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17 to pollinate the flower to transform the flower into a fruit. Thus, the player needs to work strategically. She must both bring a seed into the game world close enough to a flower to cause a spider to build web between them, and she must plant other seeds at a distance that permits them to enjoy spiders’ grasshopper-protection while avoiding spiders’ repulsion of bees. If the player succeeds, a bee-pollinated flower will turn into a fruit, bringing into the game world a bird that both consumes the fruit and drops a new seed. If the player moves slowly, the seed will drop to the ground and will be snatched by a mouse that has emerged from a hole in the foreground. If the player employs the middle lasso gesture quickly enough, she will both loft the falling seed into the air and cause that falling seed to break into a collection of smaller seeds that will land and generate tufts of grass. The player uses the middle lasso gesture to distribute the seeds the grass generates to grow grass that stretches across the game world. The player is then be challenged to create a nest for the ground-bees – something she can achieve by using the lowest lasso gesture to “spin” a nest for the mouse from the tall grasses, prompting the mouse to abandon the hole it was using before and enabling the ground-bees to build a hive in the hole. The increase in the bee population its new, local ground-nest permits brings a sizable increase in the number and kinds of flower blooms. Yet, that increase in pollination also brings an increase in the honey the ground-bees produce – one that, in time, prompts the mouse to raid the bees’ hive. That raid brings a serious decline in the flower blooms – a decline the player may stop by employing the lowest lasso gesture to distribute the mouse’s smell to its predators – a group that includes a snake that uses its tongue to smell.
Object Description
Title | Toward a theory of gesture design |
Author | Tucker, Diane |
Author email | diane.tucker@gmail.com; dmtucker@usc.edu |
Degree | Master of Fine Arts |
Document type | Thesis |
Degree program | Interactive Media |
School | School of Cinematic Arts |
Date defended/completed | 2011-05-02 |
Date submitted | 2011 |
Restricted until | Unrestricted |
Date published | 2011-05-04 |
Advisor (committee chair) | Bolas, Mark |
Advisor (committee member) |
Fullerton, Tracy Kratky, Andreas Malamed, Laird |
Abstract | The enormous transformation in how humans engage with technologies – providing direct access through touch or gesture, without any mediating controller – has just reached mainstream computing, games and home theaters, with the recent releases of the Kinect and the WAVI Xtion. This change has opened up huge new opportunities for the design of games, interactive experiences and applications. This paper presents the evidence of the connection between the body and perceptions, emotions, and mental states; the powerful, extensive, and surprising ways those connections are manifest; and the unexpected and very potent role that metaphor plays. This paper then presents how that evidence points to a way of employing the emotional and cognitive armature attached to human movement as a means of developing emotionally compelling gestural game-play. |
Keyword | game design; gesture; gestural vocabulary; gestural design; gesture design; user interface design; human computer interaction; human centered computing; emotion in games; design; metaphor |
Coverage date | 1990/2011 |
Language | English |
Part of collection | University of Southern California dissertations and theses |
Publisher (of the original version) | University of Southern California |
Place of publication (of the original version) | Los Angeles, California |
Publisher (of the digital version) | University of Southern California. Libraries |
Provenance | Electronically uploaded by the author |
Type | texts |
Legacy record ID | usctheses-m3891 |
Contributing entity | University of Southern California |
Rights | Tucker, Diane |
Repository name | Libraries, University of Southern California |
Repository address | Los Angeles, California |
Repository email | cisadmin@lib.usc.edu |
Filename | etd-tucker-4587 |
Archival file | uscthesesreloadpub_Volume29/etd-tucker-4587.pdf |
Description
Title | Page 24 |
Contributing entity | University of Southern California |
Repository email | cisadmin@lib.usc.edu |
Full text | 17 to pollinate the flower to transform the flower into a fruit. Thus, the player needs to work strategically. She must both bring a seed into the game world close enough to a flower to cause a spider to build web between them, and she must plant other seeds at a distance that permits them to enjoy spiders’ grasshopper-protection while avoiding spiders’ repulsion of bees. If the player succeeds, a bee-pollinated flower will turn into a fruit, bringing into the game world a bird that both consumes the fruit and drops a new seed. If the player moves slowly, the seed will drop to the ground and will be snatched by a mouse that has emerged from a hole in the foreground. If the player employs the middle lasso gesture quickly enough, she will both loft the falling seed into the air and cause that falling seed to break into a collection of smaller seeds that will land and generate tufts of grass. The player uses the middle lasso gesture to distribute the seeds the grass generates to grow grass that stretches across the game world. The player is then be challenged to create a nest for the ground-bees – something she can achieve by using the lowest lasso gesture to “spin” a nest for the mouse from the tall grasses, prompting the mouse to abandon the hole it was using before and enabling the ground-bees to build a hive in the hole. The increase in the bee population its new, local ground-nest permits brings a sizable increase in the number and kinds of flower blooms. Yet, that increase in pollination also brings an increase in the honey the ground-bees produce – one that, in time, prompts the mouse to raid the bees’ hive. That raid brings a serious decline in the flower blooms – a decline the player may stop by employing the lowest lasso gesture to distribute the mouse’s smell to its predators – a group that includes a snake that uses its tongue to smell. |