Ajax loader
By using our website, you agree to our use of cookies as described in Cookie Policy
 For more images, please select "images" in the filters.
Reducing unproductive learning activities in serious games for second language acquisition
PDF
Combiform: a console for the new communal casual game genre
PDF
Building interpersonal trust through digital games
PDF
Emotion control of player characters: creating an emotionally responsive game
PDF
Reality ends here: environmental game design and participatory spectacle
PDF
Civic games with 'local fit': embedding with real‐world neighborhoods and place‐based networks
PDF
Day[9]TV: How interactive Web television parallels game design
PDF
Persuasion through play: how procedural rhetoric in casual games can inform public relations
PDF
Come with Me: a cooperative game focusing on player emotion
PDF
Females' video game playing motivation and performance: examining gender stereotypes and competence goals
PDF
The fourth estate in the third dimension: the image of the news media and the photojournalist in video games
PDF
The emotional and therapeutic impact of video games for health: Is motivation to improve more important than expectations for improvement?
PDF
Schism: bridging the gap from casual browser games to hardcore social worlds
PDF
Social media's role, utility, and future in video game public relations
PDF
We're all in this (game) together: transactive memory systems, social presence, and social information processing in video game teams
PDF
Epidemic vectors: an action game about mosquito-transmitted disease prevention
PDF
Playing for change: crafting creative intersections between social justice, non-fiction storytelling and gameful design
Cultural-specific mechanics (Case study: Agave VR): can mechanics in games reflect cultural values?
PDF
etd-RuizSusana-3651~121
PDF
etd-RuizSusana-3651~173
PDF
etd-RuizSusana-3651~105
PDF
etd-RuizSusana-3651~131
PDF
etd-RuizSusana-3651~160
PDF
etd-RuizSusana-3651~081
PDF
etd-RuizSusana-3651~015
PDF
of 51