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phenome level, however, Langton’s ant shares a core characteristic with biological ants: its simple decisions and actions lead to complex emergent behaviors. Langton’s ant set a precedent for abstract representation of ants in Interactive Media. Leafcutters attempts to bring representational authenticity to its subject matter, both at the level of the individual insect and the colony level of complex, emergent behavior. The Concept Gameplay Designed to Evoke Real-World Engagement Leafcutters was conceived as an interactive game experience that evokes engagement with subject matter drawn from the natural world. We use the term engagement to refer to curiosity, interest, and knowledge in the game’s area of content. The subject of ants was chosen because cursory research revealed that the subject matter was full of interesting features at a variety of depths, so that an ongoing play experience could continue to reveal facets of interest to an engaged player. The world of ants is a mysterious, alien universe that is also quite close to home for anyone on the planet. The choice to create a digital game was not made lightly. For example, an interaction with real ants could more directly evoke engagement with them as a subject. However, the video game medium allowed for interactions and forms of play that would otherwise be impossible. The traditional monitor, mouse, and keyboard were chosen to allow for the greatest accessibility of the game via online distribution. Making the game available online also allows for discussion between users, which could serve as another tool for player engagement. The core mechanic of Leafcutters is the player’s encouragement and discouragement of urges in the minds of the ants in response to specific situational cues by which the ants understand their surroundings. The ants ultimately make their own decisions in response to these urges, and the player never has direct control over individual ants. 10
Object Description
Title | Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter |
Author | Graner, William B. |
Author email | granerw@gmail.com; bill@bgraner.com |
Degree | Master of Fine Arts |
Document type | Thesis |
Degree program | Interactive Media |
School | School of Cinematic Arts |
Date defended/completed | 2011-05-05 |
Date submitted | 2011 |
Restricted until | Unrestricted |
Date published | 2011-05-05 |
Advisor (committee chair) | Gibson, Jeremy |
Advisor (committee member) |
Fullerton, Tracy Anderson, Steven F. |
Abstract | Leafcutters is a life simulation game about leafcutting ants which is designed to evoke engagement with real world subject matter. In this game, players shape the behaviors of a colony of ants in order to establish complex behaviors such as foraging and fungus farming. The game system in Leafcutters is adapted from existing biological research on ants, with an emphasis on the accurate adaptation of a natural system into a game system. This project draws on previous works in artificial life, life simulation games, swarm games, virtual pets, and virtual ants. Leafcutters is a work of expressive AI, an evocative knowledge object, and an educational game. |
Keyword | simulation game; evocative knowledge object; educational game; video game |
Language | English |
Part of collection | University of Southern California dissertations and theses |
Publisher (of the original version) | University of Southern California |
Place of publication (of the original version) | Los Angeles, California |
Publisher (of the digital version) | University of Southern California. Libraries |
Provenance | Electronically uploaded by the author |
Type | texts |
Legacy record ID | usctheses-m3919 |
Contributing entity | University of Southern California |
Rights | Graner, William B. |
Repository name | Libraries, University of Southern California |
Repository address | Los Angeles, California |
Repository email | cisadmin@lib.usc.edu |
Filename | etd-Graner-4578 |
Archival file | uscthesesreloadpub_Volume40/etd-Graner-4578.pdf |
Description
Title | Page 15 |
Contributing entity | University of Southern California |
Repository email | cisadmin@lib.usc.edu |
Full text | phenome level, however, Langton’s ant shares a core characteristic with biological ants: its simple decisions and actions lead to complex emergent behaviors. Langton’s ant set a precedent for abstract representation of ants in Interactive Media. Leafcutters attempts to bring representational authenticity to its subject matter, both at the level of the individual insect and the colony level of complex, emergent behavior. The Concept Gameplay Designed to Evoke Real-World Engagement Leafcutters was conceived as an interactive game experience that evokes engagement with subject matter drawn from the natural world. We use the term engagement to refer to curiosity, interest, and knowledge in the game’s area of content. The subject of ants was chosen because cursory research revealed that the subject matter was full of interesting features at a variety of depths, so that an ongoing play experience could continue to reveal facets of interest to an engaged player. The world of ants is a mysterious, alien universe that is also quite close to home for anyone on the planet. The choice to create a digital game was not made lightly. For example, an interaction with real ants could more directly evoke engagement with them as a subject. However, the video game medium allowed for interactions and forms of play that would otherwise be impossible. The traditional monitor, mouse, and keyboard were chosen to allow for the greatest accessibility of the game via online distribution. Making the game available online also allows for discussion between users, which could serve as another tool for player engagement. The core mechanic of Leafcutters is the player’s encouragement and discouragement of urges in the minds of the ants in response to specific situational cues by which the ants understand their surroundings. The ants ultimately make their own decisions in response to these urges, and the player never has direct control over individual ants. 10 |