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Reality ends here: environmental game design and participatory spectacle
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Ascension: an analysis of game design for speech recognition system usage and spatialized audio for virtual reality
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Amoeboid: cross-device game design
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There You Are: an exploration of storytelling methods using in video games
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Game recognize game: performative archives and alternate reality games
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Reducing unproductive learning activities in serious games for second language acquisition
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Investiture of Chinese culture in character design
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Females' video game playing motivation and performance: examining gender stereotypes and competence goals
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Women, gaming and STEM majors: interest and motivation
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Paralect: an example of transition focused design
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The return: a case study in narrative interaction design
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Towards addressing spatio-temporal aspects in security games
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California's adaptation to sea level rise: incorporating environmental justice communities along the California coastline
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Players play: extending the lexicon of games and designing for player interaction
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Play-testing a video game prototype with low-SES college-bound urban high school students
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Processes, effects, and the implementation of market-based environmental policy: southern California's experiences with emissions trading
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Designing speculative rituals: tangible imaginaries and fictive practices from the (inter)personal to the political
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When AI helps wildlife conservation: learning adversary behavior in green security games
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Climatic alignment of architectural design strategies through an analysis of native plants in southern California
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Ardum: a project about the player-designer relationship
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China's environmental reform: ecological modernization, regulatory compliance, and institutional change
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Incorporating social preferences into incentive system design
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A model for the design of simulation games
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Child's play: designing play spaces that support healthy cognitive development in children
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The Palimpsest project: producing a cultural shift to enable a systematic shift
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