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Crisis and stasis: understanding change in online communities
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The gamification of judicial affairs: addressing learning for 'digital students'
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Passionate work and the good life: survival and affect after the recession
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Object stories for social connectivity: a digital service that improves social interactions through object’s storytelling
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#BrainCareSavesLives
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Alma: designing compassion for healthcare workers through interactive play
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Learners’ perceptions of the microlearning format for the delivery of technical training: an evaluation study
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Civic games with 'local fit': embedding with real‐world neighborhoods and place‐based networks
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Reality ends here: environmental game design and participatory spectacle
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The gamification of corporate responsibility
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Advancing the nonprofit message via technology: blending storytelling and gamified elements to promote engagement
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#Holocaust: rethinking the relationship between spaces of memory and places of commemoration in the digital age
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