Courier: Dragons Within, a video game. An exploration into the magic circle as healing circle: restorative game design for a masculine framework free from the template of domination [document]
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Communities of reality: game design, narrative and political play
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Reality ends here: environmental game design and participatory spectacle
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Day[9]TV: How interactive Web television parallels game design
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Critical game literacies and Afrofuturist development
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The Toymaker’s Bequest: a defense of narrative‐centric game design
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SomeDay: designing a game about different thought processes
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Come with Me: a cooperative game focusing on player emotion
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Game recognize game: performative archives and alternate reality games
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GSML: Game System Modeling Language—spatializing play structures and interaction flow
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Personal paradigms : a game of human experience
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Fall from Grace: an experiment in understanding and challenging player beliefs through games
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Toward a theory of gesture design
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Revisions: an exploration of metafiction and metaphors in game design
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There You Are: an exploration of storytelling methods using in video games
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Civic games with 'local fit': embedding with real‐world neighborhoods and place‐based networks
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Game character design and cultural export
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Working through death and grief with a video game: the design and development of Where the sea meets the sky
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Designing an optimal software intensive system acquisition: a game theoretic approach
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Wetware: designing for a contemporary dilemma
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Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter
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Courier: Dragons Within, a video game. An exploration into the magic circle as healing circle: restorative game design for a masculine framework free from the template of domination
Ascension: an analysis of game design for speech recognition system usage and spatialized audio for virtual reality
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Combiform: a console for the new communal casual game genre
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Minor battle: explorations of a multi‐spatial game experience
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