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Hollywood Hotel: An ethnographic film monograph
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Development of a computer game for differentiation between normal and hyperactive children based on response time and impulsivity
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Video game performance in epileptic children: Demographic, medical history and drug effect characteristics
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Persuasion through play: how procedural rhetoric in casual games can inform public relations
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Women in science and engineering: thriving or surviving?
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Affluent teens and school stress: an evaluation study
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Grayline: Creating shared narrative experience through interactive storytelling
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The ritual model: how to use the mechanics of ritual to create meaningful games
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As she fled: women and movement in early modern English poetry and drama
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Transformative occupations: life experiences of performers with disabilities in film and television
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brin_thesis_07202011
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GM TV: sports television and the managerial turn
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Of worlds and avatars: a playercentric approach to videogames
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SomeDay: designing a game about different thought processes
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Programming the apocalypse: recombinant narrative in cyberspace
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A phenomenological topology of positive interpersonal emotions
Revisions: an exploration of metafiction and metaphors in game design
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Females' video game playing motivation and performance: examining gender stereotypes and competence goals
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Lost together
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Declarations of independence: film and the American mythology
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Moloch: creating games with alternative mental state goals to move beyond flow
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The nature of middle-class Latino/a students' cultural capital in a fifth-grade classroom's reading and writing activities
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The moonlighters: a narrative listening approach to videogame storytelling
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