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Cultural-specific mechanics (Case study: Agave VR): can mechanics in games reflect cultural values?
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Adaptive agents on evolving network: an evolutionary game theory approach
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GSML: Game System Modeling Language—spatializing play structures and interaction flow
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School of Dentistry yearbook (1987), "Board games"
Combiform: a console for the new communal casual game genre
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Emotion control of player characters: creating an emotionally responsive game
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Cost-sharing mechanism design for freight consolidation
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School of Dentistry yearbook (1979), "U.S.C. School of Mechanical Dentistry"
Minor battle: explorations of a multi‐spatial game experience
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Reality ends here: environmental game design and participatory spectacle
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Steven Sample at a Dodger's game, Los Angeles, 2008
Day[9]TV: How interactive Web television parallels game design
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Football players at a USC game, 1952
Civic games with 'local fit': embedding with real‐world neighborhoods and place‐based networks
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Persuasion through play: how procedural rhetoric in casual games can inform public relations
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Life On A String: an ink painting narrative game
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Come with Me: a cooperative game focusing on player emotion
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SomeDay: designing a game about different thought processes
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Females' video game playing motivation and performance: examining gender stereotypes and competence goals
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The Distance: a cooperative communication game to long-distance players
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Intimation and experience of the self in games
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Revisions: an exploration of metafiction and metaphors in game design
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Game theoretical models in supply chain management
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An application of Markov chain model in board game revised
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USC football players during a game, [s.d.]
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