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5 6) There are two types of objects that may be collected in order to proceed to the next level: positive tone-changers or negative tone-changers. The type of tone-changers collected affects the path of the narrative. Narrative Type Set is a game about phone conversations. The protagonist is a 23-year-old airhead. He meet his girlfriend when they where both in college but couldn't figure out what he wanted to study and decided to drop out. Meanwhile, his girlfriend has been studying to be a doctor and is planning to attend medical school. They have been in a relationship for five years, but he has not changed since they first met. For the last couple of years, his girlfriend has been pushing him to do something with his life, but he is so oblivious that he hasn't noticed and does not realize he is going nowhere. His girlfriend has grown tired of waiting for him to do something with himself. Sarah is the best friend of the protagonist's girlfriend, and she has been tasked with delivering the news that the relationship is over. Sarah has never really liked the protagonist, and for a long time, she has been waiting for this moment. She has always thought her friend could do better for herself, and though she acknowledges the protagonist is not a terrible boyfriend, he is selfish, lazy and at times, extremely forgetful. The game begins when a phone starts ringing. The protagonist answers the phone and says, "Hello". This hello can be said in either a positive or negative intonation, depending on the player’s choice in the opening level. The person calling is Sarah. Her dialogue and attitude are in direct response to the protagonist’s tone. The narrative follows this structure, where the conversation branches based on whether the player
Object Description
Title | Type Set : Exploring the effects of making kinetic typography interactive |
Author | Ponce, Daniel Anthony |
Author email | Chiwisdp@gmail.com; Danielap@USC.edu |
Degree | Master of Fine Arts |
Document type | Thesis |
Degree program | Interactive Media |
School | School of Cinematic Arts |
Date defended/completed | 2011-03-26 |
Date submitted | 2011 |
Restricted until | Unrestricted |
Date published | 2011-05-06 |
Advisor (committee chair) | Brinson, Peter |
Advisor (committee member) |
Gibson, Jeremy Anderson, Steven F. Neuse, Alex |
Abstract | Kinetic typography-text that is animated and given expressive qualities – allows for designers to express emotion and tone of voice better than traditional, print-based media. This is accomplished through a combination of typographic treatment and animation. One of the limitations of kinetic typography is that it does not involve user participation. With my project, an experimental iPad game Type Set, I wanted to explore the effects of adding interactivity to kinetic typography framed within a video game. In the game the player must manipulate words using basic tropes found in kinetic typography, such as scale and rotation, to affect the narrative of the game. By dissecting the nature of kinetic typography in this paper and through my projects, I will explore how interactivity can enhance and change the way kinetic typography is experienced. |
Keyword | typography; design; games; Gestures; iPad; interactive; kinetic typography; interactive typography; touch |
Language | English |
Part of collection | University of Southern California dissertations and theses |
Publisher (of the original version) | University of Southern California |
Place of publication (of the original version) | Los Angeles, California |
Publisher (of the digital version) | University of Southern California. Libraries |
Provenance | Electronically uploaded by the author |
Type | texts |
Legacy record ID | usctheses-m3922 |
Contributing entity | University of Southern California |
Rights | Ponce, Daniel Anthony |
Repository name | Libraries, University of Southern California |
Repository address | Los Angeles, California |
Repository email | cisadmin@lib.usc.edu |
Filename | etd-Ponce-4298 |
Archival file | uscthesesreloadpub_Volume44/etd-Ponce-4298.pdf |
Description
Title | Page 11 |
Contributing entity | University of Southern California |
Repository email | cisadmin@lib.usc.edu |
Full text | 5 6) There are two types of objects that may be collected in order to proceed to the next level: positive tone-changers or negative tone-changers. The type of tone-changers collected affects the path of the narrative. Narrative Type Set is a game about phone conversations. The protagonist is a 23-year-old airhead. He meet his girlfriend when they where both in college but couldn't figure out what he wanted to study and decided to drop out. Meanwhile, his girlfriend has been studying to be a doctor and is planning to attend medical school. They have been in a relationship for five years, but he has not changed since they first met. For the last couple of years, his girlfriend has been pushing him to do something with his life, but he is so oblivious that he hasn't noticed and does not realize he is going nowhere. His girlfriend has grown tired of waiting for him to do something with himself. Sarah is the best friend of the protagonist's girlfriend, and she has been tasked with delivering the news that the relationship is over. Sarah has never really liked the protagonist, and for a long time, she has been waiting for this moment. She has always thought her friend could do better for herself, and though she acknowledges the protagonist is not a terrible boyfriend, he is selfish, lazy and at times, extremely forgetful. The game begins when a phone starts ringing. The protagonist answers the phone and says, "Hello". This hello can be said in either a positive or negative intonation, depending on the player’s choice in the opening level. The person calling is Sarah. Her dialogue and attitude are in direct response to the protagonist’s tone. The narrative follows this structure, where the conversation branches based on whether the player |