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the queen outside of the nest to birth larva directly at the sources of food. Rather than outlaw such exploratory play, Leafcutters serves as a virtual laboratory for player experimentation within an abstracted ecosystem. In this way, Leafcutters harnesses a strength of games as learning tools: games allow for the exploration of the limits of systems, allowing the player to challenge the provided model and determine its breaking points and outer limits. Expansion and Further Research As described earlier, Leafcutters has been designed with the specific intention of evoking real-world engagement. Further research could formally assess whether the project achieves this goal and, if so, how such success could translate into design considerations for future projects. Such knowledge could benefit the design of educational games which seek to evoke learner engagement in educational content. More generally, these principles could point the way to a genre of game which achieves unique richness and resonance by adapting evocative systemic elements of the real world. Conclusion Leafcutters emerges from the fields of A-life, life simulation games, virtual pets, and swarm games, leveraging the specialties of each in order to present an experience of play designed to evoke engagement with a natural system. The game was designed through a process of adapting the natural systems of leafcutting ants in order to allow a previously impossible form of play with this real-world subject. By representing the virtual ants in a lifelike manner, the game seeks to establish player empathy with the creatures. The game requires the player to solve problems using the decentralized logic of an ant colony. While the game is built on scientific knowledge, it presents this knowledge in an implicit, rather than explicit, way, seeking to raise the player’s curiosity about the subject matter. By facilitating this mental and emotional engagement with a natural system, Leafcutters is designed to evoke engagement with the real world. Further 39
Object Description
Title | Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter |
Author | Graner, William B. |
Author email | granerw@gmail.com; bill@bgraner.com |
Degree | Master of Fine Arts |
Document type | Thesis |
Degree program | Interactive Media |
School | School of Cinematic Arts |
Date defended/completed | 2011-05-05 |
Date submitted | 2011 |
Restricted until | Unrestricted |
Date published | 2011-05-05 |
Advisor (committee chair) | Gibson, Jeremy |
Advisor (committee member) |
Fullerton, Tracy Anderson, Steven F. |
Abstract | Leafcutters is a life simulation game about leafcutting ants which is designed to evoke engagement with real world subject matter. In this game, players shape the behaviors of a colony of ants in order to establish complex behaviors such as foraging and fungus farming. The game system in Leafcutters is adapted from existing biological research on ants, with an emphasis on the accurate adaptation of a natural system into a game system. This project draws on previous works in artificial life, life simulation games, swarm games, virtual pets, and virtual ants. Leafcutters is a work of expressive AI, an evocative knowledge object, and an educational game. |
Keyword | simulation game; evocative knowledge object; educational game; video game |
Language | English |
Part of collection | University of Southern California dissertations and theses |
Publisher (of the original version) | University of Southern California |
Place of publication (of the original version) | Los Angeles, California |
Publisher (of the digital version) | University of Southern California. Libraries |
Provenance | Electronically uploaded by the author |
Type | texts |
Legacy record ID | usctheses-m3919 |
Contributing entity | University of Southern California |
Rights | Graner, William B. |
Repository name | Libraries, University of Southern California |
Repository address | Los Angeles, California |
Repository email | cisadmin@lib.usc.edu |
Filename | etd-Graner-4578 |
Archival file | uscthesesreloadpub_Volume40/etd-Graner-4578.pdf |
Description
Title | Page 44 |
Contributing entity | University of Southern California |
Repository email | cisadmin@lib.usc.edu |
Full text | the queen outside of the nest to birth larva directly at the sources of food. Rather than outlaw such exploratory play, Leafcutters serves as a virtual laboratory for player experimentation within an abstracted ecosystem. In this way, Leafcutters harnesses a strength of games as learning tools: games allow for the exploration of the limits of systems, allowing the player to challenge the provided model and determine its breaking points and outer limits. Expansion and Further Research As described earlier, Leafcutters has been designed with the specific intention of evoking real-world engagement. Further research could formally assess whether the project achieves this goal and, if so, how such success could translate into design considerations for future projects. Such knowledge could benefit the design of educational games which seek to evoke learner engagement in educational content. More generally, these principles could point the way to a genre of game which achieves unique richness and resonance by adapting evocative systemic elements of the real world. Conclusion Leafcutters emerges from the fields of A-life, life simulation games, virtual pets, and swarm games, leveraging the specialties of each in order to present an experience of play designed to evoke engagement with a natural system. The game was designed through a process of adapting the natural systems of leafcutting ants in order to allow a previously impossible form of play with this real-world subject. By representing the virtual ants in a lifelike manner, the game seeks to establish player empathy with the creatures. The game requires the player to solve problems using the decentralized logic of an ant colony. While the game is built on scientific knowledge, it presents this knowledge in an implicit, rather than explicit, way, seeking to raise the player’s curiosity about the subject matter. By facilitating this mental and emotional engagement with a natural system, Leafcutters is designed to evoke engagement with the real world. Further 39 |