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Of worlds and avatars: a playercentric approach to videogames
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Nonverbal communication for non-humanoid robots
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Socially assistive robots
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The task matrix: a robot-independent framework for programming humanoids
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The exquisite corpse: disarticulations of the artificial female
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Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter
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Modeling human reaching and grasping: cortex, rehabilitation and lateralization
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Design and control of a two-mode monopod
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Rethinking perception-action loops via interactive perception and learned representations
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Transnational film remakes: time, space, identity
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Contemporary GrotesQueries: the multifaceted Grotesque as an aesthetic and political strategy of resistance 1968-2008
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Pdf
Effects of a computer game designed for stress management education
Social networking in the modern zeitgeist: an examination of why we're obsessed and how social media will define our future
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Discrete geometric motion control of autonomous vehicles
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Pdf
Market failure mentality in Japanese industrial policy: case studies of robotics and aircraft industries
Procedural animation of emotionally expressive gaze shifts in virtual embodied characters
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Facial gesture analysis in an interactive environment
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Optimization-based whole-body control and reactive planning for a torque controlled humanoid robot
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Situated proxemics and multimodal communication: space, speech, and gesture in human-robot interaction
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PDF
The representation, learning, and control of dexterous motor skills in humans and humanoid robots
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Emotions in engineering: methods for the interpretation of ambiguous emotional content
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Of gods & golems
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A framework for automated administration of post stroke assessment test
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Machine learning of motor skills for robotics
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