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The evolution of multidimensional and multilevel networks in online crowdsourcing
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Massive user enabled evolving web system
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Applying complex adaptive systems to the relationship between resource scarcity and inter -group violence
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Enabling open domain interactive storytelling using a data-driven case-based approach
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Runesinger: a demonstration of coupling Korean phonics and spelling to a videogame
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Contour Crafting process planning and optimization
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Media of the abstract: exploring axioms, techniques, and histories of procedural content generation
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A multimodal screen reader for the visually impaired
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An agent-based model to study accountable care organizations
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Using a computer game to promote a healthy life style to college students:  Knowledge gain and attitudinal change
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We're all in this (game) together: transactive memory systems, social presence, and social information processing in video game teams
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DS(n)F: The design studio of the (near) future
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Resurrection/Insurrection
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Self-assembly and self-repair by robot swarms
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Real-time traffic transmission over packet-switched networks
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Reality ends here: environmental game design and participatory spectacle
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Distributed infrastructures for network data correlation.
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Modeling the learner's attention and learning goals using Bayesian network
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Thespian: a decision-theoretic framework for interactive narratives
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N|TONE: an interactive exploration of a poetic space through voice
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Semantic, Interactive Manipulation of Visual Data.
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Multivariate genetic analysis on music task performance and general cognitive ability
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Sequencing in the public school:  A model curriculum utilizing computer technology to facilitate student composition
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