Skin deep: an interactive comic and exploration of body image
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The gamification of judicial affairs: addressing learning for 'digital students'
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Project stranger
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G33K Out: www.angiefsutton.com/g33kout/
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Beautiful corner
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Syzygies and Lanrick..., 1893, p. 36
Building personal wellness communities: meaningful play in the everyday life of a network society
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Ahistoric
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Iterating adaptation in Morte Arthure: a perspective on adapting literature to interactive media
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Songlines: combining music and gesture to create a mythic experience
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The lineage of figures and attributes of Xia embodied in Chinese Xia videogames
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The adventures and misadventures of Voltaire's Candide on the musical stage
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Juliette: revealing character from choice to world
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A case study of Nintendo during COVID-19: illustrated by the launch of Nintendo Switch and Animal Crossing: New Horizons
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Ascension: a look into context-dependent memory development in virtual worlds
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Sequential decision-making for sensing, communication and strategic interactions
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Media of the abstract: exploring axioms, techniques, and histories of procedural content generation
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Berättande
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Creatively driven process: using a virtual production workflow to achieve a creative vision
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One more time: instances, applications, and implications of the replay
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Real fake rooms: experiments in narrative design for virtual reality
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The witch: Identity construction and the fairy tale in interactive narrative
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Syzygies and Lanrick..., 1893, p. 35
From worldbuilding to worldblending: transmedia rhetoric, identification, and immersion in storyworlds
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Type Set : Exploring the effects of making  kinetic typography interactive
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