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Thinking outside the console: A new generation of video game developers fight for independence
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Network reconnaissance using blind techniques
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HARDSCOPE: balancing competition with performance in multiplayer games
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Super Opera Squad
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Grayline: Creating shared narrative experience through interactive storytelling
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Of worlds and avatars: a playercentric approach to videogames
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Social innovation: Crowdsourcing and the new face of corporate social responsibility
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Protocade
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Engaging in the conversation; best practices in strategic social media
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Females' video game playing motivation and performance: examining gender stereotypes and competence goals
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Minor battle: explorations of a multi‐spatial game experience
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Communities of innovation: Cyborganic and the birth of networked social media
The gamification of judicial affairs: addressing learning for 'digital students'
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Aether Twins
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Low field study of A-like phase for superfluid 3He in aerogel
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Juliette: revealing character from choice to world
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MECHA: a post mortem on exploring independent game development
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A case study of Nintendo during COVID-19: illustrated by the launch of Nintendo Switch and Animal Crossing: New Horizons
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The evolution of multilevel organizational networks in an online gaming community
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Shayd: the pursuit of magic, illusion, and interactive worlds
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Building interpersonal trust through digital games
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Enabling virtual and augmented reality over dense wireless networks
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Bardcore!
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Role enactment in interactive media: a role-play perspective
And the dead shall walk the earth: Zombies and the politics of death
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