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Thinking outside the console: A new generation of video game developers fight for independence
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An experimental study of a model of communication-motivated behavior: The effects of attitudinal direction, ego-involvement, and incentive communication on prediction of multiple act overt behaviors
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Inside straight: A history of poker from bones to the Internet
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Persuasion through play: how procedural rhetoric in casual games can inform public relations
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Milo and the Midnight Zone: an exploration of light, color, and sound
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Spectre: exploring the relationship between players and narratives in digital games
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Epidemic vectors: an action game about mosquito-transmitted disease prevention
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HARDSCOPE: balancing competition with performance in multiplayer games
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Super Opera Squad
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Grayline: Creating shared narrative experience through interactive storytelling
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The ritual model: how to use the mechanics of ritual to create meaningful games
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brin_thesis_07202011
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Of worlds and avatars: a playercentric approach to videogames
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Protocade
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Beautiful corner
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SomeDay: designing a game about different thought processes
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Revisions: an exploration of metafiction and metaphors in game design
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Females' video game playing motivation and performance: examining gender stereotypes and competence goals
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The make of The Surveillant: a thesis project ""postpartum""
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Communication plan for City King
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Generating gestures from speech for virtual humans using machine learning approaches
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Minor battle: explorations of a multi‐spatial game experience
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The Palimpsest project: producing a cultural shift to enable a systematic shift
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The Toymaker's Bequest
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