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23 In Type A users are presented with what is a rusty typewriter. The user is supposed to use the keyboard to type whatever message they want. The effects of sound and visuals set an aggressive mood that encourages the user to type hard and fast. Letterscapes by Peter Cho Letterscapes is a collection of twenty-six interactive typographic landscapes, encompassed within a dynamic, dimensional environment. In each landscape, a letter of the alphabet serves as the starting point for a playful, mouse-driven experience. In each case, the letterform is re-imagined in a virtual two-dimensional or three-dimensional space, and the user can “play” the letter as one would play a game, or a musical instrument. Type Drawing by Hansol Huh The experience begins by typing a sentence the user wants to say, and then, the user draws with his/her finger and the trail created is the sentence that the user typed. The scale of the sentence is dependent on the velocity of the gestural movements. Bembos Zoo by Roberto de Vicq de Cumptich Has an interactive alphabet in which each letter represents a different animal. When a letter is clicked, a small animation plays where the letters are formed into a shape that represents an animal. Because
Object Description
Title | Type Set : Exploring the effects of making kinetic typography interactive |
Author | Ponce, Daniel Anthony |
Author email | Chiwisdp@gmail.com; Danielap@USC.edu |
Degree | Master of Fine Arts |
Document type | Thesis |
Degree program | Interactive Media |
School | School of Cinematic Arts |
Date defended/completed | 2011-03-26 |
Date submitted | 2011 |
Restricted until | Unrestricted |
Date published | 2011-05-06 |
Advisor (committee chair) | Brinson, Peter |
Advisor (committee member) |
Gibson, Jeremy Anderson, Steven F. Neuse, Alex |
Abstract | Kinetic typography-text that is animated and given expressive qualities – allows for designers to express emotion and tone of voice better than traditional, print-based media. This is accomplished through a combination of typographic treatment and animation. One of the limitations of kinetic typography is that it does not involve user participation. With my project, an experimental iPad game Type Set, I wanted to explore the effects of adding interactivity to kinetic typography framed within a video game. In the game the player must manipulate words using basic tropes found in kinetic typography, such as scale and rotation, to affect the narrative of the game. By dissecting the nature of kinetic typography in this paper and through my projects, I will explore how interactivity can enhance and change the way kinetic typography is experienced. |
Keyword | typography; design; games; Gestures; iPad; interactive; kinetic typography; interactive typography; touch |
Language | English |
Part of collection | University of Southern California dissertations and theses |
Publisher (of the original version) | University of Southern California |
Place of publication (of the original version) | Los Angeles, California |
Publisher (of the digital version) | University of Southern California. Libraries |
Provenance | Electronically uploaded by the author |
Type | texts |
Legacy record ID | usctheses-m3922 |
Contributing entity | University of Southern California |
Rights | Ponce, Daniel Anthony |
Repository name | Libraries, University of Southern California |
Repository address | Los Angeles, California |
Repository email | cisadmin@lib.usc.edu |
Filename | etd-Ponce-4298 |
Archival file | uscthesesreloadpub_Volume44/etd-Ponce-4298.pdf |
Description
Title | Page 29 |
Contributing entity | University of Southern California |
Repository email | cisadmin@lib.usc.edu |
Full text | 23 In Type A users are presented with what is a rusty typewriter. The user is supposed to use the keyboard to type whatever message they want. The effects of sound and visuals set an aggressive mood that encourages the user to type hard and fast. Letterscapes by Peter Cho Letterscapes is a collection of twenty-six interactive typographic landscapes, encompassed within a dynamic, dimensional environment. In each landscape, a letter of the alphabet serves as the starting point for a playful, mouse-driven experience. In each case, the letterform is re-imagined in a virtual two-dimensional or three-dimensional space, and the user can “play” the letter as one would play a game, or a musical instrument. Type Drawing by Hansol Huh The experience begins by typing a sentence the user wants to say, and then, the user draws with his/her finger and the trail created is the sentence that the user typed. The scale of the sentence is dependent on the velocity of the gestural movements. Bembos Zoo by Roberto de Vicq de Cumptich Has an interactive alphabet in which each letter represents a different animal. When a letter is clicked, a small animation plays where the letters are formed into a shape that represents an animal. Because |