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The future of games and health: towards responsible interaction design
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The emotional and therapeutic impact of video games for health: Is motivation to improve more important than expectations for improvement?
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Minor battle: explorations of a multi‐spatial game experience
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GSML: Game System Modeling Language—spatializing play structures and interaction flow
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Revisions: an exploration of metafiction and metaphors in game design
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Epidemic vectors: an action game about mosquito-transmitted disease prevention
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Cognitive science, belief, and interactive media as a distribution platform for experiences that enhance human development
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Simulations as real-time integration of information: Covalence, an organic chemistry game
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Comic books incorporated: industrial strategy and the legitimation of lowbrow media
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Maum: exploring immersive gameplay with emerging user interface devices
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Persuasion through play: how procedural rhetoric in casual games can inform public relations
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Protocade
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A full body game for children with attention deficit hyperactivity disorder: adventurous dreaming high-flying dragon
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Poetic science: evoking wonder through transmedia discovery of science
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Modeling biochemical components and systems through data integration and digital arts approaches
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By nature: an exploration of effects of time on localized gameplay systems
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Bardcore!
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Ruben's puppets
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Super Opera Squad
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Alma: designing compassion for healthcare workers through interactive play
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duOS
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Stepstone Island
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Seeds: role-play, medical drama, and ethical exploration
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Toward a theory of gesture design
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A love craft: designing with courage
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