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Grayline: Creating shared narrative experience through interactive storytelling
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Females' video game playing motivation and performance: examining gender stereotypes and competence goals
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Harvesting geographic features from heterogeneous raster maps
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The future of esports in the Olympics
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A study on the use of lexical collocations of Korean heritage learners: identifying the sources of errors
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Any-angle path planning
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Screens on the move: media convergence and mobile culture in Korea
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Day[9]TV: How interactive Web television parallels game design
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Aquariyum! Designing an organic asynchronous gameplay experience
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