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And the dead shall walk the earth: Zombies and the politics of death
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The fourth estate in the third dimension: the image of the news media and the photojournalist in video games
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Persuasion through play: how procedural rhetoric in casual games can inform public relations
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Epidemic vectors: an action game about mosquito-transmitted disease prevention
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Stepstone Island
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Aether Twins
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Procedural animation of emotionally expressive gaze shifts in virtual embodied characters
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OCTOBO: the interactive storytelling plush octopus
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The return: a case study in narrative interaction design
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Timension
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