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Reality ends here: environmental game design and participatory spectacle
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Ascension: an analysis of game design for speech recognition system usage and spatialized audio for virtual reality
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Moloch: creating games with alternative mental state goals to move beyond flow
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Game recognize game: performative archives and alternate reality games
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Morana: explore healing potential of virtual reality storytelling
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An exploratory study of the “observation format” in transnational Korean and Chinese reality television
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Measuring student persistence at an alternative charter high school: internal school evaluation and external policy implications
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Last Martelé: a virtual reality approach to analogic violin performance
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Civic games with 'local fit': embedding with real‐world neighborhoods and place‐based networks
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Day[9]TV: How interactive Web television parallels game design
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Intimation and experience of the self in games
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Rally the heroes: the (in)visibility of women in gaming
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Tracking Ida
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The effect of presenting worked examples for problem solving in a computer game
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Alternative models of organizational reality: The case of Public Law 89-306
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Ascension: a look into context-dependent memory development in virtual worlds
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The Palimpsest project: producing a cultural shift to enable a systematic shift
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Alternative ways, locations, and partners to meet the recreational needs of underserved communities: the case of Florence-Firestone
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The nature of social reality
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Psychic - an interactive TV pilot: development of a game project for native TV platforms
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Protocade
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Running with newbies: understanding online communities through the eyes of second-generation gamers
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Shayd: the pursuit of magic, illusion, and interactive worlds
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Majestic Yosemite Hotel virtual tour application and indoor model
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Simulations as real-time integration of information: Covalence, an organic chemistry game
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