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List of Figures Figure 1: Beginning of the game 12 Figure 2: Detail of ants carrying food 14 Figure 3: Swarmites at attention. 23 Figure 4: A simple ant AI 24 Figure 5: An ant who is outside and finds food will want to pick up food. 24 Figure 6: An ant who is inside and finds food will also want to pick up food. 25 Figure 7: A negative urge results in desired behavior. 26 Figure 8: Paper prototypes 28 Figure 9: Programming-style interface. 29 Figure 10: Flowchart-style interface. 30 Figure 11: Individual ant urge interface 31 Figure 12: Final interface 32 Figure 13: Final interface detail 32 iv
Object Description
Title | Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter |
Author | Graner, William B. |
Author email | granerw@gmail.com; bill@bgraner.com |
Degree | Master of Fine Arts |
Document type | Thesis |
Degree program | Interactive Media |
School | School of Cinematic Arts |
Date defended/completed | 2011-05-05 |
Date submitted | 2011 |
Restricted until | Unrestricted |
Date published | 2011-05-05 |
Advisor (committee chair) | Gibson, Jeremy |
Advisor (committee member) |
Fullerton, Tracy Anderson, Steven F. |
Abstract | Leafcutters is a life simulation game about leafcutting ants which is designed to evoke engagement with real world subject matter. In this game, players shape the behaviors of a colony of ants in order to establish complex behaviors such as foraging and fungus farming. The game system in Leafcutters is adapted from existing biological research on ants, with an emphasis on the accurate adaptation of a natural system into a game system. This project draws on previous works in artificial life, life simulation games, swarm games, virtual pets, and virtual ants. Leafcutters is a work of expressive AI, an evocative knowledge object, and an educational game. |
Keyword | simulation game; evocative knowledge object; educational game; video game |
Language | English |
Part of collection | University of Southern California dissertations and theses |
Publisher (of the original version) | University of Southern California |
Place of publication (of the original version) | Los Angeles, California |
Publisher (of the digital version) | University of Southern California. Libraries |
Provenance | Electronically uploaded by the author |
Type | texts |
Legacy record ID | usctheses-m3919 |
Contributing entity | University of Southern California |
Rights | Graner, William B. |
Repository name | Libraries, University of Southern California |
Repository address | Los Angeles, California |
Repository email | cisadmin@lib.usc.edu |
Filename | etd-Graner-4578 |
Archival file | uscthesesreloadpub_Volume40/etd-Graner-4578.pdf |
Description
Title | Page 4 |
Contributing entity | University of Southern California |
Repository email | cisadmin@lib.usc.edu |
Full text | List of Figures Figure 1: Beginning of the game 12 Figure 2: Detail of ants carrying food 14 Figure 3: Swarmites at attention. 23 Figure 4: A simple ant AI 24 Figure 5: An ant who is outside and finds food will want to pick up food. 24 Figure 6: An ant who is inside and finds food will also want to pick up food. 25 Figure 7: A negative urge results in desired behavior. 26 Figure 8: Paper prototypes 28 Figure 9: Programming-style interface. 29 Figure 10: Flowchart-style interface. 30 Figure 11: Individual ant urge interface 31 Figure 12: Final interface 32 Figure 13: Final interface detail 32 iv |