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Zooming in on mindfulness and gaming: the application of a brief, standardized, zoom-based, mindfulness intervention on videogame play as compared to a treatment as usual approach
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Of worlds and avatars: a playercentric approach to videogames
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Emetic Labs: simulator sickness in videogame players
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The moonlighters: a narrative listening approach to videogame storytelling
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Runesinger: a demonstration of coupling Korean phonics and spelling to a videogame
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Cardamom: an experimental videogame musical
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Role enactment in interactive media: a role-play perspective
Social interaction moderates enjoyment and perception of physical activity during exergame play in young adults with autism spectrum disorders
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Persuasion through play: how procedural rhetoric in casual games can inform public relations
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Aether Twins
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Grayline: Creating shared narrative experience through interactive storytelling
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Moloch: creating games with alternative mental state goals to move beyond flow
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etd-RuizSusana-3651~034
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Virtual worlds as contact zones: development, localization, and intergroup communication in MMORPGs
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etd-RuizSusana-3651~035
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etd-RuizSusana-3651~169
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etd-RuizSusana-3651~170
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Harnessing technology to reduce recruitment into commercial sexual exploitation
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My friend and me
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Real fake rooms: experiments in narrative design for virtual reality
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Psynchrony: finding the way forward
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Amoeboid: cross-device game design
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Women, gaming and STEM majors: interest and motivation
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Video Volume
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