Simulations as real-time integration of information: Covalence, an organic chemistry game
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USC Computer Science Technical Reports, no. 800 (2003)
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The Death Mask: a study in interactive mystery
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Players play: extending the lexicon of games and designing for player interaction
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Running with newbies: understanding online communities through the eyes of second-generation gamers
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Bottles
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Designing an optimal software intensive system acquisition: a game theoretic approach
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Exit
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Cardamom: an experimental videogame musical
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Morana: explore healing potential of virtual reality storytelling
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Play-testing a video game prototype with low-SES college-bound urban high school students
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Gamification + HCI + CMC: effects of persuasive video games on consumers’ mental and physical health
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Your presence is present enough: a thesis project postpartum
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Grayline: Creating shared narrative experience through interactive storytelling
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Crisis and stasis: understanding change in online communities
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On the shoulders of giants
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Juliette: revealing character from choice to world
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Skin deep: an interactive comic and exploration of body image
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The charlatan
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Iterating adaptation in Morte Arthure: a perspective on adapting literature to interactive media
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Puzzles as an aid to the teaching of junior high school mathematics.
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The ritual model: how to use the mechanics of ritual to create meaningful games
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The last bingo game
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Type Set : Exploring the effects of making  kinetic typography interactive
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Creatively driven process: using a virtual production workflow to achieve a creative vision
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