Examining the role of virtual reality in environmental education
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Real fake rooms: experiments in narrative design for virtual reality
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Asymetrical  discourse in a computer-mediated  environment
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Psychophysiological assessment of cognitive and affective responses for prediction of performance in arousal inducing virtual environments
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A virtual reality exergaming system to enhance brain health in older adults at risk for Alzheimer’s disease
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Effective data representations for deep human digitization
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Mechanisms of motor learning in immersive virtual reality and their influences on retention and context transfer
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Machines of the un/real: mapping the passage between the virtual and the material in the attraction
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CFD visualization: a case study for using a building information modeling with virtual reality
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Locomotor skill learning in virtual reality in healthy adults and people with Parkinson disease
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Majestic Yosemite Hotel virtual tour application and indoor model
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Penrose Station: an exploration of presence, immersion, player identity, and the unsilent protagonist
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A comparsion of traditional face-to-face simulation versus virtual simulation in the development of critical thinking skills, satisfaction, and self-confidence in undergraduate nursing students
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A framework for research in human-agent negotiation
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Motivation for participating in virtual religious communities: developing social capital
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Ubiquitous computing for human activity analysis with applications in personalized healthcare
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Adoption of virtual healthcare, self-sufficient wages and paid neighbors concept will ensure optimal living for vulnerable people and their paid caregivers
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Instructional designers in the new learning paradigm: COVID-19’s impact on roles and responsibilities of instructional designers
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The evaluation of in-person versus virtual interviews from underrepresented minorities in medicine
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Multi-scale dynamic capture for high quality digital humans
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Automated negotiation with humans
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USC Computer Science Technical Reports, no. 600 (1995)
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Virtual worlds as contact zones: development, localization, and intergroup communication in MMORPGs
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Evaluating the effects of virtual reality and acceptance and commitment therapy on music performance anxiety
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