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22 A fast paced interactive storytelling piece that tries to be a meta-platform game based on the stream of consciousness of a homosexual protagonist. The game is based a piece of non-linear kinetic visual poetry written by a teenager obsessed with post-structuralist French philosophy. Piping Trebuchet by Alexis Andre A puzzle game based of the font "Trebuchet". The player needs to connect two letters by linking them with other letters. This plays on the visual and physical aspect of typography to create shapes and forms. This game encourages player creativity, but it has no narrative context. Wise Up! The players’ goal is to move a camera around a set of letters in 3D space to make them align into a famous quotation. Some letters are closer to you and smaller, some letters are further away and bigger, but when the player is in the right position, they'll all line up perfectly. Pixel Words This is a crossword fractal game where the goal is to zoom into words and avoid fake words. I also wanted to draw inspiration from interactive typography experiences. These experiences helped shape the way I designed interaction for Type Set, as experience utilized typography in different ways. Type-A by Jim Taylor, Asher Volmer, Daniel Ponce
Object Description
Title | Type Set : Exploring the effects of making kinetic typography interactive |
Author | Ponce, Daniel Anthony |
Author email | Chiwisdp@gmail.com; Danielap@USC.edu |
Degree | Master of Fine Arts |
Document type | Thesis |
Degree program | Interactive Media |
School | School of Cinematic Arts |
Date defended/completed | 2011-03-26 |
Date submitted | 2011 |
Restricted until | Unrestricted |
Date published | 2011-05-06 |
Advisor (committee chair) | Brinson, Peter |
Advisor (committee member) |
Gibson, Jeremy Anderson, Steven F. Neuse, Alex |
Abstract | Kinetic typography-text that is animated and given expressive qualities – allows for designers to express emotion and tone of voice better than traditional, print-based media. This is accomplished through a combination of typographic treatment and animation. One of the limitations of kinetic typography is that it does not involve user participation. With my project, an experimental iPad game Type Set, I wanted to explore the effects of adding interactivity to kinetic typography framed within a video game. In the game the player must manipulate words using basic tropes found in kinetic typography, such as scale and rotation, to affect the narrative of the game. By dissecting the nature of kinetic typography in this paper and through my projects, I will explore how interactivity can enhance and change the way kinetic typography is experienced. |
Keyword | typography; design; games; Gestures; iPad; interactive; kinetic typography; interactive typography; touch |
Language | English |
Part of collection | University of Southern California dissertations and theses |
Publisher (of the original version) | University of Southern California |
Place of publication (of the original version) | Los Angeles, California |
Publisher (of the digital version) | University of Southern California. Libraries |
Provenance | Electronically uploaded by the author |
Type | texts |
Legacy record ID | usctheses-m3922 |
Contributing entity | University of Southern California |
Rights | Ponce, Daniel Anthony |
Repository name | Libraries, University of Southern California |
Repository address | Los Angeles, California |
Repository email | cisadmin@lib.usc.edu |
Filename | etd-Ponce-4298 |
Archival file | uscthesesreloadpub_Volume44/etd-Ponce-4298.pdf |
Description
Title | Page 28 |
Contributing entity | University of Southern California |
Repository email | cisadmin@lib.usc.edu |
Full text | 22 A fast paced interactive storytelling piece that tries to be a meta-platform game based on the stream of consciousness of a homosexual protagonist. The game is based a piece of non-linear kinetic visual poetry written by a teenager obsessed with post-structuralist French philosophy. Piping Trebuchet by Alexis Andre A puzzle game based of the font "Trebuchet". The player needs to connect two letters by linking them with other letters. This plays on the visual and physical aspect of typography to create shapes and forms. This game encourages player creativity, but it has no narrative context. Wise Up! The players’ goal is to move a camera around a set of letters in 3D space to make them align into a famous quotation. Some letters are closer to you and smaller, some letters are further away and bigger, but when the player is in the right position, they'll all line up perfectly. Pixel Words This is a crossword fractal game where the goal is to zoom into words and avoid fake words. I also wanted to draw inspiration from interactive typography experiences. These experiences helped shape the way I designed interaction for Type Set, as experience utilized typography in different ways. Type-A by Jim Taylor, Asher Volmer, Daniel Ponce |