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28 conversation that has ten exchanges of dialog; which is long enough to feel like a real conversation. At the same time, short enough in terms of gameplay to encourage multiple play troughs. With more time, I would want to include two more phone conversations: one with the protagonist's best friend and one final conversation with the girlfriend. The narrative objective is for the protagonist to go from being an oblivious slacker to acknowledging that he needs to change his life style in order to better himself. Conclusion Type Set introduced interactive typography that is easily-accessible to a non-design audience. By analyzing the formal elements of kinetic typography and translating those elements so that they work in an interactive environment. As I have mentioned in this paper, typography can function in a variety of ways, from a neutral, almost inconspicuous manner of delivering content and information to a kinetic, behavioral vehicle of rich meaning. Reading is not the only way to get meaning from text, because the formal aspects of type like shape, size, color, as well as the placing of text in a space, can create or change the meaning of a word. When the player’s actions have an affect on the overall experience, the player gains a sense of ownership towards his/her creation, and having a system react based on what he/she has created, can make for an incredibly engaging experience.
Object Description
Title | Type Set : Exploring the effects of making kinetic typography interactive |
Author | Ponce, Daniel Anthony |
Author email | Chiwisdp@gmail.com; Danielap@USC.edu |
Degree | Master of Fine Arts |
Document type | Thesis |
Degree program | Interactive Media |
School | School of Cinematic Arts |
Date defended/completed | 2011-03-26 |
Date submitted | 2011 |
Restricted until | Unrestricted |
Date published | 2011-05-06 |
Advisor (committee chair) | Brinson, Peter |
Advisor (committee member) |
Gibson, Jeremy Anderson, Steven F. Neuse, Alex |
Abstract | Kinetic typography-text that is animated and given expressive qualities – allows for designers to express emotion and tone of voice better than traditional, print-based media. This is accomplished through a combination of typographic treatment and animation. One of the limitations of kinetic typography is that it does not involve user participation. With my project, an experimental iPad game Type Set, I wanted to explore the effects of adding interactivity to kinetic typography framed within a video game. In the game the player must manipulate words using basic tropes found in kinetic typography, such as scale and rotation, to affect the narrative of the game. By dissecting the nature of kinetic typography in this paper and through my projects, I will explore how interactivity can enhance and change the way kinetic typography is experienced. |
Keyword | typography; design; games; Gestures; iPad; interactive; kinetic typography; interactive typography; touch |
Language | English |
Part of collection | University of Southern California dissertations and theses |
Publisher (of the original version) | University of Southern California |
Place of publication (of the original version) | Los Angeles, California |
Publisher (of the digital version) | University of Southern California. Libraries |
Provenance | Electronically uploaded by the author |
Type | texts |
Legacy record ID | usctheses-m3922 |
Contributing entity | University of Southern California |
Rights | Ponce, Daniel Anthony |
Repository name | Libraries, University of Southern California |
Repository address | Los Angeles, California |
Repository email | cisadmin@lib.usc.edu |
Filename | etd-Ponce-4298 |
Archival file | uscthesesreloadpub_Volume44/etd-Ponce-4298.pdf |
Description
Title | Page 34 |
Contributing entity | University of Southern California |
Repository email | cisadmin@lib.usc.edu |
Full text | 28 conversation that has ten exchanges of dialog; which is long enough to feel like a real conversation. At the same time, short enough in terms of gameplay to encourage multiple play troughs. With more time, I would want to include two more phone conversations: one with the protagonist's best friend and one final conversation with the girlfriend. The narrative objective is for the protagonist to go from being an oblivious slacker to acknowledging that he needs to change his life style in order to better himself. Conclusion Type Set introduced interactive typography that is easily-accessible to a non-design audience. By analyzing the formal elements of kinetic typography and translating those elements so that they work in an interactive environment. As I have mentioned in this paper, typography can function in a variety of ways, from a neutral, almost inconspicuous manner of delivering content and information to a kinetic, behavioral vehicle of rich meaning. Reading is not the only way to get meaning from text, because the formal aspects of type like shape, size, color, as well as the placing of text in a space, can create or change the meaning of a word. When the player’s actions have an affect on the overall experience, the player gains a sense of ownership towards his/her creation, and having a system react based on what he/she has created, can make for an incredibly engaging experience. |