Understanding human-building interactions through perceptual decision-making processes
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Providing equity for Latinas:  Experiences from a two way bilingual Spanish immersion class
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Mattachine Society newsletter, Chicago area council 2/3 (1955-05-31)
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Shayd: the pursuit of magic, illusion, and interactive worlds
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Beautiful souls: an augmented reality enabled interactive experience
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Mattachine Midwest newsletter (1970-03)
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Harvest: first person psychological horror game
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Public diplomacy from below: the 2008 'pro-China' demonstrations in Europe and North America, 2011
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Correspondence between level of racial identity of African-American therapists and of a vignette-depicted African-American client and assessed client problem severity
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Virtual competencies and film
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Seymour Deeply: exploring stereoscopic 3D as a storytelling tool in interactive media
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Experiencing nation brands: a comparative analysis of eight national pavilions at Expo Shanghai 2010, 2012
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China's environmental reform: ecological modernization, regulatory compliance, and institutional change
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Past imagination, present creation and the reality of tomorrow: explore the impact of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) design
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Mapping the great beyond: identifying meaningful networks in public diplomacy, 2010
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Pequeños científicos/Little scientists: an inquiry based science curriculum for dual language learners
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Emotion control of player characters: creating an emotionally responsive game
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An investigation of the effect of prior knowledge and level of immersion on visitors perceptions of threat, interest and sense of immersion in several free-choice learning environments with disti...
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The relationship of a culturally relevant and responsive learning environment to achievement motivation for Native Hawaiian secondary students
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Visualizing architectural lighting: creating and reviewing workflows based on virtual reality platforms
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The Syrian crisis of 1957: a lesson for the 21st century, 2013
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The implementation and evaluation of a professional development school:  Two -way immersion teachers investigate why native English speakers outperform English learners via participation in lesso...
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Zooming in on mindfulness and gaming: the application of a brief, standardized, zoom-based, mindfulness intervention on videogame play as compared to a treatment as usual approach
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Transplant: examining culture clash through linear storytelling and non-linear storytelling
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