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Video camera technology in the digital age: Industry standards and the culture of videography
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Nevermind: creating an entertaining biofeedback-enhanced game experience to train users in stress management
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Experimental design and evaluation methodology for human-centric visual quality assessment
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Modeling and optimization of energy-efficient and delay-constrained video sharing servers
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Inner and outer nature: The video art of Mathilde Rosier
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Evolution of visual public relations: the essentials of branded video
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Video object segmentation and tracking with deep learning techniques
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The emotional and therapeutic impact of video games for health: Is motivation to improve more important than expectations for improvement?
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Generative foundation model assisted privacy-enhancing computing in human-centered machine intelligence
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Gamification + HCI + CMC: effects of persuasive video games on consumers’ mental and physical health
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Working through death and grief with a video game: the design and development of Where the sea meets the sky
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Cognitive science, belief, and interactive media as a distribution platform for experiences that enhance human development
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Machine learning based techniques for biomedical image/video analysis
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A preliminary evaluation of a telehealth approach to acceptance and commitment training (ACT) for enhancing behavioral parent training (BPT) for Chinese parents
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Robust representation and recognition of actions in video
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USC Computer Science Technical Reports, no. 964 (2016)
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Establishing multi-unit fast casual restaurant education at UNLV Hospitality College: an innovation study
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