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The Kronos Project: techniques for streamlining complexity and increasing player immersion in role playing games
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Seeds: role-play, medical drama, and ethical exploration
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Females' video game playing motivation and performance: examining gender stereotypes and competence goals
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Play-testing a video game prototype with low-SES college-bound urban high school students
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Social media's role, utility, and future in video game public relations
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Minor battle: explorations of a multi‐spatial game experience
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An investigation of fully interactive multi-role dialogue agents
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Topics in algorithms for new classes of non-cooperative games
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Emotion control of player characters: creating an emotionally responsive game
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Discounted robust stochastic games with applications to homeland security and flow control
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The emotional and therapeutic impact of video games for health: Is motivation to improve more important than expectations for improvement?
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Reality ends here: environmental game design and participatory spectacle
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The Distance: a cooperative communication game to long-distance players
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Day[9]TV: How interactive Web television parallels game design
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Schism: bridging the gap from casual browser games to hardcore social worlds
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Civic games with 'local fit': embedding with real‐world neighborhoods and place‐based networks
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SomeDay: designing a game about different thought processes
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Come with Me: a cooperative game focusing on player emotion
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Video game live streaming and the perception of female gamers
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An application of Markov chain model in board game revised
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The fourth estate in the third dimension: the image of the news media and the photojournalist in video games
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Reducing unproductive learning activities in serious games for second language acquisition
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Intimation and experience of the self in games
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Historicity and sociality in game design: adventures in ludic archaeology
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Women, gaming and STEM majors: interest and motivation
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