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Gossip, letters, phones:  The scandal of female networks in film and literature
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The Love You Make: A memoir of bio-snobbery and belonging
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Persuasion through play: how procedural rhetoric in casual games can inform public relations
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Of worlds and avatars: a playercentric approach to videogames
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Females' video game playing motivation and performance: examining gender stereotypes and competence goals
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The future of esports in the Olympics
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Declarations of independence: film and the American mythology
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Juliette: revealing character from choice to world
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A case study of Nintendo during COVID-19: illustrated by the launch of Nintendo Switch and Animal Crossing: New Horizons
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One more time: instances, applications, and implications of the replay
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Running with newbies: understanding online communities through the eyes of second-generation gamers
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The effect of presenting worked examples for problem solving in a computer game
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The Distance: a cooperative communication game to long-distance players
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Schism: bridging the gap from casual browser games to hardcore social worlds
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Screens on the move: media convergence and mobile culture in Korea
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Day[9]TV: How interactive Web television parallels game design
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Four-color Marvels: Stan Lee, Jack Kirby, and the development of comic-book fandom
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When a story calls: the narrative potential of mobile media
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Maum: exploring immersive gameplay with emerging user interface devices
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Revenge of the fanboy: convergence culture and the politics of incorporation
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The patterns, effects and evolution of player social networks in online gaming communities
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Flow into eternity: patriarchy, marriage and socialism in a north China village
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Kids as cultural producers: consumption, literacy, and participation
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