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Critical game literacies and Afrofuturist development
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Courier: Dragons Within, a video game. An exploration into the magic circle as healing circle: restorative game design for a masculine framework free from the template of domination [document]
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Civic games with 'local fit': embedding with real‐world neighborhoods and place‐based networks
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On non-zero-sum stochastic game problems with stopping times
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Adaptive agents on evolving network: an evolutionary game theory approach
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Topics in algorithms for new classes of non-cooperative games
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Communities of reality: game design, narrative and political play
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The emotional and therapeutic impact of video games for health: Is motivation to improve more important than expectations for improvement?
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Combiform: a console for the new communal casual game genre
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Day[9]TV: How interactive Web television parallels game design
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Game recognize game: performative archives and alternate reality games
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School of Dentistry yearbook (1987), "Board games"
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Play-testing a video game prototype with low-SES college-bound urban high school students
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GSML: Game System Modeling Language—spatializing play structures and interaction flow
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Essays on bargaining games
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Where geospatial software development and video game development intersect: using content analysis to better understand disciplinary commonalities and facilitate technical exchange
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Zero-sum stochastic differential games in weak formulation and related norms for semi-martingales
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Alternative realisms: subjectivity-production in novels and games
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Cultural-specific mechanics (Case study: Agave VR): can mechanics in games reflect cultural values?
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We're all in this (game) together: transactive memory systems, social presence, and social information processing in video game teams
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Hybrid communication: a structurational analysis of computer gaming teams
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Hierarchical planning in security games: a game theoretic approach to strategic, tactical and operational decision making
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Discounted robust stochastic games with applications to homeland security and flow control
The Game of Nsikwa, Malawi, ca. 1914-1918
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Persuasion through play: how procedural rhetoric in casual games can inform public relations
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