Differential Game Theory Approach To Modeling Dynamic Imperfect Market Processes
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Vertical integration and two-sided market pricing: evidence from the video game industry
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Modeling emotional effects on decision-making by agents in game-based simulations
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No-regret learning and last-iterate convergence in games
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Stochastic games with expected-value constraints
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Technical base, interests, and power in the two-level game of international telecom standards setting: the political economy of China's initiatives
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Risk transfer modeling among hierarchically associated stakeholders in development of space systems
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Alternative realisms: subjectivity-production in novels and games
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Crisis and stasis: understanding change in online communities
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Schema architecture for language-vision interactions: a computational cognitive neuroscience model of language use
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The good, the bad, and the longitudinal: testing dynamic prosocial and toxic behaviors in online commercial games
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Poetic science: evoking wonder through transmedia discovery of science
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The fourth estate in the third dimension: the image of the news media and the photojournalist in video games
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Information as a double-edged sword in strategic interactions
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Building information modeling based design review and facility management: Virtual reality workflows and augmented reality experiment for healthcare project
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The Distance: a cooperative communication game to long-distance players
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Moloch: creating games with alternative mental state goals to move beyond flow
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Defending industrial control systems: an end-to-end approach for managing cyber-physical risk
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Communication plan for City King
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By nature: an exploration of effects of time on localized gameplay systems
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Gamification + HCI + CMC: effects of persuasive video games on consumers’ mental and physical health
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A structural econometric analysis of network and social interaction models
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Intimation and experience of the self in games
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The patterns, effects and evolution of player social networks in online gaming communities
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Spectre: exploring the relationship between players and narratives in digital games
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