The purpose of this Biomechanics of Movement collection is to create a structure and a web based user interface for researchers and students to access and utilize video clips of human movements. This interactive digital archive resource provides a mechanism for bringing together engineers, animators, computer scientists, and kinesiologists to collectively solve meaningful real world problems fundamental to functional movement. This digital collection of movement video clips is created by members of the USC Biomechanics Research Laboratory in collaboration with USC Libraries.
The five primary facets of the Biomechanics of Motion Collection are Tasks, Actors, Abilities, Equipment and Views. The secondary facets are Task Details, Actor details, Ability details, Equipment detail, View details, Trial Number and Frame rate. The files name of each video clip represents sequentially the five primary facets and then the secondary facets separated by a hyphen. Given below is an explanation of primary facet codes used for generating such file names:
For example, the file name for the video clip of Golf, a normal swing, performed by a young female of advanced ability with a 9 iron recorded from the Multiple view is GFGFA09IM0-NSFY00MSOV0115.
Please also note that "fps" as in "recorded at 20 fps" refers to frames per second.
This digital collection of movement video clips is created by members of the USC Biomechanics Research Laboratory in collaboration with USC Libraries.
- Jill McNitt-GrayProfessor, College of Letters Arts and Sciences, Kinesiology. Principal Investigator
- Korkut Brown, Doctoral Candidate at the USC College of Letters Arts and Sciences, Mechanical Engineering. Metadata
See also the prototype interface providing more refined filters and side-by-side comparisons of video clips.