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Artificial intelligence for low resource communities: Influence maximization in an uncertain world
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Artificial intelligence for low resource communities: Influence maximization in an uncertain world
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Content
Artificial Intelligence for Low-Resource Communities: Influence Maximization in an
Uncertain World
by
Amulya Yadav
A Dissertation Presented to the
FACULTY OF THE GRADUATE SCHOOL
UNIVERSITY OF SOUTHERN CALIFORNIA
In Partial Fulfillment of the
Requirements for the Degree
DOCTOR OF PHILOSOPHY
(Computer Science)
August 2018
Copyright 2018 Amulya Yadav
To Baba and Dadaji, who had big dreams for me.
ii
Acknowledgment
This thesis took a lot of time to write. If I were to live to the average human age of 60 years, then
this thesis would have taken almost 10 percent of my life to write. During this period of time, a
lot of good things have happened to me. I have had the chance to live in one of the world’s best
cities (Los Angeles) for five years. I got the opportunity to travel to 17 different countries in 5
different continents, and I also got to extend my student life by five additional years (which was
one of the reasons why I came for a PhD). These five years have also made me experience a lot
of things, some for the very first time. I have experienced both triumphs and defeats. There have
been moments of joy interspersed with moments of sorrow. But in all of these five years, the thing
that I cherish the most is that I was fortunate enough to meet and bond with an incredible group
of people (who I now call my friends, mentors, and collaborators), who were there with me to
share each and every moment of my life in the last five years. They were there when I was happy,
and also when I was sad, and writing this thesis would have been impossible without them. As a
result, each one of these people is a valued “co-author” on this thesis.
One of the most important people during my PhD life has been my advisor, Milind Tambe.
Thank you so much Milind for taking me on under your guidance. This thesis would not have
seen the light of the day, had it not been for your continuous support and encouragement. You
have always given me the freedom to choose my own problems, and for that, I am grateful to you.
You have not only taught me how to be a good researcher, but more importantly, you have taught
me how to interact with people professionally on a day-to-day basis. I remember you mentioning
that I have excellent social communication skills; those are your skills that I have tried to emulate
as much as I could. Finally, thank you for creating such a positive and friendly environment for
the members of your research group, as today, I am leaving with not just a PhD, but with so many
close friends that I can continue to count upon (and be counted upon) in times of need. This
iii
would not have been possible without you. Thank you for being my mentor over the years but
most importantly, thank you for being my friend. Thank you for making me a Doctor, Milind!
Next, I would like to thank my unofficial co-advisor, Eric Rice. Thank you so much Eric for
everything that you have done for me over the years. None of the good things that have happened
to me during my PhD would have happened if you had not given me the problem of this thesis
in my first year. It has been an absolute pleasure learning from you and working with you. I still
remember you answering questions from mean audience members during my conference presen-
tations; and I really appreciate you looking out for me on this and other innumerable occasions.
Also, that afternoon that I spent with you walking down Venice beach trying to get data from
homeless youth remains by far, the coolest thing that I have done during my PhD. Thank you,
Eric!
I would also like to thank my other thesis committee members: Kristina Lerman, Aram Gal-
styan, and Dana Goldman. Thank you so much for your invaluable feedback and mentorship over
the years. This thesis would not be half as good without your timely and wonderful suggestions.
Over the years, I have also had the honor of collaborating and interacting with some great
minds around the world. In particular, I would like to thank Eric Shieh and Thanh Nguyen for
letting me write my first papers; Albert Jiang, Pradeep Varakantham, Phebe Vayanos, Leandro
Marcolino, Eugene V orobeychik and Hau Chan for your valuable insights that improved my re-
search; Aida Rahmattalabi for being the most hard-working co-author that I have ever worked
with; Ritesh Noothigattu for showing such great enthusiasm towards research (and almost every-
thing else); Donnabell Dmello and Venil Noronha for painstakingly developing games for me;
and finally, Robin Petering, Jaih Craddock, Laura Onasch-Vera and Hailey Winetrobe for imple-
menting my research in the real-world. I don’t think I would have been able to write my papers
without your help. Thank you for making this thesis what it is!
This brings me to the present and past members of the Teamcore research group, who have
created a home away from home for me during my PhD. It would have been impossible for me to
spend these five years in a foreign country without the help and support of all my friends: Bryan
Wilder, Elizabeth Bondi, Aida Rahmattalabi, Kai Wang, Han Ching Ou, Biswarup Bhattacharya,
Sarah Cooney, Francesco Della Fave, Albert Jiang, Will Haskell, Eric Shieh, Leandro Marcolino,
Matthew Brown, Rong Yang, Jun Young Kwak, Chao Zhang, Yundi Qian, Fei Fang, Ben Ford,
iv
Elizabeth Orrico and Becca Funke. Thank you all for providing me with so many laughs over the
years, and for your constant support.
There are some people that I would like to thank in particular. Debarun Kar and Arunesh
Sinha, thank you so much for serving as my partners in crime (for all our devious plans) during
my PhD, both of you are no less than brothers to me, and my PhD would have been a lot less
colorful had it not been for both of you. Yasaman Abbasi, thank you so much for treating me
like your little brother, for bringing me so much free food, and for hiding my phone so many
times :). Sara Marie McCarthy, thank you so much for all our post-gym chats on literally every
topic known to mankind, for our heart-to-heart discussions on what we want to do in life, for
your infectious bubbly nature, and for never ever giving me M&M’s when I wanted them. I’m
going to miss you :). Shahrzad Gholami, thank you so much for being such a wonderful neighbor,
I’m sorry for annoying and disturbing you so much over the years, and I promise I won’t do it
again :). Aaron Schlenker, thank you for trusting me with all your secrets, for those innumerable
FIFA games that we played; Thanh Hong Nguyen and Haifeng Xu for being such great travel
companions during conferences; and finally, Omkar Thakoor for our numerous discussions on
football and life. I would also like to thank Aaron Ferber for teaching me about the world of
finance, for being a reluctant gym buddy, and for being a great sport. I don’t know how to even
begin to say goodbye to all of you, and thus, I won’t. We’ll stay in touch, guys. I promise :)
There have been some other people who have played an important role during my PhD.
Thank you Amandeep Singh and Vivek Tiwari for being such great friends over the years, for
the constant laughs, and for keeping me sane during these five years. I look forward to many
more years of friendship in the future. I would also like to thank my roommates: Vishnu Ratnam,
Swarnabha Chattaraj and Pankaj Rajak. Thank you for putting up with my sub-standard cooking
over the years, and for your constant care when I was sick in the last five years, and for all the
amazing memories that we co-created.
Lastly, but most importantly, I would like to thank my family for their love and support
throughout my life, which has made me the person I am today. Thank you Mamma and Dadi for
being so protective of me, and for pampering me with delicious food over the years. Thank you
to my sisters: Riya, Nupur and Shalaka for sending rakhis all these years, even though I was not
in India. Thank you to my brothers: Ayush, Vasu and Mannu for being my cute little bros. Thank
v
you Suman Mausi and Munna Mausi for always being there for me when I needed you. Thank
you Ramsingh Mausaji and Mohan Mausaji for taking such good care of me throughout my life.
Thank you Mamaji and Mamiji for your constant encouragement and motivation.
In particular, I want to thank my parents. Thank you Mummy and Papa: I cannot even begin
to imagine how I could have made this journey if it were not for your blessings. Thank you
for always supporting my dreams and for letting me stay away from home for such an extended
period of time. Both of you have sacrificed your careers and lives just so that I could become
something in life, and for that I am eternally grateful to you. Thank you for always putting my
well-being first, and I promise that I will put your well-being first in the years to come. Thank
you for always being by my side in my good and bad times. Whatever I have done (or will do) in
my life, I did it to make you proud! I love you!
vi
Contents
Acknowledgment iii
List Of Figures x
List Of Tables xii
Abstract xiii
1 Introduction 1
1.1 Problem Addressed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.2 Motivating Domain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.3 Main Contributions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
1.3.1 Influence Maximization Under Real-World Constraints . . . . . . . . . . 6
1.3.2 Real World Evaluation of Influence Maximization Algorithms . . . . . . 7
1.4 Overview of Thesis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
2 Related Work 9
2.1 Social Work Research in Peer-Led Interventions . . . . . . . . . . . . . . . . . . 9
2.2 Influence Maximization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
2.2.1 Standard Influence Maximization . . . . . . . . . . . . . . . . . . . . . 10
2.2.2 Competitive Influence Maximization . . . . . . . . . . . . . . . . . . . . 12
2.3 POMDP Planning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
2.3.1 Offline POMDP Planning . . . . . . . . . . . . . . . . . . . . . . . . . 12
2.3.2 Online POMDP Planning . . . . . . . . . . . . . . . . . . . . . . . . . . 13
3 Background 14
3.1 Influence Maximization Problem . . . . . . . . . . . . . . . . . . . . . . . . . . 14
3.2 Network Representation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
3.2.1 Uncertain Network . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
3.3 Influence Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
3.3.1 Independent Cascade Model . . . . . . . . . . . . . . . . . . . . . . . . 16
3.3.2 Linear Threshold Model . . . . . . . . . . . . . . . . . . . . . . . . . . 16
3.3.3 Our Influence Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
3.4 Greedy Algorithm for Influence Maximization . . . . . . . . . . . . . . . . . . . 17
3.5 Partially Observable Markov Decision Processes . . . . . . . . . . . . . . . . . 18
3.6 POMCP: An Online POMDP Planner . . . . . . . . . . . . . . . . . . . . . . . 19
vii
4 Dynamic Influence Maximization Under Uncertainty 21
4.1 Problem Definition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
4.2 Characterization of Theoretical Complexity . . . . . . . . . . . . . . . . . . . . 22
4.2.1 The Value of Information . . . . . . . . . . . . . . . . . . . . . . . . . . 22
4.2.2 Computational Hardness . . . . . . . . . . . . . . . . . . . . . . . . . . 24
5 POMDP Model for DIME Problem 26
5.1 POMDP States . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
5.2 POMDP Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
5.3 POMDP Observations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
5.4 POMDP Rewards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
5.5 POMDP Initial Belief State . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
5.6 POMDP Transition And Observation Probabilities . . . . . . . . . . . . . . . . 28
6 PSINET 29
6.1 1
st
Key Idea: Transition Probability Heuristic . . . . . . . . . . . . . . . . . . . 29
6.2 2
nd
Key Idea: Leveraging the QMDP Heuristic . . . . . . . . . . . . . . . . . . 32
6.2.1 QMDP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
6.2.2 PSINET Algorithm Flow . . . . . . . . . . . . . . . . . . . . . . . . . . 33
6.3 Experimental Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
6.4 Implementation Challenges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
6.5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
7 HEALER 42
7.1 HEAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
7.2 Bottom layer: TASP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
7.2.1 Evaluate Step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
7.2.2 Find Step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
7.2.3 Simulate Step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
7.2.4 Update Step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
7.3 Top layer: Using Graph Partitioning . . . . . . . . . . . . . . . . . . . . . . . . 48
7.4 Experimental Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
7.5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
8 Real World Deployment of Influence Maximization Algorithms 55
8.1 Pilot Study Pipeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
8.1.1 Pilot Study Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
8.2 Results from the Field . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
8.3 Challenges Uncovered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
8.4 Conclusion & Lessons Learned . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
9 CAIMS 71
9.1 CAIM Model & Problem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
9.1.1 Overprovisioning May Backfire . . . . . . . . . . . . . . . . . . . . . . 73
9.1.2 Problem Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
9.2 POMDP Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
viii
9.3 CAIMS: CAIM Solver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
9.3.1 Background on FV-POMCP . . . . . . . . . . . . . . . . . . . . . . . . 81
9.3.2 CAIMS Solver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
9.4 Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
9.5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
10 Conclusion and Future Work 93
10.1 Contributions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
10.2 Future Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Bibliography 98
ix
List Of Figures
1.1 Low-Resource Communities and Their Problems . . . . . . . . . . . . . . . . . 2
1.2 One of the Homeless Shelters Where We Conducted Deployments of our Algo-
rithms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
3.1 Uncertain Network . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
3.2 UCT Tree Generation In POMCP . . . . . . . . . . . . . . . . . . . . . . . . . 19
4.1 Counter-example for Theorem 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 23
4.2 Failure of Adaptive Submodularity . . . . . . . . . . . . . . . . . . . . . . . . . 24
6.1 Chains in social networks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
6.2 X is any uninfluenced node. S (the big oval) denotes the set of all influenced
nodes. All these nodes have been categorized according to their path length from
node X. For e.g., all nodes having a path of length 1 (i.e., Y , D, S, K) are distin-
guished from all nodes having path of length T (i.e., R, W, L, C). Note that node
Y has paths of length 1 and 2 to node X. . . . . . . . . . . . . . . . . . . . . . . 31
6.3 Comparison on BTER graphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
6.4 Increasing number of graph instances . . . . . . . . . . . . . . . . . . . . . . . . . 37
6.5 Comparison of DC with PSINET-W . . . . . . . . . . . . . . . . . . . . . . . . . . 37
6.6 A friendship based social network of homeless people visiting My Friend’s Place 38
6.7 Real world networks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
7.1 Hierarchical decomposition in HEAL . . . . . . . . . . . . . . . . . . . . . . . 43
7.2 Solution Quality and Runtime on Real World Networks . . . . . . . . . . . . . . 50
7.3 Scale up in number of nodes picked per round . . . . . . . . . . . . . . . . . . . 51
7.4 Horizon Scale up & Maximum Gain on HD Network . . . . . . . . . . . . . . . 52
7.5 Percentage Increase in HEALER Solution over Greedy . . . . . . . . . . . . . . 52
7.6 Deviation Tolerance & Results on Artificially Generated Networks . . . . . . . . 53
7.7 Percentage Loss in HEAL Solution on HD Network . . . . . . . . . . . . . . . . 53
x
8.1 Facilities at our Collaborating Service Providers . . . . . . . . . . . . . . . . . . . . 56
8.2 Real World Pilot Study Pipeline . . . . . . . . . . . . . . . . . . . . . . . . . . 57
8.3 Information Spread withp
e
on HEALER’s Pilot Network . . . . . . . . . . . . . 60
8.4 Set of Surveyed Non Peer-Leaders . . . . . . . . . . . . . . . . . . . . . . . . . 61
8.5 Logistic Details of Different Pilot Studies . . . . . . . . . . . . . . . . . . . . . 62
8.6 Information Spread Comparison & Analysis . . . . . . . . . . . . . . . . . . . . 62
8.7 Exploiting community structure of real-world networks . . . . . . . . . . . . . . 63
8.8 Four Partitions of DC’s Pilot Network . . . . . . . . . . . . . . . . . . . . . . . 64
8.9 Behavior Change & Information Spread in Simulation . . . . . . . . . . . . . . 65
8.10 Similarity of social networks in different pilot studies . . . . . . . . . . . . . . . 67
8.11 Investigation of peculiarities in network structure . . . . . . . . . . . . . . . . . 68
9.1 Examples illustrating harm in overprovisioning . . . . . . . . . . . . . . . . . . 73
9.2 The Harm in Overprovisioning . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
9.3 Influence Spread Comparison . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
9.4 Scale Up Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
9.5 Value of using Markov Networks . . . . . . . . . . . . . . . . . . . . . . . . . . 90
9.6 Real World Experiments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
10.1 Potential Domains for Future Work . . . . . . . . . . . . . . . . . . . . . . . . . 97
xi
List Of Tables
9.1 Factor obtained on (first) block elimination . . . . . . . . . . . . . . . . . . . . 87
xii
Abstract
The potential of Artificial Intelligence (AI) to tackle challenging problems that afflict society is
enormous, particularly in the areas of healthcare, conservation and public safety and security.
Many problems in these domains involve harnessing social networks of under-served communi-
ties to enable positive change, e.g., using social networks of homeless youth to raise awareness
about Human Immunodeficiency Virus (HIV) and other STDs. Unfortunately, most of these real-
world problems are characterized by uncertainties about social network structure and influence
models, and previous research in AI fails to sufficiently address these uncertainties, as they make
several unrealistic simplifying assumptions for these domains.
This thesis addresses these shortcomings by advancing the state-of-the-art to a new gener-
ation of algorithms for interventions in social networks. In particular, this thesis describes the
design and development of new influence maximization algorithms which can handle various un-
certainties that commonly exist in real-world social networks (e.g., uncertainty in social network
structure, evolving network state, and availability of nodes to get influenced). These algorithms
utilize techniques from sequential planning problems and social network theory to develop new
kinds of AI algorithms. Further, this thesis also demonstrates the real-world impact of these al-
gorithms by describing their deployment in three pilot studies to spread awareness about HIV
among actual homeless youth in Los Angeles. This represents one of the first-ever deployments
of computer science based influence maximization algorithms in this domain. Our results show
that our AI algorithms improved upon the state-of-the-art by 160% in the real-world. We dis-
cuss research and implementation challenges faced in deploying these algorithms, and lessons
that can be gleaned for future deployment of such algorithms. The positive results from these
deployments illustrate the enormous potential of AI in addressing societally relevant problems.
xiii
Chapter 1
Introduction
The field of Artificial Intelligence (AI) has pervaded into many aspects of urban human living,
and there are many AI based applications that we use on a daily basis. For example, we use AI
based navigation systems (e.g., Google Maps, Waze) to find the quickest way home; we use AI
based search engines (e.g., Google, Bing) to search for relevant information; and we use AI based
personal assistant systems (e.g., Siri, Alexa) to organize our daily schedules, among other things.
Unfortunately, a significant proportion of people all over the world have not benefited from
these AI technologies, primarily because they do not have access to these technologies. In partic-
ular, this lack of access to AI technologies is endemic to “low-resource communities”, which are
communities suffering from financial and social impoverishment, among other ills. Moreover,
apart from lack of technology access, these communities suffer from completely different kinds
of problems, which have not been tackled by AI and computer science as much. For example, as
shown in Figure 1.1, homeless youth communities in North America do not have access to pub-
lic health services, drug addicted people in South America do not have access to rehabilitation
facilities, and low-literate farmers in India do not have access to good governance, etc. At a very
high level, this thesis attempts to answer whether Artificial Intelligence can be utilized to solve
the problems faced by these (and other) low-resource communities.
More specifically, this thesis focuses on how several challenges faced by these low-resource
communities can be tackled by harnessing the real-world social networks of these communities.
Since ancient times, humans have intertwined themselves into various social networks. These
networks can be of many different kinds, such as friendship based networks, professional net-
works, etc. Besides these networks being used for more direct reasons (e.g., friendship based
1
(a) Homeless Youth: Access to Public
Health Facilities
(b) Drug Addicts: Access to Re-
habilitation Facilities
(c) Low-Literate Farmers: Ac-
cess to Grievance Redressal
Figure 1.1: Low-Resource Communities and Their Problems
networks used for connecting with old and new friends, etc.), these networks also play a critical
role in the formulation and propagation of opinions, ideas and information among the people in
that network. In recent times, this property of social networks has been exploited by governments
and non-profit organizations to conduct social and behavioral interventions among low-resource
communities, in order to enable positive behavioral change among these communities. For ex-
ample, non-profit agencies called homeless youth service providers conduct intervention camps
periodically, where they train a small set of influential homeless youth as “peer leaders” to spread
awareness and information about HIV and STD prevention among their peers in their social cir-
cles. Unfortunately, such real-world interventions are almost always plagued by limited resources
and limited data, which creates a computational challenge. This thesis addresses these challenges
by providing algorithmic techniques to enhance the targeting and delivery of these social and
behavioral interventions.
From a computer science perspective, the question of finding out the most “influential” peo-
ple in a social network is well studied in the field of influence maximization, which looks at
the problem of selecting theK (an input parameter) most influential nodes in a social network
(represented as a graph), who will be able to influence the most number of people in the net-
work within a given time period. Influence in these networks is assumed to spread according to
a known influence model (popular ones are independent cascade (Leskovec, Krause, Guestrin,
Faloutsos, VanBriesen, & Glance, 2007) and linear threshold (Chen, Wang, & Wang, 2010)).
Since the field’s inception in 2003 by Kempe et. al. (Kempe, Kleinberg, & Tardos, 2003), influ-
ence maximization has seen a lot of progress over the years (Leskovec et al., 2007; Kimura &
Saito, 2006; Chen et al., 2010; Cohen, Delling, Pajor, & Werneck, 2014; Borgs, Brautbar, Chayes,
& Lucier, 2014; Tang, Xiao, & Shi, 2014; Bharathi, Kempe, & Salek, 2007; Kostka, Oswald, &
2
Wattenhofer, 2008; Borodin, Filmus, & Oren, 2010; Lerman, Yan, & Wu, 2016; Ghosh & Ler-
man, 2009, 2010; Ver Steeg & Galstyan, 2013; Galstyan, Musoyan, & Cohen, 2009; Galstyan &
Cohen, 2008).
1.1 Problem Addressed
Unfortunately, most models and algorithms from previous work suffer from serious limitations.
In particular, there are different kinds of uncertainties, constraints and challenges that need to
be addressed in real-world domains involving low-resource communities, and previous work has
failed to provide satisfactory solutions to address these limitations.
Specifically, most previous work suffers from five major limitations. First, almost every pre-
vious work focuses on single-shot decision problems, where only a single subset of graph nodes
is to be chosen and then evaluated for influence spread. Instead, most realistic applications of
influence maximization would require selection of nodes in multiple stages. For example, home-
less youth service providers conduct multiple intervention camps sequentially, until they run out
of their financial budget (instead of conducting just a single intervention camp).
Second, the state of the social network is not known at any point in time; thus, the selection
of nodes in multiple stages (which is un-handled in previous work) introduces additional uncer-
tainty about which network nodes are influenced at a given point in time, which complicates the
node selection procedure. Addressing this uncertainty is critical as otherwise, you can keep re-
influencing nodes which have been already influenced via diffusion of information in previous
interventions.
Third, network structure is assumed to be known with certainty in most previous work, which
is untrue in reality, considering that there is always noise in any network data collection proce-
dure. In particular, collecting network data from low-resource communities is cumbersome, as
it entails surveying members of the community (e.g., homeless youth) about their friend circles.
Invariably, the social networks that we get from homeless youth service providers have some
friendships which we know with certainty (i.e., certain friendships) , and some other friendships
which we are uncertain about (i.e., uncertain friendships).
3
Fourth, previous work assumes that seed nodes of our choice can be influenced determinis-
tically, which is also an unrealistic assumption. In reality, some of our chosen seed nodes (e.g.,
homeless youth) may be unwilling to spread influence to their peers, so one needs to explicitly
consider a situation when the influencers cannot be influenced.
Finally, despite two decades of research in influence maximization algorithms, none of these
previous algorithms and models have ever been tested in the real world (atleast with low-resource
communities). This leads us to a natural question: Are these sophisticated AI algorithms actually
needed in the real-world? Can one get near-optimal empirical performance from simple heuristics
instead? Finally, the usability of these algorithms is also unknown in the real-world.
1.2 Motivating Domain
This thesis attempts to resolve these limitations by developing fundamental algorithms for influ-
ence maximization which can handle these uncertainties and constraints in a principled manner.
While these algorithms are not domain specific, and can easily be applied to other domains (e.g.,
preventing drug addiction, raising awareness about governance related grievances of low-literate
farmers, etc.), this thesis uses an important domain for motivation, where influence maximization
could be used for social good: raising awareness about Human Immunodeficiency Virus (HIV)
among homeless youth.
HIV-AIDS is a dangerous disease which claims 1.5 million lives annually (UNAIDS, 2012),
and homeless youth are particularly vulnerable to HIV due to their involvement in high risk be-
havior such as unprotected sex, sharing drug needles, etc. (Council, 2012). To prevent the spread
of HIV , many homeless shelters conduct intervention camps, where a select group of homeless
youth are trained as “peer leaders” to lead their peers towards safer practices and behaviors, by
giving them information about safe HIV prevention and treatment practices. These peer leaders
are then tasked with spreading this information among people in their social circle.
However, due to financial/manpower constraints, the shelters can only organize a limited
number of intervention camps. Moreover, in each camp, the shelters can only manage small
groups of youth (3-4) at a time (as emotional and behavioral problems of youth makes manage-
ment of bigger groups difficult). Thus, the shelters prefer a series of small sized camps organized
4
(a) Homeless youth at My Friend’s Place (b) My Friend’s Place Team with a Co-Author
Figure 1.2: One of the Homeless Shelters Where We Conducted Deployments of our Algorithms
sequentially (Rice, Fulginiti, Winetrobe, Montoya, Plant, & Kordic, 2012b). As a result, the
shelter cannot intervene on the entire target (homeless youth) population. Instead, it tries to max-
imize the spread of awareness among the target population (via word-of-mouth influence) using
the limited resources at its disposal. To achieve this goal, the shelter uses the friendship based
social network of the target population to strategically choose the participants of their limited
intervention camps. Unfortunately, the shelters’ job is further complicated by a lack of complete
knowledge about the social network’s structure (Rice, 2010). Some friendships in the network
are known with certainty whereas there is uncertainty about other friendships.
Thus, the shelters face an important challenge: they need a sequential plan to choose the par-
ticipants of their sequentially organized interventions. This plan must address three key points:
(i) it must deal with network structure uncertainty; (ii) it needs to take into account new infor-
mation uncovered during the interventions, which reduces the uncertainty in our understanding
of the network; and (iv) the intervention approach should address the challenge of gathering in-
formation about social networks of homeless youth, which usually costs thousands of dollars and
many months of time (Rice et al., 2012b).
1.3 Main Contributions
This thesis focuses on providing innovative techniques and significant advances for addressing
the challenges of uncertainties in influence maximization problems, including 1) uncertainty in
the social network structure; 2) uncertainty about the state of the network; and 3) uncertainty
about willingness of nodes to be influenced. Some key research contributions include:
5
new influence maximization algorithms for homeless youth service providers based on
Partially Observable Markov Decision Process (or POMDP) planning.
real-world evaluation of these algorithms with 173 actual homeless youth across two dif-
ferent homeless shelters in Los Angeles.
1.3.1 Influence Maximization Under Real-World Constraints
As the first contribution, we use the homeless youth domain to motivate the definition of the
Dynamic Influence Maximization Under Uncertainty (DIME) problem (Yadav, Chan, Xin Jiang,
Xu, Rice, & Tambe, 2016a), which models the aforementioned challenge faced by the homeless
youth service providers accurately. Infact, the sequential selection of network nodes in multiple
stages in DIME sets it apart from any other previous work in influence maximization (Leskovec
et al., 2007; Kimura & Saito, 2006; Chen et al., 2010; Cohen et al., 2014). As the second con-
tribution, we introduce a novel Partially Observable Markov Decision Process (POMDP) based
model for solving DIME, which takes into account uncertainties in network structure and evolv-
ing network state . As the third contribution, since conventional POMDP solvers fail to scale up
to sizes of interest (our POMDP had 2
300
states and
150
6
actions), we design three scalable (and
more importantly, “deployable”) algorithms, which use our POMDP model to solve the DIME
problem.
Our first algorithm PSINET (Yadav, Marcolino, Rice, Petering, Winetrobe, Rhoades, Tambe,
& Carmichael, 2015) relies on the following key ideas: (i) compact representation of transition
probabilities to manage the intractable state and action spaces; (ii) combination of the QMDP
heuristic with Monte-Carlo simulations to avoid exhaustive search of the entire belief space; and
(iii) voting on multiple POMDP solutions, each of which efficiently searches a portion of the
solution space to improve accuracy. Unfortunately, even though PSINET was able to scale up
to real-world sized networks, it completely failed at scaling up in the number of nodes that get
picked in every round (intervention). To address this challenge, we designed HEAL, our second
algorithm. HEAL (Yadav et al., 2016a) hierarchically subdivides our original POMDP at two lay-
ers: (i) In the top layer, graph partitioning techniques are used to divide the original POMDP into
intermediate POMDPs; (ii) In the second level, each of these intermediate POMDPs is further
simplified by sampling uncertainties in network structure repeatedly to get sampled POMDPs;
6
(iii) Finally, we use aggregation techniques to combine the solutions to these simpler POMDPs,
in order to generate the overall solution for the original POMDP. Finally, unlike PSINET and
HEALER, our third algorithm CAIMS (Yadav, Noothigattu, Rice, Onasch-Vera, Soriano Mar-
colino, & Tambe, 2018) explicitly models uncertainty in availability (or willingness) of network
nodes to get influenced, and relies on the following key ideas: (i) action factorization in POMDPs
to scale up to real-world network sizes; and (ii) utilization of Markov nets to represent the expo-
nentially sized belief state in a compact and lossless manner.
1.3.2 Real World Evaluation of Influence Maximization Algorithms
For real-world evaluation, we deployed our influence maximization algorithms in the field (with
homeless youth) to provide a head-to-head comparison of different influence maximization al-
gorithms (Yadav, Wilder, Rice, Petering, Craddock, Yoshioka-Maxwell, Hemler, Onasch-Vera,
Tambe, & Woo, 2017c). Incidentally, these turned out to be the first such deployments in the
real-world. We collaborated with Safe Place for Youth
1
and My Friends Place
2
(two homeless
youth service providers in Los Angeles) to conduct three different pilot studies with 173 home-
less youth in these centers. These deployments helped in establishing the superiority of my AI
based algorithms (HEALER and DOSIM), which significantly outperformed Degree Centrality
(the current modus operandi at drop-in centers for selecting influential seed nodes) in terms of
both spread of awareness and adoption of safer behaviors. Specifically, HEALER and DOSIM
outperformed Degree Centrality (the current modus operandi) by160% in terms of information
spread among homeless youth in the real-world. These highly encouraging results are starting to
lead to a change in standard operating practices at drop-in centers as they have begun to discard
their previous approaches of spreading awareness in favor of our AI based algorithms. More im-
portantly, it illustrates one way (among many others) in which Artificial Intelligence techniques
can be harnessed for benefiting low-resource communities such as the homeless youth.
1
http://safeplaceforyouth.nationbuilder.com/
2
http://myfriendsplace.org/
7
1.4 Overview of Thesis
This thesis is organized as follows. Chapter 2 provides an overview of the related work in this
area. Chapter 3 introduces fundamental background material necessary to understand the re-
search presented in the thesis. Next, in Chapter 4, we present a mathematical formulation of
the Dynamic Influence Maximization under Uncertainty (DIME) problem (which is the problem
faced by homeless youth service providers) and provides a characterization of its theoretical com-
plexity. Chapter 5 then introduces the Partially Observable Markov Decision Process (POMDP)
model for DIME. Chapter 6 explains the first PSINET algorithm which utilizes the QMDP heuris-
tic to solve the DIME problem. Next, Chapter 7 introduces the HEALER algorithm which relies
on a hierarchical ensembling heuristic approach to scale up to larger instances of the DIME prob-
lem. For real-world evaluation of the algorithms, Chapter 8 presents results from the real-world
pilot studies that we conducted. Chapter 9 introduces the CAIMS algorithm which handles un-
certainty in availability of nodes to get influenced. Finally, chapter 10 concludes the thesis and
presents possible future directions.
8
Chapter 2
Related Work
2.1 Social Work Research in Peer-Led Interventions
Given the important role that peers play in the HIV risk behaviors of homeless youth (Rice,
Barman-Adhikari, Milburn, & Monro, 2012a; Green, Haye, Tucker, & Golinelli, 2013), it has
been suggested in social work research that peer leader based interventions for HIV preven-
tion be developed for these youth (Arnold & Rotheram-Borus, 2009; Rice et al., 2012a; Green
et al., 2013). These interventions are desirable for homeless youth (who have minimal health
care access, and are distrustful of adults), as they take advantage of existing relationships (Rice
& Rhoades, 2013). These interventions are also successful in focusing limited resources to select
influential homeless youth in different portions of large social networks (Arnold & Rotheram-
Borus, 2009; Medley, Kennedy, O’Reilly, & Sweat, 2009). However, there are still open ques-
tions about “correct” ways to select peer leaders in these interventions, who would maximize
awareness spread in these networks.
Unfortunately, very little previous work in the area of real-world implementation of influence
maximization has used AI or algorithmic approaches for peer leader selection, despite the scale
and uncertainty in these networks; instead relying on convenience selection or simple centrality
measures. Kelly et. al. (Kelly, Murphy, Sikkema, McAuliffe, Roffman, Solomon, Winett, &
Kalichman, 1997) identify peer leaders based on personal traits of individuals, irrespective of
their structural position in the social network. Moreover, selection of the most popular youth
(i.e., Degree Centrality based selection) is the most popular heuristic for selecting peer leaders
(Valente, 2012). However, as we show later, Degree Centrality is ineffective for peer-leader
9
based interventions, as it only selects peer leaders from a particular area of the network, while
ignoring other areas.
2.2 Influence Maximization
On the other hand, a significant amount of research has occured in Computer Science in the field
of computational influence maximization, which has led to the development of several algorithms
for selecting “seed nodes” in social networks. The influence maximization problem, as stated by
Kempe et. al. (Kempe et al., 2003), takes in a social network as input (in the form of a graph),
and outputs a set ofK ‘seed nodes’ which maximize the expected influence spread in the social
network withinT time steps. Note that the expectation of influence spread is taken with respect
to a probabilistic influence model, which is also provided as input to the problem.
2.2.1 Standard Influence Maximization
There are many algorithms for finding ‘seed sets’ of nodes to maximize influence spread in net-
works (Kempe et al., 2003; Leskovec et al., 2007; Borgs et al., 2014; Tang et al., 2014; Lerman
et al., 2016; Ghosh & Lerman, 2009, 2010; Ver Steeg & Galstyan, 2013; Galstyan et al., 2009;
Galstyan & Cohen, 2008). However, all these algorithms assume no uncertainty in the network
structure and select a single seed set. In contrast, we select several seed sets sequentially in our
work to select intervention participants, as that is a natural requirement arising from our home-
less youth domain. Also, our work takes into account uncertainty about the network structure and
influence status of network nodes (i.e., whether a node is influenced or not). Finally, unlike most
previous work (Kempe et al., 2003; Leskovec et al., 2007; Borgs et al., 2014; Tang et al., 2014;
Lerman et al., 2016; Ghosh & Lerman, 2009, 2010; Ver Steeg & Galstyan, 2013; Galstyan et al.,
2009; Galstyan & Cohen, 2008), we use a different influence model as we explain later.
There is another line of work by Golovin et. al. (Golovin & Krause, 2011), which introduces
adaptive submodularity and discusses adaptive sequential selection (similar to our problem).
They prove that a Greedy algorithm provides a (1 1=e) approximation guarantee. However,
unlike our work, they assume no uncertainty in network structure. Also, while our problem can
be cast into the adaptive stochastic optimization framework of (Golovin & Krause, 2011), our
10
influence function is not adaptive submodular (as shown later), because of which their Greedy
algorithm loses its approximation guarantees.
Recently, after the development of the algorithms in this thesis, some other algorithms have
also been proposed in the literature to solve similar influence maximization problems in the home-
less youth domain. For example, (Wilder12, Immorlica, Rice24, & Tambe12, 2018) proposes the
ARISEN algorithm which deals with situations where you do not know anything about the social
network of homeless youth at all, and it proposes a policy which trades off network mapping with
actual influence spread in the social network. However, ARISEN was found to be difficult to im-
plement in practice, and as a result, (Wilder, Onasch-Vera, Hudson, Luna, Wilson, Petering, Woo,
Tambe, & Rice, 2018) proposes the CHANGE agent which utilizes insights from the friendship
paradox (Feld, 1991) to learn about the most promising parts of the social network as quickly as
possible. Moreover, based on results from the real-world pilot studies detailed in this thesis, (Hu,
Wilder, Yadav, Rice, & Tambe, 2018) proposes new diffusion models for real-world networks
which fit empirical diffusion patterns observed in the pilot studies much more convincingly.
An orthogonal line of work is (Singer, 2012) which solves the following problem: how to
incentivize people in order to be influencers? Unlike us, they solve a mechanism-design problem
where nodes have private costs, which need to be paid for them to be influencers. However, in our
domains of interest, while there is a lot of uncertainty about which nodes can be influenced in the
network, monetary gains/losses are not the reason behind nodes getting influenced or not. Instead,
nodes do not get influenced because they are either not available or willing to get influenced.
In another orthogonal line of work, (Yadav, Rahmattalabi, Kamar, Vayanos, Tambe, &
Noronha, 2017a) proposed XplainIM, a machine learning based explanation system to explain
the solutions of HEALER (Yadav et al., 2016a) to human subjects. The problem of explain-
ing solutions of influence maximization algorithms was first posed in(Yadav, Chan, Jiang, Rice,
Kamar, Grosz, & Tambe, 2016), but their main focus was on justifying the need for such explana-
tions, as opposed to providing any practical solutions to this problem. Thus, XplainIM represents
the first step taken towards solving this problem (of explaining influence maximization solutions).
Essentially, they propose using a Pareto frontier of decision trees as their interpretable classifier
in order to explain the solutions of HEALER.
11
2.2.2 Competitive Influence Maximization
Yet another field of related work involves two (or more) players trying to spread their own ‘com-
peting’ influence in the network (broadly called influence blocking maximization, or IBM). Some
research exists on IBM where all players try to maximize their own influence spread in the net-
work, instead of limiting others (Bharathi et al., 2007; Kostka et al., 2008; Borodin et al., 2010).
(Tsai, Nguyen, & Tambe, 2012) try to model IBM as a game theoretic problem and provide scale
up techniques to solve large games. Just like our work, (Tsai, Qian, V orobeychik, Kiekintveld,
& Tambe, 2013) consider uncertainty in network structure. However, (Tsai et al., 2013) do not
consider sequential planning (which is essential in our domain) and thus, their methods are not
reusable in our domain.
2.3 POMDP Planning
The final field of related work is planning for reward/cost optimization. In POMDP literature, a
lot of work has happened along two different paradigms: offline and online POMDP planning.
2.3.1 Offline POMDP Planning
In the paradigm of offline POMDP planning, algorithms are desired which precompute the entire
POMDP policy (i.e., a mapping from every possible belief state to the optimal action for that
belief) ahead of time, i.e., before execution of the policy begins. In 1973, (Smallwood & Sondik,
1973) proposed a dynamic programming based algorithm for optimally solving a POMDP. Im-
proving upon this, a number of exact algorithms leveraging the piecewise-linear and convex as-
pects of the POMDP value function have been proposed in the POMDP literature (Monahan,
1982; Littman, 1996; Cassandra, Littman, & Zhang, 1997; Zhang & Zhang, 2001). Recently,
several approximate offline POMDP algorithms have also been proposed (Hauskrecht, 2000;
Pineau, Gordon, & Thrun, 2006). Some notable offline planners include GAPMIN (Poupart,
Kim, & Kim, 2011) and Symbolic Perseus (Spaan & Vlassis, 2005). Currently, the leading of-
fline POMDP solver is SARSOP (Kurniawati, Hsu, & Lee, 2008). Unfortunately, all of these
offline POMDP methods fail to scale up to any realistic problem sizes, which makes them diffi-
cult to use for real-world problems.
12
2.3.2 Online POMDP Planning
In the paradigm of online POMDP planning, instead of computing the entire POMDP policy,
only the best action for the current belief state is found. Upon reaching a new belief state, online
planning again plans for this new belief. Thus, online planning interleaves planning and exe-
cution at every time step. Recently, it has been suggested that online planners are able to scale
up better (Paquet, Tobin, & Chaib-Draa, 2005), and therefore we focus on online POMDP plan-
ners in this thesis. For online planning, we mainly focus on the literature on Monte-Carlo (MC)
sampling based online POMDP solvers since this approach allows significant scale-ups. (Silver
& Veness, 2010) proposed the Partially Observable Monte Carlo Planning (POMCP) algorithm
that uses Monte-Carlo tree search in online planning. Also, (Somani, Ye, Hsu, & Lee, 2013)
present the DESPOT algorithm, that improves the worst case performance of POMCP. (Bai, Wu,
Zhang, & Chen, 2014) used Thompson sampling to intelligently trade-off between exploration
and exploitation in their D
2
NG-POMCP algorithm. These algorithms maintain a search tree for
all sampled histories to find the best actions, which may lead to better solution qualities, but
it makes these techniques less scalable (as we show in our experiments). Therefore, our algo-
rithm does not maintain a search tree and uses ideas from Q
MDP
heuristic (Littman, Cassandra, &
Kaelbling, 1995) and hierarchical ensembling to find best actions. Yet another related work is FV-
POMCP (Amato & Oliehoek, 2015; Sammie, Oliehoek, & Amato, 2017), which was proposed to
handle issues with POMCP’s (Silver & Veness, 2010) scalability. Essentially, FV-POMCP relies
on a factorized action space to scale up to larger problems. In our work, we complement their
advances to build CAIMS, which leverages insights from social network theory to factorize ac-
tion spaces in a provably “lossless” manner, and to represent beliefs in an accurate manner using
Markov networks.
13
Chapter 3
Background
In this chapter, we provide general background information about influence maximization prob-
lems and how we represent social networks inside our influence maximization algorithms. Next,
we discuss well-known diffusion spread models (along with the model that we use) used in-
side influence maximization. We also describe the well-known Greedy algorithm for influence
maximization. Finally, we describe background information about the POMDP model and a
well-known algorithm for solving POMDPs.
3.1 Influence Maximization Problem
Given a social networkG and a parameterK, the influence maximization problem asks to find
an optimalK sized set of nodes of maximum influence in the social network. In other words,
given a social network G and an influence model M of a diffusion process that take place on
networkG, the goal is to findK initial seeders in the network who will lead to most number of
people receiving the message. More formally, for anyK sized subset of nodesA, let(A) denote
the expected number of individuals in the network who will receive the message, given thatA is
the initial set of seeders. Then, the influence maximization problem takes as input (i) the social
networkG, (ii) the influence modelM, and (iii) the number of nodes to chooseK, and produces
as output an optimal subset of nodesS = argmax
A
(A).
14
3.2 Network Representation
In influence maximization problems, we represent social networksG = (V;E) as directed graphs
(consisting of nodes and directed edges) where each node represents a person in the social net-
work and a directed edge between two nodesA andB (say) represents that nodeA considers node
B as his/her friend. We assume directed-ness of edges as sometimes homeless shelters assess that
the influence in a friendship is very much uni-directional; and to account for uni-directional
follower links on Facebook. Otherwise friendships are encoded as two uni-directional links.
3.2.1 Uncertain Network
The uncertain network is a directed graph G = (V;E) withjVj = N nodes andjEj = M
edges. The edge set E consists of two disjoint subsets of edges: E
c
(the set of certain edges,
i.e., friendships which we are certain about) andE
u
(the set of uncertain edges, i.e., friendships
which we are uncertain about). Note that uncertainties about friendships exist because HEALER’s
Facebook application misses out on some links between people who are friends in real life, but
not on Facebook.
Figure 3.1: Uncertain Network
To model the uncertainty about missing edges, every uncertain edgee2E
u
has an existence
probabilityu(e) associated with it, which represents the likelihood of “existence” of that uncer-
tain edge. For example, if there is an uncertain edge (A;B) (i.e., we are unsure whether node
B is node A’s friend), then u(A;B) = 0:75 implies that B is A’s friend with a 0.75 chance.
In addition, each edge e2 E (both certain and uncertain) has a propagation probability p(e)
associated with it. A propagation probability of 0.5 on directed edge (A;B) denotes that if node
15
A is influenced (i.e., has information about HIV prevention), it influences nodeB (i.e., gives in-
formation to nodeB) with a 0.5 probability in each subsequent time step. This graphG with all
relevantp(e) andu(e) values represents an uncertain network and serves as an input to the DIME
problem. Figure 3.1 shows an uncertain network on 6 nodes (A to F) and 7 edges. The dashed
and solid edges represent uncertain (edge numbers 1, 4, 5 and 7) and certain (edge numbers 2, 3
and 6) edges, respectively.
3.3 Influence Model
In previous work, different kinds of influence spread models have been proposed and used. We
now discuss some of the well-known models and then describe the influence model that is used
in this thesis.
3.3.1 Independent Cascade Model
The independent cascade model (Kempe et al., 2003) associates a propagation probabilityp(e) to
each edgee2E of the social network. This propagation probabilityp(e) denotes the likelihood
with which influence spreads along edgee in the network. The influence spread process begins
with an initial set of activated (or influenced) nodes called “seed nodes”A
0
and then proceeds in
a series of discrete time-stepst2 [1;T ]. At each time stept, every node that was influenced at
time stept 1 tries to influence their un-influenced neighbors (and they do so according to the
propagation probabilities on the respective edges). This process keeps on repeating until eitherT
time steps are reached or the entire network is influenced.
3.3.2 Linear Threshold Model
The linear threshold model (Kempe et al., 2003) associates a weight w
e
on each edge e2 E
of the social network. Further, each node v 2 V has a threshold
v
2 [0; 1]. This threshold
represents the fraction of neighbors of v that must become influenced in order for node v to
become influenced. Again, the influence spread process begins with an initial set of “seed nodes”
A
0
and then proceeds in a series of discrete time-steps t2 [1;T ]. At each time step t, each
un-influenced node which satisfies the following condition becomes influenced:
P
ev
w
e
>
v
.
16
This process keeps on repeating until either T time steps are reached or the entire network is
influenced.
3.3.3 Our Influence Model
We use a variant of the independent cascade model (Yan, Guo, & Yang, 2011). In the standard
independent cascade model, all nodes that get influenced at roundt get a single chance to influ-
ence their un-influenced neighbors at time t + 1. If they fail to spread influence in this single
chance, they don’t spread influence to their neighbors in future rounds. Our model is different
in that we assume that nodes get multiple chances to influence their un-influenced neighbors. If
they succeed in influencing a neighbor at a given time stept
0
, they stop influencing that neigh-
bor for all future time steps. Otherwise, if they fail in stept
0
, they try to influence again in the
next round. This variant of independent cascade has been shown to empirically provide a better
approximation to real influence spread than the standard independent cascade model (Cointet &
Roth, 2007; Yan et al., 2011). Further, we assume that nodes that get influenced at a certain time
step remain influenced for all future time steps.
Algorithm 1: Greedy Algorithm
Input: GraphG, Influence ModelM, Number of NodesK
Output: Best ActionA
1 A ;
2 fori2 [1;K] do
3 Pickv : (A[fvg)(A) is maximized;
4 A A[fvg;
5 end
6 returnA;
3.4 Greedy Algorithm for Influence Maximization
In order to solve influence maximization problems, there exists a well-known approximation
algorithm (called the Greedy algorithm), which was first proposed by (Kempe et al., 2003) in
the context of influence maximization. Algorithm 1 shows the overall flow of this algorithm,
which iteratively builds the set ofK nodes that should be output for the influence maximization
problem. In each iteration, the node which increases the marginal gain (in the expected solution
17
value) by the maximum amount is added (Steps 3 and 4) to the output set. Finally, after K
iterations, the set of nodes is returned. It is well known that if the function(A) can be shown to
be submodular, then this Greedy algorithm outputs a (1 1=e) approximation guarantee (Kempe
et al., 2003). Unfortunately, we later show that for our problem, this Greedy algorithm does not
have any guarantees due to submodularity. As a result, we use POMDPs to solve our problem.
Here, we provide a high-level overview of the POMDP model, and in later sections, we will
describe how our POMDP algorithms work.
3.5 Partially Observable Markov Decision Processes
Partially Observable Markov Decision Processes (POMDPs) are a well studied model for sequen-
tial decision making under uncertainty (Puterman, 2009). Intuitively, POMDPs model situations
wherein an agent tries to maximize its expected long term rewards by taking various actions,
while operating in an environment (which could exist in one of several states at any given point
in time) which reveals itself in the form of various observations. The key point is that the exact
state of the world is not known to the agent and thus, these actions have to be chosen by reasoning
about the agent’s probabilistic beliefs (belief state). The agent, thus, takes an action (based on its
current belief), and the environment transitions to a new world state. However, information about
this new world state is only partially revealed to the agent through observations that it gets upon
reaching the new world state. Hence, based on the agent’s current belief state, the action that it
took in that belief state, and the observation that it received, the agent updates its belief state. The
entire process repeats several times until the environment reaches a terminal state (according to
the agent’s belief).
More formally, a full description of the POMDP includes the sets of possible environment
states, the set of actions that the agent can take, and the set of possible observations that the agent
can observe. In addition, the full POMDP description includes a transition matrix, for storing
transition probabilities, which specify the probability with which the environment transitions
from one state to another, conditioned on the immediate action taken. Another component of
the POMDP description is the observation matrix, for storing observation probabilities, which
specify the probability of getting different observations in different states, conditioned on the
18
action taken to reach that state. Finally, the POMDP description includes a reward matrix, which
specifies the agent’s reward of taking actions in different states.
A POMDP policy provides a mapping from every possible belief state (which is a proba-
bility distribution over world states) to an actiona = (). Our aim is to find an optimal policy
which, given an initial belief
0
, maximizes the expected cumulative long term reward over H
horizons (where the agent takes an action and gets a reward in each time step until the horizon H is
reached). Computing optimal policies offline for finite horizon POMDPs is PSPACE-Complete.
Thus, focus has recently turned towards online algorithms, which only find the best action for the
current belief state (Paquet et al., 2005; Silver & Veness, 2010). In order to illustrate some solu-
tion methods for POMDPs, we now provide a high-level overview of POMCP (Silver & Veness,
2010), a highly popular online POMDP algorithm.
Figure 3.2: UCT Tree Generation In POMCP
3.6 POMCP: An Online POMDP Planner
POMCP (Silver & Veness, 2010) uses UCT based Monte-Carlo tree search (MCTS) (Browne,
Powley, Whitehouse, Lucas, Cowling, Rohlfshagen, Tavener, Perez, Samothrakis, & Colton,
2012) to solve POMDPs. At every stage, given the current belief stateb, POMCP incrementally
builds a UCT tree (as in Figure 3.2) that contains statistics that serve as empirical estimators (via
19
MC samples) for the POMDP Q-value functionQ(b;a) =R(b;a)+
P
z
P (zjb;a)max
a
0Q(b
0
;a
0
).
The algorithm avoids expensive belief updates by maintaining the belief at each UCT tree node as
an unweighted particle filter (i.e., a collection of all states that were reached at that UCT tree node
via MC samples). In each MC simulation, POMCP samples a start state from the belief at the
root node of the UCT tree, and then samples a trajectory that first traverses the partially built UCT
tree, adds a node to this tree if the end of the tree is reached before the desired horizon, and then
performs a random rollout to get one MC sample estimate ofQ(b;a). Finally, this MC sample
estimate ofQ(b;a) is propagated up the UCT tree to update Q-value statistics at nodes that were
visited during this trajectory. Note that the UCT tree grows exponentially large with increasing
state and action spaces. Thus, the search is directed to more promising areas of the search space
by selecting actions at each tree nodeh according to the UCB1 rule (Kocsis & Szepesv´ ari, 2006),
which is given by:a =argmax
a
^
Q(b
h
;a)+c
p
log(N
h
+ 1)=n
ha
. Here,
^
Q(b
h
;a) represents the
Q-value statistic (estimate) that is maintained at nodeh in the UCT tree. Also,N
h
is the number
of times nodeh is visited, andn
ha
is the number of times actiona has been chosen at tree nodeh
(POMCP maintains statistics forN
h
andn
ha
8a2A at each tree nodeh). While POMCP handles
large state spaces (using MC belief updates), it is unable to scale up to large action sizes (as the
branching factor of the UCT tree blows up).
20
Chapter 4
Dynamic Influence Maximization Under Uncertainty
In this chapter, we formally define the Dynamic Influence Maximization Under Uncertainty (or
DIME) problem, which models the problems faced by homeless youth service providers, and is
the primary focus of attention in this thesis. We also characterize the theoretical complexity of
the DIME problem in this chapter.
4.1 Problem Definition
Given the uncertain network as input, we plan to run forT rounds (corresponding to the num-
ber of interventions organized by the homeless shelter). In each round, we will choose K
nodes (youth) as intervention participants. These participants are assumed to be influenced post-
intervention with certainty. Upon influencing the chosen nodes, we will ‘observe’ the true state
of the uncertain edges (friendships) out-going from the selected nodes. This translates to asking
intervention participants about their 1-hop social circles, which is within the homeless shelter’s
capabilities (Rice et al., 2012a).
After each round, influence spreads in the network according to our influence model forL
time steps, before we begin the next round. ThisL represents the time duration in between two
successive intervention camps. In between rounds, we do not observe the nodes that get influenced
during L time steps. We only know that explicitly chosen nodes (our intervention participants
in all past rounds) are influenced. Informally then, given an uncertain network G
0
= (V;E)
and integers T , K, and L (as defined above), our goal is to find an online policy for choosing
21
exactly K nodes for T successive rounds (interventions) which maximizes influence spread in
the network at the end ofT rounds.
We now provide notation for defining an online policy formally. LetA =fAV s.t.jAj =
Kg denote the set of K sized subsets of V , which represents the set of possible choices that
we can make at every time step t 2 [1;T ]. Let A
i
2 A8i 2 [1;T ] denote our choice in
the i
th
time step. Upon making choice A
i
, we ‘observe’ uncertain edges adjacent to nodes in
A
i
, which updates its understanding of the network. Let G
i
8i2 [1;T ] denote the uncertain
network resulting from G
i1
with observed (additional edge) information from A
i
. Formally,
we define a historyH
i
8i2 [1;T ] of lengthi as a tuple of past choices and observationsH
i
=
hG
0
;A
1
;G
1
;A
2
;::;A
i1
;G
i
i. Denote byH
i
=fH
k
s.t.k 6ig the set of all possible histories
of length less than or equal toi. Finally, we define ani-step policy
i
:H
i
!A as a function
that takes in histories of length less than or equal toi and outputs aK node choice for the current
time step. We now provide an explicit problem statement for DIME.
Problem 1. DIMEProblem Given as input an uncertain networkG
0
= (V;E) and integersT ,
K, and L (as defined above). Denote byR(H
T
;A
T
) the expected total number of influenced
nodes at the end of roundT , given theT -length history of previous observations and actionsH
T
,
along withA
T
, the action chosen at timeT . LetE
H
T
;A
T
T
[R(H
T
;A
T
)] denote the expectation
over the random variablesH
T
=hG
0
;A
1
;::;A
T1
;G
T
i andA
T
, whereA
i
are chosen according
to
T
(H
i
)8i2 [1;T ], and G
i
are drawn according to the distribution over uncertain edges
of G
i1
that are revealed by A
i
. The objective of DIME is to find an optimal T -step policy
T
= argmax
T
E
H
T
;A
T
T
[R(H
T
;A
T
)].
4.2 Characterization of Theoretical Complexity
Next, we show hardness results about the DIME problem. First, we analyze the value of having
complete information in DIME. Then, we characterize the computational hardness of DIME.
4.2.1 The Value of Information
We characterize the impact of insufficient information (about the uncertain edges) on the achieved
solution value. We show that no algorithm for DIME is able to provide a good approximation to
22
the full-information solution value (i.e., the best solution achieved w.r.t. the underlying ground-
truth network), even with infinite computational power.
Figure 4.1: Counter-example for Theorem 1
Theorem 1. Given an uncertain network withn nodes, for any > 0, there is no algorithm for
the DIME problem which can guarantee an
1+
approximation toOPT
full
, the full-information
solution value.
Sketch. We prove this statement by providing a counter-example in the form of a specific (ground
truth) network for which there can exist no algorithm which can guarantee an
1+
approximation
toOPT
full
. Consider an input to the DIME problem, an uncertain network withn nodes with
2
n
2
uncertain edges between then nodes, i.e., it’s a completely connected uncertain network
consisting of only uncertain edges (an example withn = 3 is shown in Figure 4.1). Letp(e) = 1
andu(e) = 0:5 on all edges in the uncertain network, i.e., all edges have the same propagation
and existence probability. LetK = 1,L = 1 andT = 1, i.e., we just select a single node in one
shot (in a single round).
Further, consider a star graph (as the ground truth network) withn nodes such that propaga-
tion probabilityp(e) = 1 on all edges of the star graph (shown in Figure 1). Now, any algorithm
for the DIME problem would select a single node in the uncertain network uniformly at random
with equal probability of 1=n (as information about all nodes is symmetrical). In expectation,
the algorithm will achieve an expected rewardf1=n (n)g +f1=n (1) +::: + 1=n (1)g =
1=n (n) + (n 1)=n 1 = 2 1=n. However, given the ground truth network, we get
OPT
full
= n, because we always select the star node. As n goes to infinity, we can at best
23
achieve an
1
approximation toOPT
full
. Thus, no algorithm can achieve an
1+
approxima-
tion toOPT
full
for any> 0.
4.2.2 Computational Hardness
We now analyze the hardness of computation in the DIME problem in the next two theorems.
Theorem 2. The DIME problem is NP-Hard.
Sketch. Consider the case whereE
u
= ,L = 1,T = 1 andp(e) = 18e2E. This degenerates
to the classical influence maximization problem which is known to be NP-hard. Thus, the DIME
problem is also NP-hard.
Some NP-Hard problems exhibit nice properties that enable approximation guarantees for
them. Golovin et. al. (Golovin & Krause, 2011) introduced adaptive submodularity, an analog
of submodularity for adaptive settings. Presence of adaptive submodularity ensures that a sim-
ply greedy algorithm provides a (1 1=e) approximation guarantee w.r.t. the optimal solution
defined on the uncertain network. However, as we show next, while DIME can be cast into the
adaptive stochastic optimization framework of (Golovin & Krause, 2011), our influence function
is not adaptive submodular, because of which their Greedy algorithm does not have a (1 1=e)
approximation guarantee.
Figure 4.2: Failure of Adaptive Submodularity
Theorem 3. The influence function of DIME is not adaptive submodular.
Proof. The definition of adaptive submodularity requires that the expected marginal increase of
influence by picking an additional node v is more when we have less observation. Here the
expectation is taken over the random states that are consistent with current observation. We show
that this is not the case in DIME problem. Consider a path with 4 nodes a;b;c;d and three
24
directed edgese
1
= (a;b) ande
2
= (b;c) ande
3
= (c;d) (see Figure 4.2). Letp(e
1
) =p(e
2
) =
p(e
3
) = 1, i.e., propagation probability is 1; L = 2, i.e., influence stops after two round; and
u(e
1
) = 1u(e
2
) =u(e
3
) = for some small enough to be set. That is the only uncertainty
comes from incomplete knowledge of the existence of edges.
Let
1
=fe
1
existsg and
2
=fe
1
;e
3
existsg. ThenE
[f(a;b;c)j
2
] = 4 since all
nodes will be influenced. E
[f(a;c)j
2
] = 4 since the only uncertain node isb which
will be influenced with probability 1. Therefore,
E
[f(a;b;c)j
2
]E
[f(a;c)j
2
] =: (4.1)
Now E
[f(a;b)j
1
] = 2 + +
2
since a;b will be surely influenced, c and d will be
influenced with probability and
2
respectively. On the other hand,E
[f(a)j
1
] = 2 +
since b will be surely influenced (since e
1
exists) and c will be influenced with probability .
SinceL = 2,d cannot be influenced. As a result,
E
[f(a;b)j
2
]E
[f(a)j
2
] =
2
: (4.2)
Combining Equation (4.1) and (4.2), we know that DIME is not adaptive submodular.
25
Chapter 5
POMDP Model for DIME Problem
The above theorems show that DIME is a hard problem as it is difficult to even obtain any reason-
able approximations. We model DIME as a POMDP (Puterman, 2009) because of two reasons.
First, POMDPs are a good fit for DIME as (i) we conduct several interventions sequentially, simi-
lar to sequential POMDP actions; and (ii) we have partial observability (similar to POMDPs) due
to uncertainties in network structure and influence status of nodes. Second, POMDP solvers have
recently shown great promise in generating near-optimal policies efficiently (Silver & Veness,
2010). We now explain how we map DIME onto a POMDP.
5.1 POMDP States
A POMDP state in our problem is a pair of binary tuples s =hW;Fi where W denotes the
influence status of network nodes, i.e., W
i
= 1 denotes that node i is influenced and W
i
= 0
denotes that node i is not influenced. Similarly, F denotes the existence of uncertain edges,
whereF
i
= 1 denotes that thei
th
uncertain edge exists in reality, andF
i
= 0 denotes that the
i
th
uncertain edge does not exist in reality. We have an exponential state space, as in a social
network withN nodes andM uncertain edges, the total number of possible states in our POMDP
is 2
N+M
.
5.2 POMDP Actions
Every choice of a subset ofK nodes in the social network is a possible POMDP action. More
formally,A =fa Vs:t:jaj = Kg represents the set of all valid actions in our POMDP. For
26
example, in Figure 3.1, one possible action isfA;Bg (whenK = 2). We have a combinatorial
action space, as in a social network withN nodes and the size of selected subset isK, the total
number of possible actions in our POMDP is
N
K
.
5.3 POMDP Observations
Upon taking a POMDP action, we “observe” the ground reality of the uncertain edges outgoing
from the nodes chosen in that action. Consider (a) =fej e = (x,y) s.t. x2a^ e2E
u
g8a2
A, which represents the (ordered) set of uncertain edges that are observed when we take POMDP
action a. Then, our POMDP observation upon taking action a is defined as o(a) =fF
e
je2
(a)g, i.e., the F-values (described in the POMDP state description) of the observed uncertain
edges. For example, by taking actionfB;Cg in Figure 3.1, the values of F
4
and F
5
(i.e., the
F-values of uncertain edges in the 1-hop social circle of nodesB andC) would be observed. We
have an exponential observation space, as the number of possible observations is exponential in
the number of edges that are outgoing from the nodes selected in the action.
5.4 POMDP Rewards
The rewardR(s;a;s
0
) of taking actiona in states and reaching states
0
is the number of newly
influenced nodes ins
0
. More formally,R(s;a;s
0
) = (ks
0
kksk), whereks
0
k is the number of
influenced nodes ins
0
. Over a time horizon, the long term reward of the POMDP equals the total
number of nodes that are influenced in the social network (because of telescoping sum rule).
5.5 POMDP Initial Belief State
The initial belief state is a distribution
0
over all statess2 S. The support of
0
consists of
all statess =hW;Fi s.t. W
i
= 08i2 [1;jVj], i.e., all states in which all network nodes are
un-influenced (as we assume that all nodes are un-influenced to begin with). Inside its support,
eachF
i
is distributed independently according toP (F
i
= 1) =u(e) (whereu(e) is the existence
probability on edgee).
27
5.6 POMDP Transition And Observation Probabilities
Computation of exact transition probabilitiesT (s
0
js;a) requires considering all possible paths in
a graph through which influence could spread, which isO(N!) (N is number of nodes in the
network) in the worst case. Moreover, for large social networks, the size of the transition and
observation probability matrix is prohibitively large (due to exponential sizes of state and action
space). Therefore, instead of storing huge transition/observation matrices in memory, we follow
the paradigm of large-scale online POMDP solvers (Silver & Veness, 2010; Eck & Soh, 2015) by
using a generative model (s;a) (s
0
;o;r) of the transition and observation probabilities. This
generative model allows us to generate on-the-fly samples from the exact distributionsT (s
0
js;a)
and
(oja;s
0
) at very low computational costs. Given an initial states and an actiona to be taken,
our generative model simulates the random process of influence spread to generate a random
new states
0
, an observationo and the obtained rewardr. Simulation of the random process of
influence spread is done by “playing” out propagation probabilities (i.e., flipping weighted coins
with probabilityp(e)) according to our influence model to generate samples
0
. The observation
sample o is then determined from s
0
and a. Finally, the reward sample r = (ks
0
kksk) (as
defined above). This simple design of the generative model allows significant scale and speed up
(as seen in previous work (Silver & Veness, 2010) and also in our experiments).
This completes the discussion of our POMDP model for the DIME problem. Unfortunately,
for real-world networks of homeless youth (which had300 nodes), our POMDP model had
2
4
50 states and
300
5
actions. Due to this huge explosion in the state and action spaces, current
state-of-the-art offline and online POMDP solvers were unable to scale up to this problem. Initial
experiments with the ZMDP solver (Smith, 2013) showed that state-of-the-art offline POMDP
planners ran out of memory on networks having a mere 10 nodes. Thus, we focused on online
planning algorithms and tried using POMCP (Silver & Veness, 2010). Unfortunately, our experi-
ments showed that even POMCP runs out of memory on networks having 30 nodes. This happens
because POMCP (Silver & Veness, 2010) keeps the entire search tree over sampled histories in
memory, disabling scale-up to the problems of interest in this paper. Hence, in the next couple of
chapters, we will discuss two novel POMDP algorithms, i.e., PSINET (Yadav et al., 2015) and
HEALER (Yadav et al., 2016a), that exploit problem structure to scale up to real-world nework
sizes.
28
Chapter 6
PSINET
This chapter presents PSINET (or POMDP based Social Interventions in Networks for Enhanced
HIV Treatment), a novel Monte Carlo (MC) sampling online POMDP algorithm which ad-
dresses the shortcomings in POMCP (Silver & Veness, 2010). At a high level, PSINET (Ya-
dav et al., 2015; Yadav, Marcolino, Rice, Petering, Winetrobe, Rhoades, Tambe, & Carmichael,
2016b) makes two significant advances over POMCP. First, it introduces a novel transition prob-
ability heuristic (by leveraging ideas from social network analysis) that allows storing the en-
tire transition probability matrix in an extremely compact manner (for the real-world homeless
youth network, the size of the transition probability matrix is reduced from a matrix containing
2
300
450
5
2
300
numbers to just 300 numbers). Second, PSINET utilizes the QMDP heuristic
(Littman et al., 1995) to enable scale-up and eliminates the search tree of POMCP.
6.1 1
st
Key Idea: Transition Probability Heuristic
In this section, we explain our transition probability heuristic that we use for estimating our
POMDP’s transition probability matrix. Essentially, we need to come up with a way of finding
out the final state of the network (probabilistically) prior to the beginning of the next intervention
round. Prior to achieving the final state, the network evolves in a pre-decided number of time-
steps. Each time step corresponds to a period in which friends can talk to their friends. Therefore,
a time step value of 3 implies allowing for friends at 3 hops distance to be influenced.
However, we make an important assumption that we describe next. Consider two different
chains of length four (nodes) as shown in Figure 6.1. In Chain 1, only the node at the head of
29
the chain is influenced (shown in black) and the remaining three nodes are not influenced (shown
in white). The probability of the tail node of this chain getting influenced is (0.5)
3
(assuming no
edge is uncertain and probability of propagation is 0.5 on all edges). In Chain 2, all nodes except
the tail node is already influenced. In this case, the tail node gets influenced with a probability
0.5 + (0.5)
2
+ (0.5)
3
. Thus, it is highly unlikely that influence will spread to the end node of the
first chain as opposed to the second chain. For this reason, we only keep chains of the form of
Chain 2 and accordingly prune our graph (explained next).
Figure 6.1: Chains in social networks
Given action, we construct a weighted adjacency matrix for graphG
(created from graph
G) s.t.
G
(i;j) =
8
>
>
>
>
>
<
>
>
>
>
>
:
1 if (i;j)2E
c
^ (W [i] = 1_[i] = 1)
u(i;j) if (i;j)2E
u
^ (W [i] = 1_[i] = 1)
0 ifotherwise:
(6.1)
G
is a pruned graph which contains only edges outgoing from influenced nodes. We prune
the graph because influence can only spread through edges which are outgoing from influenced
nodes. Note thatG
does not consider influence spreading along a path consisting of more than
one uninfluenced node, as this event is highly unlikely in the limited time in between successive
interventions. However, nodes connected to a chain (of arbitrary length) of influenced nodes get
influenced more easily due to reinforced efforts of all influenced nodes in the chain. Note that
with respect to the chains in Figure 6.1, G
only considers chains of type 2 and prunes away
chains of type 1.
30
Using these assumptions, we use G
to construct a diffusion vector D, the i
th
element of
which gives us a measure of the probability of the i
th
node to get influenced. This diffusion
vector D is then used to estimateT (s;;s
0
).
Figure 6.2: X is any uninfluenced node. S (the big oval) denotes the set of all influenced nodes.
All these nodes have been categorized according to their path length from node X. For e.g., all
nodes having a path of length 1 (i.e., Y , D, S, K) are distinguished from all nodes having path of
length T (i.e., R, W, L, C). Note that node Y has paths of length 1 and 2 to node X.
Figure 6.2 illustrates the intuition behind our transition probability heuristic. For each un-
influenced node X in the graph, we calculate the total number of paths (like Chain 2 in Figure
6.1) of different lengths L=1, 2,...,T from influenced nodes to node X. Since influence spreads on
chains of different lengths according to different probabilities, the probabilities along all paths of
different lengths are combined together to determine an approximate probability of node X to get
influenced before the next intervention round. Since we consider all these paths independently
(instead of calculating joint probabilities), our approach produces an approximation. Next, we
formalize this intuition of the transition probability heuristic.
A known result states that ifG is a graph’s adjacency matrix, thenG
r
(i;j) (G
r
=G multiplied
r times) gives the number of paths of lengthr between nodesi andj (Diestel, 2005). Additionally,
note that if all edgese
i
in a path of lengthr have different propagation probabilitiesp(e
i
)8i 2
[1;r], the probability of influence spreading between two nodes connected through this path of
31
lengthr is
r
i=1
p(e
i
). For simplicity, we assume the samep(e)8e2 E; hence, the probability
of influence spreading becomesp
r
. Using these results, we construct diffusion vector D:
D(p; T)
nx1
=
X
t2[1;T]
pG
t
1
nx1
(6.2)
Here, D(p; T) is a column vector of size nx1, p is the constant propagation probability
on the edges, T is a variable parameter that measures number of hops considered for influence
spread (higher values of T yields more accurate D(p; T) but increases the runtime), 1
nx1
is a
nx1 column vector of 1’s andG
is the transpose ofG
. This formulation is similar to diffusion
centrality (Banerjee, Chandrasekhar, Duflo, & Jackson, 2013) where they calculate influencing
power of nodes. However, we calculate power of nodes to get influenced (by usingG
).
Proposition 1. D
i
, thei
th
element of D(p; T)
nx1
, upon normalization, gives an approximate
probability of thei
th
graph node to get influenced in the next round.
Consider the set4 =fijW
0
[i] = 1^W [i] = 0^[i] = 0g, which represents nodes
which were uninfluenced in the initial state s (W [i] = 0) and which were not selected in the
action ([i] = 0), but got influenced by other nodes in the final states
0
(W
0
[i] = 1). Similarly,
consider the set =fjjW
0
[j] = 0^W [j] = 0^[j] = 0g, which represents nodes which
were not influenced even in the final states
0
(W
0
[j] = 0). Using D
i
values, we can now calcu-
lateT (s;;s
0
) =
i24
D
i
j2
(1 D
j
), i.e., we multiply influence probabilities D
i
for nodes
which are influenced in states
0
, along with probabilities of not getting influenced (1 D
j
) for
nodes which are not influenced in state s
0
. This heuristic allows storing transition probability
matrices in a compact manner, as only a single number for each network node (specifying the
probability that the node will be influenced) needs to be maintained. Next, we discuss the QMDP
heuristic used inside PSINET and the overall flow of the algorithm.
6.2 2
nd
Key Idea: Leveraging the QMDP Heuristic
6.2.1 QMDP
It is a well known approximate offline planner, and it relies on Q(s;a) values, which repre-
sents the value of taking action a in state s. It precomputes these Q(s;a) values for every
(s;a) pair by approximating them by the future expected reward obtainable if the environment
32
Algorithm 2: PSINET
Input: Belief state, Uncertain graphG
Output: Best Action
1 Sample graph to get different instances;
2 for2 do
3 FindBestAction(;
;);
4 end
5 =VoteForBestAction(;)
6 UpdateBeliefState(;);
7 return;
is fully observable (Littman et al., 1995). Finally, QMDP’s approximate policy is given by
(b) = argmax
a
P
s
Q(s;a)b(s) for beliefb. Our intractable POMDP state/action spaces makes
it infeasible to calculateQ(s;a)8 (s;a). Thus, we propose to use a MC sampling based online
variant of QMDP in PSINET.
6.2.2 PSINET Algorithm Flow
Algorithm 2 shows the flow of PSINET. In Step 1, we randomly sample all e 2 E
u
in G
(according to u(e)) to get different graph instances. Each of these instances is a different
POMDP as the h-values of nodes are still partially observable. Since each of these instances fixes
f(e)8e2E
u
, the belief is represented as an un-weighted particle filter where each particle is
a tuple of h-values of all nodes. This belief is shared across all instantiated POMDPs. For every
graph instance2 , we find the best action
in graph, for the current belief in step 3. In
step 5, we find the best action for belief, over all2 by voting amongst all the actions
chosen by2 . Then, in step 6, we update the belief state based on the chosen action and the
current belief. PSINET can again be used to find the best action for this or any future updated
belief states. We now detail the steps in Algorithm 2.
Sampling Graphs In Step 1, we randomly keep or remove uncertain edges to create one
graph instance. As a single instance might not represent the real network well, we instantiate the
graph times and use each of these instances to vote for the best action to be taken.
FindBestAction Step 3 uses Algorithm 3, which finds the best action for a single network
instance, and works similarly for all instances. For each instance, we find the action which
maximizes long term rewards averaged acrossn (we usen = 2
8
) MC simulations starting from
states (particles) sampled from the current belief. Each MC simulation samples a particle from
33
Algorithm 3: FindBestAction
Input: Graph instance, belief, N simulations
Output: Best Action
1 Initializecounter = 0;
2 whilecounter + +< N do
3 s =SampleStartStateFromBelief();
4 a =UCT MultiArmedBandit(s);
5 fs
0
;rg =SimulateRolloutPolicy(s;a);
6 end
7
= action with max average reward;
8 return
;
and chooses an action to take (choice of action is explained later). Then, upon taking this action,
we follow a uniform random rollout policy (until either termination, i.e., all nodes get influenced,
or the horizon is breached) to find the long term reward, which we get by taking the “selected”
action. This reward from each MC simulation is analogous to a Q(s;a) estimate. Finally, we
pick the action with the maximum average reward.
Multi-Armed Bandit We can only calculateQ(s;a) for a select set of actions (due to our
intractable action space). To choose these actions, we use a UCT implementation of a multi-
armed bandit to select actions, with each bandit arm being one possible action. Every time we
sample a new state from the belief, we run UCT, which returns the action which maximizes this
quantity: (s;a) = Q
MC
(s;a) +c
0
q
logN(s)
N(s;a)
. Here, Q
MC
(s;a) is the running average of
Q(s,a) values across all MC simulations run so far. N(s) is number of times state s has been
sampled from the belief.N(s;a) is number of times actiona has been chosen in states andc
0
is
a constant which determines the exploration-exploitation tradeoff for UCT. Highc
0
values make
UCT choose rarely tried actions more frequently, and low c
0
values make UCT select actions
having highQ
MC
(s;a) to get an even betterQ(s;a) estimate. Thus, in every MC simulation,
UCT strategically chooses which action to take, after which we run the rollout policy to get the
long term reward.
Voting Mechanisms In Step 5, each network instance votes for the best action (found using
Step 3) for the uncertain graph and the action with the highest votes is chosen. We propose three
different voting schemes:
PSINET-S Each instance’s vote gets equal weight.
34
PSINET-W Every instance’s vote gets weighted differently. The instance which removesx
uncertain edges has a vote weight ofW (x) =x8xm=2 andW (x) =mx8x>m=2.
This weighting scheme approximates the probabilities of occurrences of real world events
by giving low weights to instances which removes either too few or too many uncertain
edges, since those events are less likely to occur. Instances which removem=2 uncertain
edges get the highest weight, since that event is most likely.
PSINET-C Given a ranking over actions from each instance, the Copeland rule makes pair-
wise comparisons among all actions, and picks the one preferred by a majority of instances
over the highest number of other actions (Pomerol & Barba-Romero, 2000). Algorithm 3
is runD times for each instance to generate a partial ranking.
Belief State Update Recall that every MC simulation samples a particle from the belief, after
which UCT chooses an action. Upon taking this action, some random state (particle) is reached
using the transition probability heuristic. This particle is stored, indexed by the action taken to
reach it. Finally, when all simulations are done, corresponding to every action that was tried
during the simulations, there will be a set of particles that were encountered when we took action
in that belief. The particle set corresponding to the action that we finally choose, forms our
next belief state.
6.3 Experimental Evaluation
We provide two sets of results. First, we show results on artificial networks to understand our
algorithms’ properties on abstract settings, and to gain insights on a range of networks. Next,
we show results on the two real world homeless youth networks that we had access to. In all
experiments, we select 2 nodes per round and average over 20 runs, unless otherwise stated.
PSINET-(S and W) use 20 network instances and PSINET-C uses 5 network instances (each
instance finds its best action 5 times) in all experiments, unless otherwise stated. The propagation
and existence probability values were set to 0.5 in all experiments (based on findings by (Kelly
et al., 1997)), although we relax this assumption later in the section. In this section, ahX;Y;Zi
network refers to a network withX nodes,Y certain andZ uncertain edges. We use a metric of
“indirect influence spread” (IIS) throughout this section, which is number of nodes “indirectly”
35
influenced by intervention participants. For example, on a 30 node network, by selecting 2 nodes
each for 10 interventions (horizon), 20 nodes (a lower bound for any strategy) are influenced with
certainty. However, the total number of influenced nodes might be 26 (say) and thus, the IIS is 6.
All comparison results are statistically significant under bootstrap-t ( = 0:05).
0
5
10
15
20
25
10
30
50
70
90
Influence
Spread
Number
of
Network
Nodes
DC
PSINET-‐S
PSINET-‐W
PSINET-‐C
POMCP
(a) Solution Quality
-‐15
-‐10
-‐5
0
5
10
15
20
10
30
50
70
90
Log
run(me
(secs)
Number
of
Network
Nodes
DC
POMCP
PSINET-‐S
PSINET-‐W
PSINET-‐C
(b) Runtime
Figure 6.3: Comparison on BTER graphs
Artificial networks First, we compare all algorithms on Block Two-Level Erdos-Renyi
(BTER) networks (having degree distribution X
d
/ d
1:2
, where X
d
is number of nodes of
degreed) of several sizes, as they accurately capture observable properties of real-world social
networks (Seshadhri, Kolda, & Pinar, 2012). Figures 6.3a and 6.3b show solution quality and run-
times (respectively) of Degree Centrality (DC) (which selects nodes based on their out-degrees,
ande2E
u
addu(e) to node degrees), POMCP and PSINET-(S,W and C). We choose DC as our
baseline as it is the current modus operandi of agencies working with homeless youth. X-axis is
number of network nodes and Y-axis shows IIS across varying horizons (number of interventions)
in Figure 6.3a and log of runtime (in seconds) (Figure 6.3b).
Figure 6.3a shows that all POMDP based algorithms beat DC by60%, which shows the
value of our POMDP model. Further, it shows that PSINET-W beats PSINET-(S and C). Also,
POMCP runs out of memory on 30 node graphs. Figure 6.3b shows that DC runs quickest (as
expected) and all PSINET variants run in almost the same time. Thus, Figures 6.3a and 6.3b
tell us that while DC runs quickest, it provides the worst solutions. Amongst the POMDP based
algorithms, PSINET-W is the best algorithm that can provide good solutions and can scale up
as well. Surprisingly, PSINET-C performs worse than PSINET-(W and S) in terms of solution
quality. Thus, we now focus on PSINET-W.
36
5
5.5
6
6.5
7
7.5
10 30 50 70 90
Influence Spread
Number of Network Instances
PSINET ‐W
(a) Solution Quality
0
200
400
600
800
1000
1200
10 30 50 70 90
Runtime (secs)
Number of Network Instances
PSINET ‐W
(b) Runtime
Figure 6.4: Increasing number of graph instances
Having shown the impact of POMDPs, we analyze the impact of increasing network instances
(which implies increasing number of votes in our algorithm) on PSINET-W. Figures 6.4a and 6.4b
show solution quality and runtime respectively of PSINET-W with increasing network instances,
for ah40; 71; 41i BTER network with a horizon of 10. X-axis is number of network instances
and Y-axis shows IIS (Figure 6.4a) and runtime (in seconds) (Figure 6.4b). These figures show
that increasing the number of instances increases IIS as well as runtime. Thus, a solution quality-
runtime tradeoff exists, which depends on the number of network instances. Greater number of
instances results in better solutions and slower runtimes and vice versa. However, for 30 vs 70
instances, the gain in solution quality is <5% whereas the runtime is2X, which shows that
increasing instances beyond 30 yields marginal returns.
0
1
2
3
4
5
6
0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1
Influence Spread
Propagation Probability
DC PSINET ‐W
(a) Varyingp(e)
0
5
10
15
345
Influence Spread
Nodes picked per round
DC
PSINET ‐W
(b) ER networks
Figure 6.5: Comparison of DC with PSINET-W
Next, we relax our assumptions about propagation (p(e)) probabilities, which were set to 0.5
so far. Figure 6.5a shows the solution quality, when PSINET-W and DC are solved with different
p(e) values respectively, for ah40; 71; 41i BTER network with a horizon of 10. X-axis shows
p(e) and Y-axis shows IIS. This figure shows that varyingp(e) minimally impacts PSINET-W’s
37
improvement over DC, which shows our algorithms’ robustness to these probability values (We
get similar results upon changingu(e)). In Figure 6.5b, we show solution qualities of PSINET-
W and DC on ah30; 31; 27i BTER network (horizon=3) and vary number of nodes selected per
round (K). X-axis shows increasingK, and Y-axis shows IIS. This figure shows that even for a
small horizon of length 3, which does not give many chances for influence to spread, PSINET-W
significantly beats DC with increasingK.
Figure 6.6: A friendship based social network of homeless people visiting My Friend’s Place
0
5
10
15
20
25
30
1st graph 2nd graph
Influence Spread
DC PSINET‐S PSINET‐W
(a) Solution Quality (b) Sample BTER graph
Figure 6.7: Real world networks
Real World Networks Figure 6.6 shows one of the two real-world friendship based social
networks of homeless youth (created by our collaborators through surveys and interviews of
homeless youth attending My Friend’s Place), where each numbered node represents a homeless
38
youth. Figure 6.7a compares PSINET variants and DC (horizon = 30) on these two real-world
social networks (each of size aroundh155; 120; 190i). The x-axis shows the two networks and
the y-axis shows IIS. This figure clearly shows that all PSINET variants beat DC on both real
world networks by around 60%, which shows that PSINET works equally well on real-world
networks. Also, PSINET-W beats PSINET-S, in accordance with previous results. Above all, this
signifies that we could improve the quality and efficiency of HIV based interventions over the
current modus operandi of agencies by around 60%.
We now differentiate between the kinds of nodes selected by DC and PSINET-W for the
sample BTER network in Figure 6.7b, which contains nodes segregated into four clusters (C1
to C4), and node degrees in a cluster are almost equal. C1 is biggest, with slightly higher node
degrees than other clusters, followed by C2, C3 and C4. DC would first select all nodes in cluster
C1, then all nodes in C2 and so on. Selecting all nodes in a cluster is not “smart”, since selecting
just a few cluster nodes influences all other nodes. PSINET-W realizes this by looking ahead and
spreads more influence by picking nodes in different clusters each time. For example, assuming
k=2, PSINET-W picks one node in both C1 and C2, then one node in both C1 and C4, etc.
6.4 Implementation Challenges
Looking towards the future of testing the deployment of this procedure in agencies, there are a few
implementation challenges that will need to be faced. First, collecting accurate social network
data on homeless youth is a technical and financial burden beyond the capacity of most agencies
working with these youth. Members of this team had a large three year grant from the National
Institute of Mental Health to conduct such work in only two agencies. Our solution, moving
forward (with other agencies) would be to use staff at agencies to delineate a first approximation
of their homeless youth social network, based on their ongoing relationships with the youth.
The POMDP procedure would subsequently be able to correct the network graph iteratively (by
resolving uncertain edges via POMDP observations in each step). This is feasible because, as
mentioned, homeless youth are more willing to discuss their social ties in an intervention (Rice,
Tulbert, Cederbaum, Adhikari, & Milburn, 2012). We see this as one of the major strengths of
this approach.
39
Second, our prior research on homeless youth (Rice & Rhoades, 2013) suggests that some
structurally important youth may be highly anti-social and hence a poor choice for change agents
in an intervention. We suggest that if such a youth is selected by the POMDP program, we then
choose the next best action (subset of nodes) which does not include that “anti-social” youth.
Thus, the solution may require some ongoing management as certain individuals either refuse to
participate as peer leaders or based on their anti-social behaviors are determined by staff to be
inappropriate.
Third, because of the history of neglect and abuse suffered by most of these youth, many are
highly suspicious of adults. Including a computer-based selection procedure into the recruitment
of peer leaders may raise suspicions about invasion of privacy for these youth. We suggest an
ongoing public awareness campaign in the agencies working with this program to help overcome
such fears and to encourage participation. Along with this issue, there is a secondary issue about
protection of privacy for the individuals involved. Agencies collect information on their youth,
but most of this information is not to be shared with researchers. We suggest working with agen-
cies to create procedures which allow them to implement the POMDP program without having to
provide identifying information to our team.
6.5 Conclusion
This paper presents PSINET, a POMDP based decision support system to select homeless youth
for HIV based interventions. Previous work in strategic selection of intervention participants does
not handle uncertainties in the social network’s structure and evolving network state, potentially
causing significant shortcomings in spread of information. PSINET has the following key novel-
ties: (i) it handles uncertainties in network structure and evolving network state; (ii) it addresses
these uncertainties by using POMDPs in influence maximization; and (iii) it provides algorith-
mic advances to allow high quality approximate solutions for such POMDPs. Simulations show
that PSINET achieves around 60% improvement over the current state-of-the-art. PSINET was
developed in collaboration with My Friend’s Place and has been reviewed by their officials.
40
Unfortunately, even though PSINET was able to scale up to real-world sized networks, it
completely failed at scaling up in the number of nodes that get picked in every round (interven-
tion). Thus, while PSINET was successful in scaling up to the required POMDP state space, it
failed to deal with the explosion in action space that occurred with scale up in the number of
nodes picked per round. To address this challenge, we designed HEALER, which we present
next.
41
Chapter 7
HEALER
This chapter presents HEALER (or Hierarchical Ensembling based Agent which pLans for
Effective Reduction in HIV Spread), an online POMDP algorithm which has a better scale-up
performance than PSINET (Yadav et al., 2015). Internally, HEALER (Yadav et al., 2016a; Ya-
dav, Chan, Jiang, Xu, Rice, & Tambe, 2017) is comprised of two different algorithms: HEAL and
TASP. We now discuss these algorithms in detail.
7.1 HEAL
HEAL solves the original POMDP using a novel hierarchical ensembling heuristic: it creates
ensembles of imperfect (and smaller) POMDPs at two different layers, in a hierarchical manner
(see Figure 7.1). HEAL’s top layer creates an ensemble of smaller sized intermediate POMDPs
by subdividing the original uncertain network into several smaller sized partitioned networks
by using graph partitioning techniques (LaSalle & Karypis, 2013). Each of these partitioned
networks is then mapped onto a POMDP, and these intermediate POMDPs form our top layer
ensemble of POMDP solvers.
In the bottom layer, each intermediate POMDP is solved using TASP (Tree Aggregation
for Sequential Planning), our novel POMDP planner, which subdivides the POMDP into another
ensemble of smaller sized sampled POMDPs. Each member of this bottom layer ensemble is cre-
ated by randomly sampling uncertain edges of the partitioned network to get a sampled network
having no uncertain edges, and this sampled network is then mapped onto a sampled POMDP.
42
Figure 7.1: Hierarchical decomposition in HEAL
Finally, the solutions of POMDPs in both the bottom and top layer ensembles are aggregated
using novel techniques to get the solution for HEAL’s original POMDP.
HEAL uses several novel heuristics. First, it uses a novel two-layered hierarchical ensem-
bling heuristic. Second, it uses graph partitioning techniques to partition the uncertain network,
which generates partitions that minimize the edges going across partitions (while ensuring that
partitions have similar sizes). Since these partitions are “almost” disconnected, we solve each
partition separately. Third, it solves the intermediate POMDP for each partition by creating
smaller-sized sampled POMDPs (via sampling uncertain edges), each of which is solved using
a novel tree search algorithm, which avoids the exponential branching factor seen in PSINET
(Yadav et al., 2015). Fourth, it uses novel aggregation techniques to combine solutions to these
smaller POMDPs rather than simple plurality voting techniques seen in previous ensemble tech-
niques (Yadav et al., 2015).
These heuristics enable scale up to real-world sizes (at the expense of sacrificing perfor-
mance guarantees), as instead of solving one huge problem, we now solve several smaller prob-
lems. However, these heuristics perform very well in practice. Our simulations show that even
on smaller settings, HEAL achieves a 100X speed up over PSINET, while providing a 70% im-
provement in solution quality; and on larger problems, where PSINET is unable to run at all,
43
HEAL continues to provide high solution quality. Now, we elaborate on these heuristics by first
explaining the TASP solver.
Algorithm 4: TASP Solver
Input: Uncertain networkG, ParametersK,T ,L
Output: BestK node action
1 Create ensemble of different POMDPs;
2 for2 do
3
=Evaluate();
4 end
5 r =Expectation();
6 = argmax
j
r
j
;
7 return;
7.2 Bottom layer: TASP
We now explain TASP, our new POMDP solver that solves each intermediate POMDP in HEAL’s
bottom layer. Given an intermediate POMDP and the uncertain network it is defined on, as input,
TASP goes through four steps (see Algorithm 4).
First, Step 1 makes our intermediate POMDP more tractable by creating an ensemble of
smaller sized sampled POMDPs. Each member of this ensemble is created by sampling uncertain
edges of the input network to get an instantiated network. Each uncertain edge in the input
network is randomly kept with probability u(e), or removed with probability 1u(e), to get
an instantiated network with no uncertain edges. We repeat this sampling process to get (a
variable parameter) different instantiated networks. These different instantiated networks are
then mapped onto to different POMDPs, which form our ensemble of sampled POMDPs. Each
sampled POMDP shares the same action space (defined on the input partitioned network) as the
different POMDPs only differ in the sampling of uncertain edges. Note that each member of our
ensemble is a POMDP as even though sampling uncertain edges removes uncertainty in theF
portion of POMDP states, there is still partial observability in theW portion of POMDP state.
In Step 3 (called the Evaluate Step), for each instantiated network2 [1; ], we generate an
list of rewards. Thei
th
element of
gives the long term reward achieved by taking thei
th
action in instantiated network. In Step 5, we find the expected rewardr
i
of taking thei
th
action,
44
Algorithm 5: Evaluate Step
Input: Instantiated network, Number of simulations NSim
Output: Ranked Ordering of actions
1 tree =Initialize K Level Tree();
2 counter = 0;
3 whilecounter + +< NSim do
4 K Node Act =FindStep(tree);
5 LT Reward =SimulateStep(K Node Act);
6 UpdateStep(tree;LT Reward;K Node Act);
7 end
8
=Get All Leaf Values(tree);
9 return
;
by taking a reward expectation across the
lists (for each2 [1; ]) generated in the previous
step. For e.g., if
1
1
= 10 and
2
1
= 20, i.e., the rewards of taking the 1
st
action in instantiated
networks
1
and
2
(which occurs with probabilitiesP (
1
) andP (
2
)) are 10 and 20 respectively,
then the expected rewardr
1
=P (
1
) 10 +P (
2
) 20. Note thatP (
1
) andP (
2
) are found
by multiplying existence probabilitiesu(e) (or 1u(e)) for uncertain edges that were kept (or
removed) in
1
and
2
. Finally, in Step 6, the action = argmax
j
r
j
is returned by TASP. Next,
we discuss the Evaluate Step in detail (Step 3).
7.2.1 Evaluate Step
Algorithm 5 generates the
list for a single instantiated network 2 [1; ]. This algorithm
works similarly for all instantiated networks. For each instantiated network, the Evaluate Step
uses NSim (we use 2
10
) number of MC simulations to evaluate the long term reward achieved
by taking actions in that network. Due to the combinatorial action space, the Evaluate Step uses a
UCT (Kocsis & Szepesv´ ari, 2006) driven approach to strategically choose the actions whose long
term rewards should be calculated. UCT has been used to solve POMDPs in (Silver & Veness,
2010; Yadav et al., 2015), but these algorithms suffer from a
N
K
branching factor (whereK is
number of nodes picked per round,N is number of network nodes). We exploit the structure of
our domain by creating aK-level UCT tree which has a branching factor of justN (explained
below). This K-level tree allows storing reward values for smaller sized node subsets as well
(instead of justK sized subsets), which helps in guiding the UCT search better.
45
Algorithm 5 takes an instantiated network and creates the aforementionedK-level tree for
that network. The first level of the tree hasN branches (one for each network node). For each
branchi in the first level, there areN 1 branches in the second tree level (one for each network
node, except for nodei, which was covered in the first level). Similarly, for every branchj in the
m
th
level (m2 [2;K 1]), there areNm branches in the (m + 1)
th
level. Theoretically, this
tree grows exponentially withK, however, the values ofK are usually small in practice (e.g., 4).
In this K level tree, each leaf node represents a particular POMDP action of K network
nodes. Similarly, every non-leaf tree nodev represents a subsetS
v
of network nodes. Each tree
nodev maintains a valueR
v
, which represents the average long term reward achieved by taking
our POMDP’s actions (of sizeK) which containS
v
as a subset. For example, in Figure 3.1, if
K = 5, and for tree nodev,S
v
=fA;B;C;Dg, thenR
v
represents the average long term reward
achieved by taking POMDP actionsA
1
=fA;B;C;D;Eg andA
2
=fA;B;C;D;Fg, since
bothA
1
andA
2
containS
v
=fA;B;C;Dg as a subset. To begin with, all nodesv in the tree
are initialized withR
v
= 0 (Step 1). By running NSim number of MC simulations, we generate
good estimates ofR
v
values for each tree nodev.
Each node in thisK-level tree runs a UCB1 (Kocsis & Szepesv´ ari, 2006) implementation of
a multi-armed bandit. The arms of the multi-armed bandit running at tree nodev correspond to
the child branches of nodev in theK-level tree. Recall that each child branch corresponds to a
network node. The overall goal of all the multi-armed bandits running in the tree is to construct
a POMDP action of sizeK (by traversing a path from the root to a leaf), whose reward is then
calculated in that MC simulation. Every MC simulation consists of three steps: Find Step (Step
4), Simulate Step (Step 5) and Update Step (Step 6).
7.2.2 Find Step
The Find Step takes aK-level tree for an instantiated network and finds aK node action, which
is used in the Simulate Step. Algorithm 6 details the process of finding thisK node action, which
is found by traversing a path from the root node to a leaf node, one edge/arm at a time. Initially,
we begin at the root node with an empty action set of size 0 (Steps 1 and 2). For each node that
we visit on our way from the root to a leaf, we use its multi-armed bandit (denoted byMAB
node
46
Algorithm 6: FindStep
Input:K level deep tree -tree
Output: Action set of sizeK nodes -Act
1 Act = ;
2 tree node =tree:Root;
3 whileis Leaf(tree node) ==false do
4 MAB
node
=Get UCB at Node(node);
5 next node =Ask UCB(MAB
node
);
6 Act =Act[next node;
7 tree node =tree node:branch(next node);
8 end
9 returnAct;
in Step 4) to choose which tree node do we visit next (or, which network node do we add to our
action set). We get aK node action upon reaching a leaf.
7.2.3 Simulate Step
The Simulate Step takes aK node action from the Find Step, to evaluate the long term reward
of taking that action (called Act) in the instantiated network. Assuming that T
0
interventions
remain (i.e., we have already conductedTT
0
interventions), the Simulate Step first uses action
Act in the generative model to generate a rewardr
0
. For all remaining (T
0
1) interventions,
Simulate Step uses a rollout policy to randomly select K node actions, which are then used in the
generative model to generate future rewardsr
i
8i2 [1;T
0
1] . Finally, the long term reward
returned by Simulate Step isr
0
+r
1
+::: +r
T
0
1
.
7.2.4 Update Step
The Update Step uses the long term reward returned by Simulate Step to update relevant R
v
values in theK-level tree. It updates theR
v
values of all nodesv that were traversed in order
to find theK node action in the Find Step. First, we get the tree’s leaf node corresponding to
theK node action that was returned by the Find Step. Then, we go and updateR
v
values for all
ancestors (including the root) of that leaf node.
After running the Find, Simulate and Evaluate for NSim simulations, we return the R
v
values of all leaf nodes as the
list. Recall that we then find the expected rewardr
i
of taking
47
thei
th
action, by taking an expectation of rewards across the
lists. Finally, TASP returns the
action = argmax
j
r
j
.
7.3 Top layer: Using Graph Partitioning
We now explain HEAL’s top layer, in which we use METIS (LaSalle & Karypis, 2013), a state-
of-the-art graph partitioning technique, to subdivide our original uncertain network into different
partitioned networks. These partitioned networks form the ensemble of intermediate POMDPs
(in Figure 7.1) in HEAL. Then, TASP is invoked on each intermediate POMDP independently,
and their solutions are aggregated to get the final DIME solution. We try two different partition-
ing/aggregation techniques, which leads to two variants of HEAL:
K Partition Variant (HEAL): Given the uncertain network G and the parameters K, L
andT as input, we first partition the uncertain network intoK partitions. In each round from 1
toT , we invoke the bottom layer TASP algorithm to select 1 node from each of theK clusters.
These singly selected nodes from theK clusters give us an action ofK nodes, which is given
to shelter officials to execute. Based on the observation (about uncertain edges) that officials get
while executing the action, we update the partition networks (which are input to the intermediate
POMDPs) by either replacing the observed uncertain edges with certain edges (if the edge was
observed to exist in reality) or removing the uncertain edge altogether (if the edge was observed
to not exist in reality). The list ofK node actions that Algorithm 4 generates serves as an online
policy for use by the homeless shelter.
T Partition Variant (HEAL-T): Given the uncertain networkG and the parametersK,L
andT as input, we first partition the uncertain network intoT partitions and TASP picksK nodes
from thei
th
partition (i2 [1;T ]) in thei
th
round.
7.4 Experimental Results
In this section, we analyze HEAL and HEAL-T’s performance in a variety of settings. All our
experiments are run on a 2.33 GHz 12-core Intel machine having 48 GB of RAM. All experiments
are averaged over 100 runs. We use a metric of “Indirect Influence” throughout this section,
which is number of nodes “indirectly” influenced by intervention participants. For example, on
48
a 30 node network, by selecting 2 nodes each for 10 interventions (horizon), 20 nodes (a lower
bound for any strategy) are influenced with certainty. However, the total number of influenced
nodes might be 26 (say) and thus, the Indirect Influence is 26 20 = 6. In all experiments, the
propagation and existence probability values on all network edges were uniformly set to 0:1 and
0:6, respectively. This was done based on findings in Kelly et. al.(Kelly et al., 1997). However,
we relax these parameter settings later in the section. All experiments are statistically significant
under bootstrap-t ( = 0:05).
Baselines: We use two algorithms as baselines. We use PSINET-W as a benchmark as it
is the most relevant previous algorithm, which was shown to outperform heuristics used in prac-
tice; however, we also need a point of comparison when PSINET-W does not scale. No previous
algorithm in the influence maximization literature accounts for uncertain edges and uncertain net-
work state in solving the problem of sequential selection of nodes; in-fact we show that even the
standard Greedy algorithm (Kempe et al., 2003; Golovin & Krause, 2011) has no approximation
guarantees as our problem is not adaptive submodular. Thus, we modify Greedy by replacing
our uncertain network with a certain network (in which each uncertain edgee is replaced with a
certain edgee
0
having propagation probabilityp(e
0
) = p(e)u(e)), and then run the Greedy
algorithm on this certain network. We use the Greedy algorithm as a baseline as it is the best
known algorithm known for influence maximization and has been analyzed in many previous
papers (Cohen et al., 2014; Borgs et al., 2014; Tang et al., 2014; Kempe et al., 2003; Leskovec
et al., 2007; Golovin & Krause, 2011).
Datasets: We use four real world social networks of homeless youth, provided to us by our
collaborators. All four networks are friendship based social networks of homeless youth living
in Los Angeles. The first and second networks are of homeless youth living in Venice Beach
(VE) and Hollywood (HD), two large areas in Los Angeles, respectively. These two networks
(each having150-170 nodes, 400-450 edges) were created through surveys and interviews of
homeless youth (conducted by our collaborators) living in these areas. The third and fourth
networks are relatively small-sized online social networks of these youth created from their Face-
book (34 nodes, 120 edges) and MySpace (107 nodes, 803 edges) contact lists, respectively.
When HEALER is deployed, we anticipate even larger networks, (e.g., 250-300 nodes) than the
ones we have in hand and we also show run-time results on artificial networks of these sizes.
49
(a) Solution Quality (b) Runtime
Figure 7.2: Solution Quality and Runtime on Real World Networks
Solution Quality/Runtime Comparison. We compare Indirect Influence and run-times of
HEAL, HEAL-T and PSINET-W on all four real-world networks. We set T = 5 and K = 2
(since PSINET-W fails to scale up beyondK = 2 as shown later). Figure 7.2a shows the Indirect
Influence of the different algorithms on the four networks. The X-axis shows the four networks
and the Y-axis shows the Indirect Influence achieved by the different algorithms. This figure
shows that (i) HEAL outperforms all other algorithms on every network; (ii) it achieves70%
improvement over PSINET-W in VE and HD networks; (iii) it achieves25% improvement over
HEAL-T. The difference between HEAL and other algorithms is not significant in the Facebook
(FB) and MySpace (MYS) networks, as HEAL is already influencing almost all nodes in these
two relatively small networks. Thus, in experiments to come, we focus more on the VE and HD
networks.
Figure 7.2b shows the run-time of all algorithms on the four networks. The X-axis shows the
four networks and the Y-axis (in log scale) shows the run-time (in seconds). This figure shows
that (i) HEAL achieves a 100X speed-up over PSINET-W; (ii) PSINET-W’s run-time increases ex-
ponentially with increasing network sizes; (iii) HEAL runs 3X slower than HEAL-T but achieves
25% more Indirect Influence. Hence, HEAL is our algorithm of choice.
Next, we check if PSINET-W’s run-times become worse on larger networks. Because of lack
of larger real-world datasets, we create relatively large artificial Watts-Strogatz networks (model
parametersp = 0:1;k = 7). Figure 7.6b shows the run-time of all algorithms on Watts-Strogatz
networks. The X-axis shows the size of networks and the Y-axis (in log scale) shows the run-time
(in seconds). This figure shows that PSINET-W fails to scale beyond 180 nodes, whereas HEAL
50
runs within 5 minutes. Thus, PSINET-W fails to scale-up to network sizes that are of importance
to us.
(a) VE Network (b) HD Network
Figure 7.3: Scale up in number of nodes picked per round
Scale Up Results. Not only does PSINET-W fail in scaling up to larger network sizes, it
even fails to scale-up with increasing number of nodes picked per round (or K), on our real-
world networks. Figures 7.3a and 7.3b show the Indirect Influence achieved by HEAL, HEAL-T,
Greedy and PSINET-W on the VE and HD networks respectively (T = 5), as we scale up K
values. The X-axis shows increasing K values, and the Y-axis shows the Indirect Influence.
These figures show that (i) PSINET-W and HEAL-T fail to scale up – they cannot handle more
than K = 2 and K = 3 respectively (thereby not fulfilling real world demands); (ii) HEAL
outperforms all other algorithms, and the difference between HEAL and Greedy increases linearly
with increasingK values. Also, in the case ofK = 6, HEAL runs in less than 40:12 seconds on
the HD network and 34:4 seconds on the VE network.
Thus, Figures 7.2a, 7.2b, 7.3a and 7.3b show that PSINET-W (the best performing algorithm
from previous work) fails to scale up with increasing network nodes, and with increasing K
values. Even forK = 2 and moderate sized networks, it runs very slowly. Moreover, HEAL is
the best performing algorithm that runs quickly, provides high-quality solutions, and can scale-up
to real-world demands. Since only HEAL and Greedy scale up toK = 6, we now analyze their
performance in detail.
Scaling up Horizon. Figure 7.4a shows HEAL and Greedy’s Indirect Influence in the HD
network, with varying horizons (see appendix for VE network results). The X-axis shows in-
creasing horizon values and the Y-axis shows the Indirect Influence (K = 2). This figure shows
51
(a) Solution Quality (b) Maximum Relative Gain
Figure 7.4: Horizon Scale up & Maximum Gain on HD Network
p(e)
u(e)
0:1 0:2 0:3
0:7 45:62 44:37 30:85
0:6 48:95 24:56 30
0:5 29:5 55:18 28:21
Figure 7.5: Percentage Increase in HEALER Solution over Greedy
that the relative difference between HEAL and Greedy increases significantly with increasingT
values.
Next, we scale upK values with increased horizon settings to find the maximum attainable
solution quality difference between HEAL and Greedy. Figure 7.4b shows the Indirect Influence
achieved by HEAL and Greedy (withK = 4 andT = 10) on the VE and HD networks. The
X-axis shows the two networks and the Y-axis shows the Indirect Influence. This figure shows
that with these settings, HEAL achieves110% more Indirect Influence than Greedy (i.e., more
than a 2-fold improvement) in the two real-world networks.
HEAL vs Greedy. Figure 7.5 shows the percentage increase (in Indirect Influence) achieved
by HEAL over Greedy with varyingu(e)/p(e) values. The columns and rows of Figure 7.5 show
varyingu(e) andp(e) values respectively. The values inside the table cells show the percentage
increase (in Indirect Influence) achieved by HEAL over Greedy when both algorithms plan us-
ing the sameu(e)/p(e) values. For example, withp(e) = 0:7 andu(e) = 0:1, HEAL achieves
45.62% more Indirect Influence than Greedy. This figure shows that HEAL continues to outper-
form Greedy across varyingu(e)/p(e) values. Thus, on a variety of settings, HEAL dominates
Greedy in terms of both Indirect Influence and run-time.
52
(a) Deviation Tolerance (b) Artificial Networks
Figure 7.6: Deviation Tolerance & Results on Artificially Generated Networks
p(e)
u(e)
0:1 0:2 0:3
0:7 24:42 21:02 16:85
0:6 0:0 18:26 12:46
0:5 11:58 10:53 8:11
Figure 7.7: Percentage Loss in HEAL Solution on HD Network
Deviation Tolerance. We show HEAL’s tolerance to deviation by replacing a fixed num-
ber of actions recommended by HEAL with randomly selected actions. Figure 7.6a shows the
variation in Indirect Influence achieved by HEAL (K = 4,T = 10) with increasing number of
random deviations from the recommended actions. The X-axis shows increasing number of de-
viations and the Y-axis shows the Indirect Influence. For example, when there were 2 random
deviations (i.e., two recommended actions were replaced with random actions), HEAL achieves
100.23 Indirect Influence. This figure shows that HEAL is highly deviation-tolerant.
Sensitivity Analysis. Finally, we test the robustness of HEAL’s solutions in the HD network,
by allowing for error in HEAL’s understanding ofu(e)/p(e) values. We consider the case that
u(e) = 0:1 and p(e) = 0:6 values that HEAL plans on, are wrong. Thus, HEAL plans its
solutions usingu(e) = 0:1 andp(e) = 0:6, but those solutions are evaluated on different (correct)
u(e)/p(e) values to get estimated solutions. These estimated solutions are compared to true
solutions achieved by HEAL if it planned on the correct u(e)/p(e) values. Figure 7.7 shows
the percentage difference (in Indirect Influence) between the true and estimated solutions, with
varyingu(e) andp(e) values. For example, when HEAL plans its solutions with wrongu(e) =
0:1/p(e) = 0:6 values (instead of correct u(e) = 0:3/p(e) = 0:5 values), it suffers a 8.11%
53
loss. This figure shows that HEAL is relatively robust to errors in its understanding ofu(e)/p(e)
values, as it only suffers an average-case loss of 15%.
7.5 Conclusion
This chapter presents HEALER, a software agent that recommends sequential intervention plans
for use by homeless shelters, who organize these interventions to raise awareness about HIV
among homeless youth. HEALER’s sequential plans (built using knowledge of social networks
of homeless youth) choose intervention participants strategically to maximize influence spread,
while reasoning about uncertainties in the network. While previous work presents influence max-
imizing techniques to choose intervention participants, they do not address three real-world is-
sues: (i) they completely fail to scale up to real-world sizes; (ii) they do not handle deviations
in execution of intervention plans; (iii) constructing real-world social networks is an expensive
process. HEALER handles these issues via four major contributions: (i) HEALER casts this in-
fluence maximization problem as a POMDP and solves it using a novel planner which scales up to
previously unsolvable real-world sizes; (ii) HEALER allows shelter officials to modify its recom-
mendations, and updates its future plans in a deviation-tolerant manner; (iii) HEALER constructs
social networks of homeless youth at low cost, using a Facebook application.
54
Chapter 8
Real World Deployment of Influence Maximization Algorithms
This chapter focuses on a topic that is insufficiently addressed in the literature, i.e., challenges
faced in transitioning agents from an emerging phase in the lab, to a deployed application in
the field. Specifically, we focus on challenges faced in transitioning HEALER and DOSIM
(Wilder, Yadav, Immorlica, Rice, & Tambe, 2017), two agents for social influence maximiza-
tion, which assist service providers in maximizing HIV awareness in real-world homeless-youth
social networks. While prior chapters have shown that these agents/algorithms have promising
performance in simulation, this chapter illustrates that transitioning these algorithms from the
lab into the real-world is not straightforward, and outlines three major lessons. First, it is im-
portant to conduct real-world pilot tests; indeed, due to the health-critical nature of the domain
and complex influence spread models used by these algorithms, it is important to conduct field
tests to ensure the real-world usability and effectiveness of these algorithms. We present results
from three real-world pilot studies, involving 173 homeless youth in Los Angeles. These are
the first such pilot studies which provide head-to-head comparison of different algorithms for
social influence maximization, including a comparison with a baseline approach. Second, we
present analyses of these real-world results, illustrating the strengths and weaknesses of differ-
ent influence maximization approaches we compare. Third, we present research and deployment
challenges revealed in conducting these pilot tests, and propose solutions to address them.
55
8.1 Pilot Study Pipeline
Starting in Spring 2016, we conducted three different pilot studies (Yadav, Wilder, Rice, Peter-
ing, Craddock, Yoshioka-Maxwell, Hemler, Onasch-Vera, Tambe, & Woo, 2017b; Yadav et al.,
2017c) at two service providers (see Figures 8.1a and 8.1b) in Los Angeles, over a seven month
period. Each pilot study recruited a unique network of youth. Recall that these pilot studies serve
three purposes. First, they help in justifying our assumptions about whether peer leaders actually
spread HIV information in their social network, and whether they provide meaningful information
about the social network structure (i.e., observations) during the intervention training. Second,
these pilots help in exposing unforeseen challenges, which need to be solved convincingly before
these agents can be deployed in the field. Third, they provide a head-to-head comparison of two
different software agent approaches for social influence maximization, including a comparison
with a baseline approach.
(a) Safe Place for Youth (b) Emergency Resource Shelf
(c) Desks for Intervention Training (d) Computer Kiosks at Homeless Shelter
Figure 8.1: Facilities at our Collaborating Service Providers
Each of these pilot studies had a different intervention mechanism, i.e., a different way of
selecting actions (or a set ofK peer leaders). The first and second studies used HEALER and
56
Figure 8.2: Real World Pilot Study Pipeline
DOSIM (respectively) to select actions, whereas the third study served as the control group,
where actions were selected using Degree Centrality (i.e., pickingK nodes in order of decreasing
degrees). We chose Degree Centrality (DC) as the control group mechanism, because this is the
current modus operandi of service providers in conducting these network based interventions
(Valente, 2012).
8.1.1 Pilot Study Process
The pilot study process consists of five sequential steps. Figure 8.2 illustrates these five steps.
1. Recruitment: First, we recruit homeless youth from a service provider into our study. We
provide youth with general information about our study, and our expectations from them
(i.e., if selected as a peer leader, they will be expected to spread information among their
peers). The youth take a 20 minute baseline survey, which enables us to determine their
current risk-taking behaviors (e.g., they are asked about the last time they got an HIV test,
etc.). Every youth is given a 20 USD gift card as compensation for being a part of the pilot
study. All study procedures were approved by our Institutional Review Board.
2. Network Generation: After recruitment, the friendship based social network that connects
these homeless youth is generated. We rely on two information sources to generate this
57
network: (i) online contacts of homeless youth; and (ii) field observations made by the
authors and service providers. To expedite the network generation phase, online contacts
of homeless youth are used (via a software application that the youth are asked to use) to
build a first approximation of the real-world social network of homeless youth. Then, this
network is refined using field observations (about additional real-world friendships) made
by the authors and the service providers. All edges inferred in this manner are assumed to
be certain edges. More information on uncertain edges is provided later.
3. Interventions: Next, the generated network is used by the software agents to select actions
(i.e., K peer leaders) for T stages. In each stage, an action is selected using the pilot’s
intervention strategy. The K peer leaders of this chosen action are then trained as peer
leaders (i.e., informed about HIV) by pilot study staff during the intervention. These peer
leaders also reveal more information (i.e., provide observation) about newer friendships
which we did not know about. These friendships are incorporated into the network, so that
the agents can select better actions in the next stage of interventions. Every peer leader is
given a 60 USD gift card.
4. Follow Up: The follow up phase consists of meetings, where the peer leaders are asked
about any difficulties they faced in talking to their friends about HIV . They are given fur-
ther encouragement to keep spreading HIV awareness among their peers. These follow-up
meeting occur on a weekly basis, for a period of one month after Step 3 ends.
5. Analysis: For analysis, we conduct in-person surveys, one month after all interventions
have ended. Every youth in our study is given a 25 USD gift card to show up for these
surveys. During the surveys, they are asked if some youth from within the pilot study
talked to them about HIV prevention methods, after the pilot study began. Their answer
helps determine if information about HIV reached them in the social network or not. Thus,
these surveys are used to find out the number of youth who got informed about HIV as a
result of our interventions. Moreover, they are asked to take the same survey about HIV risk
that they took during recruitment. These post-intervention surveys enable us to compare
HEALER, DOSIM and DC in terms of information spread (i.e., how successful were the
agents in spreading HIV information through the social network) and behavior change (i.e.,
58
how successful were the agents in causing homeless youth to test for HIV), the two major
metrics that we use in our evaluation section.
We provide these behavior change results in order to quantify the true impact of these so-
cial influence maximization agents in the homeless youth domain. In these results, we measure
behavior change by asking youth if they have taken an HIV test at baseline and repeating this
question during the follow up surveys. If the youth reported taking an HIV test at one month
(after interventions) but not at baseline and that youth also reported getting informed about HIV ,
we attribute this behavior change to our intervention. This allows us to measure whether our
interventions led to a reduction in risk attitudes.
Uncertain network parameters While there exist many link prediction techniques (Kim &
Leskovec, 2011) to infer uncertain edges in social networks, the efficacy of these techniques is
untested on homeless youth social networks. Therefore, we took a simpler, less ”risky” approach
– each edge not created during the network generation phase (i.e., Step 2 above) was added to
the network as an uncertain edge. Thus, after adding these uncertain edges, the social network in
each pilot study became a completely connected network, consisting of certain edges (inferred
from Step 2), and uncertain edges. The existence probability on each uncertain edge was set to
u = 0:01. Our approach to adding uncertain edges ensures that no potential friendship is missed
in the social network because of our lack of accurate knowledge.
Getting propagation probabilities (p
e
) values was also challenging. In HEALER’s pilot, ser-
vice providers estimated that the truep
e
value would be somewhere around 0.5. Since the exact
value was unknown, we assumed an interval of [0:4; 0:8] and simulated HEALER’s performance
with p
e
values in this range. Figure 8.3 shows how information spread achieved by HEALER
on its pilot study network is relatively stable in simulation forp
e
values around 0.5. The Y-axis
shows the information spread in simulation and the X-axis shows increasingp
e
values. This fig-
ure shows that information spread achieved by HEALER varied by11.6% withp
e
in the range
[0:4; 0:8]. Since influence spread is relatively stable in this range, we selectedp
e
= 0:6 (the mid
point of [0:4; 0:8]) on all network edges. Later, we provide ex-post justification for whyp
e
= 0:6
was a good choice, atleast for this pilot study.
In DOSIM’s pilot, we did not have to deal with the issue of assigning accuratep
e
values to
edges in the network. This is because DOSIM can work with intervals in which the exactp
e
is
59
Figure 8.3: Information Spread withp
e
on HEALER’s Pilot Network
assumed to lie. For the pilot study, we used the same interval of [0:4; 0:8] to run DOSIM. Finally,
the control group pilot study did not require findingp
e
values, as peer leaders were selected using
Degree Centrality, which does not require knowledge ofp
e
.
8.2 Results from the Field
We now provide results from all three pilot studies. In each study, three interventions were
conducted (or, T = 3), i.e., Step 3 of the pilot study process (Figure 8.2) was repeated three
times. The actions (i.e., set ofK peer leaders) were chosen using intervention strategies (policies)
provided by HEALER (Yadav et al., 2016a), DOSIM (Wilder et al., 2017), and Degree Centrality
(DC) in the first, second and third pilot studies, respectively. Recall that we provide comparison
results on two different metrics. First, we provide results on information spread, i.e., how well
different software agents were able to spread information about HIV through the social network.
Second, even though HEALER and DOSIM do not explicitly model behavior change in their
objective function (both maximize the information spread in the network), we provide results on
behavior change among homeless youth, i.e., how successful were the agents in inducing behavior
change among homeless youth.
60
Figure 8.4: Set of Surveyed Non Peer-Leaders
Figure 8.4 shows a Venn diagram that explains the results that we collect from the pilot
studies. To begin with, we exclude peer leaders from all our results, and focus only on non peer-
leaders. This is done because peer leaders cannot be used to differentiate the information spread
(and behavior change) achieved by HEALER, DOSIM and DC. In terms of information spread,
all peer leaders are informed about HIV directly by study staff in the intervention trainings. In
terms of behavior change, the proportion of peer leaders who change their behavior does not
depend on the strategies recommended by HEALER, DOSIM and DC. Thus, Figure 8.4 shows
a Venn diagram of the set of all non peer-leaders (who were surveyed at the end of one month).
This set of non peer-leaders can be divided into four quadrants based on (i) whether they were
informed about HIV or not (by the end of one-month surveys in Step 5 of Figure 8.2); and (ii)
whether they were already tested for HIV at baseline (i.e., during recruitment, they reported that
they had got tested for HIV in the last six months) or not.
For information spread results, we report on the percentage of youth in this big rectangle,
who were informed about HIV by the end of one month (i.e., boxes A+B as a fraction of the big
box). For behavior change results, we exclude youth who were already tested at baseline (as they
do not need to undergo “behavior change”, because they are already exhibiting desired behavior
of testing). Thus, we only report on the percentage of untested informed youth, (i.e., box B),
who now tested for HIV (i.e., changed behavior) by the end of one month (which is a fraction of
youth in box B). We do this because we can only attribute conversions (to testers) among youth
in box B (Figure 8.4) to strategies recommended by HEALER and DOSIM (or the DC baseline).
For example, non peer-leaders in box D who convert to testers (due to some exogenous reasons)
61
HEALER DOSIM DC
Youth Recruited 62 56 55
PL Trained 17.7% 17.85% 20%
Retention % 73% 73% 65%
Avg. Observation Size 16 8 15
Figure 8.5: Logistic Details of Different Pilot Studies
cannot be attributed to HEALER or DOSIM’s strategies (as they converted to testers without
getting HIV information).
Study Details Figure 8.5 shows details of the pilot studies. This figure shows that the three
pilots had fairly similar conditions as (i) all three pilots recruited60 homeless youth; (ii) peer
leader training was done on 15-20% of these youth, which is recommended in social sciences
literature (Rice, 2010); and (iii) retention rates of youth (i.e., percentage of youth showing up for
post-intervention surveys) were fairly similar (70%) in all three pilots. This figure also shows
that peer leaders provided information about 13 uncertain friendships on average in every inter-
vention stage (across all three pilot studies), which validates HEALER and DOSIM’s assumption
that peer leaders provide observations about friendships (Wilder et al., 2017; Yadav et al., 2016a).
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
HEALER DOSIM DC
% of Non Peer Leaders Informed
Different Algorithms
Informed Un-Informed
(a) Comparison of Information Spread Among Non
Peer-Leaders
0
5
10
15
20
25
HEALER DOSIM DC
% of edges between peer leaders
Different pilots
(b) % of edges between PL
Figure 8.6: Information Spread Comparison & Analysis
Information Spread Figure 8.6a compares the information spread achieved by HEALER,
DOSIM and DC in the pilot studies. The X-axis shows the three different intervention strate-
gies and the Y-axis shows the percentage of non-peer-leaders to whom information spread (box
A+B as a percentage of total number of non-peer leaders in Figure 8.4). This figure shows that
62
0
5
10
15
20
25
HEALER Net DOSIM Net DC Net
% of edges between communities
Different Networks
(a) Community Structure
0
20
40
60
80
100
HEALER DOSIM DC
% of communities touched
Different Pilots
1st Intervention
2nd Intervention
3rd Intervention
(b) Coverage of communities by agents
Figure 8.7: Exploiting community structure of real-world networks
PL chosen by HEALER (and DOSIM) are able to spread information among70% of the non
peer-leaders in the social network by the end of one month. Surprisingly, PL chosen by DC
were only able to inform27% of the non peer-leaders. This result is surprising, as it means
that HEALER and DOSIM’s strategies were able to improve over DC’s information spread by
over 160%. We now explain reasons behind this significant improvement in information spread
achieved by HEALER and DOSIM (over DC).
Figure 8.6b illustrates a big reason behind DC’s poor performance. The X-axis shows dif-
ferent pilots and the Y-axis shows what percentage of network edges were redundant, i.e., they
connected two peer leaders. Such edges are redundant, as both its nodes (peer leaders) already
have the information. This figure shows that redundant edges accounted for only 8% (and 4%)
of the total edges in HEALER (and DOSIM’s) pilot study. On the other hand, 21% of the edges
in DC’s pilot study were redundant. Thus, DC’s strategies picks PL in a way which creates a lot
of redundant edges, whereas HEALER picks PL which create only 1/3 times the number of re-
dundant edges. DOSIM performs best in this regard, by selecting nodes which creates the fewest
redundant edges ( 5X less than DC, and even 2X less than HEALER), and is the key reason
behind its good performance in Figure 8.6a. Concomitantly to the presence of redundant edges,
HEALER also spreads out its PL selection across different communities within the homeless
youth network, that also aids in information spreading, as discussed below.
Figure 8.7a shows the community structure of the three pilot study social networks. To gen-
erate this figure, the three networks were partitioned into communities using METIS (LaSalle &
Karypis, 2013), an off-the-shelf graph partitioning tool. We partitioned each network into four
different communities (as shown in Figure 8.8) to match the number of PL (i.e.,K = 4) chosen
63
Figure 8.8: Four Partitions of DC’s Pilot Network
in every stage. The X-axis shows the three pilot study networks and the Y-axis shows the percent-
age of edges that go across these four communities. This figure shows that all three networks can
be fairly well represented as a set of reasonably disjointed communities, as only 15% of edges
(averaged across all three networks) went across the communities. Next, we show how HEALER
and DOSIM exploit this community structure by balancing their efforts across these communities
simultaneously to achieve greater information spread as compared to DC.
Figure 8.7b illustrates patterns of PL selection (for each stage of intervention) by HEALER,
DOSIM and DC across the four different communities uncovered in Figure 8.7a. Recall that
each pilot study comprised of three stages of intervention (each with four selected PL). The X-
axis shows the three different pilots. The Y-axis shows what percentage of communities had
a PL chosen from within them. For example, in DC’s pilot, the chosen PL covered 50% (i.e.,
two out of four) communities in the 1
st
stage, 75% (i.e., three out of four) communities in the
2
nd
stage, and so on. This figure shows that HEALER’s chosen peer leaders cover all possible
communities (i.e., 100% communities touched) in the social network in all three stages. On
the other hand, DC concentrates its efforts on just a few clusters in the network, leaving50%
communities untouched (on average). Therefore, while HEALER ensures that its chosen PL
covered most real-world communities in every intervention, the PL chosen by DC focused on a
single (or a few) communities in each intervention. This further explains why HEALER is able to
achieve greater information spread, as it spreads its efforts across communities unlike DC. While
64
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
HEALER DOSIM DC
% of Informed & Untested Youth
Different Algorithms
Converted Not Converted
(a) Behavior Change
0
10
20
30
40
50
60
70
80
HEALER Pilot DOSIM Pilot DC Pilot
% of Non PL informed
Different pilot studies
Pilot Study
In Simulation
(b) Simulation of information spread
Figure 8.9: Behavior Change & Information Spread in Simulation
DOSIM’s coverage of communities is similar to DC, it outperforms DC because of5X less
redundant edges than DC (Figure 8.6b).
Behavior Change Figure 8.9a compares behavior change observed in homeless youth in the
three pilot studies. The X-axis shows different intervention strategies, and the Y-axis shows the
percentage of non peer-leaders who were untested for HIV at baseline and were informed about
HIV during the pilots (i.e. youth in box B in Figure 8.4). This figure shows that PL chosen
by HEALER (and DOSIM) converted 37% (and 25%) of the youth in box B to HIV testers. In
contrast, PL chosen by DC did not convert any youth in box B to testers. DC’s information spread
reached a far smaller fraction of youth (Figure 8.6a), and therefore it is unsurprising that DC did
not get adequate opportunity to convert anyone of them to testing. This shows that even though
HEALER and DOSIM do not explicitly model behavior change in their objective function, the
agents strategies still end up outperforming DC significantly in terms of behavior change.
8.3 Challenges Uncovered
This section highlights research and methodological challenges that we uncovered while deploy-
ing these agent based interventions in the field. While handling these challenges in a principled
manner is a subject for future research, we explain some heuristic solutions used to tackle these
challenges in the three pilot studies (which may help in addressing the longer term research chal-
lenges).
Research Challenges While conducting interventions, we often encounter an inability to ex-
ecute actions (i.e., conduct intervention with chosen peer leaders), because a subset of the chosen
65
peer leaders may fail to show up for the intervention (because they may get incarcerated, or find
temporary accommodation). Handling this inability to execute actions in a principled manner is
a research challenge. Therefore, it is necessary that algorithms and techniques developed for this
problem are robust to these errors in execution of intervention strategy. Specifically, we require
our algorithms to be able to come up with alternate recommendations for peer leaders, when some
homeless youth in their original recommendation are not found. We now explain how HEALER,
DOSIM and DC handle this challenge by using heuristic solutions.
Recall that for the first pilot, HEALER’s intervention strategies were found by using online
planning techniques for POMDPs (Yadav et al., 2016a). Instead of offline computation of the
entire policy (strategy), online planning only finds the best POMDP action (i.e., selection ofK
network nodes) for the current belief state (i.e., probability distribution over state of influence of
nodes). Upon reaching a new belief state, online planning again plans for this new belief. This
interleaving of planning and execution works to our advantage in this domain, as every time we
have a failure which was not anticipated in the POMDP model (i.e., a peer leader which was
chosen in the current POMDP action did not show up), we can recompute a policy quickly by
marking these unavailable nodes, so that they are ineligible for future peer leader selection. After
recomputing the plan, the new peer leader recommendation is again given to the service providers
to conduct the intervention.
For the second pilot study, we augmented DOSIM to account for unavailable nodes by using
its computed policy to produce a list of alternates for each peer leader. This alternate list ensures
that unlike HEALER, DOSIM does not require rerunning in the event of a failure. Thus, if a
given peer leader does not show up, then study staff work down the list of alternates to find a
replacement. DOSIM computes these alternates by maintaining a parameter q
v
(for each node
v), which gives the probability that nodev will show up for the intervention. Thisq
v
parameter
enables DOSIM to reason about the inability to execute actions, thereby making DOSIM’s poli-
cies robust to such failures. To compute the alternate forv, we condition on the following event
v
: node v fails to show up (i.e., set q
v
= 0), while every other peer leader u shows up with
probabilityq
u
. Conditioned on this event
v
, we find the node which maximizes the conditional
marginal gain in influence spread, and use it as the alternate for nodev. Hence, each alternate is
selected in a manner which is robust with respect to possible failures on other peer leader nodes.
66
HEALER DOSIM DC
Network Diameter 8 8 7
Network Density 0.079 0.059 0.062
Avg. Clustering Coefficient 0.397 0.195 0.229
Avg. Path Length 3.38 3.15 3.03
Modularity 0.568 0.568 0.602
Figure 8.10: Similarity of social networks in different pilot studies
Finally, in the DC pilot, in case of a failure, the node with the next highest degree is chosen as a
peer leader.
Methodological Challenges A methodological challenge was to ensure a fair comparison of
the performance of different agents in the field. In the real-world, HEALER, DOSIM and DC
could not be tested on the same network, as once we spread HIV messages in one network as
part of one pilot study, fewer youth are unaware about HIV (or uninfluenced) for the remaining
pilots. Therefore, each agent (HEALER, DOSIM or DC) is tested in a different pilot study with
a different social network (with possibly different structure). Since HEALER, DOSIM and DC’s
performance is not compared on the same network, it is important to ensure that HEALER and
DOSIM’s superior performance (observed in Figure 8.6a) is not due to differences in network
structure or any extraneous factors.
First, we compare several well-known graph metrics for the three distinct pilot study social
networks. Figure 8.10 shows that most metrics are similar on all three networks, which establishes
that the social networks generated in the three pilot studies were structurally similar. This suggests
that comparison results would not have been very different, had all three algorithms been tested on
the same network. Next, we attempt to show that HEALER and DOSIM’s superior performance
(Figure 8.6a) was not due to extraneous factors.
Figure 8.9b compares information spread achieved by peer leaders in the actual pilot studies
with that achieved by the same peer leaders in simulation. The simulation (averaged over 50 runs)
was done with propagation probability set top
e
= 0:6 in our influence model. The X-axis shows
the different pilots and the Y-axis shows the percentage of non peer-leaders informed in the pilot
study networks. First, this figure shows that information spread in simulation closely mirrors
pilot study results in HEALER and DC’s pilot (10% difference), whereas it differs greatly in
67
0
10
20
30
40
50
60
DC (Real) DC (Sim) HEALER
(Sim)
DOSIM
(Sim)
% of Non Peer Leaders Informed
Different Algorithms
(a) Comparison on DC’s network
0
1
2
3
4
5
6
HEALER DOSIM DC
% Difference in Information
Spread After Perturbation
Different Networks
5% Edges Removed
5% Edges Added
(b) Comparison on perturbed networks
Figure 8.11: Investigation of peculiarities in network structure
DOSIM’s pilot. This shows that usingp
e
= 0:6 as the propagation probability modeled the real-
world process of influence spread in HEALER and DC’s pilot study network fairly well, whereas
it was not a good model for DOSIM’s pilot network. This further suggests that information spread
achieved in the real world (atleast in HEALER and DC’s pilot) was indeed due to the respective
strategies used, and not some extraneous factors. In other words, DC’s poor performance may not
be attributed to some real-world external factors at play, since its poor performance is mimicked
in simulation results (which are insulated from real-world external factors) as well. Similarly,
HEALER’s superior performance may not be attributed to external factors working in its favor,
for the same reason.
On the other hand, since DOSIM’s performance in the pilot study does not mirror simulation
results in Figure 8.9b, it suggests the role of some external factors, which were not considered in
our models. However, the comparison of simulation results in this figure is statistically significant
(pvalue = 9:43E 12), which shows that even if DOSIM’s performance in the pilot study
matched its simulation results, i.e., even if DOSIM achieved only40% information spread in
its pilot study (as opposed to the 70% spread that it actually achieved), it would still outperform
DC by33%.
Having established that DC’s poor performance was not due to any external factors, we now
show that DC’s poor performance in the field was also not tied to some peculiar property/structure
of the network used in its pilot study. Figure 8.11a compares information spread achieved by dif-
ferent agents (in simulation over 50 runs), when each agent was run on DC’s pilot study network.
Again, the simulation was done usingp
e
= 0:6 as propagation probability, which was found to
be a reasonable model for real-world influence spread in DC’s network (see Figure 8.9b). The
68
X-axis in Figure 8.11a shows different algorithms being run on DC’s pilot study network (in
simulation). The Y-axis shows the percentage of non peer-leaders informed. This figure shows
that even on DC’s pilot study network, HEALER (and DOSIM) outperform DC in simulation by
53% (and 76%) (pvalue = 9:842E 31), thereby establishing that HEALER and DOSIM’s
improvement over DC was not due to specific properties of the networks in their pilot studies,
i.e., HEALER and DOSIM’s superior performance may not be attributed to specific properties
of networks (in their pilot studies) working in their favor. In other words, this shows that DC’s
poor performance may not be attributed to peculiarities in its network structure working against
it, as otherwise, this peculiarity should have affected HEALER and DOSIM’s performance as
well, when they are run on DC’s pilot study network (which does not happen as shown in Figure
8.11a).
Figure 8.11b shows information spread achieved by peer leaders (chosen in the pilot studies)
in simulation (50 runs), averaged across 30 different networks which were generated by pertur-
bation of the three pilot study networks. The X-axis shows the networks which were perturbed.
The Y-axis shows the percentage difference in information spread achieved on the perturbed net-
works, in comparison with the unperturbed network. For example, adding 5% edges randomly
to HEALER’s pilot study network results in only2% difference (pvalue = 1:16E 08) in
information spread (averaged across 30 perturbed networks). These results support the view that
HEALER, DOSIM and DC’s performance are not due to their pilot study networks being on the
knife’s edge in terms of specific peculiarities. Thus, HEALER and DOSIM outperform DC on a
variety of slightly perturbed networks as well.
8.4 Conclusion & Lessons Learned
This paper illustrates challenges faced in transitioning agents from an emerging phase in the
lab, to a deployed application in the field. It presents first-of-its-kind results from three real-
world pilot studies, involving 173 homeless youth in Los Angeles. Conducting these pilot studies
underlined their importance in this transition process – they are crucial milestones in the arduous
journey of an agent from an emerging phase in the lab, to a deployed application in the field.
The pilot studies helped in answering several questions that were raised in Section 1. First, we
69
learnt that peer-leader based interventions are indeed successful in spreading information about
HIV through a homeless youth social network (as seen in Figures 8.6a). Moreover, we learnt that
peer leaders are very adept at providing lots of information about newer friendships in the social
network (Figure 8.5), which helps software agents to refine its future strategies.
These pilot studies also helped to establish the superiority (and hence, their need) of HEALER
and DOSIM – we are using complex agents (involving POMDPs and robust optimization), and
they outperform DC (the modus operandi of conducting peer-led interventions) by 160% (Fig-
ures 8.6a, 8.9a). The pilot studies also helped us gain a deeper understanding of how HEALER
and DOSIM beat DC (shown in Figures 8.6b, 8.7b, 8.7a) – by minimizing redundant edges and
exploiting community structure of real-world networks. Out of HEALER and DOSIM, the pilot
tests do not reveal a significant difference in terms of either information spread or behavior change
(Figures 8.6a, 8.9a). Thus, carrying either of them forward would lead to significant improve-
ment over the current state-of-the-art techniques for conducting peer-leader based interventions.
However, DOSIM runs significantly faster than HEALER ( 40), thus, it is more beneficial in
time-constrained settings (Wilder et al., 2017).
These pilot studies also helped uncover several key challenges (e.g., inability to execute ac-
tions, estimating propagation probabilities, etc.), which were tackled in the pilot studies using
heuristic solutions. However, handling these challenges in a principled manner is a subject for
future research. Thus, while these pilot studies open the door to future deployment of these agents
in the field (by providing positive results about the performance of HEALER and DOSIM), they
also revealed some challenges which need to be resolved convincingly before these agents can be
deployed.
To the best of our knowledge, this is the first deployment of an influence maximization algo-
rithm in the real world. Further, it is the first time that influence maximization has been applied
for social good. The success of this pilot study illustrates one way (among many others) in which
AI and influence maximization can be harnessed for benefiting low-resource communities.
70
Chapter 9
CAIMS
Both PSINET, HEALER and DOSIM (Wilder et al., 2017) rely on the following key assumption:
seed nodes can be influenced with certainty. Unfortunately, in most public health domains, this
assumption does not hold as “influencing” seed nodes entails training them to be “peer leaders”
(Valente & Pumpuang, 2007). For example, seed nodes promoting HIV awareness among home-
less youth need to be trained so that they can communicate information about supposedly private
issues in a safe manner (Schneider, Zhou, & Laumann, 2015). This issue of training seed nodes
leads to two practical challenges. First, it may be difficult to contact seed nodes in a timely man-
ner (e.g., contacting homeless youth is challenging since they rarely have fixed phone numbers,
etc). Second, these seed nodes may decline to be influencers (e.g., they may decline to show
up for training sessions). In this chapter, we refer to these two events as contingencies in the
influence maximization process.
Unsurprisingly, these contingencies result in a wastage of valuable time/money spent in un-
successfully contacting/convincing the seed nodes to attend the training. Moreover, the resulting
influence spread achieved is highly sub-optimal, as very few seed nodes actually attend the train-
ing session, which defeats the purpose of conducting these interventions. Clearly, contingencies
in the influence maximization process need to be considered very carefully.
This chapter discusses a principled approach to handle these inevitable contingencies via the
following contributions. First, we introduce the Contingency Aware Influence Maximization (or
CAIM) problem to handle cases when seed nodes may be unavailable, and analyze it theoretically.
The principled selection of alternate seed nodes in CAIM (when the most preferred seed nodes are
not available) sets it apart from any other previous work in influence maximization, which mostly
71
assumes that seed nodes are always available for activation. Second, we cast the CAIM problem
as a Partially Observable Markov Decision Process (POMDP) and solve it using CAIMS (CAIM
Solver), a novel POMDP planner which provides an adaptive policy which explicitly accounts for
contingency occurrences. CAIMS is able to scale up to real-world network sizes by leveraging
the community structure (present in most real-world networks) to factorize the action space of our
original POMDP into several smaller community-sized action spaces. Further, it utilizes insights
from social network literature to represent belief states in our POMDP in a compact, yet accurate
manner using Markov networks. Our simulations show that CAIMS outperforms state-of-the-art
influence maximization algorithms by60%. Finally, we evaluate CAIMS’s usability in the real-
world by using it to train a small set of homeless youth (the seed nodes) to spread awareness about
HIV among their peers. This domain is an excellent testbed for CAIMS, as the transient nature
of homeless youth increases the likelihood of the occurrence of contingencies (Rice & Rhoades,
2013).
9.1 CAIM Model & Problem
In practice, the officials from the homeless youth service providers typically only have 4-5 days
to locate/invite the desired youth to be trained as peer leaders. However, the transient nature of
homeless youth (i.e., no fixed postal address, phone number, etc) makes contacting the chosen
peer leaders difficult for homeless shelters. Further, most youth are distrustful of adults, and
thus, they may decline to be trained as peer leaders (Milburn, Rice, Rotheram-Borus, Mallett,
Rosenthal, Batterham, May, Witkin, & Duan, 2009). As a result of these “contingencies”, the
shelter officials are often forced to conduct their intervention with very few peer leaders in atten-
dance, despite each official spending 4-5 days worth of man hours in trying to find the chosen
peer leaders (Yadav et al., 2017c). Moreover, the peer leaders who finally attend the intervention
are usually not influential seed nodes. This has been the state of operations even though peer-led
interventions have been conducted by social workers for almost a decade now.
To avoid this outcome, ad-hoc measures have been proposed (Yadav et al., 2017c), e.g., con-
tacting many more homeless youth than they can safely manage in an intervention. However, one
then runs the risk that lots of youth may agree to be peer leaders, and shelter officials would have
72
(a) Social Network 1 (b) Social Network 2
Figure 9.1: Examples illustrating harm in overprovisioning
to conduct the intervention with all these youth (since it’s unethical to invite a youth first and then
ask him/her not to come to the intervention), even if the total number of such participants exceeds
their maximum capacity (Rice et al., 2012). This results in interventions where the peer leaders
may not be well trained, as insufficient attention is given to any one youth in the training. Note
that if contingencies occurred infrequently, then inviting a few extra nodes (over the maximum
capacity) may be a reasonable solution. However, as we show in the real-world feasibility trial
conducted by us, contingencies are very common (80%, or 14 out of 18 invitations in the real-
world study resulted in contingencies), and thus, overprovisioning by a small number of nodes
is not an option. An ad-hoc fix for this over-attendance, is to first select (say) twice the desired
number of homeless youth, invite them one at a time, and stop as soon as the desired number of
homeless youth have accepted the invitation. However, we will show that this intuitive ad-hoc
overprovisioning based solution performs poorly.
9.1.1 Overprovisioning May Backfire
LetK denote the number of nodes (or homeless youth) we want at the intervention. Now, sup-
pose we overprovision by a factor of 2 and use the algorithm mentioned before. This means that
instead of searching for the optimal set ofK seed nodes, the algorithm finds the optimal set of
2K seed nodes and then influences the firstK of these nodes that accept the invitation. Naturally,
this algorithm should perform better (under contingencies) than the algorithm without overpro-
visioning. Surprisingly, we show that overprovisioning may make things worse. This happens
because of two key ideas: (i) NoK-sized subset of the optimal set of 2K nodes may be as good
as the optimal set ofK nodes (this indicates that we may not be looking for the right nodes when
73
we search for the optimal set of 2K nodes), and (ii) An arbitraryK-sized subset of the optimal
set of 2K nodes (obtained because we stick to the firstK nodes that accept the invitation) may
perform arbitrarily bad.
We now provide two examples that concretize these facts. For simplicity of the examples, we
assume that influence spreads only for one round, number of nodes required for the intervention
is K = 1 and the propagation probability p(e) is 0.5 for every edge. We useI(S) to denote
the expected influence in the network when nodes of setS are influenced. Firstly, consider the
example social network graph in Figure 9.1a. Suppose C and C1 are nodes that are regularly
available, and are likely to accept the invitation. Now, let’s find the best single node to influence
for maximum influence spread. We don’t need to consider nodes other thanfC1;C;C2g since
they’re obviously suboptimal. For the remaining nodes, we haveI(C1) = 50:5 = 2:5,I(C) =
6 0:5 = 3 andI(C2) = 5 0:5 = 2:5, and so the best single node to influence isC. Now,
suppose we overprovision by a factor of 2, and try to find the optimal set of 2 nodes for maximum
influence spread. The influence values areI(fC1;Cg) =I(fC2;Cg) = 50:5+30:75 = 4:75
andI(fC1;C2g) = 10 0:5 = 5. So, the optimal set of 2 nodes to influence isfC1;C2g. But,
since we need only one node, we would eventually be influencing either C1 or C2, giving us
an expected influence of 2:5. On the other hand, if we did not overprovision, we would go for
node C (the best single node to influence) and have an expected influence of 3. This example
demonstrates that no K-sized subset of the optimal set of 2K nodes may be as good as the
optimal set ofK nodes. Note that, for clarity, the example considered here was small and made
simple, and hence the difference between 3 and 2:5 may seem small. But, the example can be
extended such that the difference is arbitrarily larger.
On a different note, suppose in this second example, nodeC1 is unavailable (because say it
declines the invitation). In this case, the overprovisioning algorithm would have to go forC3 (the
only other node in the optimal set of 2 nodes), leading to an expected influence of 1:5. However,
an adaptive solution, would look for nodeC1 and after finding that its unavailable, would go for
the next best node which is nodeC2. This gives an adaptive solution an expected influence of
2:5.
Having provided examples which provide intuition as to why simple ad-hoc overprovisioning
based algorithms may backfire, we now provide empirical support for this intuition by measuring
74
(a) SBM Networks (b) PA Networks
Figure 9.2: The Harm in Overprovisioning
the performance of the Greedy algorithm (Kempe et al., 2003) (the gold standard in influence
maximization) under varying levels of overprovisioning. Figures 9.2a and 9.2b compare influ-
ence spread achieved by Greedy on stochastic block model (SBM) and preferential attachment
(PA) networks (Seshadhri et al., 2012), respectively, as it finds the optimal set ofmK nodes
(K = 2) to invite (i.e., overprovision by factorm) and influence the firstK nodes that accept
the invitation (the order in which nodes are invited is picked uniformly at random). The x-axis
shows increasingm values and the y-axis shows influence spread. This figure shows that in both
SBM and PA networks of different sizes, overprovisioning hurts, i.e., optimizing for larger seed
sets in anticipation of contingencies actually hurts influence spread, which confirms our intuition
outlined above. Overprovisioning’s poor performance reveals that simple solutions do not work,
thereby necessitating careful modeling of contingencies, as we do in CAIM.
9.1.2 Problem Setup
Given a friendship based social network, the goal in CAIM is to invite several network nodes for
the intervention until we getK nodes who agree to attend the intervention. The problem proceeds
inT sequential sessions, whereT represents the number of days that are spent in trying to invite
network nodes for the intervention. In each session, we assume that nodes are either available
or unavailable for invitation. This is because on any given day (session), homeless youth may
either be present at the shelter (i.e., available) or not (i.e., unavailable). We assume that only
nodes which are available in a given session can accept invitations in that session. This is because
75
homeless youth frequently visit shelters, hence we utilize this opportunity to issue invitations to
them if we see them at the shelter.
Let
t
2f0; 1g
N
(called a realization) be a binary vector which denotes the availability or
unavailability (for invitation) of each network node in session t2 [1;T ]. We take a Bayesian
approach and assume that there is a known prior probability distribution over realizations
t
such that p(
t
) :=P[ =
t
]. In our domain, this prior distribution is represented using a
Markov Network. We assume that the realization
t
for each sessiont2 [1;T ] is drawn i.i.d.
from the prior distribution , i.e., the presence/absence of homeless youth at the shelter in every
sessiont2 [1;T ] is assumed to be an i.i.d. sample from . We further assume that while the
prior distribution is provided to the CAIM problem as input, the complete i.i.d. draws from
this distribution (i.e., the realizations
t
8t2 [1;T ]) are not observable. This is because while
querying the availability of a small number of nodes (3-4) is feasible, querying each node in the
social network (which can have 150-160 nodes) for each session/day (to completely observe
t
)
requires a lot of work which is not possible with the shelters limited resources (Rice, 2010).
In each session t2 [1;T ], a maximum of L actions can be taken, each of which can be
of three possible types: queries, invites and end-session actions. Query action q
a
in session
t2 [1;T ] ascertains the availability/unavailability of a subset of nodesa (kak 6 Q
max
, the
maximum query size) in sessiont with certainty. Thus, query actions in sessiont provide partial
observations about the realization of nodes
t
in sessiont. On the other hand, invite actionm
a
invites a subset of nodesa V (kak 6 K) to the intervention. Upon taking an invite action,
we observe which invited nodes are present (according to
t
) in the session and which of them
accepted our invitation. Each invited node that is present accepts the invitation with a probability
. We refer to the nodes that accept our invitation as “locked nodes” (since they are guaranteed
to attend the intervention). Finally, we can also take an end-session action, if we choose not to
invite/query any more nodes in that session.
The observations received from query and invite actions (end-session action provides no ob-
servation) taken in a session allows us to update the original prior distribution to generate a
posterior distribution
pos
t
(i)8i2 [0;L] for sessiont (wherei actions have been taken in session
t so far). These posteriors can then be used to decide future actions that need to be taken in a
session. Note that for every sessiont,
pos
t
(0) = , i.e., at the beginning of each session, we
76
start from the original prior distribution and then get new posteriors every time we take an
action in the session.
Note that even though query actions provide strictly lesser information than invite actions
(for the same subset of nodes), their importance in CAIM is highlighted as follows: recall that
the optimal set of 2 nodes in Figure 9.1b isfC1;C3g. If we remove the ability to query, we
would invite nodes C1 and C3. In case C1 is not present and C3 accepts our invitation, we
would be stuck with conducting intervention with only nodeC3 (since invited nodes who accept
the invitation cannot be un-invited). Thus, we realize that invitingC3 is desirable only ifC1 is
present and accepts our invitation. Query actions allow us to query the presence or absence of
both nodesC1 andC3 (so that we don’t waste an invite action in case nodeC1 is found to be not
present according to the query action’s observation).
Informally then, given a friendship based social network G = (V;E), the integers T , K,
L, Q
max
and , and prior distribution , the goal of CAIM is to find a policy for choosing L
sequential actions forT sessions s.t. the expected influence spread (according to our influence
model) achieved by the set of locked nodes (i.e., nodes which finally attend the intervention) is
maximized.
LetQ =fq
a
s.t. 1 6kak 6 Q
max
g denote the set of all possible query actions that can
be taken in any given sessiont2 [1;T ]. Similarly, letM =fm
a
s.t. 1 6kak 6 Kg denote
the set of all possible invite actions that can be taken in any given sessiont2 [1;T ]. Also, letE
denote the end-session action. LetA
t
i
2Q[M[E denote thei
th
action (i2 [1;L]) chosen by
CAIM’s policy in sessiont2 [1;T ].
Upon taking actionA
t
i
(i2 [1;L];t2 [1;T ]), we receive observations which allow us to
generate posterior distribution
pos
t
(i). Denote byM
t
i
the set of all locked nodes after thei
th
action is executed in sessiont. Denote by the set of all possible posterior distributions that we
can obtain during the CAIM problem. Denote by all possible sets of locked nodes that we can
obtain during the CAIM problem. Finally, we define CAIM’s policy : [0;L][1;T ]!
Q[M[E as a function that takes in a posterior distribution, a set of locked nodes, the number
of actions taken so far in the current session, and the session-id as input, and outputs an actionA
t
i
for the current timestep.
77
Problem 2. CAIM Problem Given as input a social networkG = (V;E) and integersT ,K,
L,Q
max
and, and a prior distribution (as defined above), denote byR(M
T
L
) the expected
total influence spread (i.e., number of nodes influenced) achieved by nodes inM
T
L
(i.e., locked
nodes at the end ofT sessions). LetE
M
T
L
[R(M
T
L
)] denote the expectation over the random
variableM
T
L
, whereM
T
L
is updated according to actions recommended by policy (
pos
T
(L
1);M
T
L1
;L 1;T ). More generally, in sessiont2 [1;T ],M
t
i
8i2 [0;L] is updated according
to actions recommended by policy (
pos
t
(i 1);M
t
i1
;i 1;t). Then, the objective of CAIM
is to find an optimal policy
=argmax
E
M
T
L
[R(M
T
L
)].
We now theoretically analyze the CAIM problem.
Lemma 1. The CAIM problem is NP-Hard.
Proof. Consider an instance of the CAIM problem with prior probability distribution that is
the realization
with probability 1, where
is a vector of all 1s. Such a problem reduces to
the standard influence maximization problem, wherein we need to find the optimal subset ofK
nodes to influence to have maximum influence spread in the network. But, the standard influence
maximization problem is an NP-Hard problem, making CAIM NP-Hard too.
Some NP-Hard problems exhibit nice properties that enable approximation guarantees for
them. (Golovin & Krause, 2011) introduced adaptive submodularity, the presence of which would
ensure that a simple greedy algorithm provides a (11=e) approximation w.r.t. the optimal CAIM
policy. However, we show that while CAIM can be cast into the adaptive stochastic optimization
framework of (Golovin & Krause, 2011), our objective function is not adaptive submodular,
because of which their Greedy algorithm does not have a (1 1=e) approximation guarantee.
Lemma 2. The objective function of CAIM is not adaptive submodular.
Proof. The key idea is that taking a particular action (saya
o
) now, may have a low marginal gain
because of the realization of the current session, but after a few actions, taking the same action
a
o
might have a high marginal gain because of a change of session.
More formally, consider the following example. At the beginning of the first session, we take
a query action and ask about nodesf1; 2; 3g. We get the observation that each of them is absent.
At this point, if we take the invite action a
o
=hf2g;ii, we get a marginal gain of 0. On the
78
other hand, suppose we took the end-session action after the query, advance to the next session,
again take a query action and ask about nodesf1; 2; 3g and this time get the observation that 2
is present (while others are absent). Now if we take the same invite actiona
o
, we get a positive
marginal gain. This shows that the objective function of CAIM is not adaptive submodular.
These theorems show that CAIM is a computationally hard problem and it is difficult to even
obtain any good approximate solutions for it. In this paper, we model CAIM as a POMDP.
9.2 POMDP Model
We cast the CAIM problem using POMDPs (Puterman, 2009), as the uncertainty about the real-
ization of nodes
t
is similar to partial state observability in POMDPs. Finally, actions (queries
and invites) that are chosen for the current session depend on the actions that are taken in future
sessions (for e.g., influencing nodeA might be really important, but he/she may not be available
in sessiont, therefore invite actions in sessiont can focus on other nodes, and influencing nodeA
can be left to future sessions). This suggests the need to do lookahead search, which is the main
motivation behind solving a POMDP. We now explain how we map CAIM onto a POMDP.
States A POMDP state consists of four entities s = h;M;numAct;sessIDi. Here,
sessID2 [1;T ] identifies the session we are in. Also,numAct2 [0;L] determines the number
of actions that have been taken so far in sessionsessID.M denotes the set of locked nodes so
far (starting from the first session). Finally, is the node realization
sessID
in sessionsessID.
In our POMDP model, states withsessID =T andnumAct =L are terminal states, since they
represent the end of all sessions.
Actions A POMDP action is a tuplea =hS;typei. Here,type is a symbolic character which
determines whether a is a query action (i.e., type = q), an invite action (i.e., type = i) or an
end-session action (i.e., type = e). Also,S V denotes the subset of nodes that is queried
(type = q) or invited (type = i). Iftype = q, the size of subsetkSk2 [1;Q
max
]. Similarly, if
type =i,kSk2 [1;K] . Finally, iftype =e, subsetS is empty.
Observations Upon taking a query actiona =hS;qi in states =h;M;numAct;sessIDi,
we receive an observation that is completely determined by states. In particular, we receive the
observationo
q
=f(v)8v2Sg, i.e., the availability status of each node inS. And, by taking
79
an invite action a =hS;ii in state s =h;M;numAct;sessIDi, we receive two kinds of
observations. Let =fv2 S s.t.(v) = 1g denote the set of available nodes in invited set
S. First, we get observationo
1
i
=f(v)8v2Sg which specifies the availability status of each
node in invited setS. We also get an observationo
2
i
=fb(v)8v2 g for each available node
v2 , which denotes whether nodev accepted our invitation and joined the locked set of nodes
(b(v) = 1) or not (b(v) = 0). Finally, the end-session action does not generate any observations.
Rewards We only get rewards when we reach terminal statess
0
=h;M;numAct;sessIDi
with sessID = T , numAct = L. The reward attained in terminal state s
0
is the expected
influence spread (as per our influence model) achieved by influencing nodes in the locked setM
ofs
0
.
Transition And Observation Probabilities Due to our exponential sized state and action
spaces, maintaining transition and observation probability matrices is not feasible. Hence, we
follow the paradigm of large-scale online POMDP solvers (Silver & Veness, 2010) by using a
generative model (s;a) (s
0
;o;r) of the transition and observation probabilities. This gen-
erative model allows generating on-the-fly samples from the exact distributions T (s
0
js;a) and
(oja;s
0
) at very low computational costs. In our generative model, the state undergoes tran-
sitions as follows. On taking a query action, we reach a states
0
which is the same ass except
thats
0
:numAct = s:numAct + 1. On taking an invite actionhS;ii, we reachs
0
which is the
same ass except thats
0
:numAct = s:numAct + 1, ands
0
:M iss:M appended with nodes of
S that accept the invitation. Note that binary vector stays unchanged in either case (since the
session does not change). Finally, on taking the end-session action, we start a new session by
transitioning to states
0
s.t., s
0
:numAct = 0, s
0
:sessID = s:sessID + 1, s
0
:M = s:M and
s
0
: is resampled i.i.d. from the prior distribution . Note that the componentsM, numAct
andsessID of a state are fully observable. The observations (obtained on taking any action) are
deterministically obtained as given in the “Observations” sub-section given above.
Initial Belief State The prior distribution , along with other completely observable state
components (such assessID = 1,numAct = 0, and an empty locked setM =fg) forms our
initial belief state.
80
9.3 CAIMS: CAIM Solver
Our POMDP algorithm is motivated by the design of FV-POMCP, a recent online POMDP al-
gorithm (Amato & Oliehoek, 2015). Unfortunately, FV-POMCP has several limitations which
make it unsuitable for solving the CAIM problem. Thus, we propose CAIMS, a Monte-Carlo
(MC) sampling based online POMDP algorithm which makes key modifications to FV-POMCP,
and solves the CAIM problem for real-world sized networks. Next, we provide a brief overview
of FV-POMCP.
9.3.1 Background on FV-POMCP
FV-POMCP extends POMCP to deal with large action spaces. It assumes that the action space of
the POMDP can be factorized into a set of` factors, i.e., each actiona can be decomposed into a
set of sub-actionsa
l
8l2 [1;`]. Under this assumption, the value function of the original POMDP
is decomposable into a set of overlapping factors. i.e., Q(b;a) =
P
l2[1;`]
l
Q
l
(b;a
l
), where
l
(8l 2 [1;`]) are factor-specific weights. FV-POMCP maintains a single UCT tree (similar to
standard POMCP), but it differs in the statistics that are maintained at each node of the UCT
tree. Instead of maintaining
^
Q(b
h
;a) andn
ha
statistics for every action in the global (unfactored)
action space at tree nodeh, it maintains a set of statistics that estimates the values
^
Q
l
(b
h
;a
l
) and
n
ha
l
8l2 [1;`].
Joint actions are selected by the UCB1 rule across all factored statistics, i.e., a =
argmax
a
P
l2[1;`]
^
Q
l
(b
h
;a
l
) +c
p
log(N
h
+ 1)=n
ha
l
. This maximization is efficiently done using
variable elimination (VE) (Guestrin, Koller, & Parr, 2002), which exploits the action factorization
appropriately. Thus, FV-POMCP achieves scale-up by maintaining fewer statistics at each tree
nodeh, and by using VE to find the maximizing joint action.
However, there are two limitations which makes FV-POMCP unsuitable for solving CAIM.
First, the VE procedure used in FV-POMCP (as described above) may return an action (i.e., a
set of nodes) which is infeasible in the CAIM problem (e.g., the action may have more thanK
nodes). We elaborate on this point later. Second, FV-POMCP uses unweighted particle filters to
represent belief states, which becomes highly inaccurate with exponentially sized state spaces in
CAIM. We address these limitations in CAIMS.
81
9.3.2 CAIMS Solver
CAIMS is an online Monte-Carlo sampling based POMDP solver that uses UCT based Monte-
Carlo tree search to solve the CAIM problem. Similar to FV-POMCP, CAIMS also exploits action
factorization to scale up to large action spaces. We now explain CAIMS’s action factorization.
Action Factorization Real world social networks generally exhibit a lot of community struc-
ture, i.e., these networks are composed of several tightly-knit communities (partitions), with very
few edges going across these communities (Seshadhri et al., 2012). This community structure
dictates the action factorization in CAIMS. As stated before, the POMDP model has each action
of the formhS;typei, whereS is a subset of nodes (that are being queried or invited). This
(sub)setS can be represented as a boolean vector
~
S (denoting which nodes are included in the
set). LetQ
q
(
~
S) denote the Q-value of the query actionhS;qi,Q
i
(
~
S) denote the Q-value of the
invite actionhS;ii and letQ
e
denote the Q-value of the end-session actionhfg;ei. Now, suppose
the real-world social network is partitioned into ` partitions (communities) P
1
;P
2
;P
`
. Let
~
S
Px
denote the sub-vector of
~
S corresponding to thex
th
partition. Then, the action factorization
used is: Q
q
(
~
S) =
P
`
x=1
Q
Px
q
(
~
S
Px
) for query actions andQ
i
(
~
S) =
P
`
x=1
Q
Px
i
(
~
S
Px
) for invite
actions.
Intuitively, Q
Px
i
(
~
S
Px
) can be seen as the Q-value of inviting only nodes given by
~
S
Px
(and
no other nodes). Now, if querying/inviting nodes of one partition has negligible effect/influence
on the other partitions, then the Q-value of the overall invite actionhS;ii can be approximated
by the sum of the Q-values of the sub-actionshS
Px
;ii. The same holds for query actions. We
now show that this action factorization is appropriate for CAIM as it introduces minimal error
into the influence spread calculations for stochastic block model (SBM) networks, which mimic
many properties of real-world networks (Seshadhri et al., 2012). Note that we consider a single
round of influence spread (T=1) as empirical research by (Goel, Watts, & Goldstein, 2012) shows
that influence usually does not spread beyond the first hops (T=1) in real-world social networks.
Theorem 4. LetI(S) denote the expected influence in the whole network when nodes of set
S are influenced, and we have one round of influence spread. For an SBM network with n
nodes and parameters (p;q) that is partitioned into ` communities, the difference between the
true and factored expected influences can be bounded asE
h
max
S
I(S)
P
`
x=1
I(S
Px
)
i
82
qn
2
1
1
`
p
m
, wherep
m
= max
e2E
p(e) is the maximum propagation probability. Note that
the (outer) expectation is over the randomness in the SBM network model.
Proof. The difference between
P
`
x=1
I(S
Px
) andI(S) comes from the fact that
P
`
x=1
I(S
Px
)
over-counts influence spread across communities [sinceI(S
Px
) equals the expected influence in
the whole graph whenS
Px
is influenced, assuming no nodes of other communities are influenced,
while in fact some actually may be].
Edges going across communities lead to this double counting of influence spread. We’ll call
these edges as cross-edges. Let M
a
denote the total number of such cross-edges, i.e. M
a
=
jf(u;v)2 E : u2 P
x
;v2 P
y
andx6= ygj. Each cross-edge can lead to at most two nodes
being double counted. This is because of the following: Let (u;v) be a cross-edge (whereu2P
x
andv2P
y
), and suppose that both these nodes are influenced. On computingI(S
Px
),v might be
counted as being influenced by it [even thoughv is already influenced beforehand], hence leading
to an over-count of 1 [Note that, since we’re considering one round of influence spread,I(S
Px
)
assumes thatv does not propagate influence further]. Similar holds withI(S
Py
).
Hence,
P
`
x=1
I(S
Px
)I(S) is bounded by twice the expected number of cross-edges that
are activated (for arbitraryS). LetE
ij
be the random variable denoting whether there’s an edge
from nodei toj in the SBM network. Then, the number of cross-edges is given as
M
a
=
1
2
`
X
x=1
X
i2Px
X
j= 2Px
E
ij
;
Hence, the expected number of cross edges is
E[M
a
] =E
2
4
1
2
`
X
x=1
X
i2Px
X
j= 2Px
E
ij
3
5
=
1
2
`
X
x=1
X
i2Px
X
j= 2Px
q =
1
2
`
X
x=1
X
i2Px
(njP
x
j)q
=
q
2
`
X
x=1
jP
x
j(njP
x
j)
=
q
2
n
2
`
X
x=1
jP
x
j
2
!
:
83
Since
P
`
x=1
jP
x
j is equal ton,
P
`
x=1
jP
x
j
2
is minimized when eachjP
x
j is equal ton=`, i.e.
`
X
x=1
jP
x
j
2
`
X
x=1
n
`
2
=
n
2
`
:
Substituting it above:
E[M
a
]
q
2
n
2
n
2
`
=
qn
2
2
1
1
`
:
Letp
m
= max
e2E
p(e). Remember that each cross edgee is activated with probabilityp(e)
(p
m
). So, we have
E
"
max
S
`
X
x=1
I(S
Px
)I(S)
!#
2E[M
a
]p
m
And therefore,
E
"
max
S
`
X
x=1
I(S
Px
)I(S)
!#
qn
2
1
1
`
p
m
Also, note that
P
`
x=1
I(S
Px
) is always at least as large asI(S), i.e.
P
`
x=1
I(S
Px
)I(S)
0. This gives us the desired result:
E
"
max
S
`
X
x=1
I(S
Px
)I(S)
#
qn
2
1
1
`
p
m
This action factorization allows maintaining separate Q-value statistics (
^
Q
Px
type
(
~
S
Px
)8type2
fq;i;eg) for each factor (i.e., network community) at each node of the UCT tree maintained by
CAIMS. However, upon running MC simulations in this UCT tree, we acquire samples of only
Q
type
(i.e., rewards of the joint un-factored actions). We learn factored estimates Q
Px
type
from
estimatesQ
type
of the un-factored actions by using mixture of experts optimization (Amato &
Oliehoek, 2015), i.e. we estimate the factors as
^
Q
Px
type
(
~
S
Px
) =
Px
E[Q
type
(
~
S)j
~
S
Px
], where this
expectation is estimated by using the empirical mean. Please refer to (Amato & Oliehoek, 2015)
for more details. We now describe action selection in the UCT tree.
Action Selection At each node in the UCT tree, we use the UCB1 rule (over all factors) to
find the best action. Letn
q
h
~
S
Px
(orn
i
h
~
S
Px
) denote the number of times a query (or invite) action
with sub-action
~
S
Px
has been taken from nodeh of the UCT tree. LetN
h
denote the number of
84
times tree nodeh has been visited. The best query action to be taken is given ashS
q
;qi, where
~
S
q
=argmax
k
~
Sk
1
Qmax
P
`
x=1
^
Q
Px
q
(b
h
;
~
S
Px
) +c
q
log(N
h
+ 1)=n
q
h
~
S
Px
. Similarly, the best in-
vite action to be taken is given ashS
i
;ii, where
~
S
i
=argmax
k
~
Sk
1
KjMj
P
`
x=1
^
Q
Px
i
(b
h
;
~
S
Px
)+
c
q
log(N
h
+ 1)=n
i
h
~
S
Px
(whereM is the set of locked nodes at tree nodeh). LetV
q
andV
i
denote
the value attained at the maximizing query and invite actions, respectively. Finally, letV
e
denote
the value of the end-session action, i.e. V
e
=
^
Q
e
+c
p
log(N
h
+ 1)=n
e
h
wheren
e
h
is the number
of times the end-session action has been taken from tree nodeh. Then, the valuesV
q
;V
i
andV
e
are compared and the action corresponding tomax(V
q
;V
i
;V
e
) is chosen.
Improved VE Note that the UCB1 equations to find maximizing query/invite actions (as de-
scribed above) are of the formargmax
k~ ak
1
z
P
`
x=1
f
x
(~ a
x
) (where~ a2f0; 1g
n
). Unfortunately,
plain application of VE (like FV-POMCP) to this results in infeasible solutions which may violate
the L-1 norm constraint. Thus, FV-POMCP’s VE procedure may not produce feasible solutions
for CAIM.
CAIMS addresses this limitation by using two adjustments. First, we incorporate this L-1
norm constraint as an additional factor in the objective function:argmax
~ a2f0;1g
n
P
`
x=1
f
x
(~ a
x
)+
f
c
(~ a). This constraint factorf
c
’s scope is all then variables (as it represents a global constraint
connecting actions selected across all factors), and hence it can be represented using a table of
size O(2
n
) in VE. Unfortunately, the exponentially sized table of f
c
eliminates any speed-up
benefits that VE provides, as the induced width of the tree formed (on running VE) will be n,
leading to a worst possible time-complexity ofO(2
n
).
To resolve this, CAIMS leverages a key insight which allows VE to run efficiently even with
the additional factorf
c
. The key idea is that, if all variables of a community are eliminated at
once, then both (i)f
c
; and (ii) the factors derived from a combination off
c
and other community-
specific factors during such elimination, can be represented very concisely (using just tables of
sizez + 1 elements), instead of using tables of sizeO(2
n
). This fact is straightforward to see for
the original constraint factorf
c
(asf
c
’s table only depends onk~ ak
1
, it has value 0 ifk~ ak
1
z
and1 otherwise). However, it is not obvious why this holds for derived factors, which need
to maintain optimal assignments to community-specific variables, for every possible combination
of un-eliminated variable values (thereby requiringO(2
n
) elements). However, it turns out that
we can still represent the derived factors concisely. The key insight is that even for these derived
85
factors, all variable assignments with the same L-1 norm have the same value (Lemma 3). This
allows us to represent each of these derived factor as a table of onlyz + 1 elements (as we need
to store one unique value when the L-1 norm is at mostz, and we use1 otherwise).
Lemma 3. Let
i
(~ v) denote thei
th
factor generated during CAIMS’s VE. Then,
i
(~ v
1
) =
i
(~ v
2
)
ifkv
1
k
1
=kv
2
k
1
. Further
i
(~ v) =1 ifkvk
1
>z.
These compact representations allow CAIMS to efficiently run VE in time
P
`
i=1
O (2
s
i
)
(s
i
= size of i
th
community) even after adding the global constraint factor f
c
(Lemma 4). In
fact, this is the best one can do, because any algorithm will have to look at all values of each
community-specific factor in order to solve the problem.
Lemma 4. CAIMS’s VE has time-complexity
P
`
i=1
O (2
s
i
), wheres
i
is the size of thei
th
factor
(community). There exists no procedure with better time complexity.
Proof of Lemma 3 & 4. We go over the exact procedure of the modified VE algorithm and prove
Lemmas 3 and 4 in the process. For the forward pass, we compute max
~ a
P
`
x=1
f
x
(~ a
x
) +f
c
(~ a).
We know thatf
c
depends only on the L-1 norm of~ a, so we represent it asf
c
(k~ ak
1
). Also note
that, the communities are disjoint, because of which each action bita
i
(of action~ a) appears in the
argument of exactly one factorf
x
(other than the constraint factorf
c
).
As mentioned in the paper, we eliminate all variables of a community at once. So, to eliminate
the first block of variables, we compute max
~ a
1
f
1
(~ a
1
) +f
c
(k~ ak
1
) =
1
(k~ a
1
k
1
), where~ a
1
denotes all action bits of~ a except those in~ a
1
. Note that, in the RHS of this expression, we use
k~ a
1
k
1
as opposed to~ a
1
itself because the LHS (before computing the max) depends only on
~ a
1
andk~ a
1
k
1
+k~ a
1
k
1
. Also, note that fork~ a
1
k
1
> z, we havek~ ak
1
> z makingf
c
(k~ ak
1
)
and
1
(k~ a
1
k
1
) equal to1.
To make this more concrete, Table 9.1 shows how
1
is exactly computed. Here,v
(x)
i
denotes
the maximum value off
x
when exactlyi bits of~ a
x
are 1, ands
x
denotes the number of bits in
~ a
x
.
Apart from computing the maximum objective value (forward pass), we also need to com-
pute the maximizing assignment of the problem (backward pass). For this, we maintain another
function
1
(k~ a
1
k
1
) which keeps track of the value of~ a
1
at which this maximum is attained
(for each value ofk~ a
1
k
1
), i.e.
1
(v) =argmax
~ a
1
[f
1
(~ a
1
) +f
c
(k~ a
1
k
1
+v)]. After eliminating
86
k~ a
1
k
1
1
(k~ a
1
k
1
)
0 max
v
(1)
0
+f
c
(0);v
(1)
1
+f
c
(1);v
(1)
s
1
+f
c
(s
1
)
1 max
v
(1)
0
+f
c
(1);v
(1)
1
+f
c
(2);v
(1)
s
1
+f
c
(s
1
+ 1)
.
.
.
.
.
.
z v
(1)
0
+f
c
(z)
>z 1
Table 9.1: Factor obtained on (first) block elimination
variables of the first community, we are left with max
~ a
1
P
`
x=2
f
x
(~ a
x
) +
1
(k~ a
1
k
1
). We re-
peat the same procedure and eliminate~ a
2
by computing max
~ a
2
f
2
(~ a
2
) +
1
(k~ a
1
k
1
), to obtain
2
(k~ a
1;2
k
1
). Note that, again,
2
depends only on the L-1 norm of the remaining variables.
Also, fork~ a
1;2
k
1
>z,
2
becomes1. In a similar way, this holds for the remaining gener-
ated factors, giving Lemma 4.
Once we complete the forward pass, we are left with
`
(0) which is the maximum value
of the objective function. Then, as in standard VE, we backtrack and use the
x
functions to
obtain the maximizer argmax
~ a
P
`
x=1
f
x
(~ a
x
) +f
c
(k~ ak
1
), i.e.
`
(0) gives us the value of~ a
`
,
then
`1
(k~ a
`
k
1
) gives us the value of~ a
`1
,
`2
(k~ a
`
k
1
+k~ a
`1
k
1
) gives us the value of~ a
`2
and so on.
Observe that to compute the i
th
derived factor, we needed to compute max
~ a
i
f
i
(~ a
i
) +
i1
(k~ a
1;2;(i1)
k
1
) =
i
(k~ a
1;2;i
k
1
). And for this, we just need to computev
(i)
s
for
eachs = 0; 1;s
i
, as evident from Table 9.1. This takes timeO(2
s
i
), wheres
i
denotes the size
of thei
th
community. Hence, the time complexity of the whole algorithm is
P
`
i=1
O (2
s
i
).
Markov Net Beliefs FV-POMCP uses unweighted particle filters to represent beliefs, i.e. a
belief is represented by a collection of states (also known as particles), wherein each particle
has an equal probability of being the true state. Unfortunately, due to CAIM’s exponential state-
space, this representation of beliefs becomes highly inaccurate which leads to losses in solution
quality.
To address this limitation, CAIMS makes the following assumption: availability of network
nodes is positively correlated with the availability of their neighboring nodes in the social net-
work. This assumption is reasonable because homeless youth usually go to shelters with their
87
friends (Rice & Rhoades, 2013). Thus, the confirmed availability of one homeless youth increases
the likelihood of the availability of his/her friends (and vice versa). Under this assumption, the
belief state in CAIM can be represented using a Markov Network. Formally, the belief is given
as b =hN;M;numAct;sessIDi, whereN is a Markov Network representing our belief of
the true realization (note that the other three components of a state are observable). With the
help of this Markov Network, we maintain exact beliefs throughout the POMCP tree of CAIMS.
As mentioned before, the prior distribution that serves as part of the initial belief state is also
represented using a Markov NetworkN
0
. This prior can be elicited from field observations made
by homeless shelter officials, and can be refined over multiple runs of CAIMS. In our simula-
tions, the social network structureG = (V;E) is used as a surrogate for the Markov network
structure, i.e., the Markov network only has potentials over two variables/nodes (one potential
for each pair of nodes connected by an edge in social networkG). Thus, we start with the initial
belief ashN
0
;fg; 0; 1i. Upon taking actions a =hS;typei and receiving observations o, the
belief state can be updated by conditioning the Markov network on the observed variables (i.e.,
by conditioning the presence/absence of nodes based on observations received from past query
actions taken in the current session). This helps us maintain exact beliefs throughout the POMCP
tree efficiently, which helps CAIMS take more accurate decisions.
9.4 Evaluation
We show simulation results on artificially generated (and real-world) networks to validate
CAIMS’s performance in a variety of settings. We also provide results from a real-world fea-
sibility study involving 54 homeless youth which shows the real-world usability of CAIMS. For
our simulations, all the networks were generated using NetworkX library (Hagberg, Schult, &
Swart, 2008). All experiments are run on a 2.4 GHz 8-core Intel machine having 128 GB RAM.
Unless otherwise stated, we setL = 3,Q
max
= 2,K = 2, and all experiments are averaged over
50 runs. All simulation results are statistically significant under t-test ( = 0:05).
Baselines We use two different kinds of baselines. For influence maximization solvers, we
use Greedy (Kempe et al., 2003), the gold-standard in influence maximization as a benchmark.
We subject Greedy’s chosen nodes to contingencies drawn from the same prior distribution that
88
(a) SBM Networks (b) PA networks
Figure 9.3: Influence Spread Comparison
CAIMS uses. We also compare against the overprovisioning variant of Greedy (Greedy+) where
instead of selecting K nodes, we select 2K nodes and influence the first K nodes that accept
the invitation. This was proposed as an ad-hoc solution in (Yadav et al., 2017c) to tackle con-
tingencies, and hence, we compare CAIMS against this. We also compare CAIMS against state-
of-the-art POMDP solvers such as SARSOP and POMCP. Unfortunately, FV-POMCP cannot be
used for comparison as its VE procedure is not guaranteed to satisfy theK budget constraint used
inside CAIMS.
Solution Quality Comparison Figures 9.3a, 9.3b and 9.6a compares influence spread of
CAIMS, Greedy, Greedy+ and POMCP on SBM (p = 0:4;q = 0:1), Preferential Attachment
(PA) (n = 5) and real-world homeless youth networks (used in (Yadav et al., 2016a)), respec-
tively. We selectK = 2 nodes, and setT = 6;L = 3 for CAIMS. The X-axis shows the size of
the networks and the Y-axis shows the influence spread achieved. Figures 9.3a and 9.3b show that
on SBM and PA networks, POMCP runs out of memory on networks of size 120 nodes. Further,
these figures also show that CAIMS significantly outperforms Greedy and Greedy+ on both SBM
(by73%) and PA networks (by58%). Figure 9.6a shows that even on real-world networks of
homeless youth (which had160 nodes each) , POMCP runs out of memory, while CAIMS out-
performs Greedy and Greedy+ by25%. This shows that state-of-the-art influence maximization
solvers perform poorly in the presence of contingencies, and a POMDP based method (CAIMS)
outperforms them by explicitly accounting for contingencies. Figures 9.3a and 9.3b also show
that Greedy+ performs worse than Greedy.
Scale up Having established the value of POMDP based methods, we now compare CAIMS’s
scale-up performance against other POMDP solvers. Figures 9.4a and 9.4b compares the runtime
89
(a) Scale up inT (b) Scale up inK
Figure 9.4: Scale Up Results
of CAIMS, POMCP and SARSOP on a 100 node SBM network with increasing values ofT and
K respectively. The X-axis showsT (orK) values and the Y-axis shows the influence spread.
Figure 9.4a shows that both POMCP and SARSOP run out of memory atT = 2 sessions. On
the other hand, CAIMS scales up gracefully to increasing number of sessions. Similarly, Figure
9.4b (T = 10) shows that SARSOP runs out of memory atK = 1, whereas POMCP runs out
memory atK = 2, whereas CAIMS scales up to larger values ofK. These figures establish the
superiority of CAIMS over its baselines as it outpeforms them over a multitude of parameters and
network classes.
(a) Influence Spread (b) Runtime
Figure 9.5: Value of using Markov Networks
Markov Nets We illustrate the value of Markov networks to represent belief states in CAIMS.
We compare CAIMS with and without Markov nets (in this case, belief states are represented us-
ing unweighted particle filters) on SBM networks of increasing size. Figure 9.5a shows influence
90
spread comparison between CAIMS and CAIMS-Particle (the version of CAIMS which uses un-
weighted particle filters to represent belief states). Figure 9.5b shows runtime comparison of
CAIMS and CAIMS-Particle on the same SBM networks. These figures shows that using a more
accurate representation for the belief state (using Markov networks) improved solution qualities
by15% at the cost of3X slower runtime. However, the loss in speed due to Markov networks
is not a concern (as even on 160 node networks, CAIMS with Markov networks runs in75
seconds).
(a) Homeless Youth Networks (b) Feasibility Trial
Figure 9.6: Real World Experiments
Real World Trial We conducted a real-world feasibility trial to test out CAIMS with a home-
less shelter in Los Angeles. We enrolled 54 homeless youth from this shelter into our trial and
constructed a friendship based social network for these youth (using social media contacts). The
prior was constructed using field observations made by shelter officials. We then executed
policies generated by CAIMS, Greedy and Greedy+ on this network (K = 4, Q
max
= 4 and
L = 3) on three successive days (T = 3) in the shelter to invite homeless youth to attend the
intervention. In reality, 14 out of 18 invitations (80%) resulted in contingency events, which
illustrates the importance of accounting for contingencies in influence maximization. Figure 9.6b
compares influence spread (in simulation) achieved by nodes in invited sets selected by CAIMS,
Greedy and Greedy+. This figure shows that CAIMS is able to spread 31% more influence as
compared to Greedy and Greedy+.
91
9.5 Conclusion
Most previous influence maximization algorithms rely on the following assumption: seed nodes
can be influenced with certainty. Unfortunately, this assumption does not hold in most real-world
domains. This paper presents CAIMS, a contingency-aware influence maximization algorithm
for selecting key influencers in a social network. Specifically, this paper makes the following
five contributions: (i) we propose the Contingency-Aware Influence Maximization problem and
provide a theoretical analysis of the same; (ii) we cast this problem as a Partially Observable
Markov Decision Process (POMDP); (iii) we propose CAIMS, a novel POMDP planner which
leverages a natural action space factorization associated with real-world social networks; (iv) we
provide extensive simulation results to compare CAIMS with existing state-of-the-art influence
maximization algorithms; and (v) we test CAIMS in a real-world feasibility trial which confirms
that CAIMS is indeed a usable algorithm in the real world. Currently, CAIMS is being reviewed
by homeless youth service providers for further deployment.
92
Chapter 10
Conclusion and Future Work
Artificial Intelligence has made rapid advances in the last couple of decades, which has led to
an enormous array of AI applications and tools that play an integral role in our society today.
However, despite this exciting success, strong market forces ensure that most AI applications are
developed to mostly serve people in urban areas, who are financially and geographically well
placed to access these AI applications and tools for their personal benefit. Unfortunately, even in
2017, a large proportion of the world population (45% to be precise) lives in extremely rural areas.
Even more tragically, almost 80% of the world population still lives in extreme poverty (i.e., they
survive on less than USD 2.5 a day). Thus, a very large fraction of people on planet Earth do
not have either financial resources, or cannot access most AI based applications. Moreover, these
low-resource communities suffer from a large range of problems (such as access to healthcare,
good education, nutritional food and respectful employment, among others), which have not been
tackled by Artificial Intelligence and Computer Science as much.
This thesis takes a forward step towards solving challenges faced by some low-resource com-
munities. In order to better understand these problems, this thesis is the result of long-lasting
collaborations and communications with researchers at the USC School of Social Work and prac-
titioners at several homeless youth service providers. I have been very fortunate to work directly
with these domain experts, learning from their experience and expertise to improve my influence
maximization solutions, and especially going on the field with them to deploy my algorithms in
the real-world. While this thesis primarily uses public-health issues faced by homeless youth for
motivation and exposition, the algorithms, methodological advances and insights derived from
this thesis could easily follow over to other domains involving low-resource communities. In
93
particular, it emphasizes how several challenges faced by these low-resource communities can be
tackled by harnessing the real-world social networks of these communities. In the recent past,
governments and non-profit organizations have utilized the power of these social networks to
conduct social and behavioral interventions among low-resource communities, in order to enable
positive behavioral change among these communities. This thesis focuses on how the delivery
of these social and behavioral interventions can be improved via algorithmic techniques, in the
presence of real-world uncertainties, constraints and challenges.
While a lot of algorithmic techniques exist in the field of influence maximization to con-
duct these interventions, these techniques completely fail to address the following challenges:
(i) unlike previous work, most problems in real-world domains are sequential decision making
problems, where influence is spread in multiple stages; (ii) there is a lot of uncertainty in social
network structure, evolving network state, availability of which nodes can get influenced, and
the overall influenced model, which needs to be handled in a principled manner; (iii) despite two
decades of research in influence maximization algorithms, none of these previous algorithms have
been tested in the real-world, which leads us to question the effectiveness of influence maximiza-
tion techniques in the real-world. While adopting such simplistic assumptions is a reasonable
start for developing the first generation of influence maximization algorithms, it is critical to ad-
dress these aforementioned challenges in order to obtain effective strategies which not only work
on paper, but also in practice.
This thesis tackles each of these three challenges by providing innovative techniques and
significant methodological advances for addressing real-world challenges and uncertainties in in-
fluence maximization problems. Specifically, this thesis has the following five key contributions.
10.1 Contributions
1. Definition of the DIME Problem: Over the past twenty years, researchers have mostly
looked at the standard single-stage influence maximization problem (or some slight varia-
tions), and proposed increasingly complex and sophisticated algorithms to solve that prob-
lem. Informed by lots of discussions with domain experts, this thesis proposes the Dynamic
94
Influence Maximization under Uncertainty (or DIME) problem, which is much more rep-
resentative of real-world problems faced in many domains involving low-resource commu-
nities. Further, this thesis characterizes the theoretical complexity of the DIME problem
and shows that it is not amenable to standard approximation techniques.
2. POMDP Based Algorithms for the DIME Problem: This thesis presents two algorithms
to solve the DIME problem: PSINET and HEALER. PSINET is a novel Monte Carlo (MC)
sampling online POMDP algorithm which makes two significant advances over POMCP
(the previous state-of-the-art). First, it introduces a novel transition probability heuristic
(by leveraging ideas from social network analysis) that allows storing the entire transition
probability matrix in an extremely compact manner. Second, PSINET utilizes the QMDP
heuristic to enable scale-up and eliminates the search tree of POMCP. On the other hand,
HEALER uses several novel heuristics. First, it uses a novel two-layered hierarchical en-
sembling heuristic. Second, it uses graph partitioning techniques to partition the uncertain
network, which generates partitions that minimize the edges going across partitions (while
ensuring that partitions have similar sizes). Since these partitions are “almost” discon-
nected, we solve each partition separately. Third, it solves the intermediate POMDP for
each partition by creating smaller-sized sampled POMDPs (via sampling uncertain edges),
each of which is solved using a novel tree search algorithm, which avoids the exponential
branching factor seen in PSINET (Yadav et al., 2015). Fourth, it uses novel aggregation
techniques to combine solutions to these smaller POMDPs rather than simple plurality vot-
ing techniques seen in previous ensemble techniques (Yadav et al., 2015).
3. First-ever real-world deployment of influence maximization algorithms: This thesis
also presents first-of-its-kind results from three real-world pilot studies, involving 173
homeless youth in Los Angeles. The pilot studies helped in answering several questions
that were raised in Section 1. First, we learnt that peer-leader based interventions are indeed
successful in spreading information about HIV through a homeless youth social network
(as seen in Figures 8.6a). These pilot studies also helped to establish the superiority (and
hence, their need) of HEALER and DOSIM – we are using complex agents (involving
95
POMDPs and robust optimization), and they outperform DC (the modus operandi of con-
ducting peer-led interventions) by 160% (Figures 8.6a, 8.9a). The pilot studies also helped
us gain a deeper understanding of how HEALER and DOSIM beat DC (shown in Figures
8.6b, 8.7b, 8.7a) – by minimizing redundant edges and exploiting community structure of
real-world networks.
4. POMDP Based Algorithm to Handle Uncertainty in Availability of Nodes: Based on
experiences faced during the pilot studies, this thesis also proposes the Contingency-Aware
Influence Maximization problem and provide a theoretical analysis of the same. Further,
it proposes CAIMS, an algorithm to avoid contingencies (common events when homeless
youth fail to show up for the interventions). CAIMS is a novel POMDP planner which
leverages a natural action space factorization associated with real-world social networks,
and belief space compaction using Markov networks. Results from a real-world feasibility
trial involving CAIMS are also presented, which confirms that CAIMS is indeed a usable
algorithm in the real world.
10.2 Future Work
The field of Artificial Intelligence stands at an inflection point, and there could be many different
directions in which the future of AI research could unfold. My long-term vision is to push AI
research in a direction where it is used to help solve the most difficult social problems facing the
world today. Within this broad goal, I plan to tackle fundamental computer research challenges in
areas such as multiagent systems, reasoning with uncertainty, multiagent learning, optimization,
and others to model social interactions and phenomena, which can then be used to assist decision
makers in the real world in critical domains such as healthcare, education, poverty alleviation,
environmental sustainability, etc.
One example near-term research project I will focus on is fundamental research at the in-
tersection of game-theory and influence maximization, that arises from considering nodes of
the social network (i.e., human beings) as self-interested agents. For example, in domains such
as poverty alleviation and environment sustainability, humans (in the social network) have their
own personal incentives which need to be satisfied in order for them to get influenced (and for
96
(a) PTSD Veterans: Promoting Men-
tal Health Awareness
(b) Food for Poverty Stricken:
Provisioning Food at Low Costs
for Poor Children
(c) Obesity Prevention among
School Children: Promoting
Healthier Eating Habits
Figure 10.1: Potential Domains for Future Work
.
them to spread influence). I aim to answer basic questions including how to model game theory
and influence maximization in an integrated manner, defining appropriate equilibrium solution
concepts, and incentivization mechanisms to achieve these notions of equilibrium. Moreover,
introducing game theoretic aspects into influence maximization would require tackling a multi-
tude of fundamental research challenges such as uncertainties about game and model parameters,
learning accurate human behavior models to find optimal game theoretic strategies.
I also plan to work on introducing spatio-temporal dynamics in influence maximization,
and more generally, social network problems in the presence of data. Most previous work in
influence maximization assumes that influence spreads in the network in discrete time steps, with
no regards to the spatial and temporal factors that may hinder or facilitate influence spread. As
my work on activation jump model (Section 1.2) illustrates, these assumptions are not adequate to
model real-world social phenomena. Moreover, in many real-world domains, the nodes in a social
network (or the influencers) act in a geographical space over time. Therefore, it is important to
develop models and algorithms which tackle spatio-temporal aspects such as continuity of the
influence spread process over space and time, complex spatial constraints and dynamic behavior
patterns (that limit possible paths of influence spread).
97
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Abstract (if available)
Abstract
The potential of Artificial Intelligence (AI) to tackle challenging problems that afflict society is enormous, particularly in the areas of healthcare, conservation and public safety and security. Many problems in these domains involve harnessing social networks of under-served communities to enable positive change, e.g., using social networks of homeless youth to raise awareness about Human Immunodeficiency Virus (HIV) and other STDs. Unfortunately, most of these real-world problems are characterized by uncertainties about social network structure and influence models, and previous research in AI fails to sufficiently address these uncertainties, as they make several unrealistic simplifying assumptions for these domains. ❧ This thesis addresses these shortcomings by advancing the state-of-the-art to a new generation of algorithms for interventions in social networks. In particular, this thesis describes the design and development of new influence maximization algorithms which can handle various uncertainties that commonly exist in real-world social networks (e.g., uncertainty in social network structure, evolving network state, and availability of nodes to get influenced). These algorithms utilize techniques from sequential planning problems and social network theory to develop new kinds of AI algorithms. Further, this thesis also demonstrates the real-world impact of these algorithms by describing their deployment in three pilot studies to spread awareness about HIV among actual homeless youth in Los Angeles. This represents one of the first-ever deployments of computer science based influence maximization algorithms in this domain. Our results show that our AI algorithms improved upon the state-of-the-art by ∼160% in the real world. We discuss research and implementation challenges faced in deploying these algorithms, and lessons that can be gleaned for future deployment of such algorithms. The positive results from these deployments illustrate the enormous potential of AI in addressing societally relevant problems.
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Creator
Yadav, Amulya
(author)
Core Title
Artificial intelligence for low resource communities: Influence maximization in an uncertain world
School
Viterbi School of Engineering
Degree
Doctor of Philosophy
Degree Program
Computer Science
Publication Date
08/01/2018
Defense Date
04/12/2018
Publisher
University of Southern California
(original),
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artificial intelligence,artificial intelligence for social good,Center for Artificial Intelligence in Society,decision making under uncertainty,influence maximization,machine learning,multi-agent systems,OAI-PMH Harvest,social networks
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Tambe, Milind (
committee chair
), Galstyan, Aram (
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), Goldman, Dana (
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), Lerman, Kristina (
committee member
), Rice, Eric (
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)
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amulyay40@gmail.com,amulyaya@usc.edu
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Tags
artificial intelligence
artificial intelligence for social good
Center for Artificial Intelligence in Society
decision making under uncertainty
influence maximization
machine learning
multi-agent systems
social networks