Page 9 |
Save page Remove page | Previous | 9 of 35 | Next |
|
small (250x250 max)
medium (500x500 max)
Large (1000x1000 max)
Extra Large
large ( > 500x500)
Full Resolution
All (PDF)
|
This page
All
|
3 player choose to play the game, there will be a short animation of a cellphone ring. The first level begins after the animation is done. At the top left of the screen are two counters, representing the number of positive and negative "tone-changers" that have been collected. The word “hello” is in the middle of the screen with two positive tone-changers and four negative tone-changers to the side of it. If the player touches the word with one finger, the word gets bigger; if the player touches the word with two fingers the word gets smaller. Controlling the size of the word, the player will discover that if he/she touches a tone-changer the appropriate counter at the top will increment. When the player has collected negative tone-changers, the background color changes from purple to red, a darker vignette appears. If the player has collected positive tone-changers, the background changes color from purple to light blue and the vignette gets lighter. The music will change to a faster melody when the negative "tone-changers" are collected or to a slower one when positive "tone-changers" are collected. When either the positive or negative tone-changer counter is full, a button will appear at the bottom right of the screen allowing the user to progress to the next level. The player is left to decide if he/she is ready to proceed. The content and narrative of the next level is determined by the way the player decided to solve the puzzle (either through positive or negative tone-changers). If all the positive "tone-changers" are collected, then the narrative will branch towards a more pleasant branch, while if the player touches all of the negative "tone-changers" then the narrative branches towards a more confrontational branch.
Object Description
Title | Type Set : Exploring the effects of making kinetic typography interactive |
Author | Ponce, Daniel Anthony |
Author email | Chiwisdp@gmail.com; Danielap@USC.edu |
Degree | Master of Fine Arts |
Document type | Thesis |
Degree program | Interactive Media |
School | School of Cinematic Arts |
Date defended/completed | 2011-03-26 |
Date submitted | 2011 |
Restricted until | Unrestricted |
Date published | 2011-05-06 |
Advisor (committee chair) | Brinson, Peter |
Advisor (committee member) |
Gibson, Jeremy Anderson, Steven F. Neuse, Alex |
Abstract | Kinetic typography-text that is animated and given expressive qualities – allows for designers to express emotion and tone of voice better than traditional, print-based media. This is accomplished through a combination of typographic treatment and animation. One of the limitations of kinetic typography is that it does not involve user participation. With my project, an experimental iPad game Type Set, I wanted to explore the effects of adding interactivity to kinetic typography framed within a video game. In the game the player must manipulate words using basic tropes found in kinetic typography, such as scale and rotation, to affect the narrative of the game. By dissecting the nature of kinetic typography in this paper and through my projects, I will explore how interactivity can enhance and change the way kinetic typography is experienced. |
Keyword | typography; design; games; Gestures; iPad; interactive; kinetic typography; interactive typography; touch |
Language | English |
Part of collection | University of Southern California dissertations and theses |
Publisher (of the original version) | University of Southern California |
Place of publication (of the original version) | Los Angeles, California |
Publisher (of the digital version) | University of Southern California. Libraries |
Provenance | Electronically uploaded by the author |
Type | texts |
Legacy record ID | usctheses-m3922 |
Contributing entity | University of Southern California |
Rights | Ponce, Daniel Anthony |
Repository name | Libraries, University of Southern California |
Repository address | Los Angeles, California |
Repository email | cisadmin@lib.usc.edu |
Filename | etd-Ponce-4298 |
Archival file | uscthesesreloadpub_Volume44/etd-Ponce-4298.pdf |
Description
Title | Page 9 |
Contributing entity | University of Southern California |
Repository email | cisadmin@lib.usc.edu |
Full text | 3 player choose to play the game, there will be a short animation of a cellphone ring. The first level begins after the animation is done. At the top left of the screen are two counters, representing the number of positive and negative "tone-changers" that have been collected. The word “hello” is in the middle of the screen with two positive tone-changers and four negative tone-changers to the side of it. If the player touches the word with one finger, the word gets bigger; if the player touches the word with two fingers the word gets smaller. Controlling the size of the word, the player will discover that if he/she touches a tone-changer the appropriate counter at the top will increment. When the player has collected negative tone-changers, the background color changes from purple to red, a darker vignette appears. If the player has collected positive tone-changers, the background changes color from purple to light blue and the vignette gets lighter. The music will change to a faster melody when the negative "tone-changers" are collected or to a slower one when positive "tone-changers" are collected. When either the positive or negative tone-changer counter is full, a button will appear at the bottom right of the screen allowing the user to progress to the next level. The player is left to decide if he/she is ready to proceed. The content and narrative of the next level is determined by the way the player decided to solve the puzzle (either through positive or negative tone-changers). If all the positive "tone-changers" are collected, then the narrative will branch towards a more pleasant branch, while if the player touches all of the negative "tone-changers" then the narrative branches towards a more confrontational branch. |