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Emotion control of player characters: creating an emotionally responsive game
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Come with Me: a cooperative game focusing on player emotion
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A meditative application inspired by emotional regulation
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Players play: extending the lexicon of games and designing for player interaction
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Spectre: exploring the relationship between players and narratives in digital games
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Self-presence: body, emotion, and identity extension into the virtual self
Coping with negative emotions through breath control
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The patterns, effects and evolution of player social networks in online gaming communities
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The cost of a poker-face: consequences of self-regulation on emotion recognition and interpersonal perception
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Emotional appraisal in deep reinforcement learning
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The Distance: a cooperative communication game to long-distance players
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BONDS: an asymmetrical collaborative adventure game on exploring the player's emotional connection and emergent gameplay
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Modeling emotional effects on decision-making by agents in game-based simulations
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Developmental trajectories, maternal-infant transactions, and child outcomes of social-emotional competence and sensory processing
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Juliette: revealing character from choice to world
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The role of monoamine oxidase in behavioral plasticity
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Basketball handbook for high school players.
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Virtual worlds as contact zones: development, localization, and intergroup communication in MMORPGs
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Toward a theory of gesture design
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When it's good to feel bad: how responses to virtual environments predict real-life sexual risk-reduction
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HARDSCOPE: balancing competition with performance in multiplayer games
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Embouchure muscle activity prior to tone commencement in trumpet players
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A guide for coaches and players of high school baseball.
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a•part•ment
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Assessment of cognitive level in adolescence through player game interaction
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