Page 19 |
Save page Remove page | Previous | 19 of 35 | Next |
|
small (250x250 max)
medium (500x500 max)
Large (1000x1000 max)
Extra Large
large ( > 500x500)
Full Resolution
All (PDF)
|
This page
All
|
13 are useful for explicitly transitioning the viewer's attention from one location to another or from one object to the next (Krasner). Following the motion components of kinetic typography, Type Set has several types of motion that make the player feel like they’re in control of the motions and animations within the game. In the game, all of the words that the player can manipulate in a sentence follow each other in order, as demonstrated in Figure 6. Figure 6. A sentence of dialog as it appears in the game. This set-up allows for a ripple effect to be seen in the rest of the sentence when the player performs an action. This ripple effect simulates the ability to animate the words and helps with the impact of words that are emphasized. For example, if a player scales up a word, all the other words in the sentence would be pushed away. When the
Object Description
Title | Type Set : Exploring the effects of making kinetic typography interactive |
Author | Ponce, Daniel Anthony |
Author email | Chiwisdp@gmail.com; Danielap@USC.edu |
Degree | Master of Fine Arts |
Document type | Thesis |
Degree program | Interactive Media |
School | School of Cinematic Arts |
Date defended/completed | 2011-03-26 |
Date submitted | 2011 |
Restricted until | Unrestricted |
Date published | 2011-05-06 |
Advisor (committee chair) | Brinson, Peter |
Advisor (committee member) |
Gibson, Jeremy Anderson, Steven F. Neuse, Alex |
Abstract | Kinetic typography-text that is animated and given expressive qualities – allows for designers to express emotion and tone of voice better than traditional, print-based media. This is accomplished through a combination of typographic treatment and animation. One of the limitations of kinetic typography is that it does not involve user participation. With my project, an experimental iPad game Type Set, I wanted to explore the effects of adding interactivity to kinetic typography framed within a video game. In the game the player must manipulate words using basic tropes found in kinetic typography, such as scale and rotation, to affect the narrative of the game. By dissecting the nature of kinetic typography in this paper and through my projects, I will explore how interactivity can enhance and change the way kinetic typography is experienced. |
Keyword | typography; design; games; Gestures; iPad; interactive; kinetic typography; interactive typography; touch |
Language | English |
Part of collection | University of Southern California dissertations and theses |
Publisher (of the original version) | University of Southern California |
Place of publication (of the original version) | Los Angeles, California |
Publisher (of the digital version) | University of Southern California. Libraries |
Provenance | Electronically uploaded by the author |
Type | texts |
Legacy record ID | usctheses-m3922 |
Contributing entity | University of Southern California |
Rights | Ponce, Daniel Anthony |
Repository name | Libraries, University of Southern California |
Repository address | Los Angeles, California |
Repository email | cisadmin@lib.usc.edu |
Filename | etd-Ponce-4298 |
Archival file | uscthesesreloadpub_Volume44/etd-Ponce-4298.pdf |
Description
Title | Page 19 |
Contributing entity | University of Southern California |
Repository email | cisadmin@lib.usc.edu |
Full text | 13 are useful for explicitly transitioning the viewer's attention from one location to another or from one object to the next (Krasner). Following the motion components of kinetic typography, Type Set has several types of motion that make the player feel like they’re in control of the motions and animations within the game. In the game, all of the words that the player can manipulate in a sentence follow each other in order, as demonstrated in Figure 6. Figure 6. A sentence of dialog as it appears in the game. This set-up allows for a ripple effect to be seen in the rest of the sentence when the player performs an action. This ripple effect simulates the ability to animate the words and helps with the impact of words that are emphasized. For example, if a player scales up a word, all the other words in the sentence would be pushed away. When the |