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Data-driven derivation of skills for autonomous humanoid agents
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Thrift store murals, 1999
Thrift store murals, 1999
The strange career of the English snake woman.
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Western people show their faces
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Of worlds and avatars: a playercentric approach to videogames
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Nonverbal communication for non-humanoid robots
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Socially assistive robots
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Lahontan: a novel; and "A million miles from God, three feet from hell": aesthestics and the literature of Nevada
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Culik-Baird Cicero and the Early Latin Poets
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CFD design of jet-stirred chambers for turbulent flame and chemical kinetics experiments
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The task matrix: a robot-independent framework for programming humanoids
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The exquisite corpse: disarticulations of the artificial female
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Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter
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“Mystical” VR: an experimental VR experience exploring concepts and symbolism of ancient Andean worldview based on the symbol ""La Chakana""
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Modeling human reaching and grasping: cortex, rehabilitation and lateralization
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Design and control of a two-mode monopod
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Rethinking perception-action loops via interactive perception and learned representations
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Transnational film remakes: time, space, identity
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Nature, nurture, nation: race and childhood in transatlantic American discourses of slavery
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Contemporary GrotesQueries: the multifaceted Grotesque as an aesthetic and political strategy of resistance 1968-2008
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Effects of a computer game designed for stress management education
A planner-independent approach to human-interactive planning
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Social networking in the modern zeitgeist: an examination of why we're obsessed and how social media will define our future
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Discrete geometric motion control of autonomous vehicles
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