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The challenge of beleiveing a lie
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Thinking outside the console: A new generation of video game developers fight for independence
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Cognitive and psychophysiological differences in proactive and reactive aggressive boys
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Dog hospital
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Danny Disco's dead
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End of the road: A broadcast documentary analyzing the plight of migrant children from Latin America
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The role of the school district toward preparing students for the 21st century
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Animated subjects: globalization, media, and East Asian cultural imaginaries
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HARDSCOPE: balancing competition with performance in multiplayer games
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Grayline: Creating shared narrative experience through interactive storytelling
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The ritual model: how to use the mechanics of ritual to create meaningful games
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Of worlds and avatars: a playercentric approach to videogames
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Essays on bundling and discounts
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Minor battle: explorations of a multi‐spatial game experience
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Declarations of independence: film and the American mythology
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Vertical integration and two-sided market pricing: evidence from the video game industry
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The moonlighters: a narrative listening approach to videogame storytelling
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Outsourcing for school outcomes: a multi-case study examination of outsourced and in-house literacy coaching models
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Aether Twins
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Play-testing a video game prototype with low-SES college-bound urban high school students
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The fourth estate in the third dimension: the image of the news media and the photojournalist in video games
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A case study of Nintendo during COVID-19: illustrated by the launch of Nintendo Switch and Animal Crossing: New Horizons
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Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter
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Building interpersonal trust through digital games
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