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Network reconnaissance using blind techniques
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HARDSCOPE: balancing competition with performance in multiplayer games
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Super Opera Squad
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Of worlds and avatars: a playercentric approach to videogames
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Social innovation: Crowdsourcing and the new face of corporate social responsibility
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Protocade
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Pdf
Communities of innovation: Cyborganic and the birth of networked social media
Low field study of A-like phase for superfluid 3He in aerogel
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A case study of Nintendo during COVID-19: illustrated by the launch of Nintendo Switch and Animal Crossing: New Horizons
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Building interpersonal trust through digital games
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Enabling virtual and augmented reality over dense wireless networks
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Pdf
Role enactment in interactive media: a role-play perspective
And the dead shall walk the earth: Zombies and the politics of death
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Pdf
One-dimensional nanomaterials: synthesis and applications
Massive user enabled evolving web system
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Hybrid communication: a structurational analysis of computer gaming teams
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Scalable peer-to-peer streaming for interactive applications
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The Distance: a cooperative communication game to long-distance players
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Your public is online: public relations in an online world
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Screens on the move: media convergence and mobile culture in Korea
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Day[9]TV: How interactive Web television parallels game design
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Killer apps and sick users: technology, disease, and differential analysis
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Pdf
Edge indexing in a grid for highly dynamic virtual environments
The patterns, effects and evolution of player social networks in online gaming communities
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Creating community online: the effects of online social networking communities on college students' experiences
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