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Video game live streaming and the perception of female gamers
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Towards addressing spatio-temporal aspects in security games
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N|TONE: an interactive exploration of a poetic space through voice
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The real-time editing system for virtual production and animated interactive project in real-time rendering game engine
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The emotional and therapeutic impact of video games for health: Is motivation to improve more important than expectations for improvement?
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Behavior-based approaches for detecting cheating in online games
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Game theoretic deception and threat screening for cyber security
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The evolution of multilevel organizational networks in an online gaming community
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Modeling human bounded rationality in opportunistic security games
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Enabling open domain interactive storytelling using a data-driven case-based approach
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Amoeboid: cross-device game design
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Scalable peer-to-peer streaming for interactive applications
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A structural econometric analysis of network and social interaction models
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Rally the heroes: the (in)visibility of women in gaming
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FRKN WKND and video game mixtapes: developing talent and experience through video game mixtapes
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Social media's role, utility, and future in video game public relations
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Women, gaming and STEM majors: interest and motivation
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Play-testing a video game prototype with low-SES college-bound urban high school students
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Not a Lone Ranger: unleashing defender teamwork in security games
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Cognitive science, belief, and interactive media as a distribution platform for experiences that enhance human development
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Vertical integration and two-sided market pricing: evidence from the video game industry
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Seymour Deeply: exploring stereoscopic 3D as a storytelling tool in interactive media
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Rethinking perception-action loops via interactive perception and learned representations
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We're all in this (game) together: transactive memory systems, social presence, and social information processing in video game teams
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The effect of presenting worked examples for problem solving in a computer game
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