Real fake rooms: experiments in narrative design for virtual reality
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TCam: Touch driven communication for virtual moviemaking
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Shayd: the pursuit of magic, illusion, and interactive worlds
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Effects of a computer game designed for stress management education
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Stein is sein
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Anything for love: out-of-the-box approaches to dating
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On virtual, augmented, and mixed reality for socially assistive robotics
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Kinesthesia: a multi-sensory gesture driven playground of the future
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Traversing the Green ward
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Building information modeling based design review and facility management: Virtual reality workflows and augmented reality experiment for healthcare project
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Morana: explore healing potential of virtual reality storytelling
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Runesinger: a demonstration of coupling Korean phonics and spelling to a videogame
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Palimpsest: shifting the culture of computing
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Deep generative models for image translation
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Running with newbies: understanding online communities through the eyes of second-generation gamers
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Transcendent hybridities: Lu Yang's interrogation of gender, technology, and "Chineseness" in contemporary
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Generalization of social rejection in social networks
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Data -driven facial animation synthesis by learning from facial motion capture data
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少年世界.; Shōnen sekai, vol. 5, no. 17, 1899-08-01, page 96
Academy award campaigns: the evolution of PR and the film industry
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The future of games and health: towards responsible interaction design
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USC chronicle, vol. 17, no. 15 (1998 Jan. 12)
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Folio 241b Isaiah 54:10b-56:4
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