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Songlines: combining music and gesture to create a mythic experience
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Seymour Deeply: exploring stereoscopic 3D as a storytelling tool in interactive media
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Aesthetic driven design of Space Maestro
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A full body game for children with attention deficit hyperactivity disorder: adventurous dreaming high-flying dragon
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Experimental and analytical studies of infrastructure systems condition assessment using different sensing modality
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An analytical and experimental study of evolving 3D deformation fields using vision-based approaches
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Toward a theory of gesture design
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Digitizing human performance with robust range image registration
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Combiform: a console for the new communal casual game genre
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3D deep learning for perception and modeling
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Magnetic induction-based wireless body area network and its application toward human motion tracking
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Kinesthesia: a multi-sensory gesture driven playground of the future
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Shayd: the pursuit of magic, illusion, and interactive worlds
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thesis.dvi
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Building a better roleplayer: using compliance techniques to increase player participation and enthusiasm
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Footnotes to the film (or) BARNRAZER, a director’s commentary
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Data-driven 3D hair digitization
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Intelligent robotic manipulation of cluttered environments
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The voice in the garden: an experiment in combining narrative and voice input for interaction design
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The gamification of judicial affairs: addressing learning for 'digital students'
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Social interaction moderates enjoyment and perception of physical activity during exergame play in young adults with autism spectrum disorders
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Human activity analysis with graph signal processing techniques
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Metasurfaces in 3D applications: multiscale stereolithography and inverse design of diffractive optical elements for structured light
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The real-time editing system for virtual production and animated interactive project in real-time rendering game engine
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On the shoulders of giants
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