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Video game live streaming and the perception of female gamers
PDF
Running with newbies: understanding online communities through the eyes of second-generation gamers
PDF
Zooming in on mindfulness and gaming: the application of a brief, standardized, zoom-based, mindfulness intervention on videogame play as compared to a treatment as usual approach
PDF
Aquariyum! Designing an organic asynchronous gameplay experience
PDF
Milo and the Midnight Zone: an exploration of light, color, and sound
PDF
Football -- University of Southern California football camera day, 1958
Football -- University of Southern California football camera day, 1958
Football -- University of Southern California football camera day, 1958
Football -- University of Southern California football camera day, 1958
Football -- University of Southern California football camera day, 1958
Football -- University of Southern California football camera day, 1958
Football -- University of Southern California football camera day, 1958
Football -- University of Southern California football camera day, 1958
Football -- University of Southern California football camera day, 1958
Football -- University of Southern California football camera day, 1958
Football -- University of Southern California football camera day, 1958
Football -- University of Southern California football camera day, 1958
Football -- University of Southern California football camera day, 1958
etd-RuizSusana-3651~123
PDF
etd-RuizSusana-3651~124
PDF
Day[9]TV: How interactive Web television parallels game design
PDF
A case study of Nintendo during COVID-19: illustrated by the launch of Nintendo Switch and Animal Crossing: New Horizons
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Hybrid communication: a structurational analysis of computer gaming teams
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Creating your next movie through crowdfunding: the role of modern public relations, a case study [pdf]
PDF
The patterns, effects and evolution of player social networks in online gaming communities
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