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1 Toward a Theory of Gesture Design Introduction The enormous transformation underway in how humans engage with technologies like game systems and computers – providing direct access through touch or gesture without any mediating controller – has just reached mainstream computing, games and home theaters, with the recent releases of the Kinect and the WAVI Xtion, which brings gesture-control to the PC. This change alters players’ and computer users’ experience in fundamental ways and has opened up huge new opportunities in and for the design of games, experiences and applications. As these changes and opportunities arise, they bring with them innumerable questions – questions that, if investigated, promise to bring game-, experience-, and user-interface- (UI) designers closer to understanding how they might construct their designs to exploit the new controllers’ affordances and improve players’ and users’ experience. Intensely curious as to what affordances gestural interaction might provide and seeing little information immediately available, I decided to undertake an investigation. Of particular interest was whether gesture might be linked to emotion, such that one might design a gestural vocabulary as a means of developing and fostering emotionally compelling game-play. That search revealed a vast amount of evidence showing: the body’s connection to perceptions, emotions, mental states; the powerful, extensive, and surprising ways those connections are manifest; and the unexpected and very potent role that metaphor plays. I exploited those insights in the design and development of a gestural game, Mother Nature,
Object Description
Title | Toward a theory of gesture design |
Author | Tucker, Diane |
Author email | diane.tucker@gmail.com; dmtucker@usc.edu |
Degree | Master of Fine Arts |
Document type | Thesis |
Degree program | Interactive Media |
School | School of Cinematic Arts |
Date defended/completed | 2011-05-02 |
Date submitted | 2011 |
Restricted until | Unrestricted |
Date published | 2011-05-04 |
Advisor (committee chair) | Bolas, Mark |
Advisor (committee member) |
Fullerton, Tracy Kratky, Andreas Malamed, Laird |
Abstract | The enormous transformation in how humans engage with technologies – providing direct access through touch or gesture, without any mediating controller – has just reached mainstream computing, games and home theaters, with the recent releases of the Kinect and the WAVI Xtion. This change has opened up huge new opportunities for the design of games, interactive experiences and applications. This paper presents the evidence of the connection between the body and perceptions, emotions, and mental states; the powerful, extensive, and surprising ways those connections are manifest; and the unexpected and very potent role that metaphor plays. This paper then presents how that evidence points to a way of employing the emotional and cognitive armature attached to human movement as a means of developing emotionally compelling gestural game-play. |
Keyword | game design; gesture; gestural vocabulary; gestural design; gesture design; user interface design; human computer interaction; human centered computing; emotion in games; design; metaphor |
Coverage date | 1990/2011 |
Language | English |
Part of collection | University of Southern California dissertations and theses |
Publisher (of the original version) | University of Southern California |
Place of publication (of the original version) | Los Angeles, California |
Publisher (of the digital version) | University of Southern California. Libraries |
Provenance | Electronically uploaded by the author |
Type | texts |
Legacy record ID | usctheses-m3891 |
Contributing entity | University of Southern California |
Rights | Tucker, Diane |
Repository name | Libraries, University of Southern California |
Repository address | Los Angeles, California |
Repository email | cisadmin@lib.usc.edu |
Filename | etd-tucker-4587 |
Archival file | uscthesesreloadpub_Volume29/etd-tucker-4587.pdf |
Description
Title | Page 8 |
Contributing entity | University of Southern California |
Repository email | cisadmin@lib.usc.edu |
Full text | 1 Toward a Theory of Gesture Design Introduction The enormous transformation underway in how humans engage with technologies like game systems and computers – providing direct access through touch or gesture without any mediating controller – has just reached mainstream computing, games and home theaters, with the recent releases of the Kinect and the WAVI Xtion, which brings gesture-control to the PC. This change alters players’ and computer users’ experience in fundamental ways and has opened up huge new opportunities in and for the design of games, experiences and applications. As these changes and opportunities arise, they bring with them innumerable questions – questions that, if investigated, promise to bring game-, experience-, and user-interface- (UI) designers closer to understanding how they might construct their designs to exploit the new controllers’ affordances and improve players’ and users’ experience. Intensely curious as to what affordances gestural interaction might provide and seeing little information immediately available, I decided to undertake an investigation. Of particular interest was whether gesture might be linked to emotion, such that one might design a gestural vocabulary as a means of developing and fostering emotionally compelling game-play. That search revealed a vast amount of evidence showing: the body’s connection to perceptions, emotions, mental states; the powerful, extensive, and surprising ways those connections are manifest; and the unexpected and very potent role that metaphor plays. I exploited those insights in the design and development of a gestural game, Mother Nature, |