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Life On A String: an ink painting narrative game
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Spectre: exploring the relationship between players and narratives in digital games
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The moonlighters: a narrative listening approach to videogame storytelling
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The Toymaker’s Bequest: a defense of narrative‐centric game design
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When a story calls: the narrative potential of mobile media
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Grayline: Creating shared narrative experience through interactive storytelling
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Thespian: a decision-theoretic framework for interactive narratives
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Come with Me: a cooperative game focusing on player emotion
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The return: a case study in narrative interaction design
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Computational narrative models of character representations to estimate audience perception
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SomeDay: designing a game about different thought processes
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GSML: Game System Modeling Language—spatializing play structures and interaction flow
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Fall from Grace: an experiment in understanding and challenging player beliefs through games
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The future of games and health: towards responsible interaction design
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The witch: Identity construction and the fairy tale in interactive narrative
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Emotion control of player characters: creating an emotionally responsive game
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Through the bottom of a glass darkly: narrative, alcohol, and identity in temperance and Prohibition-era texts
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Quicksilver: infinite story: procedurally generated episodic narratives for gameplay
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Parallel: authorial intent in a self-reflective narrative game
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The voice in the garden: an experiment in combining narrative and voice input for interaction design
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Reality ends here: environmental game design and participatory spectacle
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The fourth estate in the third dimension: the image of the news media and the photojournalist in video games
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How media multitasking during narrative viewing affects persuasion: the mediating roles of transportation, engagement, identification, enjoyment, and emotion
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Day[9]TV: How interactive Web television parallels game design
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Persuasion through play: how procedural rhetoric in casual games can inform public relations
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