 in
 these
 experiments
 (Table
 6-­‐1).
 These
 were
 
selected
 from
 a
 large
 library
 of
 everyday
 materials
 found
 in
 art
 supply,
 fabric
 and
 
hardware
 stores.
 Using
 a
 variety
 of
 commonly
 occurring
 textures
 provides
 a
 more
 
realistic
 database
 of
 surfaces
 than
 have
 been
 previously
 used
 in
 other
 studies
 of
 
psychophysical
 and
 artificial
 texture
 discrimination,
 which
 tend
 to
 use
 surfaces
 
made
 from
 the
 same
 material
 varying
 along
 a
 single
 parameter
 such
 as
 spatial
 
period.
 These
 textures
 were
 cut
 into
 75mm
 x
 75mm
 squares
 and
 attached
 to
 square
 
magnets
 of
 the
 same
 size
 with
 adhesive
 backing.
 The
 magnetically
 backed
 textures
 
could
 be
 rapidly
 mounted
 and
 dismounted
 to
 a
 steel
 plate
 attached
 to
 the
 linear
 
stage.
 

   
  123
 

 
Table
 6-­‐1:
 List
 of
 117
 Textures
 Used
 in
 Study
 
Textures
 can
 be
 grouped
 into
 the
 following
 categories:
 1-­‐9:
 paper-­‐like
 materials;
 10-­‐23:
 art
 supplies
 
and
 miscellaneous
 materials;
 24-­‐28:
 types
 of
 glass;
 29-­‐31:
 types
 of
 foam;
 32-­‐35:
 tiles
 and
 laminates;
 
36-­‐38:
 types
 of
 wood;
 39-­‐46:
 engineering
 materials;
 47-­‐54:
 types
 of
 rubber;
 55-­‐66:
 types
 of
 vinyl;
 67-­‐
72:
 leathers
 and
 suedes;
 73-­‐83:
 cottons
 and
 silks;
 84-­‐99:
 other
 fabrics
 and
 textiles;
 100-­‐115:
 coarse
 
weaves;
 116-­‐117:
 furs.
 
Software
 
The
 sampling
 of
 the
 BioTac,
 control
 of
 stepper
 motor
 and
 linear
 stage
 were
 done
 
using
 LabVIEW
 (National
 Instruments).
 Sampling
 of
 the
 BioTacs
 was
 achieved
 using
 
a
 USB/SPI
 adapter
 (Cheetah
 SPI,
 Total
 Phase)
 and
 software
 libraries
 developed
 by
 

   
  124
 
and
 available
 from
 SynTouch
 (Los
 Angeles,
 CA).
 Both
 DC
 and
 AC
 pressure
 were
 
sampled
 at
 2200Hz
 each.
 Data
 was
 sampled
 continuously
 and
 transmitted
 back
 to
 
the
 computer
 in
 batches
 every
 100ms.
 The
 digital
 controls
 for
 the
 stepper
 motor
 
were
  also
  updated
  every
  100ms
  through
  a
  DAQ
  card
  (NI
  USB-­‐6218,
  National
 
Instruments).
  Control
  of
  the
  linear
  stage
  was
  maintained
  continuously
  by
  the
 
motion
 controller;
 the
 motor
 current
 and
 stage
 position
 and
 velocity
 were
 queried
 
every
 100ms
 through
 software
 libraries
 developed
 by
 Aerotech.
 For
 each
 texture,
 
the
  exploratory
  process
  was
  automated
  to
  produce
  multiple
  trials
  at
  each
 
exploratory
 movement
 before
 proceeding
 to
 the
 next
 texture.
 Data
 were
 analyzed
 
offline
 in
 MATLAB.
 
Analytical
 Measures
 of
 Descriptive
 Texture
 Properties
 
A
 system
 that
 uses
 orthogonal
 measurements
 as
 inputs
 is
 ideal
 for
 a
 machine
 
classifier
 problem.
 Several
 machine
 learning
 algorithms
 exist
 to
 reduce
 unnecessary
 
dimensionality
  of
  inputs,
  such
  as
  principle
  component
  analysis
  and
  other
 
multidimensional
  scaling
  techniques
  (Jain
  et
  al.
  2000).
  Moderate
  success
 
discriminating
  a
  small
  numbers
  of
  textures
  has
  been
  achieved
  using
  various
 
statistical
 measures
 and
 signal
 processing
 approaches
 as
 input
 to
 these
 classifiers.
 
We
  hypothesized
  that
  reasonably
  orthogonal
  measures
  could
  be
  obtained
  by
 
studying
 the
 language
 people
 use
 to
 describe
 textures.
 The
 human
 brain
 is
 a
 very
 
effective
 classifier
 and
 language
 has
 evolved
 as
 a
 tool
 to
 describe
 the
 percepts
 
associated
  with
  texture
  discrimination.
  For
  this
  study,
  we
  selected
  simple
  and
 

   
  125
 
intuitive
  measures
  of
  descriptive
  properties
  frequently
  used
  in
  psychophysical
 
literature
 exploring
 texture
 discrimination,
 bypassing
 many
 of
 the
 artificial
 and
 
convoluted
  statistical
  techniques
  commonly
  used
  in
  classifier
  methods.
  Three
 
distinct
  properties
  have
  been
  identified
  in
  literature:
  traction
  (sticky/slippery),
 
roughness
 (rough/smooth)
 and
 fineness
 (coarse/fine).
 
Traction
 of
 Texture
 
Descriptive
 words
 such
 as
 slippery
 and
 sticky
6

 are
 commonly
 used
 to
 describe
 
the
 resistance
 to
 movement
 when
 sliding
 over
 a
 texture.
 This
 dimension
 has
 been
 
suggested
 to
 be
 relatively
 orthogonal
 to
 the
 perceptual
 dimension
 of
 roughness
 
(Hollins
 et
 al.
 1993).
 To
 measure
 this
 percept,
 we
 chose
 to
 use
 traction
 or
 resistance
 
to
 motion,
 although
 other
 literature
 has
 reported
 that
 this
 force
 is
 correlated
 with
 
the
 perception
 of
 roughness
 (Smith,
 Chapman,
 Deslandes,
 Langlais,
 et
 al.
 2002a).
 In
 
physics,
 the
 kinetic
 coefficient
 of
 friction
 between
 two
 objects
 is
 typically
 used
 to
 
quantify
 this
 property.
 It
 is
 important
 to
 note
 that
 when
 measuring
 traction,
 we
 are
 
measuring
 the
 force
 required
 to
 slide
 the
 BioTac
 skin
 (Silastic
 S,
 Dow
 Corning)
 over
 
the
 texture;
 the
 measured
 traction
 is
 a
 property
 of
 these
 two
 surface
 interactions.
 
Amontons’
 first
 and
 second
 laws,
 as
 well
 as
 Coulomb’s
 law
 of
 friction,
 state
 that
 the
 
coefficient
 of
 friction
 multiplied
 by
 the
 normal
 force
 is
 equal
 to
 the
 maximal
 shear
 
force
 that
 two
 objects
 will
 exert
 on
 one
 another
 when
 sliding.
 While
 this
 is
 an
 
idealization
 that
 does
 not
 address
 some
 of
 the
 more
 complex
 properties
 of
 friction
 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
6

 The
 descriptive
 word
 sticky
 is
 also
 used
 to
 describe
 adhesive
 properties.
 However,
 even
 in
 this
 
context
 it
 still
 refers
 to
 resistance
 to
 movement,
 albeit
 away
 from
 the
 surface.
 

   
  126
 
(i.e.
  viscosity),
  we
  propose
  that
  the
  measurement
  of
  average
  frictional
  force
 
between
 the
 skin
 of
 the
 BioTac
 and
 explored
 texture
 while
 sliding
 can
 provide
 a
 
useful
 measure
 in
 discriminating
 textures.
 
In
 our
 experimental
 testbed,
 the
 linear
 stage
 that
 produces
 sliding
 movements
 
can
 be
 queried
 for
 instantaneous
 motor
 current.
 This
 was
 found
 to
 vary
 linearly
 
with
 shear
 force
 by
 placing
 the
 stage
 at
 a
 45-­‐degree
 angle
 and
 attaching
 various
 
weights
 to
 it.
 In
 dynamic
 sliding
 it
 was
 observed
 that
 initially
 a
 high
 amount
 of
 
current
 was
 required
 to
 accelerate
 the
 stage
 from
 rest
 but
 only
 a
 low
 amount
 of
 
current
 was
 required
 to
 overcome
 the
 dynamic
 friction
 within
 the
 stage
 in
 the
 
unloaded
 state
 once
 the
 stage
 had
 reached
 its
 target
 velocity.
 When
 the
 BioTac
 was
 
pushed
 against
 a
 texture
 sample
 on
 the
 stage,
 the
 motor
 current
 required
 to
 sustain
 
constant
 velocity
 sliding
 increased
 linearly
 with
 the
 applied
 normal
 force.
 Given
 the
 
linearity
 of
 this
 response,
 the
 average
 motor
 current
 from
 the
 stage
 while
 sliding
 
was
 used
 to
 estimate
 the
 traction
 between
 the
 BioTac
 and
 textures
 being
 explored.
 
This
 was
 simpler
 and
 more
 accurate
 than
 using
 the
 force-­‐sensing
 modality
 of
 the
 
BioTac
 itself,
 which
 can
 extract
 tangential
 force
 from
 the
 distributed
 change
 in
 
impedance
 of
 its
 impedance
 sensing
 electrodes
 (Wettels
 &
 Loeb
 2011).
 

  (6.14)
 
Examples
 of
 this
 signal
 and
 calculations
 are
 provided
 in
 Figure
 6-­‐4,
 frame
 B.
 
Traction∝MotorCurrent

   
  127
 
Roughness
 of
 Texture
 
When
 sliding
 over
 surfaces
 with
 different
 roughness
 properties
 with
 the
 BioTac,
 
we
 observed
 that
 the
 amplitude
 of
 vibration
 as
 measured
 by
 the
 dynamic
 pressure
 
sensor
 in
 the
 BioTac
 (PAC)
 was
 correlated
 with
 the
 perceived
 roughness
 of
 the
 
texture,
  similar
  to
  the
  observations
  of
 (Bensmaïa
  &
  Hollins
  2005).
  In
  our
  own
 
findings,
  smooth
  surfaces
  were
  found
  to
  produce
  virtually
  no
  vibrations,
  while
 
rougher
 surfaces
 produced
 vibrations
 of
 much
 greater
 amplitudes.
 To
 quantify
 this,
 
we
 computed
 the
 logarithm
 of
 signal
 power
 after
 subtracting
 the
 background
 noise
 
with
 the
 equation:
 

   
 (6.15)
 

   
 (6.16)
 
AC
 pressure
 was
 filtered
 with
 a
 20-­‐700Hz
 digital
 band-­‐pass
 filter
 (66
th

 order
 FIR
 
filter)
  to
  simulate
  the
  frequency
  response
  of
  the
  Pacinian
  corpuscles
  that
  are
 
thought
 to
 mediate
 texture
 perception
 and
 eliminate
 low
 frequency
 oscillations
 
from
 contributing
 to
 this
 estimate.
 An
 example
 of
 the
 filtered
 signal
 is
 shown
 in
 
Figure
 6-­‐4,
 frame
 B.
 It
 was
 also
 observed
 that
 even
 when
 locked
 in
 a
 fixed
 position,
 
the
 stepper
 motor
 produced
 some
 background
 noise
 that
 was
 not
 consistent
 from
 
trial
  to
  trial.
  By
  measuring
  this
  background
  noise
  power
  prior
  to
  sliding
  and
 
subtracting
 it
 from
 the
 power
 while
 sliding
 we
 were
 able
 to
 obtain
 more
 consistent
 
Power=
1
N
filt P
AC
n
( ) ( ) ( )
2
n=1
N
∑
Roughness∝log Power−background noise
( )

   
  128
 
measurements
 of
 the
 signal
 power
 contributed
 from
 sliding
 alone.
 The
 logarithm
 of
 
this
 signal
 was
 found
 to
 better
 reflect
 a
 more
 evenly
 distributed
 set
 of
 roughness
 
properties
  with
  similar
  variances
  (as
  presented
  later
  in
  Figure
  6-­‐5).
  A
  similar
 
justification
  for
  using
  the
  logarithm
  of
  surface
  amplitude
  in
  psychophysical
 
discrimination
  of
  textures
  has
  been
  proposed
  by
  Bergnam
  Tiest
  and
  Kappers
 
(Bergmann
 Tiest
 &
 Kappers
 2006).
 
Fineness
 of
 Texture
 
The
 role
 of
 spatial
 periodicity
 in
 the
 perception
 of
 textures
 has
 been
 explored
 in
 
a
 number
 of
 studies.
 It
 has
 been
 observed
 that
 the
 coarser
 textures
 produce
 lower-­‐
frequency
  vibrations
  when
  sliding
  over
  an
  object,
  while
  finer
  textures
  produce
 
higher-­‐frequency
 vibrations,
 suggesting
 the
 simple
 relationship:
 

  (6.17)
 
with
 λ
 equal
 to
 the
 spatial
 wavelength
 of
 the
 texture
 or
 fingerprints
 and
 v
 equal
 to
 
the
 velocity
 of
 lateral
 motion.
 This
 is
 the
 operating
 principle
 of
 many
 algorithms
 for
 
texture
 discrimination
 in
 artificial
 sensors
 (Mukaibo
 et
 al.
 2005;
 Scheibert
 et
 al.
 
2009;
 Oddo
 et
 al.
 2009;
 Oddo
 et
 al.
 2011).
 Our
 own
 findings
 have
 indicated
 that
 this
 
relationship
 breaks
 down
 for
 finer
 textures
 and
 higher
 velocities
 (as
 presented
 later
 
in
 Figure
 6-­‐6).
 Although
 not
 directly
 reported,
 this
 can
 be
 observed
 in
 the
 results
 
from
 Mukaibo
 et
 al.
 for
 higher
 spatial
 frequencies
 and
 from
 Oddo
 et
 al.
 for
 higher
 
velocities,
 in
 which
 the
 estimation
 of
 spatial
 wavelength
 becomes
 much
 more
 prone
 
f = v λ

   
  129
 
to
 errors
 when
 approaching
 these
 limits.
 The
 experiments
 of
 Scheibert
 et
 al.
 were
 
conducted
  at
  very
  low
  exploratory
  speeds
  (0.02
  cm/s),
  two
  to
  three
  orders
  of
 
magnitude
  slower
  than
  common
  exploratory
  movements
  employed
  by
  humans
 
(Dahiya
 &
 Gori
 2010),
 which
 is
 clearly
 not
 fast
 enough
 to
 observe
 this
 dynamic
 
behavior.
 Furthermore,
 smoother
 surfaces
 have
 been
 demonstrated
 to
 be
 free
 of
 
spectral
  harmonics,
  instead
  generating
  signals
  that
  represent
  1/f
  noise
  in
  the
 
frequency
 domain
 (Wiertlewski
 et
 al.
 2011).
 Measured
 frequencies
 do
 not
 always
 
relate
  linearly
  to
  the
  spatial
  wavelength
  of
  the
  texture,
  particularly
  for
  fine
  or
 
smooth
  textures,
  but
  the
  estimation
  of
  this
  frequency
  can
  still
  yield
  useful
 
information
 about
 the
 relative
 fineness
 or
 coarseness
 of
 the
 texture.
 
We
 propose
 a
 measure
 of
 spectral
 centroid
 to
 determine
 the
 weighted
 frequency
 
power
  of
  the
  vibrations
  recorded
  by
  the
  BioTac.
  The
  dynamic
  pressure
  is
 
transformed
  into
  the
  frequency-­‐domain
  using
  the
  single-­‐sided
  fast
  Fourier
 
transform
 and
 the
 spectral
 centroid
 is
 calculated
 using
 the
 weighted
 average
 of
 the
 
frequency
 power
 from
 the
 following
 equation:
 

  (6.18)
 
To
 smooth
 the
 frequency
 domain
 response,
 a
 sliding
 window
 was
 used
 to
 collect
 
the
 Fourier
 transform
 at
 different
 sections
 of
 the
 signal,
 which
 were
 averaged
 and
 
used
 for
 the
 spectral
 centroid
 estimation.
 Examples
 of
 this
 measurement
 are
 shown
 
in
 Figure
 6-­‐4.
 A
 logarithmic
 scale
 of
 this
 measure
 is
 used
 as
 an
 input
 to
 the
 texture
 
SC=
fft P
AC
( )
2
× f
( )
∑
fft P
AC
( )
2
∑

   
  130
 
discrimination
 model.
 Note
 that
 this
 method
 does
 not
 attempt
 to
 compensate
 for
 the
 
rather
 complex
 frequency
 response
 of
 the
 BioTac
 itself
 (Fishel
 et
 al.
 2012).
 

  (6.19)
 
Fineness∝log SC
( )

   
  131
 

 
Figure
 6-­‐4:
 Typical
 Signals
 that
 Occur
 During
 an
 Exploratory
 Movement
 

   
  132
 
Figure
 6-­‐4
 caption:
 In
 (A)
 the
 change
 in
 DC
 pressure
 (top)
 and
 sliding
 velocity
 (bottom)
 are
 shown
 
over
 the
 course
 of
 the
 trial.
 The
 loading
 of
 DC
 pressure
 by
 the
 stepper
 motor
 occurs
 between
 t
 =
 -­‐1.5
 
and
 -­‐1
 seconds,
 in
 this
 example
 it
 is
 equal
 to
 roughly
 17
 bits
 or
 0.2N.
 Once
 the
 desired
 contact
 force
 is
 
reached,
 the
 position
 of
 the
 stepper
 motor
 is
 held
 for
 about
 0.5s
 before
 the
 linear
 stage
 is
 actuated
 to
 
the
 controlled
 sliding
 velocity
 (6.31
 cm/s
 in
 this
 example).
 The
 measurement
 region
 of
 signals
 
indicated
 as
 vertical
 black
 lines
 occurs
 shortly
 after
 the
 sliding
 and
 stops
 before
 the
 sliding
 is
 
completed.
 In
 (B)
 the
 time
 axis
 is
 zoomed
 with
 respect
 to
 (A)
 and
 motor
 current
 and
 filtered
 PAC
 
signals
 are
 displayed.
 In
 the
 top
 trace,
 the
 motor
 current
 of
 the
 linear
 stage
 before
 the
 measurement
 
of
 signals
 indicated
 by
 the
 vertical
 black
 lines
 is
 initially
 high
 due
 to
 the
 acceleration
 of
 the
 linear
 
stage.
 The
 horizontal
 dashed
 line
 represents
 the
 average
 motor
 current
 over
 the
 measurement
 region
 
and
 is
 used
 to
 estimate
 the
 traction
 between
 the
 texture
 and
 the
 BioTac
 while
 sliding.
 In
 the
 lower
 
trace
 filtered
 PAC
 signals
 are
 presented.
 The
 root
 mean
 squared
 (RMS)
 power
 is
 indicated
 by
 the
 
dashed
 lines
 as
 upper
 and
 lower
 bounds;
 the
 logarithm
 of
 the
 actual
 power
 is
 used
 as
 the
 roughness
 
signal.
 In
 (C)
 the
 fast
 Fourier
 Transform
 is
 presented
 of
 the
 unfiltered
 PAC
 signal.
 The
 spectral
 
centroid
 is
 calculated
 as
 the
 weighted
 average
 of
 spectral
 power
 components
 and
 is
 presented
 as
 the
 
vertical
 dashed
 line.
 This
 measurement
 is
 used
 to
 estimate
 the
 fineness
 of
 the
 texture.
 
Normality
 of
 Signals
 
The
  classifier
  discussed
  in
  the
  previous
  section
  makes
  the
  assumption
  that
 
signals
 arise
 from
 a
 normally
 distributed
 population.
 Due
 to
 the
 large
 number
 of
 
textures
 explored,
 only
 a
 small
 number
 of
 trials
 could
 be
 collected
 for
 each
 of
 the
 
exploratory
 movements.
 Therefore,
 a
 thorough
 analysis
 of
 the
 exact
 probability
 
density
 function
 for
 these
 signals
 could
 not
 be
 conducted.
 We
 make
 the
 assumption
 
that
 signals
 are
 normally
 distributed
 for
 the
 purposes
 of
 this
 study,
 however
 as
 
more
 samples
 are
 collected
 a
 clearer
 understanding
 of
 the
 true
 probability
 density
 
function
 would
 serve
 to
 improve
 the
 performance
 of
 this
 classifier.
 This
 will
 be
 even
 
more
 important
 when
 classifying
 surfaces
 that
 have
 some
 heterogeneity
 in
 their
 
textures.
 

   
  133
 
The
 Curse
 of
 Dimensionality
 
Additional
 input
 dimensions
 will
 typically
 improve
 performance
 of
 a
 classifier
 if
 
they
 are
 well
 defined.
 In
 practice,
 however,
 it
 has
 been
 observed
 that
 additional
 
dimensions
 will
 actually
 degrade
 performance
 of
 a
 classifier
 for
 a
 constant
 sample
 
size,
 a
 property
 that
 has
 become
 known
 as
 the
 curse
 of
 dimensionality
 (Jain
 et
 al.
 
2000).
 To
 overcome
 this,
 an
 exponential
 increase
 in
 training
 data
 is
 required
 for
 
each
 new
 dimension.
 To
 avoid
 the
 need
 for
 such
 a
 vast
 amount
 of
 training
 data,
 our
 
model
  considers
  only
  univariate
  distributions
  of
  a
  single
  property
  at
  each
 
exploratory
 movement.
 Indeed,
 we
 have
 found
 that
 our
 classifier
 performance
 was
 
severely
  degraded
  when
  considering
  all
  three
  properties
  at
  once
  for
  each
 
exploratory
 movement
 using
 multidimensional
 probability
 density
 functions.
 The
 
result
  was
  an
  algorithm
  that
  quickly
  converged
  in
  one
  or
  two
  exploratory
 
movements
 but
 frequently
 to
 the
 wrong
 texture.
 As
 additional
 training
 is
 obtained,
 
such
 a
 multidimensional
 approach
 would
 be
 optimal,
 but
 this
 is
 infeasible
 for
 the
 
large
 number
 of
 textures
 used
 in
 this
 study.
 To
 avoid
 this
 shortcoming
 we
 only
 
considered
 a
 single
 signal
 during
 an
 exploration
 movement.
 While
 this
 may
 not
 
appear
 to
 take
 full
 advantage
 of
 all
 available
 information,
 it
 is
 actually
 preferable
 for
 
a
 classifier
 with
 such
 limited
 experience,
 allowing
 it
 to
 focus
 solely
 on
 the
 property
 
that
 it
 determines
 to
 be
 most
 relevant
 for
 a
 given
 exploration.
 

   
  134
 
Selection
 of
 Set
 of
 Exploratory
 Movements
 
While
 there
 exist
 infinite
 combinations
 of
 contact
 force
 and
 sliding
 velocities
 that
 
can
 be
 used
 when
 exploring
 textures,
 experimental
 studies
 have
 demonstrated
 that
 
individual
 subjects
 are
 quite
 consistent
 in
 reproducing
 exploratory
 movements
 in
 
these
 tasks,
 although
 there
 is
 a
 high
 degree
 of
 variability
 among
 subjects
 (Smith,
 
Gosselin
 &
 Houde
 2002b).
 This
 suggests
 that
 certain
 combinations
 of
 exploratory
 
movement
 tend
 to
 be
 more
 efficient
 and
 that
 an
 individual
 person
 discovers
 and
 
uses
 such
 combinations
 consistently.
 The
 internal
 representation
 of
 the
 objects
 in
 
the
 external
 world
 could
 then
 be
 based
 on
 predictable
 sensations
 obtained
 when
 
well-­‐learned
 and,
 hence,
 dependable
 exploratory
 movements
 are
 made.
 
To
 identify
 these
 useful
 movements,
 ten
 textures
 were
 chosen
 for
 the
 pilot
 study
 
based
 on
 their
 perceived
 dissimilarity
 in
 the
 multidimensional
 space
 of
 identified
 
texture
  properties
  (low/high
  traction,
  rough/smooth,
  coarse/fine)
  (Table
  6-­‐2).
 
Given
  the
  diversity
  of
  this
  sample,
  this
  was
  believed
  to
  represent
  most
  of
  the
 
perceptual
 range
 of
 the
 complete
 set
 of
 117
 textures.
 

   
  135
 

 
Table
 6-­‐2:
 Perceived
 Properties
 of
 10
 Textures
 used
 in
 Pilot
 Study
 
Estimations
 of
 traction,
 roughness
 and
 fineness
 when
 explored
 by
 the
 human
 finger
 for
 the
 ten
 
textures
 used
 in
 the
 pilot
 study.
 These
 samples
 were
 selected
 to
 represent
 the
 range
 of
 material
 
properties
 to
 be
 expected
 over
 the
 larger
 population
 of
 textures.
 
A
 total
 of
 36
 exploratory
 movements
 were
 chosen
 based
 on
 all
 combinations
 of
 
six
 speeds
 and
 six
 forces.
 The
 ranges
 of
 these
 parameters
 were
 chosen
 to
 mimic
 the
 
ranges
 humans
 typically
 use
 when
 exploring
 textures
 (1-­‐10
 cm/s,
 0.2-­‐2
 N).
 Force
 (F)
 
and
 velocity
 (v)
 at
 these
 6
 steps
 were
 calculated
 as
 a
 geometric
 series:
 
v
i
=10
i−1
5
×1
cm
s

  (6.20)
 

  (6.21)
 
Using
 such
 a
 scale
 permits
 for
 comparisons
 to
 be
 made
 between
 exploratory
 
movements
  that
  had
  equivalent
  frictional
  sliding
  power.
  For
  a
  given
  texture
 
F
i
=10
i−1
5
×0.2 N

   
  136
 
interacting
 with
 the
 BioTac
 skin,
 sliding
 power
 is
 proportional
 to
 the
 tangential
 
force
 times
 sliding
 velocity.
 Given
 the
 assumptions
 of
 Amoltons’
 first
 law
 of
 friction,
 
the
 tangential
 force
 would
 be
 proportional
 to
 the
 normal
 force
 for
 a
 given
 pair
 of
 
surfaces
 with
 a
 constant
 coefficient
 of
 friction.
 With
 this
 set
 of
 parameters,
 pairs
 of
 
force
 and
 velocity
 with
 equal
 sliding
 power
 could
 be
 found
 from
 the
 following
 
equation:
 
P
a
=F
i
×v
a−i
×µ=10
a−2
5
×µ×20mW  
  (6.22)
 
Six
 repetitions
 of
 the
 36
 movements
 were
 collected
 for
 each
 of
 the
 ten
 textures.
 
At
 each
 trial
 the
 starting
 location
 on
 the
 texture
 was
 randomized
 to
 ensure
 collected
 
signals
 were
 properties
 of
 the
 texture
 itself
 and
 not
 necessarily
 an
 isolated
 feature
 
on
  a
  given
  portion
  of
  the
  texture.
  Exploratory
  movements
  were
  automated
  by
 
software
 and
 the
 data
 were
 saved
 to
 file
 for
 post
 processing.
 Data
 were
 collected
 for
 
each
 of
 the
 exploratory
 movements
 for
 a
 particular
 texture
 before
 moving
 on
 to
 the
 
next.
 The
 degree
 of
 uncertainty
 for
 each
 movement
 was
 analyzed
 for
 each
 signal
 
property
 independently
 rather
 than
 as
 a
 multivariate
 system.
 This
 method
 was
 
chosen
 to
 avoid
 the
 curse
 of
 dimensionality,
 as
 discussed
 in
 the
 previous
 section.
 
It
  was
  observed
  that
  high
  frictional
  sliding
  power
  exploratory
  movements
 
(combinations
  of
  high
  force
  and
  velocity)
  led
  to
  an
  increase
  in
  skin
  wear
  and
 
removal
 of
 fingerprints,
 resulting
 in
 substantial
 changes
 in
 the
 vibration
 signals
 
recorded
 by
 the
 BioTac;
 these
 pairs
 of
 exploratory
 movement
 parameters
 were
 
avoided.
 Of
 the
 remaining
 options,
 we
 selected
 three
 combinations,
 each
 of
 which
 

   
  137
 
provided
 the
 lowest
 uncertainty
 for
 one
 of
 the
 three
 properties
 (see
 Figure
 6-­‐7).
 
These
 three
 most
 useful
 movements
 were
 used
 to
 explore
 the
 entire
 set
 of
 117
 
texture
 samples.
 
Classifier
 Training
 and
 Data
 Collection
 
Five
 trials
 were
 completed
 at
 each
 of
 the
 three
 selected
 exploratory
 movements
 
for
 the
 entire
 set
 of
 117
 textures.
 All
 trials
 were
 completed
 on
 a
 single
 texture
 before
 
moving
 to
 the
 next.
 During
 these
 trials,
 the
 skin
 was
 checked
 regularly
 to
 identify
 if
 
the
  fingerprints
  were
  still
  intact.
  It
  was
  observed
  that
  fingerprint
  wear
  had
  a
 
detrimental
 effect
 on
 the
 repeatability
 of
 data,
 particularly
 in
 the
 measurement
 of
 
roughness
 from
 vibration
 power.
 To
 compensate
 for
 this,
 the
 skin
 of
 the
 BioTac
 was
 
replaced
 if
 there
 were
 any
 visible
 signs
 of
 wear.
 With
 this
 approach
 we
 were
 able
 to
 
avoid
 any
 signal
 drift
 resulting
 from
 wear,
 which
 was
 verified
 by
 comparing
 signals
 
before
 and
 after
 the
 skin
 replacement.
 The
 skin
 of
 the
 BioTac
 was
 replaced
 two
 
times
 under
 these
 conditions.
 Data
 collection
 for
 all
 117
 textures
 took
 roughly
 20
 
hours
 and
 spanned
 4
 days.
 
The
 data
 from
 these
 trials
 served
 to
 build
 a
 prior
 experience
 database
 that
 could
 
be
 used
 to
 identify
 presented
 textures
 and
 to
 compute
 expected
 benefit
 of
 a
 given
 
exploratory
  movement.
  During
  the
  course
  of
  these
  tests,
  three
  textures
  were
 
damaged
 during
 the
 higher
 force
 exploratory
 movements.
 Data
 for
 these
 textures
 
were
 not
 used
 in
 the
 sample.
 Outputs
 of
 the
 various
 properties
 at
 their
 optimal
 
movements
  are
  presented
  (Figure
  6-­‐8)
  along
  with
  the
  confusion
  probability
 

   
  138
 
matrices
  for
  all
  combinations
  of
  signals
  and
  movements
  (Figure
  6-­‐9).
  Signal
 
correlation
 is
 presented
 to
 show
 the
 independence
 of
 each
 dimension
 (Table
 6-­‐3).
 
Texture
 Discrimination
 and
 Comparison
 with
 Human
 Performance
 
Analyzing
  the
  resulting
  confusion
  probability
  matrices
  of
  the
  large
  texture
 
dataset
 yielded
 surprising
 findings
 in
 the
 confusion
 between
 textures.
 Many
 pairs
 of
 
textures
 that
 were
 perceived
 as
 difficult
 to
 discriminate
 by
 touch
 were
 readily
 
distinguishable
 based
 on
 at
 least
 one
 dimension
 of
 the
 three
 calculated
 texture
 
properties,
 while
 some
 pairs
 of
 textures
 that
 appeared
 simple
 to
 discriminate
 by
 
human
 touch
 were
 determined
 to
 be
 more
 challenging
 to
 the
 artificial
 system
 based
 
on
 the
 observed
 confusion
 matrices
 (Figure
 6-­‐9).
 Eight
 pairs
 of
 textures
 (16
 textures
 
total)
  were
  selected
  for
  a
  study
  of
  discriminability,
  including
  pairs
  that
  were
 
perceived
 to
 be
 similar
 to
 human
 observers
 but
 not
 the
 artificial
 system,
 the
 reverse,
 
or
 similar
 to
 both.
 Care
 was
 taken
 to
 select
 texture
 pairs
 that
 did
 not
 have
 other
 
properties
 that
 were
 readily
 discriminable
 by
 other
 non-­‐textural
 mechanisms
 such
 
as
 compliance
 or
 thermal
 properties,
 for
 which
 human
 subjects
 would
 have
 an
 
obvious
 advantage
 (the
 BioTac
 does
 provide
 signals
 that
 can
 be
 used
 to
 estimate
 
both
 properties
 (Lin
 et
 al.
 2009)
 but
 these
 were
 not
 used
 in
 this
 study).
 
Five
 human
 subjects
 consented
 to
 participate
 in
 a
 study
 to
 explore
 biological
 
abilities
  to
  discriminate
  between
  similar
  textures.
  Prior
  to
  these
  experiments,
 
subjects
 were
 informed
 that
 they
 would
 be
 presented
 with
 one
 of
 the
 eight
 pairs
 of
 
textures
 at
 a
 time,
 which
 they
 could
 see
 and
 explore
 by
 sliding
 their
 fingers
 over
 

   
  139
 
them
 for
 as
 long
 as
 they
 desired
 in
 order
 to
 feel
 comfortable
 discriminating
 between
 
the
 two
 textures
 in
 the
 pair.
 They
 were
 informed
 that
 after
 they
 were
 finished
 
exploring,
 they
 would
 begin
 the
 testing
 phase
 and
 would
 not
 be
 allowed
 to
 explore
 
both
 textures
 again.
 No
 additional
 guidance
 was
 provided
 on
 which
 properties
 or
 
exploratory
 movements
 would
 be
 optimal
 for
 performing
 the
 discrimination
 task.
 
They
 were
 also
 informed
 that
 when
 ready,
 they
 would
 have
 their
 vision
 occluded
 
and
 be
 presented
 with
 a
 random
 selection
 of
 one
 of
 the
 two
 textures
 for
 four
 trials.
 
Subjects
 were
 aware
 that
 the
 selection
 of
 the
 presented
 texture
 was
 predetermined
 
from
 a
 random
 number
 generator
 (i.e.
 it
 would
 not
 always
 be
 each
 texture
 twice
 for
 
the
  four
  trials,
  by
  chance
  it
  could
  even
  be
  the
  same
  texture
  four
  times).
  The
 
experimenter
 suggested
 that
 the
 subjects
 could
 call
 these
 textures
 A
 or
 B,
 however
 
all
 subjects
 preferred
 to
 refer
 to
 the
 textures
 based
 on
 their
 visual
 properties
 (i.e.,
 
“the
  blue
  one”).
  For
  the
  testing
  phase,
  which
  started
  immediately
  after
  the
 
exploratory
  phase,
  a
  small
  platform
  was
  placed
  in
  front
  of
  the
  subject
  where
 
textures
  were
  to
  be
  placed.
  The
  platform
  was
  short
  and
  unobtrusive,
  allowing
 
subjects
  to
  assume
  the
  same
  posture
  used
  in
  the
  exploratory
  phase.
  The
 
experimenter
 placed
 the
 randomized
 texture
 on
 this
 platform
 and
 the
 subject
 held
 
his
 finger
 over
 the
 texture
 until
 an
 auditory
 command
 was
 given
 to
 start
 exploration.
 
After
  making
  exploratory
  movements
  (which
  ranged
  from
  2
  or
  3
  to
  dozens
  of
 
movements
  depending
  on
  the
  difficulty
  the
  subject
  was
  experiencing),
  subjects
 
notified
  the
  experimenter
  which
  of
  the
  two
  textures
  they
  thought
  they
  were
 
touching.
 This
 was
 repeated
 for
 four
 trials
 for
 each
 of
 the
 eight
 pairs
 of
 textures.
 

   
  140
 
While
 subjects
 were
 eager
 to
 know
 their
 performance,
 this
 was
 not
 disclosed
 to
 
them
 until
 the
 completion
 of
 the
 experiment.
 Average
 performance
 across
 all
 5
 
subjects
 for
 the
 8
 texture
 pairs
 in
 terms
 of
 percentage
 of
 correct
 classifications
 
(chance
 =
 50%)
 is
 presented
 in
 Table
 6-­‐4.
 
Comparison
  in
  performance
  of
  humans
  with
  the
  artificial
  system
  in
  this
 
discrimination
 task
 requires
 two
 separate
 populations
 of
 data,
 one
 to
 represent
 the
 
information
 obtained
 in
 the
 exploratory
 phase
 and
 the
 other
 to
 represent
 novel
 
information
  being
  encountered
  in
  the
  identification
  phase.
  This
  is
  commonly
 
referred
 to
 in
 machine
 classifier
 problems
 as
 a
 training
 set
 and
 a
 validation
 set.
 The
 
training
 set
 consists
 of
 data
 to
 be
 used
 as
 the
 previous
 experience
 that
 the
 Bayesian
 
exploration
 algorithm
 refers
 to
 when
 encountering
 an
 unknown
 texture
 in
 order
 to
 
determine
 optimal
 exploratory
 movements
 and
 to
 compute
 posterior
 probabilities
 
after
 these
 movements.
 The
 original
 set
 of
 data
 obtained
 in
 the
 previous
 section
 was
 
used
 to
 create
 this
 training
 set.
 A
 second
 set
 of
 novel
 data
 was
 collected
 and
 used
 as
 
a
  validation
  set
  for
  the
  same
  textures
  that
  were
  used
  in
  the
  human
  texture
 
discrimination
 studies.
 Similar
 to
 the
 training
 set,
 five
 trials
 for
 each
 of
 the
 three
 
exploratory
 movements
 were
 collected
 for
 these
 16
 textures.
 
The
 computational
 speed
 of
 computer
 processors
 made
 it
 attractive
 to
 analyze
 
the
 performance
 of
 this
 artificial
 discrimination
 task
 offline
 in
 a
 virtual
 texture
 
exploration.
 When
 performing
 a
 virtual
 exploratory
 movement,
 a
 randomly
 selected
 
trial
 from
 the
 unseen
 validation
 set
 of
 the
 texture
 being
 explored
 was
 given
 to
 the
 
classifier.
 Due
 to
 the
 high
 degree
 of
 randomness
 of
 these
 simulations,
 a
 total
 of
 1000
 

   
  141
 
simulations
 as
 described
 below
 for
 each
 of
 the
 8
 pairs
 of
 textures
 were
 conducted
 to
 
establish
 a
 more
 accurate
 measure
 of
 performance.
 
During
 a
 texture
 discrimination
 task
 for
 the
 artificial
 system,
 a
 pair
 of
 textures
 
was
 selected
 and
 their
 prior
 probabilities
 were
 set
 equally
 to
 50%.
 The
 probability
 
for
 all
 other
 textures
 in
 the
 database
 was
 set
 to
 zero,
 effectively
 eliminating
 them
 
from
  the
  classifier’s
  decision
  process.
  One
  of
  the
  two
  textures
  was
  selected
  at
 
random
  as
  the
  unknown
  texture
  to
  be
  identified
  by
  the
  system.
  The
  Bayesian
 
exploration
 algorithm
 used
 data
 in
 its
 previous
 experience
 (from
 the
 training
 set)
 to
 
decide
  which
  exploratory
  movement
  and
  signal
  would
  discriminate
  optimally
 
between
 them.
 The
 signal
 from
 this
 movement
 in
 the
 validation
 set
 was
 delivered
 to
 
the
 classifier
 and
 the
 posterior
 probabilities
 of
 the
 two
 textures
 were
 updated
 using
 
Bayesian
 inference.
 The
 process
 of
 performing
 optimal
 combinations
 of
 exploratory
 
movements
 and
 properties
 to
 measure
 through
 Bayesian
 exploration
 was
 repeated
 
until
 one
 of
 the
 two
 textures
 converged
 to
 a
 probability
 of
 greater
 than
 99.9%
7
.
 Data
 
from
 these
 discrimination
 tasks
 was
 not
 added
 to
 the
 database.
 Results
 comparing
 
the
 performance
 of
 human
 subjects
 and
 the
 Bayesian
 exploration
 are
 presented
 as
 
the
 percentage
 of
 correct
 identifications
 in
 Table
 6-­‐4.
 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
7

 The
  99.9%
  convergence
  criterion
  for
  texture
  pairs
  was
  higher
  than
  the
  99%
  used
  in
  the
 
absolute
  classification
  task
  as
  discussed
  in
  the
  following
  section.
  It
  was
  found
  that
  when
 
discriminating
 between
 a
 smaller
 number
 of
 textures
 (i.e.
 2
 as
 used
 in
 this
 experiment)
 the
 algorithm
 
would
 quickly
 converge
 in
 only
 one
 or
 two
 movements
 and
 frequently
 to
 a
 wrong
 decision
 if
 the
 
required
 probability
 threshold
 was
 not
 set
 to
 a
 high
 enough
 value.
 By
 increasing
 the
 required
 
probability
 to
 a
 higher
 level,
 additional
 exploratory
 movements
 would
 be
 required,
 resulting
 in
 
better
 overall
 classification
 performance.
 At
 this
 level
 most
 solutions
 converged
 to
 the
 correct
 values
 
with
 a
 median
 of
 three
 exploratory
 movements
 with
 satisfactory
 results.
 

   
  142
 
Absolute
 Texture
 Identification
 
The
 new
 validation
 data
 from
 the
 16
 textures
 obtained
 in
 the
 previous
 section
 
were
 also
 used
 against
 the
 entire
 set
 of
 117
 textures
 to
 evaluate
 the
 performance
 of
 
absolute
 texture
 identification.
 The
 classifier
 was
 not
 aware
 of
 the
 16
 textures
 it
 was
 
being
 presented
 and
 initially
 set
 the
 probabilities
 for
 all
 textures
 to
 the
 same
 value
 
(1
 divided
 by
 117).
 The
 same
 process
 of
 Bayesian
 decision
 making
 to
 determine
 
optimal
  pairs
  of
  exploratory
  movements
  and
  signals
  for
  virtual
  exploratory
 
movements
 was
 followed
 as
 discussed
 in
 the
 previous
 section.
 The
 performance
 of
 
this
 Bayesian
 exploration
 approach
 was
 compared
 with
 two
 alternative
 exploratory
 
strategies.
 In
 the
 first,
 the
 most
 useful
 movements
 for
 each
 of
 these
 signals
 as
 
determined
 previously
 were
 cycled;
 in
 the
 second,
 exploratory
 movement
 and
 signal
 
combinations
 were
 randomly
 selected.
 A
 maximum
 of
 10
 exploratory
 movements
 
were
 allowed
 and
 the
 classifier
 was
 run
 until
 any
 texture
 converged
 to
 greater
 than
 
99%
 probability
 or
 until
 the
 10
 exploratory
 movements
 were
 conducted.
 If
 not
 
converged,
  the
  texture
  with
  the
  greatest
  probability
  after
  the
  10
  exploratory
 
movements
 was
 determined
 to
 be
 the
 most
 likely
 candidate.
 A
 total
 of
 8000
 Monte
 
Carlo
  simulations
  over
  the
  16
  textures
  were
  conducted
  and
  performance
  is
 
presented
  as
  percentage
  of
  correct
  classifications
  (Table
  6-­‐5).
  Examples
  of
  the
 
evolving
 probabilities
 of
 possible
 textures
 and
 the
 selected
 exploratory
 movements
 
for
 some
 of
 these
 trials
 are
 shown
 in
 Figure
 6-­‐10.
 

   
  143
 
Results
 
Analysis
 of
 Descriptive
 Texture
 Properties
 
In
 the
 pilot
 study
 of
 10
 textures,
 descriptive
 properties
 were
 found
 to
 reflect
 
expected
 values.
 For
 instance,
 graphite
 produced
 the
 lowest
 measure
 for
 traction
 
between
 the
 surface
 and
 the
 skin
 of
 the
 BioTac
 while
 polished
 aluminum
 and
 rubber
 
had
 the
 highest.
 Foam,
 satin,
 rayon
 and
 burlap
 produced
 the
 highest
 measures
 of
 
roughness,
 while
 polished
 aluminum
 produced
 the
 lowest
 measure
 of
 roughness.
 In
 
calculating
  the
  spectral
  centroid,
  the
  finer
  textures
  such
  as
  graphite
  and
  satin
 
produced
  higher
  values
  while
  the
  coarser
  textures
  such
  as
  burlap
  and
  velcro
 
produced
 lower
 values.
 Featureless
 textures
 such
 as
 polished
 aluminum
 and
 rubber
 
tended
 to
 produce
 low
 spectral
 centroids
 as
 well
 due
 to
 their
 1/f
 noise
 as
 discussed
 
in
 (Wiertlewski
 et
 al.
 2011).
 The
 exploratory
 movements
 that
 produced
 the
 most
 
discriminability
  within
  the
  10-­‐texture
  dataset
  as
  calculated
  by
  the
  minimal
 
uncertainty
 are
 presented
 in
 Figure
 6-­‐5.
 

   
  144
 

 
Figure
 6-­‐5:
 Measures
 of
 Texture
 Properties
 at
 their
 Optimal
 Movements
 
Texture
 IDs:
 T2
 =
 Linen
 Paper,
 T10
 =
 Velcro
 Hooks,
 T30
 =
 Foam,
 T43
 =
 Graphite,
 T45
 =
 Milled
 
Aluminum,
 T46
 =
 Polished
 Aluminum,
 T47
 =
 Rubber,
 T84
 =
 Satin,
 T87
 =
 Rayon,
 T100
 =
 Burlap.
 Top
 
frame:
 Traction
 as
 measured
 from
 motor
 current
 to
 overcome
 sliding
 friction
 between
 the
 skin
 of
 the
 
BioTac
 and
 the
 texture.
 Middle
 frame:
 roughness
 as
 measured
 from
 vibration
 power
 as
 recorded
 by
 
the
 PAC
 signal
 from
 the
 BioTac.
 Bottom
 frame:
 spectral
 centroid
 as
 measured
 by
 weighted
 spectral
 
power
 of
 PAC
 signal
 from
 the
 BioTac.
 Six
 trials
 are
 shown
 for
 each
 movement
 to
 demonstrate
 
clustering
 of
 each
 signal.
 

   
  145
 
A
 notable
 finding
 of
 these
 trials
 was
 that
 the
 spectral
 centroid
 did
 not
 scale
 with
 
sliding
 velocity
 for
 all
 textures
 (Figure
 6-­‐6).
 Such
 scaling
 was
 observed
 only
 for
 
certain
 coarse
 textures
 that
 were
 also
 rough
 (Velcro
 hooks,
 foam,
 rayon,
 burlap).
 
This
 constitutes
 additional
 evidence
 that
 fingerprints
 do
 not
 simply
 convert
 sliding
 
velocity
 and
 spatial
 frequency
 into
 temporal
 signals
 as
 concluded
 by
 (Scheibert
 et
 al.
 
2009).
 

 
Figure
 6-­‐6:
 Spectral
 Centroid
 as
 a
 Function
 of
 Sliding
 Velocity
 
Spectral
 centroid
 as
 a
 function
 of
 sliding
 velocity
 at
 the
 lightest
 contact
 force
 (0.2N).
 Results
 indicate
 
that
 only
 the
 spectral
 centroid
 of
 coarser
 textures
 (T10
 =
 Velcro
 Hooks,
 T30
 =
 Foam,
 T87
 =
 Rayon,
 
and
  T100
  =
  Burlap)
  consistently
  increased
  as
  a
  function
  of
  velocity.
  Finer
  textures
  produced
 
idiosyncratic
 functions
 of
 velocity,
 while
 the
 spectral
 centroid
 of
 graphite
 (T43)
 decreased
 as
 a
 
function
 of
 velocity.
 
 

   
  146
 
Identifying
 the
 Most
 Useful
 Exploratory
 Movements
 
The
 most
 useful
 movement
 for
 each
 property
 was
 selected
 from
 the
 set
 of
 36
 
movements
  (Figure
  6-­‐7).
  It
  was
  observed
  that
  combinations
  of
  high-­‐power
 
exploratory
 movements
 (high
 force
 and
 high
 velocity)
 resulted
 in
 a
 high
 rate
 of
 
fingerprint
 wear
 on
 the
 BioTac’s
 skin.
 These
 high-­‐wear
 movements
 (grey
 boxes
 with
 
white
 text
 in
 Figure
 6-­‐7)
 were
 eliminated,
 although
 some
 appeared
 to
 be
 useful
 for
 
discrimination
 (e.g.
 6.31cm/s
 and
 1.26N
 for
 discriminating
 roughness).
 As
 a
 general
 
trend,
 it
 was
 observed
 that
 the
 ability
 to
 discriminate
 traction
 improved
 at
 lower
 
velocities
 and
 higher
 forces,
 while
 the
 ability
 to
 discriminate
 roughness
 improved
 at
 
higher
 velocities
 and
 lower
 forces.
 These
 findings
 supported
 our
 own
 intuition
 on
 
the
 exploratory
 movements
 humans
 make
 to
 extract
 these
 properties.
 We
 propose
 
that
 when
 humans
 make
 a
 movement
 to
 determine
 surface
 traction,
 they
 tend
 to
 use
 
a
 high
 amount
 of
 force
 while
 slowly
 moving
 their
 finger.
 Presumably
 this
 is
 to
 
maximize
 the
 amount
 of
 shear
 force
 sensed
 in
 the
 finger;
 it
 is
 easier
 to
 control
 these
 
forces
 by
 moving
 slowly.
 Similarly
 in
 our
 experimental
 testbed,
 sliding
 at
 slower
 
velocities
 produced
 more
 stable
 sliding
 forces
 as
 measured
 by
 the
 motor
 current;
 
this
  resulted
  in
  more
  consistent
  measurements
  between
  multiple
  trials.
  To
 
discriminate
 roughness,
 we
 have
 observed
 that
 humans
 tend
 to
 use
 very
 light
 forces
 
while
 sliding
 over
 the
 surfaces
 of
 textures
 to
 feel
 their
 vibrations.
 Our
 observations
 
with
 the
 BioTac
 have
 demonstrated
 a
 possible
 utility
 of
 this
 strategy.
 In
 general,
 
faster
 velocities
 tend
 to
 produce
 higher
 amplitude
 vibration
 signals,
 while
 greater
 
forces
 tend
 to
 dampen
 vibrations
 sensed
 by
 the
 BioTac.
 The
 findings
 of
 these
 two
 

   
  147
 
exploratory
 movements
 as
 the
 most
 useful
 for
 these
 properties
 in
 our
 artificial
 
system
 provide
 additional
 support
 to
 these
 hypotheses
 about
 biological
 exploratory
 
movements
 for
 perception
 of
 traction
 and
 roughness.
 
While
 a
 certain
 movement
 may
 be
 classified
 as
 generally
 “useful”
 for
 a
 given
 
property,
 other
 movements
 may
 actually
 be
 more
 useful
 for
 discriminating
 a
 given
 
pair
 of
 materials
 along
 this
 property.
 Because
 all
 properties
 are
 collected
 with
 each
 
movement,
 the
 classification
 algorithm
 takes
 advantage
 of
 all
 nine
 combinations
 of
 
available
  movements
  and
  material
  properties
  during
  its
  decision
  process
  of
 
determining
 the
 optimal
 movement
 and
 signal
 to
 sense.
 

   
  148
 

 
Figure
 6-­‐7:
 Selection
 of
 Optimal
 Exploratory
 Movements
 

   
  149
 
Figure
 6-­‐7
 caption:
 Selection
 of
 optimal
 exploratory
 movements
 for
 pilot
 study
 of
 10
 textures.
 Tables
 
present
 the
 uncertainty
 calculated
 for
 each
 measurement
 property
 for
 combinations
 of
 contact
 force
 
and
  sliding
  velocity.
  Gray
  boxes
  with
  white
  numbers
  in
  the
  lower-­‐right
  half
  plane
  represent
 
exploratory
  movements
  that
  were
  excluded
  due
  to
  the
  high
  wear
  rate
  high
  force
  and
  velocity
 
combinations
 had
 on
 the
 skin.
 Values
 in
 the
 upper
 left
 half
 plane
 are
 coded
 from
 blue
 to
 white
 to
 
represent
 decreasing
 uncertainty
 with
 lower
 values
 being
 ideal
 for
 discrimination
 of
 the
 10
 textures.
 
From
  this
  the
  three
  of
  the
  most
  useful
  movements
  were
  selected
  as
  1.26N
  and
  1cm/s
  for
 
discrimination
 based
 on
 traction,
 0.2N
 and
 6.31cm/s
 for
 discrimination
 based
 on
 roughness,
 and
 
0.5N
 and
 2.5cm/s
 for
 discrimination
 based
 on
 fineness.
 Movements
 at
 0.2N
 and
 2.5cm/s
 were
 not
 
selected
 for
 the
 roughness
 or
 fineness
 measures
 because
 they
 appeared
 to
 be
 outliers
 and
 did
 not
 fit
 
the
 general
 trend
 of
 performance
 from
 neighboring
 movements.
 
Training
 Dataset
 
The
 measured
 properties
 of
 the
 117
 textures
 were
 individually
 tightly
 clustered
 
for
 repeated
 measures
 but
 spanned
 most
 of
 the
 three
 dimensional
 property
 space,
 
an
 ideal
 situation
 for
 an
 efficient
 classifier.
 The
 complete
 set
 of
 measured
 properties
 
for
 each
 signal
 at
 the
 most
 useful
 movement
 for
 that
 property
 is
 shown
 in
 Figure
 6-­‐8.
 
In
 many
 cases,
 textures
 that
 had
 similar
 values
 for
 one
 property
 tended
 to
 be
 
dissimilar
  along
  other
  dimensions,
  suggesting
  the
  utility
  of
  well-­‐chosen
  next
 
exploratory
 movements.
 

   
  150
 

 
Figure
 6-­‐8:
 Summary
 of
 All
 Texture
 Properties
 for
 117
 Textures
 
Summary
 of
 all
 texture
 properties
 at
 their
 most
 useful
 movements
 for
 entire
 set
 of
 117
 textures.
 
Similar
 types
 of
 materials
 are
 grouped
 by
 color
 as
 shown
 in
 the
 top
 panel.
 Five
 trials
 are
 shown
 for
 
each
 property
 and
 texture
 to
 demonstrate
 the
 clustering
 of
 the
 measurements.
 In
 many
 cases
 the
 
clustering
 is
 so
 tight
 that
 all
 five
 trials
 appear
 as
 a
 single
 marker.
 
A
 graphical
 representation
 of
 confusion
 probability
 matrices
 was
 generated
 for
 
each
 combination
 of
 movements
 and
 properties
 (Figure
 6-­‐9).
 The
 geometric
 mean
 
(calculated
 by
 multiplying
 confusion
 probability
 matrices
 and
 taking
 the
 n
th

 root
 of
 

   
  151
 
the
 result)
 for
 all
 of
 these
 movements
 and
 properties
 provides
 additional
 insight
 
into
  which
  pairs
  of
  textures
  have
  the
  most
  confusion
  across
  all
  exploratory
 
movements
  and
  properties.
  Results
  indicate
  that
  most
  textures
  are
  readily
 
distinguishable
 with
 a
 few
 exceptions.
 When
 the
 confusion
 probability
 matrices
 are
 
combined
 for
 only
 the
 optimal
 movements,
 there
 are
 considerably
 more
 off-­‐diagonal
 
dark
 spots
 representing
 textures
 that
 are
 likely
 to
 be
 confused.
 The
 identification
 
algorithm
 chooses
 the
 combination
 of
 movement
 and
 signal
 type
 that
 will
 be
 most
 
likely
 to
 discriminate
 among
 the
 most
 probable
 alternatives
 at
 any
 given
 point
 in
 the
 
identification
 process.
 
 

   
  152
 

 
Figure
 6-­‐9:
 Confusion
 Probability
 Matrices
 
Confusion
 probability
 matrices
 for
 each
 combination
 of
 exploratory
 movement
 and
 texture
 property
 
and
 geometric
 mean
 of
 all
 signals
 and
 only
 the
 most
 useful
 combinations
 of
 signals
 and
 movements.
 
Spots
 are
 scaled
 from
 white
 to
 black
 to
 represent
 low
 to
 high
 confusion.
 Axes
 in
 each
 inset
 represent
 
the
 texture
 indexes.
 The
 solid
 black
 line
 on
 each
 diagonal
 indicates
 the
 value
 of
 unity,
 as
 each
 texture
 
has
 a
 100%
 chance
 of
 being
 confused
 with
 itself
 at
 all
 movements.
 Blue
 outlines
 indicate
 the
 optimal
 
movement
 for
 each
 signal.
 The
 geometric
 mean
 of
 all
 confusion
 probability
 matrices
 have
 very
 few
 
off-­‐diagonal
 dark
 spots,
 whereas
 geometric
 mean
 of
 only
 the
 most
 useful
 exploratory
 movements
 for
 
each
  signal
  have
  substantially
  more
  dark
  spots
  indicating
  potential
  confusion
  between
  similar
 
textures
  and
  the
  value
  of
  multiple
  movements
  for
  each
  signal.
  By
  taking
  advantage
  of
  all
 
combinations
 of
 exploratory
 movements
 and
 properties,
 rather
 than
 just
 the
 properties
 at
 their
 
“optimal”
 movements,
 we
 see
 an
 improvement
 of
 60%
 in
 the
 geometric
 average
 of
 the
 confusion
 
probability
 matrices
 and
 overall
 uncertainty.
 

   
  153
 
Correlation
 between
 calculated
 texture
 properties
 were
 analyzed
 for
 all
 117
 
textures
  for
  each
  movement
  and
  the
  average
  values
  for
  each
  movement
  are
 
provided
 (Table
 6-­‐3).
 

 
Table
 6-­‐3:
 Correlation
 Matrices
 for
 Texture
 Properties
 
Correlation
 matrix
 between
 each
 texture
 property
 at
 each
 of
 the
 three
 movements.
 
An
 interesting
 finding
 was
 a
 strong
 negative
 correlation
 between
 roughness
 and
 
traction.
 This
 can
 be
 observed
 in
 materials
 such
 as
 rubber
 and
 glass,
 which
 generally
 
have
 smooth
 surfaces,
 yet
 produce
 a
 high
 amount
 of
 friction
 against
 the
 silicone
 skin
 
of
 the
 BioTac.
 This
 contradicts
 (Smith,
 Chapman,
 Deslandes,
 Langlais,
 et
 al.
 2002a),
 

   
  154
 
who
  reported
  a
  strong
  positive
  correlation
  between
  friction
  and
  roughness
  for
 
human
 fingertips,
 but
 did
 not
 include
 such
 a
 diverse
 set
 of
 materials.
 
 
Texture
 Discrimination
 and
 Comparison
 with
 Human
 Performance
 
Results
 of
 the
 performance
 for
 discriminating
 between
 two
 textures
 for
 both
 
humans
 and
 our
 artificial
 algorithm
 are
 provided
 in
 Table
 6-­‐4.
 The
 performance
 of
 
the
 classifier
 exceeded
 human
 performance
 for
 all
 pairs.
 The
 average
 performance
 
of
 human
 subjects
 across
 all
 of
 the
 texture
 pairs
 was
 found
 to
 be
 81.3%
 while
 the
 
average
 performance
 of
 our
 classifier
 was
 found
 to
 be
 99.6%.
 This
 result
 was
 quite
 
unexpected,
 as
 human
 capabilities
 have
 previously
 been
 thought
 of
 as
 the
 “gold
 
standard.”
  Our
  results
  in
  this
  study
  demonstrate
  that
  our
  artificial
  exploratory
 
algorithm
 can
 surpass
 this
 capability
 even
 when
 the
 methods
 were
 designed
 to
 
mimic
 the
 strategies
 that
 humans
 employ
 (but
 see
 Discussion).
 

   
  155
 

 
Table
 6-­‐4:
 Comparison
 of
 AB
 Discrimination
 to
 Human
 Subjects
 
Comparison
 of
 AB
 discrimination
 of
 similar
 texture
 pairs
 between
 human
 subjects
 and
 the
 Bayesian
 
exploration
 classifier.
 In
 all
 cases
 Bayesian
 exploration
 outperformed
 human
 subjects
 with
 many
 
pairs
 of
 textures
 yielding
 100%
 classification
 over
 the
 1000
 simulations
 for
 each
 pair.
 
Absolute
 Texture
 Classification
 
The
 texture
 classification
 algorithm
 was
 validated
 by
 using
 it
 to
 identify
 the
 best
 
match
  from
  the
  117
  textures
  in
  the
  database
  by
  selecting
  the
  most
  efficient
 
sequence
 of
 exploratory
 movements
 from
 a
 novel
 set
 of
 data.
 Figure
 6-­‐10
 shows
 a
 
few
 examples
 of
 these
 simulations,
 which
 exhibit
 a
 wide
 range
 of
 sequences
 of
 
exploratory
  movements
  and
  properties,
  depending
  on
  the
  actual
  texture
  being
 
classified
 and
 those
 in
 the
 data
 set
 with
 which
 it
 might
 be
 most
 easily
 confused.
 In
 
all
 cases
 the
 first
 movement
 is
 0.2N
 and
 6.31cm/s
 to
 determine
 texture
 roughness.
 

   
  156
 
This
 is
 due
 to
 all
 textures
 starting
 with
 equal
 probability
 (1
 divided
 by
 117).
 In
 this
 
scenario,
 data
 from
 the
 training
 set
 has
 indicated
 that
 this
 first
 movement
 will
 
produce
 the
 largest
 benefit.
 After
 information
 from
 this
 first
 movement
 is
 collected,
 
each
 simulation
 went
 through
 a
 set
 of
 exploratory
 movements
 that
 was
 optimal
 for
 
discriminating
 among
 the
 most
 likely
 candidates
 for
 the
 particular
 simulation.
 This
 
was
 found
 to
 be
 unique
 for
 each
 texture
 and
 even
 different
 between
 simulations
 of
 
the
  same
  texture
  due
  to
  the
  random
  presentation
  of
  various
  trials
  from
  the
 
validation
 dataset.
 

   
  157
 

 
Figure
 6-­‐10:
 Evolution
 of
 Probabilities
 Through
 Bayesian
 Exploration
 

   
  158
 
Figure
 6-­‐10
 caption:
 Evolution
 of
 estimated
 probabilities
 as
 virtual
 exploratory
 movements
 are
 made
 
to
 identify
 textures
 from
 the
 entire
 training
 set
 of
 117
 textures.
 In
 each
 of
 these
 plots
 the
 steps
 along
 
the
  x-­‐axis
  represent
  discrete
  exploratory
  movements,
  and
  the
  y-­‐axis
  represents
  the
  estimated
 
probabilities
 of
 likely
 texture
 candidates.
 The
 movement
 and
 signal
 taken
 at
 each
 step
 are
 indicated
 
below
 the
 tick
 marks
 (Movements
 (M):
 1
 =
 1.26N,
 1cm/s;
 2
 =
 0.5N,
 2.5cm/s;
 3
 =
 0.2N,
 6.31cm/s.
 
Signals
 (S):
 1
 =
 Traction,
 2
 =
 Roughness,
 3
 =
 Fineness).
 The
 color-­‐coded
 key
 for
 probability
 traces
 
shows
 the
 numbers
 of
 the
 textures
 being
 classified
 in
 the
 validation
 trial.
 Dashed
 line
 represents
 the
 
99%
 confidence
 required
 to
 end
 the
 simulation
 before
 all
 10
 movements
 are
 made.
 In
 (A)
 texture
 54
 
(Silicone)
 was
 rapidly
 identified,
 as
 was
 the
 case
 for
 many
 of
 the
 simulations.
 In
 (B)
 texture
 58
 
(Textured
 Vinyl
 #2)
 was
 eventually
 identified
 after
 a
 few
 initially
 more
 probable
 candidates
 were
 
ruled
 out.
 In
 (C)
 texture
 3
 (smooth
 cardstock)
 is
 shown
 being
 misidentified
 as
 balsa
 wood
 (T38)
 and
 
in
 (D)
 correctly
 identified,
 although
 with
 only
 60%
 confidence
 at
 the
 end
 of
 the
 simulation.
 In
 both
 
cases
 no
 texture
 reached
 a
 confidence
 of
 above
 99%
 to
 stop
 the
 simulation
 so
 it
 ran
 for
 the
 complete
 
10
 trials.
 
In
 this
 study
 we
 compared
 the
 Bayesian
 exploration
 algorithm
 with
 alternative
 
algorithms
 such
 as
 cycling
 through
 the
 most
 useful
 movements
 for
 each
 signal
 and
 
randomly
 selecting
 combinations
 of
 exploratory
 movements
 and
 signals
 to
 measure.
 
A
 summary
 of
 performance
 for
 the
 8000
 Monte
 Carlo
 simulations
 of
 the
 16
 textures
 
tested
 is
 provided
 (Table
 6-­‐5).
 Our
 Bayesian
 exploration
 algorithm
 was
 found
 to
 be
 
superior
  in
  both
  classification
  accuracy
  and
  number
  of
  exploratory
  movements
 
required
 to
 converge
 to
 99%
 confidence.
 Furthermore
 the
 Bayesian
 exploration
 
strategy
 was
 more
 likely
 to
 converge
 on
 the
 correct
 texture
 before
 reaching
 the
 
maximum
 of
 10
 movements.
 Of
 the
 16
 textures
 explored
 for
 global
 classification
 
among
  the
  set
  of
  117
  textures
  in
  these
  simulations,
  Bayesian
  exploration
 
outperformed
 uninformed
 cycling
 and
 random
 selection
 for
 all
 but
 one
 of
 these
 
textures.
 

   
  159
 

 
Table
 6-­‐5:
 Summary
 of
 Performance
 for
 Bayesian
 Exploration
 
Summary
 of
 performance
 for
 absolute
 classification
 task
 for
 uninformed
 cycling,
 random
 selection,
 
and
 Bayesian
 Exploration.
 A
 total
 of
 8000
 Monte
 Carlo
 simulations
 for
 16
 textures
 from
 unique
 
validation
 data
 were
 compared
 against
 the
 training
 data
 from
 all
 117
 textures
 to
 determine
 which
 of
 
the
 117
 textures
 best
 fit
 the
 observed
 data
 when
 performing
 virtual
 explorations.
 Results
 of
 Bayesian
 
exploration
 are
 compared
 to
 uninformed
 cycling
 through
 exploratory
 movements
 between
 the
 three
 
signals
 at
 their
 most
 useful
 movements
 and
 random
 selection
 of
 exploratory
 movements
 from
 all
 
combinations
 of
 movements
 and
 signals.
 The
 percentage
 of
 correct
 identifications
 are
 shown
 for
 each.
 
The
 algorithm
 that
 produced
 the
 best
 performance
 for
 each
 texture
 is
 highlighted
 in
 blue.
 *For
 the
 
case
 of
 uninformed
 cycling
 the
 median
 number
 of
 movements
 to
 convergence
 could
 not
 be
 obtained
 
as
 the
 simulation
 was
 stopped
 at
 10
 movements
 before
 half
 of
 the
 simulations
 could
 converge.
 

   
  160
 
Discussion
 
Summary
 of
 Findings
 
Previous
  investigations
  into
  the
  psychophysics
  of
  textures
  and
  their
 
classification
 from
 sensory
 data
 have
 looked
 at
 a
 fairly
 narrow
 range
 of
 coarse
 
textures
  and
  exploratory
  movements.
  This
  has
  resulted
  in
  simplistic
  classifiers
 
based
 on
 one
 or
 two
 dimensions
 of
 the
 sensory
 information
 that
 tend
 to
 break
 down
 
when
 extrapolated
 beyond
 their
 original
 data.
 Such
 circumscription
 makes
 study
 
design
 more
 tractable
 but
 it
 may
 foreclose
 opportunities
 inherent
 in
 considering
 the
 
larger
 problem.
 The
 large
 set
 of
 textures
 and
 large
 range
 of
 movements
 explored
 in
 
this
 study
 forced
 us
 to
 develop
 systematic
 and
 scalable
 methods
 for
 dealing
 with
 a
 
problem
 whose
 scale
 is
 more
 similar
 to
 that
 faced
 by
 the
 human
 nervous
 system.
 
These
  methods
  extend
  conventional
  Bayesian
  decision
  making
  to
  encompass
 
optimal
  strategies
  for
  acquiring
  the
  data
  for
  such
  optimal
  decision-­‐making,
 
suggesting
 the
 term
 Bayesian
 exploration.
 
For
 this
 study
 we
 have
 found
 the
 method
 of
 Bayesian
 exploration
 to
 be
 far
 
superior
 to
 other
 methods
 previously
 used
 for
 discriminating
 textures:
 de
 Boissieu
 
et
 al.
 (2009)
 were
 able
 to
 demonstrate
 discrimination
 among
 10
 different
 textures
 
with
 62%
 performance
 classification;
 Giguere
 and
 Dudek
 (2011)
 were
 able
 to
 obtain
 
a
 classification
 performance
 of
 89.9-­‐94.6%
 with
 10
 surfaces;
 Oddo
 et
 al.
 (2011)
 
demonstrated
 a
 classification
 performance
 of
 97.6%
 classification
 across
 three
 fine
 
gratings;
  Jamali
  and
  Sammut
  (2011)
  demonstrated
  95%
  classification
  across
  8
 

   
  161
 
textures;
 Sinapov
 et
 al.
 (2011)
 demonstrated
 a
 classification
 performance
 of
 95%
 
across
 20
 different
 textures
 when
 using
 multiple
 exploratory
 movements.
 Bayesian
 
exploration
 yielded
 a
 performance
 of
 99.7%
 when
 choosing
 between
 two
 difficult
 
textures,
 surpassing
 even
 human
 capabilities,
 and
 95.4%
 when
 choosing
 from
 a
 
database
 of
 117
 textures.
 Normally
 classification
 accuracy
 would
 be
 expected
 to
 
decline
 as
 the
 number
 of
 possible
 textures
 increased.
 
A
 guiding
 principle
 throughout
 this
 study
 was
 biomimicry.
 We
 used
 a
 tactile
 
sensor
 that
 shares
 many
 mechanical
 features
 with
 the
 human
 fingertip
 and
 we
 slid
 it
 
over
 textured
 surfaces
 with
 exploratory
 movements
 similar
 to
 those
 that
 humans
 
make
  when
  exploring
  textures.
  The
  exploratory
  movements
  and
  properties
  to
 
measure
 were
 inspired
 by
 observations
 of
 human
 behavior
 and
 the
 descriptive
 
language
 that
 humans
 use
 to
 describe
 textures.
 The
 Bayesian
 exploration
 algorithm
 
intelligently
 selects
 the
 optimal
 exploratory
 movements
 to
 make
 based
 on
 current
 
knowledge
 of
 what
 the
 texture
 may
 be
 and
 prior
 experience
 of
 which
 movement
 
would
 best
 discriminate
 the
 likely
 possibilities,
 a
 method
 also
 inspired
 by
 theories
 
of
  biological
  behavior
  (Loeb
  et
  al.
  2011).
  Gratifyingly,
  we
  were
  able
  to
  obtain
 
performance
 in
 discriminating
 textures
 that
 surpassed
 human
 capabilities
 for
 both
 
accuracy
 and
 speed
 of
 classification.
 
The
 use
 of
 descriptive
 properties
 inspired
 by
 human
 language
 was
 probably
 
important.
 The
 human
 brain
 is
 an
 outstanding
 classifier,
 so
 naturally
 one
 would
 
expect
 it
 understands
 what
 makes
 textures
 different.
 Therefore,
 the
 language
 that
 
humans
  use
  to
  describe
  textures
  are
  inherently
  low-­‐hanging
  fruit
  for
  inspiring
 

   
  162
 
analytical
 measures
 of
 texture
 properties.
 In
 this
 study
 we
 implemented
 relatively
 
simple
 algorithms
 for
 estimating
 these
 signal
 properties
 (motor
 current
 to
 estimate
 
sliding
  force,
  vibration
  power
  to
  estimate
  roughness,
  vibration
  frequency
  to
 
estimate
 coarseness).
 The
 performance
 of
 our
 classifier,
 even
 using
 this
 simplified
 
set
 of
 inputs,
 far
 exceeded
 our
 expectations
 for
 such
 a
 large
 database
 of
 textures.
 
This
  approach
  of
  language-­‐guided
  signals
  may
  be
  useful
  for
  other
  artificial
 
discrimination
 tasks.
 
There
 are,
 of
 course,
 substantial
 differences
 between
 our
 machine
 and
 a
 human
 
hand
 or
 even
 other
 robotic
 systems.
 On
 the
 plus
 side,
 the
 human
 fingertip
 has
 a
 
much
 richer
 set
 of
 sensors
 than
 the
 BioTac,
 which
 has
 a
 similar
 dynamic
 range
 but
 
lacks
 the
 spatial
 resolution
 of
 the
 dynamic
 Meissner’s
 receptors
 in
 the
 individual
 
fingerprint
 ridges
 (L.
 A.
 Jones
 &
 Lederman
 2006).
 On
 the
 minus
 side,
 the
 movements
 
of
 the
 human
 hand
 are
 subject
 to
 considerably
 more
 motor
 noise
 than
 our
 electrical
 
motors
 (K.
 E.
 Jones
 et
 al.
 2002;
 L.
 A.
 Jones
 &
 Lederman
 2006).
 Apparently
 these
 two
 
differences
 tended
 to
 cancel
 each
 other
 in
 terms
 of
 overall
 performance.
 This
 may
 
be
  a
  general
  property
  of
  the
  Bayesian
  strategy
  for
  selection
  of
  exploratory
 
movements
 and
 interpretation
 of
 the
 resulting
 sensory
 data.
 Noise
 affecting
 either
 
the
 movements
 or
 the
 sensory
 transduction
 is
 represented
 automatically
 in
 the
 
database
  and
  biases
  the
  process
  away
  from
  choices
  that
  provide
  less
  useful
 
information
 for
 any
 reason.
 Extending
 this
 algorithm
 to
 a
 complete
 robotic
 system
 
working
  in
  unstructured
  environments
  is
  expected
  to
  degrade
  the
  quality
  of
 
measured
 signals,
 which
 was
 enhanced
 by
 the
 careful
 design
 of
 a
 custom-­‐built
 

   
  163
 
experimental
 apparatus.
 In
 particular,
 the
 actuators
 in
 humanoid
 robots
 are
 likely
 to
 
be
 considerably
 noisier
 than
 our
 apparatus,
 introducing
 both
 variability
 into
 the
 
exploratory
 movements
 and
 noise
 into
 the
 sensor
 signals.
 Additional
 training
 to
 
better
  understand
  the
  characteristics
  of
  noise
  and
  variability
  is
  one
  way
  to
 
compensate
 for
 this.
 We
 expect
 the
 Bayesian
 exploration
 method
 to
 be
 robust
 to
 this
 
and
 evolve
 to
 make
 the
 most
 of
 available
 information.
 
Considerations
 for
 Improving
 the
 Classifier
 
The
  results
  presented
  in
  this
  study
  implement
  what
  is
  known
  in
  machine
 
learning
 as
 supervised
 learning.
 A
 set
 of
 textures
 and
 their
 properties
 to
 measure
 
were
 given
 to
 the
 classifier
 and
 it
 was
 told
 that
 the
 textures
 were
 unique
 and
 
therefore
 belonged
 to
 separate
 classes.
 In
 the
 real
 world,
 the
 existence
 of
 discrete
 
entities
 must
 be
 inferred
 in
 the
 first
 place
 from
 the
 clustering
 of
 data
 points
 that
 
may
 arise
 from
 the
 existence
 of
 multiple
 discrete
 entities,
 continuous
 gradations
 of
 
material
 properties,
 or
 simply
 noise
 in
 the
 measurement
 system.
 Any
 novel
 sensory
 
experience
 might
 be
 taken
 to
 be
 a
 distorted
 sampling
 of
 a
 previously
 known
 entity
 
or
  a
  first
  example
  of
  a
  new
  entity.
  Such
  situations
  can
  be
  accommodated
  by
 
extending
  the
  classification
  algorithm
  to
  continuously
  refine
  its
  experience
  for
 
known
 textures
 as
 well
 as
 to
 identify
 when
 new
 textures
 are
 encountered
 and
 a
 new
 
entity
 needs
 to
 be
 added
 to
 the
 database.
 One
 method
 to
 do
 this
 would
 be
 to
 
calculate
 the
 Bhattacharya
 coefficient
 between
 the
 object
 currently
 being
 explored
 
and
 the
 existing
 database
 of
 objects.
 If
 the
 newly
 observed
 data
 are
 not
 similar
 

   
  164
 
enough
  to
  known
  textures,
  a
  new
  class
  could
  be
  created.
  In
  addition
  to
  the
 
distributions
 of
 the
 tactile
 data
 themselves,
 the
 classifier
 may
 be
 able
 to
 use
 other
 
information
  such
  as
  the
  visual
  appearance
  (used
  by
  our
  subjects
  when
  first
 
comparing
 the
 two
 similar
 textures
 in
 the
 discrimination
 task)
 or
 the
 probability
 
that
 an
 entity
 could
 have
 changed
 or
 been
 replaced
 from
 one
 exploration
 to
 the
 next.
 
 
In
 our
 system,
 the
 internal
 representation
 of
 a
 texture’s
 properties
 consists
 only
 
of
 a
 mean
 value
 and
 a
 standard
 deviation
 for
 each
 property
 and
 each
 movement
 that
 
can
 be
 made.
 After
 successfully
 identifying
 a
 texture,
 the
 system
 would
 benefit
 from
 
adding
 these
 new
 data
 to
 its
 library
 so
 future
 encounters
 with
 the
 same
 texture
 will
 
be
 identified
 more
 efficiently.
 Furthermore,
 as
 more
 explorations
 are
 made,
 the
 true
 
probability
 density
 function
 could
 be
 identified,
 which
 may
 in
 fact
 deviate
 from
 the
 
initially
  assumed
  normal
  distributions.
  This
  would
  serve
  to
  improve
  classifier
 
performance.
 Adding
 these
 results
 to
 the
 system
 would
 also
 increase
 the
 amount
 of
 
training
 data
 it
 has
 available,
 eventually
 enabling
 multivariate
 analysis
 as
 opposed
 
to
 the
 univariate
 methods
 used
 in
 this
 study
 to
 avoid
 the
 curse
 of
 dimensionality
 
(Jain
 et
 al.
 2000).
 Updating
 the
 mean
 and
 standard
 deviation
 with
 the
 new
 data
 can
 
accomplish
 this,
 but
 it
 is
 not
 trivial.
 If
 all
 observations
 are
 assumed
 to
 be
 equally
 
valid
 regardless
 of
 when
 they
 occurred,
 then
 updating
 requires
 knowledge
 also
 of
 
the
 previous
 number
 of
 experiences
 with
 that
 entity.
 If
 a
 new
 entity
 is
 created,
 it
 is
 
possible,
 even
 likely,
 that
 a
 substantial
 number
 of
 the
 previous
 observations
 have
 
been
 misclassified.
 Creating
 two
 new
 means
 and
 standard
 deviations
 from
 one
 
previously
 learned
 distribution
 may
 not
 be
 feasible,
 in
 which
 case
 the
 algorithm
 will
 

   
  165
 
need
 to
 “forget”
 much
 of
 the
 old
 data
 and
 explore
 the
 two
 new
 entities
 intensively
 to
 
create
 new
 internal
 representations.
 
Collecting
 data
 sufficient
 for
 multivariate
 analysis
 was
 impractical
 for
 the
 large
 
number
 of
 textures
 employed
 in
 these
 experiments,
 but
 something
 like
 it
 may
 be
 
feasible
 over
 the
 life
 of
 an
 organism
 or
 robotic
 system
 learning
 progressively
 about
 
its
 world.
 We
 propose
 that
 a
 strategy
 of
 initially
 focusing
 only
 on
 salient
 properties
 
for
  novice
  systems
  with
  little
  experience
  is
  preferable.
  As
  more
  experience
  is
 
obtained,
 however,
 such
 systems
 could
 benefit
 from
 the
 efficiency
 of
 multivariate
 
analysis.
 
Considerations
 for
 Identifying
 Objects
 by
 all
 Available
 Sensory
 Modalities
 
The
 strategies
 used
 in
 this
 study
 could
 be
 generally
 applied
 to
 a
 more
 diverse
 
class
 of
 problems
 involving
 object
 identification.
 As
 discussed
 in
 the
 introduction,
 
texture
 discrimination
 is
 only
 a
 small
 subset
 of
 tools
 that
 humans
 employ
 when
 
discriminating
 objects
 by
 touch,
 others
 include:
 compliance,
 thermal
 properties,
 
shape,
 volume
 and
 weight.
 The
 development
 of
 biologically
 inspired
 exploratory
 
movements
 and
 signal
 measures
 for
 these
 properties
 would
 enhance
 the
 capabilities
 
and
 performance
 of
 the
 system.
 Furthermore,
 these
 must
 be
 integrated
 with
 other
 
exteroceptive
 modalities
 such
 as
 vision,
 sound
 and
 smell.
 Iterative
 decisions
 must
 be
 
made
 about
 other
 exploratory
 movements
 of
 the
 fingers,
 the
 eyes
 (e.g.
 saccadic
 gaze
 
shifts)
 and
 other
 attentive
 mechanisms.
 Anthropomorphic
 robots
 provide
 both
 the
 
need
 and
 the
 ability
 to
 implement
 biomimetic
 strategies
 for
 coping
 with
 such
 high
 

   
  166
 
dimensional
 data.
 In
 doing
 so,
 they
 may
 provide
 insights
 into
 those
 strategies
 that
 
are
 difficult
 to
 obtain
 from
 studying
 biological
 systems
 alone.
 

   
  167
 
Chapter
 7:
  Conclusions
 
Jeremy
 A.
 Fishel
 
This
 dissertation
 presents
 the
 development
 of
 a
 robust
 tactile
 microvibration
 
sensor
  and
  its
  application
  to
  texture
  discrimination.
  The
  simple
  and
  elegant
 
technology
 draws
 inspiration
 from
 the
 human
 fingertip
 in
 size,
 shape,
 compliance
 
and
 sensitivity
 to
 tactile
 vibrations.
 The
 performance
 in
 sensitivity
 with
 respect
 to
 
the
 human
 fingertip
 surpassed
 even
 our
 own
 expectations,
 but
 its
 utility
 depends
 on
 
an
 application
 that
 makes
 effective
 use
 of
 such
 sensitivity.
 Continuing
 along
 the
 path
 
of
 “bio-­‐inspiration,”
 theories
 were
 developed
 and
 tested
 for
 how
 humans
 might
 use
 
similar
 tactile
 information
 for
 a
 texture
 discrimination
 task.
 The
 result
 of
 this
 was
 
Bayesian
  exploration,
  which
  appears
  to
  be
  a
  promising
  general
  algorithm
  for
 
exploratory
 decision-­‐making
 by
 autonomous
 robots.
 
 
What
 is
 Necessary
 and
 Sufficient
 for
 Sensing
 Tactile
 Microvibrations?
 
This
 dissertation
 is
 divided
 into
 two
 parts:
 the
 development
 of
 a
 robust
 tactile
 
sensor
  capable
  of
  sensing
  microvibrations
  and
  the
  application
  of
  this
  sensory
 
modality
  to
  texture
  discrimination.
  Perhaps
  the
  most
  difficult
  challenge
  was
 
accepting
 when
 the
 sensor
 was
 good
 enough
 and
 that
 it
 was
 time
 to
 move
 on
 to
 the
 
application
  phase.
  Many
  engineering
  tools
  are
  available
  to
  understand
  and
  to
 

   
  168
 
optimize
  the
  physical
  mechanisms
  of
  systems.
  The
  BioTac
  has
  not
  been
 
systematically
  optimized;
  there
  is
  still
  much
  that
  might
  be
  done
  to
  enhance
 
sensitivity
 by
 changing
 its
 design
 parameters,
 including
 skin
 thickness,
 skin
 material
 
composition,
 the
 geometry
 of
 the
 fingerprints,
 the
 composition
 of
 the
 fluid,
 etc.
 It
 
became
 quite
 clear
 at
 the
 transitional
 phase
 of
 these
 studies
 that
 optimizing
 the
 
BioTac
  for
  vibration
  sensing
  could
  become
  a
  dissertation
  of
  its
  own.
  Instead
 
thresholds
 for
 good
 enough
 needed
 to
 be
 determined.
 
Nature,
 specifically
 human
 capability,
 was
 referred
 to
 as
 the
 gold
 standard
 of
 
vibration
 sensing.
 Instead
 of
 arbitrarily
 optimizing
 the
 sensitivity
 of
 the
 BioTac
 or
 
accepting
 the
 device
 as-­‐is,
 we
 sought
 to
 achieve
 a
 sensitivity
 that
 approximated
 
human
 performance;
 then
 we
 stopped.
 In
 many
 regards
 human
 capabilities
 provide
 
an
  invaluable
  reference
  to
  determine
  these
  requirements.
  The
  observation
  that
 
humans
 are
 capable
 of
 doing
 many
 tactile
 tasks
 (such
 as
 discriminating
 texture)
 
with
 the
 tactile
 feedback
 they
 are
 afforded
 in
 their
 fingertips
 presents
 an
 existence
 
proof
 that
 such
 tools
 are
 sufficient
 for
 the
 task.
 That
 is
 not
 to
 say
 that
 these
 tasks
 
could
 not
 be
 done
 even
 better
 with
 enhanced
 transducers
 or
 alternative
 strategies.
 
Rather,
  it
  demonstrates
  that
  these
  sensory
  capabilities
  (if
  they
  are
  properly
 
understood)
 embody
 a
 list
 of
 minimal
 requirements
 for
 one
 such
 approach.
 One
 
might
 consider
 human
 tactile
 capabilities
 to
 be
 optimized
 for
 the
 combination
 of
 
tasks
 that
 humans
 need
 to
 do
 or,
 perhaps
 more
 properly,
 that
 humans
 have
 wisely
 
matched
 their
 tasks
 to
 their
 capabilities.
 Mimicking
 this
 would
 provide
 an
 optimal
 
starting
  point
  for
  advanced
  tactile
  sensors
  to
  enable
  robotics
  with
  human-­‐like
 

   
  169
 
dexterity
  and
  perception.
  Furthermore,
  mimicking
  the
  structures
  of
  the
  human
 
fingertip,
 such
 as
 the
 fingerprints
 in
 Chapter
 4,
 can
 reveal
 useful
 mechanisms
 that
 
enhance
 biological
 function
 and
 can
 be
 applied
 to
 engineered
 devices.
 
In
 order
 to
 identify
 whether
 humanlike
 sensitivity
 to
 vibration
 was
 actually
 
sufficient
 to
 achieve
 humanlike
 performance,
 we
 picked
 an
 application
 for
 which
 
vibration
 information
 appeared
 to
 be
 necessary.
 Discrimination
 and
 identification
 of
 
fine
 textures
 was
 found
 to
 be
 quite
 good,
 but
 there
 remain
 many
 other
 tasks
 such
 as
 
grip
 control
 and
 tool
 usage
 for
 which
 vibration
 appears
 to
 be
 necessary.
 Whether
 
the
 BioTac
 is
 as
 effective
 in
 these
 tasks
 remains
 to
 be
 determined
 and
 will
 be
 the
 
focus
 of
 future
 research.
 
Bayesian
 Exploration
 
The
 process
 of
 Bayesian
 exploration
 as
 detailed
 in
 Chapter
 6
 can
 be
 extended
 by
 
learning
 new
 exploratory
 movements
 and
 signal
 processing
 strategies
 to
 extract
 
additional
  object
  properties.
  Obvious
  candidates
  include
  palpation
  to
  measure
 
compliance
 or
 static
 contact
 to
 measure
 thermal
 properties
 of
 objects.
 As
 both
 the
 
number
  and
  complexity
  of
  these
  exploratory
  movements
  increase,
  exhaustive
 
exploration
 of
 an
 object
 to
 elucidate
 all
 of
 its
 properties
 rapidly
 becomes
 impractical.
 
However,
 Bayesian
 exploration
 provides
 a
 solution
 to
 this
 by
 selecting
 the
 optimal
 
movements
 to
 disambiguate
 between
 the
 then
 most
 likely
 candidates
 of
 objects;
 
those
 movements
 not
 expected
 to
 contribute
 to
 this
 disambiguation
 are
 ignored.
 

   
  170
 
While
  this
  thesis
  demonstrates
  the
  benefit
  of
  such
  an
  approach
  for
  texture
 
discrimination,
 we
 are
 at
 the
 beginning
 of
 understanding
 its
 broader
 capabilities.
 
Of
 particular
 interest
 is
 explaining
 how
 these
 systems
 might
 theoretically
 evolve
 
in
 the
 first
 place.
 In
 Chapter
 7
 we
 presented
 the
 goal
 of
 identifying
 a
 texture
 and
 
proposed
 that
 properties
 such
 as
 roughness,
 traction
 and
 fineness
 could
 be
 used
 to
 
enable
  discrimination.
  While
  we
  were
  able
  to
  obtain
  success
  by
  using
  human
 
language
  as
  an
  inspiration
  for
  signal
  property
  measurement,
  the
  question
  still
 
remains:
  how
  would
  these
  properties
  evolve
  as
  useful
  to
  the
  task
  of
  texture
 
discrimination
 and
 deserving
 of
 unique
 language
 in
 the
 first
 place?
 
In
  order
  to
  develop
  a
  hypothesis
  that
  answers
  this
  question,
  the
  utility
  of
 
identifying
 an
 object
 is
 first
 explored.
 Identifying
 an
 object
 simply
 for
 the
 purpose
 of
 
classification
 in-­‐and-­‐of
 itself
 has
 little
 value.
 Instead
 consideration
 of
 why
 an
 object
 
needs
 to
 be
 identified,
 or
 what
 the
 intended
 action
 after
 identification
 is,
 can
 provide
 
insight.
  It
  is
  proposed
  that
  the
  answers
  can
  be
  simplified
  into
  two
  categories:
 
identifying
 a
 specific
 object
 that
 can
 perform
 a
 needed
 function
 (such
 as
 your
 car
 
keys
 needed
 to
 start
 your
 car),
 or
 identifying
 an
 object
 that
 would
 be
 suitable
 to
 
perform
 a
 task
 (such
 as
 any
 rigid
 and
 heavy
 object
 to
 hit
 a
 small
 nail
 into
 a
 soft
 
material
 when
 a
 hammer
 cannot
 be
 found).
 In
 the
 first
 case
 of
 identifying
 an
 object,
 
distinguishing
 features
 need
 to
 be
 recognized
 (i.e.
 what
 makes
 my
 keys
 different
 
from
 your
 keys).
 In
 the
 second
 case
 a
 set
 of
 properties
 or
 features
 to
 perform
 the
 
task
 are
 identified
 (i.e.
 something
 rigid
 and
 heavy
 to
 hit
 a
 nail,
 preferably
 with
 a
 long
 
handle
 and
 heavy
 mass
 at
 the
 end,
 similar
 to
 but
 not
 necessarily
 a
 hammer).
 In
 both
 

   
  171
 
cases,
 the
 relevant
 properties
 to
 detect
 are
 known
 from
 previous
 experience
 with
 
the
 task.
 It
 is
 proposed
 that
 those
 properties
 that
 were
 useful
 in
 performing
 the
 task
 
in
 the
 past
 will
 be
 sought
 out
 when
 the
 need
 for
 performing
 that
 task
 in
 the
 future
 is
 
presented
 again.
 
Properties
 that
 are
 frequently
 desired
 over
 a
 wide
 range
 of
 tasks
 (or
 useful
 for
 a
 
particularly
 important
 task)
 require
 tests
 to
 identify
 them.
 For
 haptic
 perception,
 
these
  tests
  come
  in
  the
  form
  of
  exploratory
  movements
  to
  produce
  sensory
 
perception
 and
 the
 signal
 processing
 methods
 to
 interpret
 this
 data.
 Similar
 to
 the
 
process
 of
 Bayesian
 exploration,
 the
 benefit
 of
 these
 tests
 depend
 on
 how
 well
 they
 
produce
 outputs
 to
 discriminate
 between
 objects
 that
 possess
 a
 certain
 property
 
and
 those
 that
 do
 not.
 Furthermore,
 experience
 plays
 an
 essential
 role
 in
 the
 ability
 
to
 perform
 these
 tests.
 This
 is
 a
 fundamental
 feature
 in
 all
 classification
 problems:
 
better
 training
 (experience)
 yields
 better
 performance.
 The
 implications
 of
 this
 are
 
intriguing
 when
 put
 into
 the
 context
 of
 Bayesian
 exploration,
 which
 actively
 seeks
 
out
 the
 most
 useful
 movements
 for
 discrimination.
 The
 execution
 of
 these
 most
 
useful
 movements
 more
 often
 than
 others
 results
 in
 additional
 experience
 that
 the
 
system
 can
 rely
 on
 in
 the
 future,
 enhancing
 the
 training
 and
 providing
 further
 
reinforcement
 for
 the
 benefit
 of
 these
 movements
 in
 future
 explorations.
 
The
 summation
 of
 these
 thoughts
 leads
 to
 an
 interesting
 theory:
 why
 not
 start
 
out
 a
 novice
 system
 by
 trying
 everything?
 If
 every
 exploratory
 movement
 physically
 
possible
 and
 every
 signal
 processing
 strategy
 conceivable
 was
 attempted,
 such
 a
 
system
  that
  used
  strategies
  inspired
  by
  Bayesian
  exploration
  would
  adaptively
 

   
  172
 
converge
 on
 those
 movements
 and
 signal
 processing
 strategies
 that
 offered
 utility
 in
 
performing
 desired
 tasks
 and
 ignoring
 the
 rest.
 The
 gained
 experience
 of
 the
 useful
 
tests
 would
 serve
 to
 reinforce
 these
 strategies
 and
 ultimately
 a
 smaller
 set
 of
 useful
 
tests
 would
 evolve
 on
 their
 own
 depending
 on
 the
 set
 of
 tasks
 the
 system
 frequently
 
performs.
 Such
 an
 approach
 offers
 promise
 for
 evolving
 haptic
 systems
 rather
 than
 
simply
 programming
 them.
 
Nature
 to
 Inspire
 Robotics,
 Robotics
 to
 Understand
 Nature
 
The
 accomplishments
 of
 this
 thesis
 contribute
 to
 the
 advancement
 of
 practical
 
applications
 of
 robotic
 tactile
 sensing.
 The
 methods
 and
 strategies
 used
 were
 deeply
 
inspired
  by
  biology
  and
  psychophysical
  studies
  of
  human
  performance.
  The
 
biomimicry
 approach
 has
 proven
 fruitful
 in
 a
 great
 number
 of
 applications
 to
 inspire
 
advanced
 artificial
 systems,
 now
 including
 haptically
 enabled
 robots.
 
Humans
 possess
 a
 unique
 combination
 of
 manual
 dexterity,
 a
 dense
 supply
 of
 
cutaneous
 neural
 transducers,
 and
 highly
 developed
 brains
 to
 process
 and
 use
 this
 
information.
  Only
  a
  few
  other
  species
  have
  anywhere
  near
  this
  sensitivity
  and
 
dexterity
 (e.g.
 raccoon,
 monkey),
 but
 they
 are
 difficult
 to
 train
 to
 perform
 such
 tasks
 
in
 a
 reproducible
 and
 observable
 manner.
 Instead,
 we
 have
 proposed
 the
 use
 of
 a
 
robotic
 model
 for
 testing
 theories
 of
 biological
 function
 (Loeb
 et
 al.
 2011).
 The
 
ability
  of
  a
  biomimetically
  designed
  robot
  to
  match
  (or
  even
  exceed)
  human
 
performance
  in
  a
  difficult
  perceptual
  task
  supports,
  but
  does
  not
  prove,
  the
 

   
  173
 
hypothesis
  that
  humans
  use
  similar
  mechanisms
  and
  algorithms
  for
  sensing,
 
perception
 and
 exploratory
 movements.
 
While
 robotics
 can
 learn
 a
 lot
 from
 nature,
 we
 ask
 the
 question
 what
 can
 we
 
learn
 about
 nature
 using
 robotics?
 The
 development
 of
 this
 sensor
 and
 general
 
algorithms
 for
 its
 use
 provide
 a
 basis
 for
 future
 research
 that
 can
 answer
 this
 
question.
 

   
  174
 
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Asset Metadata
Creator Fishel, Jeremy A. (author) 
Core Title Design and use of a biomimetic tactile microvibration sensor with human-like sensitivity and its application in texture discrimination using Bayesian exploration 
Contributor Electronically uploaded by the author (provenance) 
School Andrew and Erna Viterbi School of Engineering 
Degree Doctor of Philosophy 
Degree Program Biomedical Engineering 
Publication Date 06/20/2012 
Defense Date 06/04/2012 
Publisher University of Southern California (original), University of Southern California. Libraries (digital) 
Tag artificial texture discrimination,Bayesian exploration,Bayesian inference,biomimetic,BioTac,classification,fluid-filled sensor,human performance,impact,machine learning,microvibration,oai:digitallibrary.usc.edu:usctheses,OAI-PMH Harvest,object identification,Pacinian corpuscle,robot,tactile sensing,tactile sensor,texture discrimination,Touch,vibration 
Language English
Advisor Valero-Cuevas, Francisco J. (committee chair), Loeb, Gerald E. (committee member), Schaal, Stefan (committee member), Yen, Jesse T. (committee member) 
Creator Email jeremyfishel@gmail.com 
Permanent Link (DOI) https://doi.org/10.25549/usctheses-c3-47124 
Unique identifier UC11290122 
Identifier usctheses-c3-47124 (legacy record id) 
Legacy Identifier etd-FishelJere-894.pdf 
Dmrecord 47124 
Document Type Dissertation 
Rights Fishel, Jeremy A. 
Type texts
Source University of Southern California (contributing entity), University of Southern California Dissertations and Theses (collection) 
Access Conditions The author retains rights to his/her dissertation, thesis or other graduate work according to U.S. copyright law.  Electronic access is being provided by the USC Libraries in agreement with the a... 
Repository Name University of Southern California Digital Library
Repository Location USC Digital Library, University of Southern California, University Park Campus MC 2810, 3434 South Grand Avenue, 2nd Floor, Los Angeles, California 90089-2810, USA
Abstract (if available)
Abstract The cutaneous sensing of microvibrations in human fingertips plays a central role in the detection of slip-related and dynamic information critical for tool usage, reflexive grip control, and the perception of microtextures. This is made possible by the Pacinian corpuscle, a small sensory receptor in subcutaneous tissues that is capable of detecting vibrations up to 1000Hz in frequency. These receptors are sensitive to vibrations less than a micrometer in amplitude at frequencies around their maximal sensitivity of 250Hz. Artificial systems seeking to provide human-like dexterity and perception would benefit from similar sensory capabilities. ❧ In this dissertation, a novel tactile sensor capable of robustly sensing vibrations with a bandwidth and sensitivity that exceeds human performance is presented. The device, known as the BioTac, has a biomimetic structure that consists of a rigid bone-like core covered with an elastomeric skin. The space between the skin and core is filled with an incompressible low-viscosity liquid that is in contact with a pressure transducer. Vibrations that originate on the surface of the skin are transmitted as sound waves through the liquid and are readily sensed by the transducer. The incompressible liquid conducts these acoustic signals with little attenuation, permitting the transducer to be located in a protected region inside the core of the device, where it is less likely to get damaged. The addition of a biologically inspired fingerprint-like pattern on the surface of the skin was found to enhance vibrations sensed by the BioTac. The BioTac exceeded human capabilities in sensitivity thresholds to applied sinusoidal vibrations and impacts from small spheres. ❧ Biologically inspired strategies to use this tactile information for a texture discrimination task were developed. A specialized robot was built to make sliding movements similar to those humans make when exploring textures. The BioTac was slid over a total of 117 different textured surfaces collected from art supply, fabric and hardware stores. Signal processing methods were developed to extract properties modeled after the descriptive language that humans use when describing textures (rough/smooth, sticky/slippery, coarse/fine). Different sliding exploratory movements (defined by a combination of contact force and sliding velocity) were found to be optimal for discriminating each of these properties. All 117 textures were tested repeatedly with these three exploratory movements to collect a database of prior experience similar to human memory. A novel process of intelligently selecting exploratory movements was developed to guide the discrimination task when presented with an unknown texture. When exploring a texture, the Bayesian exploration algorithm selects the optimal movement to make and the property to measure based on previous experience to disambiguate the most-probable candidates. The combination of biomimetic hardware and software achieved performance that matched (and even surpassed) human capabilities in discriminating and identifying textures. 
Tags
artificial texture discrimination
Bayesian exploration
Bayesian inference
biomimetic
BioTac
fluid-filled sensor
human performance
impact
machine learning
microvibration
object identification
Pacinian corpuscle
robot
tactile sensing
tactile sensor
texture discrimination
vibration
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