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ii Dedication Without the wisdom and kindness of an awful lot of people, Mother Nature would not have become the verdant home for play and thought that it has. Indeed, I might well have disappeared from USC before I’d put a single seed on a screen had it not been for the dogged support of Scott Fisher, the IMD Faculty, and Program Coordinator Adrienne Capirchio. I remain enormously humbled by the loyalty and commitment they showed me. Chris Swain’s support was valuable, for without it, the project Mother Nature would not have found a home as part of USC’s Advanced Game Project. I also owe great thanks to Chris for his aid in addressing design and production challenges. It would have been tough for me to undertake a project that demanded so much software engineering – let alone so much innovation -- without Thai Phan. Were I a fairy godmother, capable of bestowing Project Leads a blessing in human form, I’d give them a Thai: hard-working, humble, of perfect disposition to everyone even in the roughest of times. Indeed, I owe the whole team of Mother Nature an enormous and grateful thanks for their willingness to undertake a project that presented such a novel set of challenges and for having triumphed over so many of them. That team includes: Software Engineers: Brandon Booth, Bryan Duran, Jorge Garrido, Yixin Geng, Peter Landwehr, David Mazzocco, Hiral Patel; Concept Artist: Suni Paek; Animators: Joy Han, Kat Bakonyi, Janet Y. Lee, Max Rubin; Designers: Jimmy Gorham and Sarah Scialli; Composer:
Object Description
Title | Toward a theory of gesture design |
Author | Tucker, Diane |
Author email | diane.tucker@gmail.com; dmtucker@usc.edu |
Degree | Master of Fine Arts |
Document type | Thesis |
Degree program | Interactive Media |
School | School of Cinematic Arts |
Date defended/completed | 2011-05-02 |
Date submitted | 2011 |
Restricted until | Unrestricted |
Date published | 2011-05-04 |
Advisor (committee chair) | Bolas, Mark |
Advisor (committee member) |
Fullerton, Tracy Kratky, Andreas Malamed, Laird |
Abstract | The enormous transformation in how humans engage with technologies – providing direct access through touch or gesture, without any mediating controller – has just reached mainstream computing, games and home theaters, with the recent releases of the Kinect and the WAVI Xtion. This change has opened up huge new opportunities for the design of games, interactive experiences and applications. This paper presents the evidence of the connection between the body and perceptions, emotions, and mental states; the powerful, extensive, and surprising ways those connections are manifest; and the unexpected and very potent role that metaphor plays. This paper then presents how that evidence points to a way of employing the emotional and cognitive armature attached to human movement as a means of developing emotionally compelling gestural game-play. |
Keyword | game design; gesture; gestural vocabulary; gestural design; gesture design; user interface design; human computer interaction; human centered computing; emotion in games; design; metaphor |
Coverage date | 1990/2011 |
Language | English |
Part of collection | University of Southern California dissertations and theses |
Publisher (of the original version) | University of Southern California |
Place of publication (of the original version) | Los Angeles, California |
Publisher (of the digital version) | University of Southern California. Libraries |
Provenance | Electronically uploaded by the author |
Type | texts |
Legacy record ID | usctheses-m3891 |
Contributing entity | University of Southern California |
Rights | Tucker, Diane |
Repository name | Libraries, University of Southern California |
Repository address | Los Angeles, California |
Repository email | cisadmin@lib.usc.edu |
Filename | etd-tucker-4587 |
Archival file | uscthesesreloadpub_Volume29/etd-tucker-4587.pdf |
Description
Title | Page 2 |
Contributing entity | University of Southern California |
Repository email | cisadmin@lib.usc.edu |
Full text | ii Dedication Without the wisdom and kindness of an awful lot of people, Mother Nature would not have become the verdant home for play and thought that it has. Indeed, I might well have disappeared from USC before I’d put a single seed on a screen had it not been for the dogged support of Scott Fisher, the IMD Faculty, and Program Coordinator Adrienne Capirchio. I remain enormously humbled by the loyalty and commitment they showed me. Chris Swain’s support was valuable, for without it, the project Mother Nature would not have found a home as part of USC’s Advanced Game Project. I also owe great thanks to Chris for his aid in addressing design and production challenges. It would have been tough for me to undertake a project that demanded so much software engineering – let alone so much innovation -- without Thai Phan. Were I a fairy godmother, capable of bestowing Project Leads a blessing in human form, I’d give them a Thai: hard-working, humble, of perfect disposition to everyone even in the roughest of times. Indeed, I owe the whole team of Mother Nature an enormous and grateful thanks for their willingness to undertake a project that presented such a novel set of challenges and for having triumphed over so many of them. That team includes: Software Engineers: Brandon Booth, Bryan Duran, Jorge Garrido, Yixin Geng, Peter Landwehr, David Mazzocco, Hiral Patel; Concept Artist: Suni Paek; Animators: Joy Han, Kat Bakonyi, Janet Y. Lee, Max Rubin; Designers: Jimmy Gorham and Sarah Scialli; Composer: |